New Dawn

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Setting
Rules

Setting

Nation building SD set on Earth after WW3. The PC's take part as one of the major factions trying to rebuild a shattered world in their own image despite competition from scavengers, other factions, and each other.

Temp holder for GM statistics

Template stats

Key:

  • X: Size of Template
    • Speed: How fast us my default speed? (Unit only)
    • Armor: What is the default level of protection?
    • Health: What is the default amount of health?
    • Slots: What is the default number of slots?
    • Cost: What is the default cost?

Structures: (Immobile but gains twice the effect from each meta-cap taken)

  • T: Pillbox, Foxhole, small group of landmines or other similarly sized structure.
    • Armor: Low
    • Health: Low
    • Slots: 10
    • Cost: Low
  • S: Small fortification, One car Garage, or small Workshop
    • Armor:
    • Health:
    • Slots:
    • Cost:
  • M: Medium fortification, multi-car garage, cottage factory
    • Profile:
    • Armor:
    • Health:
    • Slots:
    • Cost:
  • L: Large fortification, small Tank Depot, small Hanger, Small Factory
    • Profile:
    • Armor:
    • Health:
    • Slots:
    • Cost:
  • XL: Very large fortification, large Tank Depot, Large Factory
    • Profile:
    • Armor:
    • Health:
    • Slots:
    • Cost:

Unit: (Mobile, but doesn't get the bonus to Meta-Cap effects)

  • T: Man sized vehicle or actual infantry.
    • Speed:
    • Profile:
    • Armor:
    • Health:
    • Slots:
    • Cost:
  • S: Jeep sized vehicle
    • Speed:
    • Profile:
    • Armor:
    • Health:
    • Slots:
    • Cost:
  • M: Humvee, MBT, or a Small Fighter
    • Speed:
    • Profile:
    • Armor:
    • Health:
    • Slots:
    • Cost:
  • L: Semi-Tractor with Trailer, Locomotive, Large Fighter or a Small Bomber
    • Speed:
    • Profile:
    • Armor:
    • Health:
    • Slots:
    • Cost:
  • XL: Small Ship, Zeppelin, or Large Bomber
    • Speed:
    • Profile:
    • Armor:
    • Health:
    • Slots:
    • Cost:

Propulsion Types:

  • +0 Wings: Makes the template an Aircraft
    • Move: Flight
    • Speed: Fast
    • Profile: Medium
    • Health: Low
    • Fuel: Medium
    • Cost: Medium
    • Notes: Heavier then Air
  • +0 Rotors: Makes the template a Helicopter
    • Move: Flight
    • Speed: Medium
    • Profile: Medium
    • Health: Low
    • Fuel: Medium
    • Cost: Medium
    • Notes: VTOL+Hover
  • +0 Gas Bag: Makes the template a balloon or airship
    • Move: Flight
    • Speed: Slow
    • Profile: Large
    • Health: Very Low
    • Fuel: Low
    • Cost: Low
    • Notes: Lighter than Air
  • +0 Rockets: Makes it a rocket of some sort
    • Move: Flight
    • Speed: Fast
    • Profile: Small
    • Health: Very Low
    • Fuel: Very High
    • Cost: High
    • Notes:
  • +0 Wheels: Makes the template a wheeled vehicle
    • Move: Ground
    • Speed: Fast
    • Profile: Small
    • Health: Low
    • Fuel: Low
    • Cost: Low
    • Notes: Poor cross country performance
  • +0 Half-Track: Makes the template a half track
    • Move: Ground
    • Speed: Medium
    • Profile: Small
    • Health: Medium
    • Fuel: Low
    • Cost: Medium
    • Notes: Moderate cross-country performance
  • +0 Tracks: Makes the template a tracked vehicle
    • Move: Ground
    • Speed: Slow
    • Profile: Small
    • Health: High
    • Fuel: Medium
    • Cost: High
    • Notes: High cross-country performance
  • +0 Hover: Makes it some sort of GEV
    • Move: Ground
    • Speed: Very Fast
    • Profile: Small
    • Health: Very Low
    • Fuel: High
    • Cost: High
    • Notes: Amphibious, cannot operate in broken terrain
  • +0 Legs: Makes the template a legged vehicle
    • Move: Ground
    • Speed: Slow
    • Profile: Medium
    • Health: Low
    • Cost: High
    • Notes: Best cross-country performance
  • +0 Walk: Makes it an infantry unit
    • Move: Ground
    • Speed: Slow
    • Profile: Small
    • Health: Very Low
    • Fuel: None
    • Cost: Very Low
    • Notes: Makes unit an organic infantry man or squad, restricted to Tiny template
  • +0 Propeller: Makes the template a conventional boat
    • Move: Water
    • Speed: Medium
    • Profile: Small
    • Health: Medium
    • Fuel: Low
    • Cost: Medium
  • +0 Hydrofoil: Makes it a hydrofoil equipped vessel
    • Move: Water
    • Speed: Fast
    • Profile: Medium
    • Health: Medium
    • Fuel: Medium
    • Cost: High
    • +0 Wing in Ground: Makes it a WEG vehicle
    • Move: Aquatic
    • Speed: Fast
    • Profile: Large
    • Health: Medium
    • Fuel: Medium
    • Cost: High

Conventional Weapon Types:

  • +0 Projectile: Any weapon that fires an unguided physical projectile that lacks sustained propulsion.
    • Dam: Low
    • Range: Medium
    • Acc: Medium
    • RoF: Medium
    • Profile: Medium
    • Health: High
    • Supplies: Low
    • Cost: Medium
  • +0 Missile: Any weapon that fires a unguided physical projectile that has its own propulsion
    • Dam: High
    • Range: Long
    • Acc: Low
    • RoF: Low
    • Profile: Medium
    • Health: Low
    • Supplies: Medium
    • Cost: High
  • +0 Energy: Any weapon that fires either a beam or pulse of coherent directed energy.
    • Dam: Low
    • Range: Short
    • Acc: Very High
    • RoF: Very Low
    • Profile: Medium
    • Health: Low
    • Supplies: High
    • Cost: High