Difference between revisions of "Ranged Combat Traits"
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(Created page with "Return to AI:L Trait List<br> '''Jibrilite Duelling Style (1 trait point)'''<br> A formalized duelling style created in Jibril for tests of etheric and martial prowess...") |
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− | ''' | + | '''Close Combat Gunslinger''' (2 trait points) |
− | + | Within 10m pistols count as melee close combat weapons as well as ranged weapons. | |
+ | +5 to AC against ranged and melee attacks so long as there is an enemy within 10m | ||
+ | +1 Advantage gained for hitting enemies without cover within 10m | ||
+ | Can pay Focus to use pistol attacks as lead up or follow through actions after strikes or grapples. | ||
− | + | 2 Advantage: "Fast Reload," Reload as a free action without resetting advantage. | |
− | + | 4 Advantage: "Close and Personal," Rapid Fire against multiple close combat targets at +1 rate, using highest AC as base for threshold. | |
− | + | 6 Advantage: "Twitch Reflexes," Automatically dodge all ranged attacks in the current turn as a free interrupt. | |
− | : | + | 8 Advantage: "Bullet Dancer," Gain +10 to your ranged AC for the rest of the combat. Activate as a free action. |
− | : | + | 10 Advantage: "Two Hands," gain an extra ranged action with a pistol on each of your turns for the rest of the combat. Activate as a free action. |
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+ | Prerequisites: Hero 1, Firearms 4, Unarmed 4 | ||
− | ''' | + | '''Quick Draw Gunslinger''' (1 trait point) |
− | + | Can only be used with pistol weapons. | |
− | + | +2 Edge bonus to Initiative in the first round of combat. | |
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+ | Gain 3 advantage for winning initiative over all opponents in the first round of combat. | ||
+ | Gain 2 advantage for winning initiative over at least one opponent in the first round or combat. | ||
+ | Gain 1 advantage for winning initiative over all opponents in any round of combat. (all bonuses are cumulative) | ||
+ | Prerequisites: Firearms 4, Alertness 4 | ||
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Revision as of 15:33, 29 May 2019
Return to AI:L Trait List
Close Combat Gunslinger (2 trait points) Within 10m pistols count as melee close combat weapons as well as ranged weapons. +5 to AC against ranged and melee attacks so long as there is an enemy within 10m +1 Advantage gained for hitting enemies without cover within 10m Can pay Focus to use pistol attacks as lead up or follow through actions after strikes or grapples.
2 Advantage: "Fast Reload," Reload as a free action without resetting advantage. 4 Advantage: "Close and Personal," Rapid Fire against multiple close combat targets at +1 rate, using highest AC as base for threshold. 6 Advantage: "Twitch Reflexes," Automatically dodge all ranged attacks in the current turn as a free interrupt. 8 Advantage: "Bullet Dancer," Gain +10 to your ranged AC for the rest of the combat. Activate as a free action. 10 Advantage: "Two Hands," gain an extra ranged action with a pistol on each of your turns for the rest of the combat. Activate as a free action.
Prerequisites: Hero 1, Firearms 4, Unarmed 4
Quick Draw Gunslinger (1 trait point) Can only be used with pistol weapons. +2 Edge bonus to Initiative in the first round of combat.
Gain 3 advantage for winning initiative over all opponents in the first round of combat. Gain 2 advantage for winning initiative over at least one opponent in the first round or combat. Gain 1 advantage for winning initiative over all opponents in any round of combat. (all bonuses are cumulative)
Prerequisites: Firearms 4, Alertness 4
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