Difference between revisions of "Powers"

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===Skills===
 
  
As a character levels up their skills they attain new levels of competence, which allow the unlocking of certain new specialities.  These traits can be selected from a list, and at each new qualifying level of competence, a character can select one new speciality for which they meet the necessary prerequisites.
 
 
At level 5 in a skill a character unlocks access to adept specialities; at level 10 they unlock expert specialities; at level 15, master specialities, and at level 20, paragon specialities.  A character also gains one point to spend on specialities every five levels in a skill.  A character does not have to select a higher level speciality, and can instead purchase an additional lower level speciality, including taking a previous speciality again, unless specifically disallowed.
 
 
===Skill List===
 
 
==Physique Skills==
 
 
==Quickness Skills==
 
 
=Dodge=
 
 
Adept Specialities (level 5):
 
 
:Unencumbered Evasion: +2 to Melee and Ranged AC when not wearing armour.
 
:Agile Armour : -1 to the agility penalty suffered by wearing armour.
 
:One with the Machine: Apply half Dodge skill to vehicle evasion
 
 
Expert Specialities (level 10):
 
 
:Sudden Reflexes: Character retains their full dodge even when surprised
 
:Hasty Improvisation: Character can always find at least 50% “one shot” cover
 
 
 
Master Specialities (level 15):
 
:Greater Unencumbered Evasion: +4 to Melee and Ranged AC when not wearing armour
 
:Greater Agile Armour: -2 to the agility penalty suffered by wearing armour.
 
 
Paragon Specialities (level 20):
 
 
 
 
==Will Skills==
 
 
==Senses Skills==
 
 
==Intellect Skills==
 
 
==Social Skills==
 
 
Aether Skills
 

Latest revision as of 11:19, 27 March 2015