Difference between revisions of "Ranged Combat Traits"

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'''Close Combat Gunslinger''' (2 trait points)
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'''Close Combat Gunslinger''' (2 trait points)<br>
Within 10m pistols count as melee close combat weapons as well as ranged weapons.
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Within 10m pistols count as melee close combat weapons as well as ranged weapons.<br>
+5 to AC against ranged and melee attacks so long as there is an enemy within 10m
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+5 to AC against ranged and melee attacks so long as there is an enemy within 10m.<br>
+1 Advantage gained for hitting enemies without cover within 10m
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+1 Advantage gained for hitting enemies without cover within 10m.<br>
Can pay Focus or Adrenaline to use pistol attacks as lead up or follow through actions before or after unarmed attacks.
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Can pay Focus or Adrenaline to use pistol attacks as lead up or follow through actions before or after unarmed attacks.<br>
 
::2 Advantage: "Fast Reload," Reload as a free action without resetting advantage.
 
::2 Advantage: "Fast Reload," Reload as a free action without resetting advantage.
 
::4 Advantage: "Close and Personal," Rapid Fire against multiple close combat targets at +1 rate, using highest AC as base for threshold.
 
::4 Advantage: "Close and Personal," Rapid Fire against multiple close combat targets at +1 rate, using highest AC as base for threshold.
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Prerequisites: Hero 1, Firearms 4, Unarmed 4
 
Prerequisites: Hero 1, Firearms 4, Unarmed 4
  
'''Quick Draw Gunslinger''' (1 trait point)
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'''Quick Draw Gunslinger''' (1 trait point)<br>
Can only be used with pistol weapons.
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Can only be used with pistol weapons.<br>
+2 Edge bonus to Initiative in the first round of combat.
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+2 Edge bonus to Initiative in the first round of combat.<br>
 
::Gain 3 advantage for winning initiative over all opponents in the first round of combat.
 
::Gain 3 advantage for winning initiative over all opponents in the first round of combat.
 
::Gain 2 advantage for winning initiative over at least one opponent in the first round or combat.
 
::Gain 2 advantage for winning initiative over at least one opponent in the first round or combat.

Latest revision as of 16:34, 29 May 2019

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Close Combat Gunslinger (2 trait points)
Within 10m pistols count as melee close combat weapons as well as ranged weapons.
+5 to AC against ranged and melee attacks so long as there is an enemy within 10m.
+1 Advantage gained for hitting enemies without cover within 10m.
Can pay Focus or Adrenaline to use pistol attacks as lead up or follow through actions before or after unarmed attacks.

2 Advantage: "Fast Reload," Reload as a free action without resetting advantage.
4 Advantage: "Close and Personal," Rapid Fire against multiple close combat targets at +1 rate, using highest AC as base for threshold.
6 Advantage: "Twitch Reflexes," Automatically dodge all ranged attacks in the current turn as a free interrupt.
8 Advantage: "Bullet Dancer," Gain +10 to your ranged AC for the rest of the combat. Activate as a free action.
10 Advantage: "Two Hands," gain an extra ranged action with a pistol on each of your turns for the rest of the combat. Activate as a free action.

Prerequisites: Hero 1, Firearms 4, Unarmed 4

Quick Draw Gunslinger (1 trait point)
Can only be used with pistol weapons.
+2 Edge bonus to Initiative in the first round of combat.

Gain 3 advantage for winning initiative over all opponents in the first round of combat.
Gain 2 advantage for winning initiative over at least one opponent in the first round or combat.
Gain 1 advantage for winning initiative over all opponents in any round of combat. (all bonuses are cumulative)

Prerequisites: Firearms 4, Alertness 4


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