Renaissance Saga:Character Generation
Attribute Scores | ||
---|---|---|
Strength 15 | The physical prowess of a bloodhound dog or a child of around 8 years old. | |
Agility 25 | The agility of the average sage or artisan, who live largely sedentary lifestyles. | |
Weapon Skill 35 | An adept swordsman with a few years of practice. | |
Ballistic Skill 45 | Boazi riflemen or Farinian longbowmen in their prime, able to strike a target at a hundred paces. | |
Intelligence 55 | A genius artist or engineer, who may be the favored servant of a city's lord, or perhaps even the king himself. | |
Willpower 65 | The indomitable will of the Kings of Edom, who make the world their own. |
Character Generation
Attributes
Player characters in Renaissance Saga all have nine attributes which reflect their competencies and general physical attributes, numbered 1 to 99. Strictly speaking, the average rating for a normal person in Fluchwelt is around 30 for physical and mental attributes and 25 for Weapon Skill and Ballistic Skill, although these may differ from region to region depending on the local culture and the backgrounds of the people.
The nine attributes are composed of four physical attributes, three mental attributes and two combat attributes, which help define the limits of a character's competency.
When creating their characters, players roll two d10 dice for their character's attributes, rerolling any 1's and adding 20 to the sum afterwards, rolling nine times for each of the character's attributes. A player may then reroll one attribute, taking the higher roll, and move around rolled attributes as he pleases.
In gameplay, attributes may be increased by spending experience points, through training or other means, but may be decreased by crippling injuries, with a risk of permanency if the wound is not treated properly.