Planetologie des Ruines

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Ruins of Aliens Suns II System Prototype

WIP!

Overview

Territory, Infrastructure and Features, in Brief

Territory is the physical landmass (or asteroids, or more rarely megastructures) occupied by a polity. A single Territory comprises an undefined amount of such space with the capacity to host human economic and industrial activity. Territory has a number of qualities outlined in this and other sections of the document. In a majority of cases a player with an uncontested territorial claim on a planet has an unlimited potential number of territories on a single planet, constrained only by their own ability to plan expansion and manage so much land. It took humanity thousands of years to reach Earth's carrying capacity, after all.

Infrastructure are the territorial structures that make dense, efficient, productive technic society possible. A Territory's capacity for additional industry is increased by its Infrastructure. Higher levels of infrastructure can often be seen physically embodied in the form of tower blocks and industrial arcologies extending higher into the planetary skyline. Infrastructure is powerful but its cost scales exponentially on a factor of TBD.

Features are quirks of geography, climate, etc that play minor factors in the function of a territory. Features can be discovered by survey or often induced via terraforming, though certain unique features may not be so easily reproduced. Planetary territory can be undefined by the player for ease of design (particularly during nation creation), in which case it simply has the planet's Dominant Features.

Planets

Human civilization remains centered on planetary life. Terraformed or naturally biocompatible 'garden worlds' are hugely valuable to polities as both places to live and build industry, as many technologies benefit from the consistency of planetary gravity and an atmosphere for both easy settlement and the ability to discharge waste heat, static and electromagnetic buildup harmlessly. Most divergent human clades are adapted for differences of climate or gravity rather than the total absence of these things. Most starting states should therefore select their initial planet, upon which all or a majority of their initial territory will be located.

Planet Design

Territories

Infrastructure

Features

Nation Traits

Interactions with Other Systems

Ship Combat

Ground Combat

Espionage

Economy

Exploration