Difference between revisions of "RPG Dalnaya Odessa"

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(Created page with "===Basic Info=== :Other names: :Faction/Block: :Government Type: :Relative Economic Strength: :Relative Industrial Strength: :Economic model: :Relative Military Strength: :Genera...")
 
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===Basic Info===
 
===Basic Info===
:Other names:
+
:Other names: Odessa
:Faction/Block:
+
:Demonym: Odessan, Cossack, Slav
:Government Type:
+
:Faction/Block: Commonwealth of Independent Systems
:Relative Economic Strength:
+
:Population: 21,000,000
:Relative Industrial Strength:
+
:Government Type: Military Dictatorship
:Economic model:
+
:Relative Economic Strength: Poor
:Relative Military Strength:
+
:Relative Industrial Strength: Moderate
:General Political Stance:
+
:Economic model: Not a damn clue!
 +
:Relative Military Strength: Very High
 +
:General Political Stance: Anti-China, otherwise neutral
  
 
'''Adventure Seeds'''<br>
 
'''Adventure Seeds'''<br>
All worlds should have three adventure seeds; one-sentence concepts for adventures that would kick off or be relevant to the world in question.  They should touch on local themes and on a fundamental level answer the question 'what can I do with this place'.  Nominally, to ensure a variety of potential adventures, each seed should have a different fundamental game type.  Some examples are below
 
  
:Adventure Seed 1 (Action):
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:Tower of Babel (Action): Nobody's quite sure what it is, but it sure doesn't like anyone getting close to it.
:Adventure Seed 2 (Military):
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:The Woman from Nantucket (Military): A Velan Drone killed her husband, and now she wants revenge.
:Adventure Seed 3 (Intrigue):
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:Welcome Home, My Child(Horror): Getting lost in Tunguska is ''not'' a good idea.
:Adventure Seed 4 (Humor):
 
:Adventure Seed 5 (Horror):
 
:Adventure Seed 6 (Wildcard):
 
  
 
===The World===
 
===The World===
A couple paragraphs describing the physical nature of the world, with things like climate, geography, biosphere, etc.
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It's cold.  Very cold.  Even in the summer.  And also very rocky, bloody huge, spiky, frozen mountains everywhere. Who the hell designed this planet anyway?
  
 
===History===
 
===History===
Several paragraphs touching on the history of the world, such as the (major) points of origin for its inhabitants, any conflicts, crisis or otherwise exciting events, etc.
+
Cossacks were the first to arrive.  All 500,000 or so of them.  What did they do?  Fought off the Velan Drones and secured the planet for the glory of the Unified Hosts and Russia in general.  And they were rewarded with control over the planet.
  
 
===The Nation===
 
===The Nation===
This section is the most important and is where important things go in, such as culture, today's politics, their place in the galaxy, etc.
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You do not need to know this citizen.  Yet.

Revision as of 22:58, 29 November 2011

Basic Info

Other names: Odessa
Demonym: Odessan, Cossack, Slav
Faction/Block: Commonwealth of Independent Systems
Population: 21,000,000
Government Type: Military Dictatorship
Relative Economic Strength: Poor
Relative Industrial Strength: Moderate
Economic model: Not a damn clue!
Relative Military Strength: Very High
General Political Stance: Anti-China, otherwise neutral

Adventure Seeds

Tower of Babel (Action): Nobody's quite sure what it is, but it sure doesn't like anyone getting close to it.
The Woman from Nantucket (Military): A Velan Drone killed her husband, and now she wants revenge.
Welcome Home, My Child(Horror): Getting lost in Tunguska is not a good idea.

The World

It's cold. Very cold. Even in the summer. And also very rocky, bloody huge, spiky, frozen mountains everywhere. Who the hell designed this planet anyway?

History

Cossacks were the first to arrive. All 500,000 or so of them. What did they do? Fought off the Velan Drones and secured the planet for the glory of the Unified Hosts and Russia in general. And they were rewarded with control over the planet.

The Nation

You do not need to know this citizen. Yet.