Difference between revisions of "Overlord"

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(Created page with 'Overlord<br> ''ASSUMING DIRECT CONTROL''<br> Even after nearly losing his body, he can still act. =Attributes= 23 + 18 Ability Points Physical 3<br> Strength 1 :: Brawl 5 Dexte…')
 
 
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Overlord<br>
 
Overlord<br>
 
''ASSUMING DIRECT CONTROL''<br>
 
''ASSUMING DIRECT CONTROL''<br>
Even after nearly losing his body, he can still act.
+
Yeah sure, the SWAT team shot him in the spine during the fight and thought he was out when he toppled into the fire. I bet they didn't expect him to take over one of his gang underlings and turn him into a engine of destruction. He survived, of course. And now he's back and angry.
  
 
=Attributes=
 
=Attributes=
 
23 + 18 Ability Points
 
23 + 18 Ability Points
  
 +
==Physical==
 
Physical 3<br>
 
Physical 3<br>
 
Strength 1
 
Strength 1
Line 16: Line 17:
 
:: Resistance 3
 
:: Resistance 3
  
Social 5
+
==Mental==
:Charisma 2
 
:: Command 5
 
:: Etiquette 4
 
:Manipulation 5 (What a dick)
 
:: Streetwise 3
 
:Appearance 0
 
 
 
 
Mental 7 + 5
 
Mental 7 + 5
 
:Perception 5-Observant
 
:Perception 5-Observant
Line 32: Line 26:
 
:: Linguistics 3
 
:: Linguistics 3
 
Wits 5-Tactical
 
Wits 5-Tactical
: Mega-Wits 1: Multitasking
 
 
:: Tactics 5
 
:: Tactics 5
 +
 +
==Social==
 +
Social 5+1
 +
:Charisma 3
 +
:: Command 5
 +
:: Etiquette 4
 +
:Manipulation 5 (What a dick)
 +
:: Streetwise 3
 +
:Appearance 0
  
 
=Backgrounds=
 
=Backgrounds=
 
7+5 pts
 
7+5 pts
 
: Followers 5 (Gang Swarm)
 
: Followers 5 (Gang Swarm)
:  
+
: Cipher 4
: Cipher 3
+
: Influence (Gangsters) 4
: Node 2
+
: Resources 5
  
 
=Bonus Points=
 
=Bonus Points=
Line 50: Line 52:
  
 
=Nova Points=
 
=Nova Points=
30+4 (2 Taint)
+
35+4 (2 Taint)
:-3 for 9 Attribute points
+
:-2 for 10 Background Points
 +
:-2 for 9 Attribute points
 
:-3 for 18 Ability points
 
:-3 for 18 Ability points
 
:-3 for Quantum 5 (Tainted)
 
:-3 for Quantum 5 (Tainted)
:-5 for Direct Control (Dominate 1)
+
:-3 for Direct Control (Dominate 1) (Tainted)
 
:: Weakness -5 Works Only On Loyalists
 
:: Weakness -5 Works Only On Loyalists
 
:: Extra: Possession (Nonparasitic)
 
:: Extra: Possession (Nonparasitic)
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:: Extra: Multiple Attributes
 
:: Extra: Multiple Attributes
 
:-3 for Mega-Intelligence 1
 
:-3 for Mega-Intelligence 1
 
+
:-2 for Psychic Shield 2
4 NP Left
+
:-3 for Entropy Control (Bioentropy Storm) (Tainted)
 +
:-5 for Willpower 8
  
 
=Quantum Stuff=
 
=Quantum Stuff=
 
Quantum Pool 30<br>
 
Quantum Pool 30<br>
Taint 5<br>
+
Taint 7<br>
: Aberrations: Overconfidence, Anima Banner
+
: Aberrations: Sociopathy, Anima Banner (crackling arcs of white-and-orange energy on those he possesses), Sloughed Flesh
 
: Temporary Taint 0/10
 
: Temporary Taint 0/10
  
 
=Powers=
 
=Powers=
 +
Psychic Shield 2: +4 successes against mental powers.<br>
 
ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)
 
ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)
 
: Allows subject to use his abilities and powers.
 
: Allows subject to use his abilities and powers.
Boost: +3 to Strength/Stamina
+
Telepathy: 6d to scan, can use mental powers (like ASSUMING DIRECT CONTROL) through link<br>
Forcefield: +6B/6L + (Stamina) Soak.
+
Boost: +3 to Strength/Stamina<br>
 +
Forcefield 1: +6B/6L + (Stamina) Soak.<br>
 +
Entropy Control 3: Bioentropy Storm, Probability Corruption, Degradation
 +
: Bioentropy Storm: Dexterity + Entropy Control versus Stamina: Net successes deal 1 unsoakable lethal HL of damage.
 +
: Probability Corruption: 3d, each success reduces enemy successes on all rolls by 1, botch if no successes and dice come up 1 or 2.
 +
: Degradation: As Lethal Blast (Accuracy (Dexterity + 3)d, Damage [10] + 6L, Range 80m.
 +
 
 +
==Avatars==
 +
Mook: Strength/Sta 5 (after boost), Dex 2
 +
: Soak +11B/11L (total 16B/11L)
 +
: Bioentropy Storm pool of 5d
 +
: Degradation Accuracy of 5d
 +
 
 +
Better Mook: Str/Sta 6, Dex 2
 +
: Soak +12B/12L (total 18B/12L)
 +
: Bioentropy Storm pool of 6d
 +
: Degradation Accuracy of 6d
 +
 
 +
Mitoid: Str/Sta 8 (M-Str 1), Dex 3
 +
: Soak +14B/14L (total 22B/14L)
 +
: Bioentropy Storm pool of 6d
 +
: Degradation Accuracy of 6d
 +
 
 +
Elite Guard: Str/Sta 8, Dex 5 (Red-7 used)
 +
: Soak +14B/14L (total 22B/14L)
 +
: Bioentropy Storm pool of 8d
 +
: Degradation Accuracy of 8d
  
 
=Defenses=
 
=Defenses=
Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/2L (skeleton) + 3B/3L (armor) + 5B/5L (eufiber)
+
Soak 4B/2L (human)
: Total-16B/14L
+
: Is normally found in an armored car or a hardened building.
  
Willpower 5
+
Willpower 8
: Temporary Willpower 5
+
: Temporary Willpower 8
  
 
Health Levels:
 
Health Levels:
Line 101: Line 132:
  
 
=Experience=
 
=Experience=
 +
21 XP used to increase Entropy Control to 3
 +
 +
 +
[[Category:Aberrant]]

Latest revision as of 19:10, 28 February 2010

Overlord
ASSUMING DIRECT CONTROL
Yeah sure, the SWAT team shot him in the spine during the fight and thought he was out when he toppled into the fire. I bet they didn't expect him to take over one of his gang underlings and turn him into a engine of destruction. He survived, of course. And now he's back and angry.

Attributes

23 + 18 Ability Points

Physical

Physical 3
Strength 1

Brawl 5

Dexterity 1

Athletics 5
Firearms 5

Stamina 4-Untiring

Endurance 3
Resistance 3

Mental

Mental 7 + 5

Perception 5-Observant
Awareness 3

Intelligence 5-Brilliant

Mega-Intelligence 1: Tactical Prodigy
Academics 3
Linguistics 3

Wits 5-Tactical

Tactics 5

Social

Social 5+1

Charisma 3
Command 5
Etiquette 4
Manipulation 5 (What a dick)
Streetwise 3
Appearance 0

Backgrounds

7+5 pts

Followers 5 (Gang Swarm)
Cipher 4
Influence (Gangsters) 4
Resources 5

Bonus Points

15 BP

21 BP for Quantum 4
2 BP for +1 Willpower
+2 BP from Deformed
+6 BP from Paraplegic

Nova Points

35+4 (2 Taint)

-2 for 10 Background Points
-2 for 9 Attribute points
-3 for 18 Ability points
-3 for Quantum 5 (Tainted)
-3 for Direct Control (Dominate 1) (Tainted)
Weakness -5 Works Only On Loyalists
Extra: Possession (Nonparasitic)
Strength +1 Maintenance
Strength +4 Can Use All Powers in possession
-3 for Telepathy 1 (Tainted)
Extra: Channeling
-3 for Forcefield 1
-5 for Boost Other (Strength + Stamina)
Does not work on self, only on others
Extra: Multiple Attributes
-3 for Mega-Intelligence 1
-2 for Psychic Shield 2
-3 for Entropy Control (Bioentropy Storm) (Tainted)
-5 for Willpower 8

Quantum Stuff

Quantum Pool 30
Taint 7

Aberrations: Sociopathy, Anima Banner (crackling arcs of white-and-orange energy on those he possesses), Sloughed Flesh
Temporary Taint 0/10

Powers

Psychic Shield 2: +4 successes against mental powers.
ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)

Allows subject to use his abilities and powers.

Telepathy: 6d to scan, can use mental powers (like ASSUMING DIRECT CONTROL) through link
Boost: +3 to Strength/Stamina
Forcefield 1: +6B/6L + (Stamina) Soak.
Entropy Control 3: Bioentropy Storm, Probability Corruption, Degradation

Bioentropy Storm: Dexterity + Entropy Control versus Stamina: Net successes deal 1 unsoakable lethal HL of damage.
Probability Corruption: 3d, each success reduces enemy successes on all rolls by 1, botch if no successes and dice come up 1 or 2.
Degradation: As Lethal Blast (Accuracy (Dexterity + 3)d, Damage [10] + 6L, Range 80m.

Avatars

Mook: Strength/Sta 5 (after boost), Dex 2

Soak +11B/11L (total 16B/11L)
Bioentropy Storm pool of 5d
Degradation Accuracy of 5d

Better Mook: Str/Sta 6, Dex 2

Soak +12B/12L (total 18B/12L)
Bioentropy Storm pool of 6d
Degradation Accuracy of 6d

Mitoid: Str/Sta 8 (M-Str 1), Dex 3

Soak +14B/14L (total 22B/14L)
Bioentropy Storm pool of 6d
Degradation Accuracy of 6d

Elite Guard: Str/Sta 8, Dex 5 (Red-7 used)

Soak +14B/14L (total 22B/14L)
Bioentropy Storm pool of 8d
Degradation Accuracy of 8d

Defenses

Soak 4B/2L (human)

Is normally found in an armored car or a hardened building.

Willpower 8

Temporary Willpower 8

Health Levels:

[ ] -0 x 1
[ ] -1 x 1
[ ] -2 x 1
[ ] -2 x 1
[ ] -3 x 1
[ ] -4 x 1
[ ] Incapacitated

Attacks

If you see him in person, he's dead.

Experience

21 XP used to increase Entropy Control to 3