Neo-Jovian Arsenal
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Gunnery Weapons
Linear Carbine
- Size: 4
- Type: +0 Kinetic
- Glancing: 3
- Solid: 6 (+4)
- Range: Moderately Near (-1 Attack)
- A common lightweight electromotive weapon firing midcaliber slugs at high velocity.
Linear Rifle
- Size: 6
- Type: +0 Kinetic
- Glancing: 3
- Solid: 7 (+4)
- Range: Moderately Far (-1 Attack)
- A heavier version of the carbine, using the same ammunition but propelling them at higher velocity giving flatter trajectories and slightly superior terminal effects.
Sniper Rifle
- Size: 8
- Type: -4 Kinetic
- Glancing: 4
- Solid: 10 (+4)
- Range: Extremely Distant (-1 Attack)
- Tags: Sniper
- A modified linear rifle with a longer barrel and more powerful magnetic accelerators and tweaked for maximum precision. While its slow-firing nature means that it makes a poor in-close weapon, when used properly it can be extremely lethal.
Heavy Railgun
- Size: 10
- Type: -6 Kinetic
- Glancing: 4
- Solid: 8 (+4)
- Smashing: 16 (+8)
- Range: Distant (-1 Attack)
- A cut-down naval railcannon, the heavy railgun was deployed early and often by Space Independence Alliance mobile suit units to bombard Solar Federation warships from a distance.
Giant Gatling
- Size: 10
- Type: +0 Kinetic
- Glancing: 4
- Assault: +2 (Max 10)
- Range: Moderately Near (-1 Attack)
- Tags: 3 Bursts, Assault
- A massive multibarreled linear gun that can unload a prodigious amount of fire in a short span of time. Additional magazines (3 shots per) take up 1 space each. Changing magazines takes one action.
Flak Gun
- Size: 6
- Type: +6 Kinetic
- Glancing: 2
- Concentrate: +1 damage (+1)
- Range: Moderate (-1 Attack)
- Tags: Armor/Shield Weakness (x2), Concentrate (max 10 damage)
- A modified large-caliber linear gun firing proximity-fuzed shells. Effective at hitting evasive targets, not so effective at penetrating armor.
Pulse Carbine
- Size: 3
- Type: +0 Energy
- Glancing: 2
- Solid: 6 (+4)
- Energy Use: 1/shot
- Range: Moderate (-1 Attack)
- A compact one-handed particle-pulse gun, Solar War era. Shaped like a particular large pistol (or particularly compact submachinegun).
Pulse Rifle
- Size: 5
- Type: +2 Energy
- Glancing: 2
- Solid: 7 (+4)
- Energy Use: 1/shot
- Range: Moderate (-1 Attack)
- A pulse gun featuring a longer acceleration chamber, giving it a bit more punch and superior accuracy.
Megaparticle Spray Gun
- Size: 4
- Type: +4 Energy
- Glancing: 2
- Assault: +2 (Max 4)
- Energy Use: 2/shot
- Range: Moderately Near (-3 Attack)
- Tags: Armor Piercing (2), Shield Weakness (x2), Assault
- The Space Independence Army's first overtechnology energy gun, originally chest-mounted to the Carolean. While short-ranged it could pack a punch if the full spray hit.
Megaparticle Gun
- Size: 6
- Type: +0 Energy
- Glancing: 2
- Solid: 7 (+4)
- Energy Use: 2/shot
- Range: Moderate (-1 Attack)
- Tags: Armor Piercing (2), Shield Weakness (x2)
- An early Overtechnology energy gun, built to punch through heavily-armored Jovian mobile suits with a coherent-matter beam. Only a modest improvement over pulse rifles of the era.
Heavy Beam Gun
- Size: 8
- Type: -2 Energy
- Glancing: 4
- Solid: 10 (+4)
- Energy Use: 3/shot
- Range: Distant (-1 Attack)
- A powerful if not especially efficient particle beam gun, capable of long-range fire.
Plasma Gun
- Size: 4
- Type: -4 Energy
- Glancing: 5
- Solid: 10 (+4)
- Smashing: 15 (+8)
- Energy Use: 1/shot
- Range: Moderate (-1 Attack, -1 Damage)
- Tags: Shield Weakness (x2)
- Stubby assault gun used for light antishipping work. Plasma bolt dissipates quickly over range. Normally capacitor-fed (not included)
Panzerfaust
- Size: 2
- Type: +0 Kinetic
- Glancing: 1
- Solid: 7 (+4)
- Smashing: 15 (+8)
- Range: Not So Close (-2 Attack)
- Tags: Armor Piercing (4), One Shot
- Disposable unguided warhead launcher.
Bazooka
- Size: 6
- Type: -4 Kinetic
- Glancing: 4
- Solid: 8 (+4)
- Smashing: 16 (+8)
- Range: Not So Close (-2 Attack)
- Tags: 3 Shots
- Smoothbore launcher firing semiarmor-piercing explosive shells. Additional magazines (3 shots per) take up 1 space each. Changing magazines takes one action.
Heavy Bazooka
- Size: 10
- Type: -6 Kinetic
- Glancing: 6
- Solid: 12 (+4)
- Smashing: 25 (+8)
- Range: Not So Close (-2 Attack)
- Tags: 2 Shots
- Smoothbore launcher firing larger semiarmor-piercing explosive shells. Additional magazines (2 shots per) take up 1 space each. Changing magazines takes one action.
Dumbfire Pod
- Size: 4
- Type: +0 Kinetic
- Glancing: 4
- Assault: +2 (Max 5)
- Range: Not So Close (-2 Attack)
- Tags: Assault, 2 Shots
- A conventional multiple launcher pod firing explosive rockets. Not especially accurate, but dangerous if they all hit.
Guided Weapons
Smart Grenade Launcher
- Size: 6
- Type: +0 Electronic
- Glancing: 1
- Solid: 7 (+4)
- Range: Not So Close (-1 Attack)
- Tags: Armor Piercing (2)
- A stubby automatic grenade launcher style weapon capable of firing various different types of ammunition. Statistics are for standard anti-MS shaped-charge grenades.
Smart Bazooka
- Size: 8
- Type: +0 Electronic
- Glancing: 4
- Solid: 8 (+4)
- Range: Moderately Far (-1 Attack), Minimum Range (Very Close)
- The Smart Bazooka is a large magazine-fed bazooka-style weapon firing small guided missiles.
Swarm Missile Pod
- Size: 2
- Type: +8 Electronic
- Glancing: 2
- Assault: +2 (Max 8)
- Range: Moderately Near
- Tags: One Shot, Assault, Atmospheric Problems (-6 attack)
- A cluster of swarmer missiles, ripple-fired in a second or two. Poorly optimized for atmospheric use.
Light Missile
- Size: 2
- Type: +4 Electronic
- Glancing: 2
- Solid: 4 (+4)
- Smashing: 8 (+8)
- Range: Moderately Near
- Tags: Limited Ammunition (2)
- A small launcher holding a pair of lightweight dogfight missiles.
Medium Missile
- Size: 3
- Type: +0 Electronic
- Glancing: 3
- Solid: 6 (+4)
- Smashing: 10 (+8)
- Range: Moderately Far
- Tags: Limited Ammunition (2)
- A larger rack mounting two longer-range missiles.
Antishipping Missile
- Size: 8
- Type: -6 Electronic
- Glancing: 10
- Solid: 20 (+4)
- Smashing: 40 (+8)
- Range: Extremely Distant
- Tags: One Shot, Anti-Ship
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Brawl Weapons
Alpha Edge Sword
- Size: 2
- Type: +0 Melee
- Glancing: 3
- Solid: 6 (+4)
- Smashing: 12 (+8)
- Range: Brawl
- Tags: Shield Ignore, Parry (+4)
- A long sword with integrated forcefield reinforcement and energy sink.
Plasma Blade
- Size: 1
- Type: +0 Melee
- Glancing: 4
- Solid: 8 (+4)
- Smashing: 16 (+8)
- Range: Brawl
- Tags: Shield Weakness (x2), Parry (+2), Cannot Parry Physical
- Conventional plasma cutting blade sized up for an 18 meter robot.
Ivy Blade
- Size: 2
- Type: +4 Melee
- Glancing: 1
- Solid: 4 (+4)
- Range: Brawl
- Tags: Shield Ignore, Entangle
- The 'Ivy Blade' is an electromagnetically hardened whip-sword with a semiautonomous thruster package. This makes it difficult to defend against and the thick cable of hypertensile fullerenes can be used to effectively entangle enemies, but the lack of weight behind it makes it a poor choice for inflicting damage.
Pilebunker
- Size: 3
- Type: -2 Melee
- Glancing: 1
- Solid: 6 (+4)
- Smashing: 12 (+8)
- Range: Brawl
- Tags: Shield Ignore, Armor Piercing (3)
- A superhardened metal spike on an explosive launcher, designed to penetrate heavy armor.
Plasma Burster
- Size: 3
- Type: +4 Melee
- Glancing: 2
- Concentrate: +2 damage (+2)
- Energy Use: 1/shot
- Range: Special (half damage at Point Blank and Very Close)
- Tags: Shield Weakness (x2), Concentrate, Antimissile
- This unusual weapon launches a blast of plasma out of a specially-modified plasma emitter with a variable focus.