Pacifism Man

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Basic Information

Name:
Former Callsign: Caestus-05
Concept: The deadliest pacifist
Tradition: Celestial Chorus (Alexandrian)

Former Convention: New World Order (Enlightened Shock Corps)

Nature: Penitent-"Finally, the monster on the outside reflects the monster I was on the inside."

"I could blame the Technocracy for this cursed half-existence. Or the Traditions for not rescuing me. But that would just be avoiding the hard truth. I did this to myself. I was so set in my righteous beliefs that I never realized that I had long become the villain. My memories of my handlers in the Technocracy are the same. They had so long seen themselves as the crusaders of justice that there are some sins the ends, however noble, can forgive."

Demeanor: Caregiver-"Nothing I can do can redeem my sins. But yet I must still try."

"Maybe I can't make up for what I did before. I'm not trying to earn forgiveness. I'm trying to show the world that even a wretched monster like me can do some good."

Avatar Essence: Pattern

Attributes

Mental (56)/Social (32)/Physical (24)

Physical

28/24 spent, +4 from social, +4 from mental, +8 from FP

Strength 3 + 4 (Brute Force) [12 XP]
Dexterity 4 (Deceptively Slow) [24 XP]
Stamina 2 + 4 (Nigh Unkillable) [4 XP]

Mental

52/56 spent, +4 to physical

Perception 4 [Detailed] (24)
Intelligence 4 [Pensive] (24)
Wits 2 (4)

Social

28/32 spent, +4 to physical

Charisma 4 (24)
Manipulation 2 (4)
Appearance 1 (0)

Abilities

88/80 XP (8 from freebies)

Academics: Philosophy 3 (5)
Academics: Theology 3 (5)
Athletics 2 (5)
Alertness 2 (5)
Brawl 3 (9)
Computers 2 (5)
Drive 1 (3)
Expression 3 (9)
Firearms 3 (9)
Instruction 1 (3)
Lore: Technocracy 4 [Ragnarok-Level Operations] (5)
Science: Biology 2 (3)
Science: Chemistry 3 (5)
Technology 2 (5)
Terrorism 3 (9)

Magic

Arete 3

Matter 3 (34)
Prime 3 (31)

Paradigm & Foci

Paradigm: Technology is a gift from the One, a method to channel the divine spark that sits in all of us. Even a Sleeper may be able to manipulate and benefit from technology, but the true value it has is in sparking those who seek to master it, instead of merely command it. By mastering an understanding of the physical world, one sees the cosmic music that the One has granted us, and becomes Ascended.

Former Paradigm: I am a righteous crusader whose holy wrath will bring judgment on the enemies of faith and magic. When the last infidel is cleansed, only then will there be Ascension.

Backgrounds

Avatar 4

Enhancement (10)

Enlightened Shock Corps Chassis (8): A heavy primium endoskeleton designed for heavy combat duties. 2.5 meters tall and really, really strong.

+4 Strength, +4 Stamina, Armor 8, soak lethal/agg damage with Stamina, Primium 3d, 6 x -0 HLs, 3 Permanent Paradox.

Holographic Disguise module (4): Projects a Forces 3/Prime 2 holographic disguise that allows him to pass for human. Although adequate for normal day-to-day actions, it provides no tactile spoofing (shaking hands is not recommended) and produces glitches in rapid movement.

Arete 4 (4), Forces 3/Prime 2 hologram (1), glitches with rapid movement (-1)

Claws (3): Reinforced retractable attack claws. Serrated edges cause horrendous wounds.

Strength + 3L damage

Five "genetic" flaws

Device (6)

Particle Beam Weapon: A PBW designed for Enlightened Shock Corps users. The feedback damage that the weapon caused kept it from being adopted on smaller cyborgs. Leave it to the NWO to find a way to make it work.

Arete 5 (5), Quintessence 20 (4), Forces 3/Prime 2 Aggravated Damage (1), Forced Overcharge (-0), Feedback Damage (-4)
Forced Overcharge: Uses 4 Quintessence a shot to lower the difficulty by 3. This may not be changed.
Feedback Damage: Whenver fired, the firer takes a number of dice of damage equal to the number of successes rolled.

Expendables and Variables

Willpower

Willpower 7

Quintessence/Paradox

Quintessence 4/4
Paradox 5
Permanent Paradox 5

Health

-0/-0/-0/-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Terminated

Armor 8d
Countermagic 3d

Merits & Flaws

Merits

Higher Purpose (+2d to rolls directly related to higher purpose)
"I will seek to teach the warriors who have only cruelty in their hearts to beat their swords into plowshares. After all, even someone like me could find grace."
Techgnosi (may use technological foci as long as they have some religious associations)
"Having been imprisoned in a machine teaches you a lot about technology's relation to the One."

Flaws

"Addiction": Crucial Components (+6 XP)
Various rapidly worn-out components of the ESC chassis must be replaced lest he suffer significant (-2d) penalties to all actions.
Lifesaver (+9 XP)
"I was a monster once in human skin. Then the Technocracy took that skin and showed the world what I was. Now I have found a new path, one which I will follow even if it will end me."
Cannot participate in any way in killings, cannot intentionally kill. Can kill animals or 'evil and inhuman' creatures, but only if necessary.
Masochist (+6 XP)
Deep down inside, he feels like he still should die for what he's done in both his lives. Stamina Soak is at Difficulty 8, not 6.

Genetic Flaws

Full Cyborg Conversion
Absolutely nothing is left of the man save the brain and brainstem. This provides a few benefits but a ton of flaws, such as:

Cannot Swim (sinks in water)
Does Not Heal (must be repaired by Matter magic and Technology instead)
Affected By Matter (Being almost entirely mechanical, Matter magic has full effects on him. Life magic has no effect, except for the one exception below)
Vulnerable To Life (a Primium-shielded braincase provides an additional 2d Countermagic for a total of 5d, but if attacked by Life magic his brain has very few HLs and is incredibly vulnerable)
Organic Braincase: 3d additional Countermagic (total 6d), HLs: -1/-3/-5/Dead

Freebie Points

80/60+21 XP

8 XP for Attributes
8 XP for Abilities
13 XP for Willpower
39 XP for Backgrounds
12 XP for Merits