Difference between revisions of "Neo-Jovian Arsenal"

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Line 6: Line 6:
 
:*Solid:  6 (+4)
 
:*Solid:  6 (+4)
 
:'''Range''':  Moderately Near (-1 Attack)
 
:'''Range''':  Moderately Near (-1 Attack)
 +
::A common lightweight electromotive weapon firing midcaliber ceramic slugs at high velocity.
  
 
'''Linear Rifle'''
 
'''Linear Rifle'''
Line 13: Line 14:
 
:*Solid:  7 (+4)
 
:*Solid:  7 (+4)
 
:'''Range''':  Moderately Far (-1 Attack)
 
:'''Range''':  Moderately Far (-1 Attack)
 +
::A heavier version of the carbine, using the same ammunition but propelling them at higher velocity giving flatter trajectories.
  
'''Beam Carbine'''
+
'''Pulse Carbine'''
 
:'''Size''':  3
 
:'''Size''':  3
 
:'''Type''':  +0 Energy
 
:'''Type''':  +0 Energy
Line 20: Line 22:
 
:*Solid:  6 (+4)
 
:*Solid:  6 (+4)
 
:'''Range''':  Moderate (-1 Attack)
 
:'''Range''':  Moderate (-1 Attack)
 +
::A compact one-handed particle-pulse gun, Solar War era.  Shaped like a particular large pistol (or particularly compact submachinegun).
  
'''Beam Rifle'''
+
'''Pulse Rifle'''
 
:'''Size''':  5
 
:'''Size''':  5
 
:'''Type''':  +2 Energy
 
:'''Type''':  +2 Energy
Line 27: Line 30:
 
:*Solid:  7 (+4)
 
:*Solid:  7 (+4)
 
:'''Range''':  Moderate (-1 Attack)
 
:'''Range''':  Moderate (-1 Attack)
 +
::A pulse gun featuring a longer acceleration chamber, giving it a bit more punch and superior accuracy.
 +
 +
'''Megaparticle Gun'''
 +
:'''Size''':  6
 +
:'''Type''':  +0 Energy
 +
:*Glancing:  2
 +
:*Solid:  7 (+4)
 +
:'''Range''':  Moderate (-1 Attack)
 +
:'''Tags''':  Armor Piercing (2), Shield Weakness (x2)
 +
::An early Overtechnology energy gun, built to punch through heavily-armored Jovian mobile suits with a coherent-matter beam.  Only a modest improvement over pulse rifles of the era.
  
 
'''Plasma Gun'''
 
'''Plasma Gun'''
Line 35: Line 48:
 
:*Smashing:  15 (+8)
 
:*Smashing:  15 (+8)
 
:'''Range''':  Moderate (-1 Attack, -1 Damage)
 
:'''Range''':  Moderate (-1 Attack, -1 Damage)
:'''Tags
+
:'''Tags''':  Shield Weakness (x2)
 +
::Stubby assault gun used for light antishipping work.  Plasma bolt dissipates quickly over range.
 +
 
 +
'''Panzerfaust'''
 +
:'''Size''':  2
 +
:'''Type''':  +0 Kinetic
 +
:*Glancing:  1
 +
:*Solid:  7 (+4)
 +
:*Smashing:  15 (+8)
 +
:'''Range''':  Not So Close (-2 Attack)
 +
:'''Tags''':  Armor Piercing (4), One Shot
 +
::Disposable unguided warhead launcher.
 +
 
 +
===Guided Weapons===
 +
'''Assault Launcher'''
 +
:'''Size''':  8
 +
:'''Type''':  +0 Electronic
 +
:*Glancing:  4
 +
:*Solid:  8 (+4)
 +
:'''Range''':  Moderately Far (-1 Attack), Minimum Range (Very Close)
 +
::The Assault Launcher is a large magazine-fed bazooka-style weapon firing small guided missiles.
 +
 
 +
'''Antishipping Missile'''
 +
:'''Size''':  8
 +
:'''Type''':  -6 Electronic
 +
:*Glancing:  10
 +
:*Solid:  20 (+4)
 +
:*Smashing:  40 (+8)
 +
:'''Range''':  Extremely Distant
 +
:'''Tags''':  One Shot
 +
::Moskit.jpg
 +
 
 +
===Brawl Weapons===
 +
'''Alpha Edge Sword'''
 +
:'''Size''':  2
 +
:'''Type''':  +0 Melee
 +
:*Glancing:  3
 +
:*Solid:  6 (+4)
 +
:*Smashing:  12 (+8)
 +
:'''Range''':  Brawl
 +
:'''Tags''':  Shield Ignore, Parry (+4)
 +
::A long sword with integrated forcefield reinforcement and energy sink.
 +
 
 +
'''Plasma Blade'''
 +
:'''Size''':  1
 +
:'''Type''':  +0 Melee
 +
:*Glancing:  4
 +
:*Solid:  8 (+4)
 +
:*Smashing:  16 (+8)
 +
:'''Range''':  Brawl
 +
:'''Tags''':  Shield Weakness (x2), Parry (+2)
 +
::Conventional plasma cutting blade sized up for an 18 meter robot.
 +
 
 +
===Weapon Upgrades===

Revision as of 15:36, 5 June 2014

Gunnery Weapons

Linear Carbine

Size: 4
Type: +0 Kinetic
  • Glancing: 3
  • Solid: 6 (+4)
Range: Moderately Near (-1 Attack)
A common lightweight electromotive weapon firing midcaliber ceramic slugs at high velocity.

Linear Rifle

Size: 6
Type: +0 Kinetic
  • Glancing: 3
  • Solid: 7 (+4)
Range: Moderately Far (-1 Attack)
A heavier version of the carbine, using the same ammunition but propelling them at higher velocity giving flatter trajectories.

Pulse Carbine

Size: 3
Type: +0 Energy
  • Glancing: 2
  • Solid: 6 (+4)
Range: Moderate (-1 Attack)
A compact one-handed particle-pulse gun, Solar War era. Shaped like a particular large pistol (or particularly compact submachinegun).

Pulse Rifle

Size: 5
Type: +2 Energy
  • Glancing: 2
  • Solid: 7 (+4)
Range: Moderate (-1 Attack)
A pulse gun featuring a longer acceleration chamber, giving it a bit more punch and superior accuracy.

Megaparticle Gun

Size: 6
Type: +0 Energy
  • Glancing: 2
  • Solid: 7 (+4)
Range: Moderate (-1 Attack)
Tags: Armor Piercing (2), Shield Weakness (x2)
An early Overtechnology energy gun, built to punch through heavily-armored Jovian mobile suits with a coherent-matter beam. Only a modest improvement over pulse rifles of the era.

Plasma Gun

Size: 4
Type: -4 Energy
  • Glancing: 5
  • Solid: 10 (+4)
  • Smashing: 15 (+8)
Range: Moderate (-1 Attack, -1 Damage)
Tags: Shield Weakness (x2)
Stubby assault gun used for light antishipping work. Plasma bolt dissipates quickly over range.

Panzerfaust

Size: 2
Type: +0 Kinetic
  • Glancing: 1
  • Solid: 7 (+4)
  • Smashing: 15 (+8)
Range: Not So Close (-2 Attack)
Tags: Armor Piercing (4), One Shot
Disposable unguided warhead launcher.

Guided Weapons

Assault Launcher

Size: 8
Type: +0 Electronic
  • Glancing: 4
  • Solid: 8 (+4)
Range: Moderately Far (-1 Attack), Minimum Range (Very Close)
The Assault Launcher is a large magazine-fed bazooka-style weapon firing small guided missiles.

Antishipping Missile

Size: 8
Type: -6 Electronic
  • Glancing: 10
  • Solid: 20 (+4)
  • Smashing: 40 (+8)
Range: Extremely Distant
Tags: One Shot
Moskit.jpg

Brawl Weapons

Alpha Edge Sword

Size: 2
Type: +0 Melee
  • Glancing: 3
  • Solid: 6 (+4)
  • Smashing: 12 (+8)
Range: Brawl
Tags: Shield Ignore, Parry (+4)
A long sword with integrated forcefield reinforcement and energy sink.

Plasma Blade

Size: 1
Type: +0 Melee
  • Glancing: 4
  • Solid: 8 (+4)
  • Smashing: 16 (+8)
Range: Brawl
Tags: Shield Weakness (x2), Parry (+2)
Conventional plasma cutting blade sized up for an 18 meter robot.

Weapon Upgrades