Post-Nemesis

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Post-Nemesis

Is a game set in the far future of the Solar system after a cataclysm event brought down the Golden Age. The players control each a fortified arcology called a Polis that had been waiting for the danger to past to emerge out and rebuild civilization in their likeness. Combat and military aesthetics veer towards the Gundam (Zeta) style of things. Shrike is making the military rules.

The Story so Far


The year is 4500 AD, one thousand and two hundred years after the collapse of post scarcity Solar Commonwealth and the thousand years after the arrival of Nemesis in the Solar System. 3000AD was celebrated as the golden age of humanity. War, want and conflict had vanished under the rising tide of superior technologies and great conquest of the solar system. The Commonwealth built on egalitarian principals and guided by the AI/Uploaded hybrid of LOGOS was prepared to deal with everything but doomsday. Sensors had detected that brown dwarf known as Nemesis was moving closer and it was estimated to send a deluge of cometary matter into the system far beyond anyone expectations. LOGOS suffered a critical failure when trying to figure out how to deal with it and splintered off into several waring factions on best method, soon the fighting went beyond the virtual realm into reality as planets and habitats and nations took sides on how to best survive. The civil war of the godlike Solar Commonwealth was brief and violent and in the end the only survivors who retained much of their tech level were those who had taken the Bunkerist approach to matters. Building and fortifying armored arcologies and stations across the solar system and closing themselves off to outside contact till the commentary bombardment stopped these bunkers soon gotten the nickname Polis and entered into their period of long isolation as the rest of the survivors attempted to scramble out of the way of doomsday.

Now Nemesis has left and commentary bombardment has ceased, the Polis are opening their doors to a much changed Solar System.

The Solar System

Mercury: Abandoned during the Long Night, it has been recently resettled as a pirate nests. There are rumors that buried in the core of Mercury was a complete data archive of the Solar Commonwealth at its height, hence alot of the pirate and other activity reactivating dead warrens and mining operations.


Venus: Failed terraforming and cometary bombardment has blown off much of its atmosphere, and now its a barely habitual rock full of Polis that awaken early and now in a state of cold wars and brush fire wars against each other. Already one nuclear war between polities has occurred.


Earth: Solar Commonwealth defenses deflected most of the damage till they inexplicably failed, now the world has been battered, with techno-barbarians ranging to nation states rivaling Polish level technology, however, general exploitation has left Earth poor and in need of resources from the outer-worlds.


Luna: is filled with colonists from Earth trying to send needed resources back to the mother planet


Mars: is the best of the inner-worlds, its grouping of Polis had it awakened a century ago and formed the Martian consortium, which had taken over via its superior technologies the advance but lesser tech survivors living on the terraformed surface. In orbit there are number of solar shades and mirrors to help with the terraforming project. Mount Olympus is also a no go zone full of Solar Commonwealth era combat automatons and defenses, guarding something within that vast mountain complex.


Belt: Full of bunkers and Polis, and pirates


Jupiter: Like the belt but filled with monsters, the automated self repairing warships of the LOGOS peace keeping force gone rogue. At the center of this rogue mass. Jovian Naval Command, the giant factory fortress that continues to replenish the numbers of the rogue automons.


Saturn: The energy hub of the system. Filled with warring tribes of helium miners


Uranus: The Pope lives here, along with the flock of the Great Solar Church.


Neptune and beyond: More like the Belt, though in orbit of Pluto there is the transformed moon of Charon which has seemingly built into a unknown "star gate" of some kind that remains unactivated and inscrutable. Some of the wilder theories suggest the gate dates back before the founding of the Commonwealth.


Beyond: Monster that failed in their duty to defend the planet, but still viewing anything near them as a threat to the commonwealth. Also the comet nomads, people who seem to have gain the ability to spoof the monsters IFF and can tame the smaller ones. Highly prone to shooting first and shooting again and again, and insular, they become a problem when the comet they're following goes into the inner system and they start raiding targets of opportunity.


Polis

Polis: A heavily armored and fortified self-contained super city/nation unto itself. Built in the waning days of the glory of humanity in a panic to save hope for humanity in face of Nemesis and the madness that was going around them. They were designed so that a single one could restart civilization at a high tech level, complete with factories, labs, data caches, cloning pods, and docked war machines and space craft. As it stands now each Polis is the most powerful force in its area, but its reach is limited due to the small number of ships and war machines they started off with that while outclass most of the post Nemesis opponents, do not outnumber them enough to make it painless. The main saving grace is the Polis itself highly defensible and the few attempts that saw outsiders try to take out one of the early awaken Polis saw them suffer heavy causalities for minor damaged that was repaired within a month.
Each PC will be playing a Polis, they give a general write up of what life was like in the Polis during the Long Night, what type of government, and they pick out two traits, either from below or approved by Silence. More trait can be bought up to 4 by taking a negative trait.

Traits: (work in progress)

Space Archeology: You get a bonus dealing with Solar Commonwealth leftover from your Polis programs that trained specialists to do so.


Barbarian allies: You have access to non Polis ally that will generally support you with some troops for a variety of reasons.


Burden of the Polis: Your people have a intense desire to spread civilization of your type across the solar system, as such you have memetics to tend deal with conquer people better and co-opt into your system


Bothan Spynetwork: You have great deal of Humit resources for various black op affairs soon as you opened doors your agents started spreading out and making contacts everywhere.


No Such Agency: You great signals intelligence, you know what in the Chancellor of the Mars consortium morning briefing before he does.


Lacus Cylne is my idol: Pop in space, your Polis has significant soft power and general good will to it from your consumer culture or post future version of it.


Way of the Warrior: your giant robot pilots are better than average, but they tend to less likely to follow military chain of command at the heat of battle.


Big Brother is Watching you: Your polis is a police state, no matter what the proles can't revolt against you, and the spies have hard time getting through.


John Carter of Mars: Your one of the Polis of the Martian Consortium, you have a bigger military and population as your had head start, however, your part of the Consortium and bound to play by its rules or be interdicted like what happened to the poor chaps in Cydonia.