Difference between revisions of "Peel Fantasy"

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The region of Alta sits at the Southern end of the World. It is a fertile region of forests, hills and grassland, occupied by many petty and not-so-petty republics, kingdoms and theocracies.
 
The region of Alta sits at the Southern end of the World. It is a fertile region of forests, hills and grassland, occupied by many petty and not-so-petty republics, kingdoms and theocracies.
  
To the North, the great X River marks the commonly agreed boundary of Alta. Beyond it the land parches into desert. To the West the hills sprout rocks and grow taller until they form the fearsome Y Range of mountains. To the South is a scattering of mountainous islands. To the East is the wall of the Z peninsula, and then ocean.
+
To the North, the great X River marks the commonly agreed boundary of Alta. Beyond it the land parches into desert. To the West the hills sprout rocks and grow taller until they form the fearsome Y Range of mountains. To the South is a scattering of mountainous islands. To the East is the wall of the Z Peninsula, and then ocean.
 +
 
 +
The game will be set in the port city of Lacan, in the Northeast.
  
 
=Totems=
 
=Totems=
Alta's culture and politics have been greatly shaped by the presence of 6 gigantic semi-abstract statues, each hundreds of feet tall and utterly indestructible. These are the totems, variously thought god or idol or ancient golem. By taking the mark of a totem, paying its price, and following its laws, humans can access their power through the appropriate forms.<br>
+
Alta's culture and politics have been greatly shaped by the presence of 6 gigantic semi-abstract statues, each hundreds of feet tall and utterly indestructible. These are the totems, variously thought god or idol or ancient golem. By taking the mark of a totem, paying its price, and following its laws, humans can access their power through the appropriate forms. Each one has gathered an organisation that controls it.<br>
 
<br>
 
<br>
 
'''Casus, the Black'''<br>
 
'''Casus, the Black'''<br>
 +
*Casus is a cave system of pitch black stone on a Southern island. It has never been successfully mapped, to public knowledge.
 +
*Portfolio: Cave, darkness, concealment, ignorance, clouded/dreaming mind
 +
*Organisation: The Onyx Association is a criminal organisation that deals in smuggling, information and assassination.
 +
*Mark: On the left palm.
 +
*Price: Vulnerability to bright light.
 +
*Laws: The laws of Casus typically centre around lies and darkness.
 
'''Kabah, the Raptor'''<br>
 
'''Kabah, the Raptor'''<br>
 +
*Kabah floats above a hilly region, motionless and unmovable. It reminds of a cloud, a bird or a celestial sphere.
 +
*Portfolio: Sky, distance, wind, void, empty force, empty mind
 +
*Organisation: The Wayfarers are a disparate group that act as messengers and couriers within Alta, and explorers of the world beyond.
 +
*Mark: On the back.
 +
*Price/Laws: Good question. They won't be featuring in the oneshot though.
 
'''Oia, the Crier'''<br>
 
'''Oia, the Crier'''<br>
 +
*Oia rises out of the water between the tip of the Z Peninsula and the mainland. It reminds of a weeping woman, an armada, or a water current.
 +
*Portfolio: Ocean, water, travel, fluidity and abstraction, emotional mind
 +
*Organisation: The Lady's Union is an organisation of captains and traders that does commerce throughout Alta and also travels to the lands beyond.
 +
*Mark: On the right leg.
 +
*Price: Stillness.
 +
*Laws: The laws of Oia typically centre around water, regular travel, or not denying emotions.
 
'''Roche, the Watcher'''<br>
 
'''Roche, the Watcher'''<br>
 +
*Roche is set in a mountain face. It reminds of a wall or an elderly man.
 +
*Portfolio: Mountain, stasis, solidity, resilience, denial, stoic mind
 +
*Organisation: The Rochean Archivists keep records of events, and have a sideline in architecture and medicine.
 +
*Mark: On the stomach.
 +
*Price: Fertility.
 +
*Laws: The laws of Roche typically centre around abstinence.
 
'''Tan, the Breath'''<br>
 
'''Tan, the Breath'''<br>
 +
*Tan is an overgrown mass in a forest. It reminds of a flower, a fungus or a child.
 +
*Portfolio: Forests, birth, death, circle of life, organic change, growing mind
 +
*Organisation: The Green has agents throughout the world who act as apothecaries, doctors, farmers and funerary workers.
 +
*Mark: Over the heart.
 +
*Price/Laws: Good question. They won't be featuring in the oneshot though.
 
'''Ydans, the Tower'''<br>
 
'''Ydans, the Tower'''<br>
 +
*Ydans rises from the middle of the Northern plain, and has attracted the city of Sembra. It reminds of an anvil, a field of wheat, and the Sun.
 +
*Portfolio: Sun, fire, agriculture, clarity, knowledge, tools, rational mind
 +
*Organisation: The Order of the Tower is based out of Sembra and maintains authority and civilisation throughout the North. Magic Knights.
 +
*Mark: On the forehead.
 +
*Price: The ability to lie.
 +
*Laws: The laws of Ydans typically centre around control of emotional impulses and criminal behaviour.
 +
=The Keepers of the Wheel=
 +
When a person is born they receive a soul from the Wellspring. When they die their soul returns there. This is the Wheel of Life. It is studied and meditated on by the Keepers of the Wheel, who provide spiritual guidance (and political backing) throughout the . The Keepers profess to be a worldwide organisation, but communications with distant lands is far from trivial, so this is generally regarded as an exaggeration at best.

Revision as of 08:55, 8 September 2010

The region of Alta sits at the Southern end of the World. It is a fertile region of forests, hills and grassland, occupied by many petty and not-so-petty republics, kingdoms and theocracies.

To the North, the great X River marks the commonly agreed boundary of Alta. Beyond it the land parches into desert. To the West the hills sprout rocks and grow taller until they form the fearsome Y Range of mountains. To the South is a scattering of mountainous islands. To the East is the wall of the Z Peninsula, and then ocean.

The game will be set in the port city of Lacan, in the Northeast.

Totems

Alta's culture and politics have been greatly shaped by the presence of 6 gigantic semi-abstract statues, each hundreds of feet tall and utterly indestructible. These are the totems, variously thought god or idol or ancient golem. By taking the mark of a totem, paying its price, and following its laws, humans can access their power through the appropriate forms. Each one has gathered an organisation that controls it.

Casus, the Black

  • Casus is a cave system of pitch black stone on a Southern island. It has never been successfully mapped, to public knowledge.
  • Portfolio: Cave, darkness, concealment, ignorance, clouded/dreaming mind
  • Organisation: The Onyx Association is a criminal organisation that deals in smuggling, information and assassination.
  • Mark: On the left palm.
  • Price: Vulnerability to bright light.
  • Laws: The laws of Casus typically centre around lies and darkness.

Kabah, the Raptor

  • Kabah floats above a hilly region, motionless and unmovable. It reminds of a cloud, a bird or a celestial sphere.
  • Portfolio: Sky, distance, wind, void, empty force, empty mind
  • Organisation: The Wayfarers are a disparate group that act as messengers and couriers within Alta, and explorers of the world beyond.
  • Mark: On the back.
  • Price/Laws: Good question. They won't be featuring in the oneshot though.

Oia, the Crier

  • Oia rises out of the water between the tip of the Z Peninsula and the mainland. It reminds of a weeping woman, an armada, or a water current.
  • Portfolio: Ocean, water, travel, fluidity and abstraction, emotional mind
  • Organisation: The Lady's Union is an organisation of captains and traders that does commerce throughout Alta and also travels to the lands beyond.
  • Mark: On the right leg.
  • Price: Stillness.
  • Laws: The laws of Oia typically centre around water, regular travel, or not denying emotions.

Roche, the Watcher

  • Roche is set in a mountain face. It reminds of a wall or an elderly man.
  • Portfolio: Mountain, stasis, solidity, resilience, denial, stoic mind
  • Organisation: The Rochean Archivists keep records of events, and have a sideline in architecture and medicine.
  • Mark: On the stomach.
  • Price: Fertility.
  • Laws: The laws of Roche typically centre around abstinence.

Tan, the Breath

  • Tan is an overgrown mass in a forest. It reminds of a flower, a fungus or a child.
  • Portfolio: Forests, birth, death, circle of life, organic change, growing mind
  • Organisation: The Green has agents throughout the world who act as apothecaries, doctors, farmers and funerary workers.
  • Mark: Over the heart.
  • Price/Laws: Good question. They won't be featuring in the oneshot though.

Ydans, the Tower

  • Ydans rises from the middle of the Northern plain, and has attracted the city of Sembra. It reminds of an anvil, a field of wheat, and the Sun.
  • Portfolio: Sun, fire, agriculture, clarity, knowledge, tools, rational mind
  • Organisation: The Order of the Tower is based out of Sembra and maintains authority and civilisation throughout the North. Magic Knights.
  • Mark: On the forehead.
  • Price: The ability to lie.
  • Laws: The laws of Ydans typically centre around control of emotional impulses and criminal behaviour.

The Keepers of the Wheel

When a person is born they receive a soul from the Wellspring. When they die their soul returns there. This is the Wheel of Life. It is studied and meditated on by the Keepers of the Wheel, who provide spiritual guidance (and political backing) throughout the . The Keepers profess to be a worldwide organisation, but communications with distant lands is far from trivial, so this is generally regarded as an exaggeration at best.