Rachel Razumikhina

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Vital Statistics

Name: Rachel Razumikhina (Jackhammer/Raz)
Concept: Construction & Demolitions
Virtue: Hotshot
Vice: Caregiver

Attributes and Abilities

Physical (Primary)

Strength ●●●●●● (Brute) Mega-Strength ●●●● (Crush)
Brawl: ●●●●●
Melee: ●●●●

Tools

Might: ●●●●●

Dexterity ●●●
Athletics: ●●●●
Drive: ●
Firearms: ●●
Legerdemain:
Martial Arts:
Pilot:
Stealth:

Stamina ●●● Mega-Stamina ●●● (Durability)
Endurance: ●●●
Resistance: ●●●

Mental (Secondary)

Perception ●●
Awareness:●●
Investigation:

Intelligence ●●●● (Nuclear Engineering Dropout) Mega-Intelligence ●● (Analyze Weakness)
Academics: ●●
Bureaucracy:
Computer: ●
Engineering:

Civil ●●
Nuclear ●●●

Linguistics:
Medicine:
Science:

Physics ●●●●
Nuclear Forces

Survival:

Wits ●●● Mega-Wits ●● (Enhanced Initiative)
Arts:
Biz:
Intrusion:
Rapport:●
Tactics:

Social (Tertiary)

Charisma ●●
Command: ●●
Etiquette:
Perform:

Manipulation ●●
Interrogation:
Streetwise: ●
Subterfuge:

Appearance ●●
Intimidation: ●●●●

Poindexters

Style:

Backgrounds

Attunement: ●●●●●
Node: ●●

Willpower

Willpower 7

Quantum and Taint

Quantum: ●●●●●

Quantum Pool: 30

Taint: ●●●●●

Aberrations

Transhuman Ascendence: Strength, Stamina

Aberrant Eyes: yellow sclera, vertically-slitted pupils
Anima Banner: A cloud of small flecks of glowing light fly around her, like electrons around the nucleus of an atom.
Colored Skin: dark green scales cover Raz's joints, parts of her belly, patches of her cheeks, around her hairline, at the back of her neck, down her spine, and over her shoulders.

Body Mods

Dense Musculature: A Nova with high-density musculature masses approximately twice as much due to greatly toughened and heavier skeletal muscles. Dense musculature adds 2B/2L soak due to its higher density, a -0 HL, and +1 to Strength.

Hyperdense Skeleton: A hyperdense skeleton is abnormally heavy and solid, sometimes just out of increased bone density but it is not uncommon for a Nova to end up with bones plated in some sort of dense heavy metal such as adamantium. Novas with hyperdense skeletons add +2 damage to unarmed melee attacks, +2B/1L soak, and because of the greatly reduced chance of breaking limbs, double the distance that needs to be dropped to take fall damage. Terminal fall damage stays the same, as the increased skeletal mass also increases terminal velocity. Purchasing hyperdense skeleton twice allows the Nova to deal lethal damage with unarmed blows due to the hardness of his skeleton, increases the Nova's soak against damage by 3B/2L instead of 2B/1L, and renders the Nova's bones practically unbreakable, tripling safe fall distances and the number of meters each additional damage interval is.

Multitools: A character with this modification possesses an integrated set of precision tools for various purposes, reducing all penalties from insufficient tools by 2, to a minimum of 0.

Powers

Molecular Manipulation ●●●: Molecular Alteration, Shape Alteration, Destruction
Matter Creation ●●●
Armor ●●●
Claws ●●●●
Quantum Conversion (Radiation) ●

Combat

Initiative: 5 + d10
Movement: 7m walk, 15m run, 29m sprint
Soak:
Natural: 11 B, 5 L, 2 A
Power: 9 B, 9 L
Armour: 4 B, 3 L
Health Levels:
-0: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
-1: [ ][ ][ ][ ][ ]
-2: [ ][ ][ ][ ][ ]
-4: [ ][ ][ ][ ]
Incapacitated: [ ]
Dead:[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Development

Bonus Points

-8: 4 willpower.
-5: 1 Dexterity.
-2: 1 Rapport.
=
15

Nova Points

-3: 24 ability points.
-8: Quantum 2 - 5.
-6: Molecular Manipulation level 2.
-6: Armor level 3.
-4: Claws level 4.
-8: Mega-Strength 4.
-8: Mega-Stamina 3.
-6: Mega-Intelligence 2.
-1: Quantum Conversion level 1.
=
50.

Experience

+55: catchup. -11: Mega-Wits 2. -20: Matter Creation level 3. -4: Wits 3. -14: Molecular Manipulation level 3. = 49