Difference between revisions of "Overlord"

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=Powers=
 
=Powers=
 +
Psychic Shield 2: +4 successes against mental powers.<br>
 
ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)
 
ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)
 
: Allows subject to use his abilities and powers.
 
: Allows subject to use his abilities and powers.
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=Experience=
 
=Experience=
 
21 XP used to increase Entropy Control to 3
 
21 XP used to increase Entropy Control to 3
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 +
 +
[[Category:Aberrant]]

Latest revision as of 19:10, 28 February 2010

Overlord
ASSUMING DIRECT CONTROL
Yeah sure, the SWAT team shot him in the spine during the fight and thought he was out when he toppled into the fire. I bet they didn't expect him to take over one of his gang underlings and turn him into a engine of destruction. He survived, of course. And now he's back and angry.

Attributes

23 + 18 Ability Points

Physical

Physical 3
Strength 1

Brawl 5

Dexterity 1

Athletics 5
Firearms 5

Stamina 4-Untiring

Endurance 3
Resistance 3

Mental

Mental 7 + 5

Perception 5-Observant
Awareness 3

Intelligence 5-Brilliant

Mega-Intelligence 1: Tactical Prodigy
Academics 3
Linguistics 3

Wits 5-Tactical

Tactics 5

Social

Social 5+1

Charisma 3
Command 5
Etiquette 4
Manipulation 5 (What a dick)
Streetwise 3
Appearance 0

Backgrounds

7+5 pts

Followers 5 (Gang Swarm)
Cipher 4
Influence (Gangsters) 4
Resources 5

Bonus Points

15 BP

21 BP for Quantum 4
2 BP for +1 Willpower
+2 BP from Deformed
+6 BP from Paraplegic

Nova Points

35+4 (2 Taint)

-2 for 10 Background Points
-2 for 9 Attribute points
-3 for 18 Ability points
-3 for Quantum 5 (Tainted)
-3 for Direct Control (Dominate 1) (Tainted)
Weakness -5 Works Only On Loyalists
Extra: Possession (Nonparasitic)
Strength +1 Maintenance
Strength +4 Can Use All Powers in possession
-3 for Telepathy 1 (Tainted)
Extra: Channeling
-3 for Forcefield 1
-5 for Boost Other (Strength + Stamina)
Does not work on self, only on others
Extra: Multiple Attributes
-3 for Mega-Intelligence 1
-2 for Psychic Shield 2
-3 for Entropy Control (Bioentropy Storm) (Tainted)
-5 for Willpower 8

Quantum Stuff

Quantum Pool 30
Taint 7

Aberrations: Sociopathy, Anima Banner (crackling arcs of white-and-orange energy on those he possesses), Sloughed Flesh
Temporary Taint 0/10

Powers

Psychic Shield 2: +4 successes against mental powers.
ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)

Allows subject to use his abilities and powers.

Telepathy: 6d to scan, can use mental powers (like ASSUMING DIRECT CONTROL) through link
Boost: +3 to Strength/Stamina
Forcefield 1: +6B/6L + (Stamina) Soak.
Entropy Control 3: Bioentropy Storm, Probability Corruption, Degradation

Bioentropy Storm: Dexterity + Entropy Control versus Stamina: Net successes deal 1 unsoakable lethal HL of damage.
Probability Corruption: 3d, each success reduces enemy successes on all rolls by 1, botch if no successes and dice come up 1 or 2.
Degradation: As Lethal Blast (Accuracy (Dexterity + 3)d, Damage [10] + 6L, Range 80m.

Avatars

Mook: Strength/Sta 5 (after boost), Dex 2

Soak +11B/11L (total 16B/11L)
Bioentropy Storm pool of 5d
Degradation Accuracy of 5d

Better Mook: Str/Sta 6, Dex 2

Soak +12B/12L (total 18B/12L)
Bioentropy Storm pool of 6d
Degradation Accuracy of 6d

Mitoid: Str/Sta 8 (M-Str 1), Dex 3

Soak +14B/14L (total 22B/14L)
Bioentropy Storm pool of 6d
Degradation Accuracy of 6d

Elite Guard: Str/Sta 8, Dex 5 (Red-7 used)

Soak +14B/14L (total 22B/14L)
Bioentropy Storm pool of 8d
Degradation Accuracy of 8d

Defenses

Soak 4B/2L (human)

Is normally found in an armored car or a hardened building.

Willpower 8

Temporary Willpower 8

Health Levels:

[ ] -0 x 1
[ ] -1 x 1
[ ] -2 x 1
[ ] -2 x 1
[ ] -3 x 1
[ ] -4 x 1
[ ] Incapacitated

Attacks

If you see him in person, he's dead.

Experience

21 XP used to increase Entropy Control to 3