Ruins 2 Ground Combat Prototype

From Sphere
Revision as of 20:59, 31 January 2022 by Exhack (talk | contribs) (Created page with "= Basic Ideas = * Ground units are Good, Cheap or All-Terrain. Pick 2. * Solarian Units are either Good and All-Terrain. * Colonial Units are usually Good and Cheap. * Pirate/...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Basic Ideas

  • Ground units are Good, Cheap or All-Terrain. Pick 2.
  • Solarian Units are either Good and All-Terrain.
  • Colonial Units are usually Good and Cheap.
  • Pirate/Mercenary Units are All-Terrain and Cheap.
  • Light Units can do COIN, medical services and most ‘pink collar’ military work and fight better in dense terrain like cities, forests, etc.
  • Medium Units can do everything at half efficiency.
  • Heavy Units can do engineering, tracklaying, etc, but fight worse in

How to Build and Assess Unit Strength

Environment Training

Base Units

Attachments

Doctrines

Army Lists

Solarian

Solarian forces excell in combat but generally are generally worse at everything other than fighting. They are also expensive to maintain, particular for Verge states. Solarian units are All-Terrain, meaning they never suffer penalties in inappropriate terrain types.

Line Units

  • Peaceforce Battlegroup [Light]: Solarian mechanized light infantry riding in blastproof AFVs, their main function is as garrison forces, COIN and peacekeeping.
  • Espatiers Battlegroup [Medium]: Solarian mobile infantry, fitted with advanced powered armor capable of all-terrain movement via skimmer systems and limited flight in lower gravities. Supported by advanced recon drones, hover tanks and armed transport VTOLs. The rivalry of the UN Espatiers and Legions can be traced back to an infamous admiralty ruling around the time of the Solar Reconquista.
  • Legionnaires Battlegroup [Heavy]: Solarian heavy infantry in fully-enclosed titano-ceramic-clad powered frames mounted up on superheavy hovertanks with extensive artillery support. The Legionnaires see themselves as the successors to the far-older Espatier Corps, pointing to their far lower casualties and triumph on a score of ultimately more dangerous battlefields.

Special Units

  • Espatier Special Purpose Brigada [Light]: Special forces recruited from multi-decade veterans and augmented to such a degree that their bodies are legally regulated in the same manner as weapons, UN ESPB units wear cutting-edge powered armor with full surface-to-orbit mobility in under 1.5Gs, shaped magnetoplasma boarding charges, radar low-observation coating, thermoptic camo and an assortment of drones and other advanced warfare systems that make them the uncontested finest troops in Sol. As long as you don’t ask the Legion, or Vergers.
  • Legion Sturmzug [Heavy]: Legion ‘Assault Trains’ are the UN’s mainstay tracklaying units, colossal 250m+ long land battleships capable of sheltering thousands of troops in their bays, laying track, fortifications and infrastructure as they move and answering orbital bombardment with atomic firepower including a brace of anti-orbital railguns.

Clique Units

Must be part of the relevant clique or have good relations with them to purchase.

  • Blue Shield Battlegroup [Light][Reformers]:
  • International Legion Battlegroup [Medium][Unificationists]
  • Warmech Battlegroup [Heavy][Wardens]:
  • Arsenal Walker [Heavy][Crusaders]:
  • Genetrooper Battlegroup [Medium][The Kingsmen]:

Colonial

Colonial units are inexpensive and situationally effective but specialized. By default national armies are trained in their native planetary conditions, where they might very well surpass even Solarian troops. In other conditions however, they’re

Line Units

  • Planetary Militia Battlegroup [Light]
  • Mobile Infantry Battlegroup [Medium]
  • Indig Mechanized Battlegroup [Heavy]

Special Units

National Units

Nations with the Martial Tradition trait can contribute up to 3 units to the National Units list, gaining a bonus of TBD for each group to borrow their units.

  • Tempest Forest Sister Sect [Light]
  • Tempesti Islander Marine BTG [Medium]
  • Tempesti Dragonship [Heavy]
  • Royal Elysian Forester Battlegroup [Light]
  • Royal Elysian Highlander Battlegroup [Medium]
  • Royal Elysian Armored Guard Battlegroup [Heavy]

Pirate

Pirate units are cheap and effective in a variety of environments, being functionally All-Terrain, but are fragile and poorly-armed.

Line Units

  • Zero-G Dogs Battlegroup [Light]: Pirate space infantry in the style of ancient space warfare, supported by vac sleds, assault shuttles and light buggies. Typically armed with mining lasers and monomolecular boarding axes.
  • Birdmen Battlegroup [Medium]: Allegedly a portmanteau of ‘battlearmor hirdmen’ in reference to the viking warriors, the most likely explanation for the name of these pirate drop soldiers is the conical-beaked assault suits that have common origin in a popular open source arms distro. Halfway between espatiers and mobile infantry in size, they have few advantages other than all-terrain mobility.
  • Technical Battlegroup [Heavy]: A euphemistic term for colonial vehicles like industrial walkers and carryall hovers fitted with milspec weapons, fielded as impromptu heavy assets. Most are armed with mining lasers, though the launch railguns used by mining colonies to put stock into orbit for collection are extremely popular for their power and resistance to wear and tear.

Special Units