Difference between revisions of "ReLOE"

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(Created page with "Category: ReLOE Useful things go here. They make us go. '''Mai's Counterattack'''<br> ===Hero Scribbles=== You may not activate more than three heroes a turn, tho...")
 
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===Hero Scribbles===
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==Hero Scribbles==
 
You may not activate more than three heroes a turn, though you may activate less (or even none) if you so choose.
 
You may not activate more than three heroes a turn, though you may activate less (or even none) if you so choose.
  
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:'''Warriors''' are individuals who don't necessarily have any particular redeeming value but are ''really good'' at making things explode.
 
:'''Warriors''' are individuals who don't necessarily have any particular redeeming value but are ''really good'' at making things explode.
 
:'''Icons''' are individuals who are the foci of a nation; Oracle-kings are the most typical.
 
:'''Icons''' are individuals who are the foci of a nation; Oracle-kings are the most typical.
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 +
===Traits===
 +
2 types
 +
:'''Leader''' Traits:  World-affecting
 +
:'''Adventurer''' Traits:  Narrative hero vs hero/on your own
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 +
Characters start with 3 character points and gain (1 + 2x level) every time they gain another level
 +
 +
====Leader Traits====
 +
:General
 +
:Sky Marshal
 +
:Admiral
 +
:Lucky
 +
:Agent
 +
:Statesman
 +
:Explorer
 +
:Icon
 +
:Warrior
 +
 +
====Adventurer Traits====
 +
:Initiative
 +
:Move faster
 +
:Take hits
 +
:Hit harder
 +
:See further
 +
:Lucky
 +
:Extra lives

Revision as of 11:36, 25 January 2015


Useful things go here. They make us go.

Mai's Counterattack


Hero Scribbles

You may not activate more than three heroes a turn, though you may activate less (or even none) if you so choose.

Heroes always have one Archetype and one or more (but normally only one) Roles.

Archetypes are what your hero is; from an otherwise normal human to a wizard to the avatar of a mile-long ancient superdreadnought.
Roles are what your hero does (in a heroic fashion); military leader, diplomat, explorer, etc.

Archetypes

Humans are the simplest and most common archetype. They have no unique abilities, but as a member of the majority population in the galaxy there are no real downsides to being a human.
Demihumans are, essentially, near-humans. This includes both traditional 'fantasy' races such as orcs, elves or merai as well as transhumans and cyborgs, and most tend to have some sort of exceptional or unusual ability. Demihumans are generally accepted in more cosmopolitan corners of the galaxy - or indeed even make up the dominant population - but may need to conceal or obfuscate themselves elsewhere.
Paragons of Magic are powerful beings of magic - sometimes archmages, but often oracles. Their origin - human or demi - is irrelevant in the grand scheme of things, as these beings that wield immense personal power are best treated very, very politely.
Monsters are sentient creatures much larger and more physically powerful than humans; giantkin such as cyclops, dragons, etc. Some particularly powerful demihumans may count as monsters, despite their lack of stature; elder vampires and samothracians come to mind. Monsters are generally large and unsubtle unless shapeshifting magic is used, and even without magic wreak havok on a scale only matched by large combat vehicles.
Avatars are the human-scale interfaces representing large (and almost inevitably battle) machinery such as Atlantean battleships, or more unusually, technomagical weapons that can shapeshift into human-scale beings. Avatars themselves operate on the human scale but as what amounts to the remote tool of some sort of vast and powerful weapon system as well they are highly unsubtle in toto.

Roles

Generals are army leaders. They may not actually be generals, but this is the role they fill.
Air Marshalls are air force leaders.
Admirals are (space) naval leaders. Like generals, this is a role, not necessarily their actual title.
Spies are the best covert ops agents a nation has.
Adventurers are archeologists, explorers and the like. In a dangerous universe like LOE, they probably have two fists and know how to use them.
Mages are spellcasters, though not of the level of Paragons of Magic. The Mage role is perhaps the most common one to be paired up with another.
Officials are individuals such as merchant princes, diplomats, etc. They keep the wheels of economy going and the lines of dialogue open.
Warriors are individuals who don't necessarily have any particular redeeming value but are really good at making things explode.
Icons are individuals who are the foci of a nation; Oracle-kings are the most typical.

Traits

2 types

Leader Traits: World-affecting
Adventurer Traits: Narrative hero vs hero/on your own

Characters start with 3 character points and gain (1 + 2x level) every time they gain another level

Leader Traits

General
Sky Marshal
Admiral
Lucky
Agent
Statesman
Explorer
Icon
Warrior

Adventurer Traits

Initiative
Move faster
Take hits
Hit harder
See further
Lucky
Extra lives