Posthuman Spiral

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Premise

Setting

The Posthuman Spiral is large region in a satellite galaxy of the Milky Way, the playground of powerful posthuman nations and home of untold billions of sapients. Death and disease have been permanently abolished, with most Spiral dwellers having multiple backups or the ability to somehow regenerate from death. Fabrication technology and faster than light travel are ubiquitous and widespread, with traditional economies based around favors and information rather than material wealth.

Zero-time gates are commonplace over every inhabited world and in every system, and reality-compressing fold drives allow vast ships to cross immense interstellar distances beyond gate access in a matter of days. Whole pocket universes are created and harnessed as mainline power sources, and civilization itself has managed to control nearly all of the energy around it in on form or another.

Empowered by powerful exhuman ideologies, the vast majority of the Spiral's population exists in a transhuman or posthuman state, with enhancement and reconstruction of the body and mind not commonplace, but quite casual. The most simplistic and low-end bodies seen in public are often not baselines, but remote terminals for posthuman uploads with bodies too large to communicate effectively with others. Some individuals have wholly abandoned the concept of singular consciousness and exist as swarms of data strewn across vast networks, or operate hundreds of bodies separated by light-years of distance simultaneously.

The Spiral is simultaneously at peace and torn from within by sudden warfare wrought by singularity events and continuous onslaught by renegade terraforming fleets, progressing forward at a pace that defies all previous eras of scientific progress while at risk of devolving into techno-barbarism and petty tribal factions. Hundreds of billions continue their immortal and unaging lives, unaware of the great extinction hanging so low over their heads.

More worrying in recent times has been the sudden emergence of vast mega-structures that seem to be consuming entire systems at a time. Systems of all stripes, inhabited and barren, are suddenly overtaken by endless cities that threaten to crush entire planets within their many layers. Those who fail to escape are seemingly trapped forever, as most expeditions to the mega-structures maroon those who venture to such places and the many governments of the Spiral cannot come up with a viable solution to these emergent sprawls.

Your Character

Characters in the Spiral are built on the Personal and Epic Scale, and receive a total of 100 CP to spread between both. Between 20 and 50 CP must be spent on Epic attributes.


Note on Personal/Epic Interaction

For the most part, Personal and Epic attributes do not interact unless there are exceptions made. A transhuman with high Physical piloting a battleship will not fire their weapons any better than a disembodied brain unless they use a trace system or neural interface, and most Epic-scale weapons will not be portable or precise enough to be used in infantry combat.

Personal Scale

The Personal scale is supposed to reflect the effective power of a character in a personal scale, fighting infantry and other small-scale threats. For character archetypes such as Joiners and Colonies, this scale is used to construct their interface-type bodies.

As with similar systems, characters may buy specializations in order to improve or round out their abilities, or better reflect a character's background.

Epic Scale

Epic scale governs combat of any scale larger than personal, from confrontations between tank battalions on open plains to grand space battles in the gravity well of a dying sun.

Magnitude

Might

Resilience

Utility