Difference between revisions of "Nemesis"

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m (Yue moved page Nemissa to Nemesis)
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= Vital Statistics =
 
= Vital Statistics =
:'''Name//''' Nemissa
+
:'''Name//''' Nemesis
 
:'''Mage//''' [[Noanth]]
 
:'''Mage//''' [[Noanth]]
 
:'''Concept//''' Big-sister spirit guide
 
:'''Concept//''' Big-sister spirit guide
Line 33: Line 33:
 
:'''Essence//''' 1
 
:'''Essence//''' 1
 
:'''Essence points//''' 1
 
:'''Essence points//''' 1
: Assume Essence can be used as Mana for Linear Magic (i.e. reduces its difficulties). This is because otherwise Nemissa could end up with two different random pools she needs to track.
+
: Assume Essence can be used as Mana for Linear Magic (i.e. reduces its difficulties). This is because otherwise Nemesiscould end up with two different random pools she needs to track.
 
:'''Paradox//''' 0
 
:'''Paradox//''' 0
  
 
=Attributes=
 
=Attributes=
:'''Strength 4//'''  
+
:'''Strength 4//''' Lithe
:'''Dexterity 5//'''  
+
:'''Dexterity 5//''' Agile
:'''Stamina 4//'''  
+
:'''Stamina 4//''' Tough
  
 
:'''Perception 3//'''  
 
:'''Perception 3//'''  
:'''Intelligence 4//'''  
+
:'''Intelligence 4//''' Creative
 
:'''Wits 3//'''  
 
:'''Wits 3//'''  
  
 
:'''Charisma 2//'''
 
:'''Charisma 2//'''
 
:'''Manipulation 2//'''
 
:'''Manipulation 2//'''
:'''Appearance 5//'''  
+
:'''Appearance 5//''' Otherworldly
  
 
=Abilities=
 
=Abilities=
Line 55: Line 55:
 
:'''Athletics 3//'''
 
:'''Athletics 3//'''
 
:'''Awareness 3//'''
 
:'''Awareness 3//'''
:'''Brawl 4//'''  
+
:'''Brawl 4//''' I Know Kung Fu
 
:'''Dodge 3//'''
 
:'''Dodge 3//'''
:'''Instruction 4//'''
 
 
:'''Streetwise 3//'''
 
:'''Streetwise 3//'''
  
 
'''SKILLS/'''
 
'''SKILLS/'''
 
:'''Crafts 3//'''
 
:'''Crafts 3//'''
:'''Drive 4//'''
+
:'''Drive 4//''' Stunt Driving
:'''Fastdraw 1//'''
+
:'''Firearms 4//''' John Woo
:'''Firearms 4//'''
 
 
:'''Melee 3//'''
 
:'''Melee 3//'''
 
:'''Stealth 3//'''
 
:'''Stealth 3//'''
Line 70: Line 68:
 
'''KNOWLEDGES/'''
 
'''KNOWLEDGES/'''
 
:'''Computer 3//'''
 
:'''Computer 3//'''
:'''Occult 5//'''
+
:'''Occult 5//''' Awakened History
  
 
=Background=
 
=Background=
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: Reinforced latex catsuit. Enchantment effect: +1d soak (total 2d).
 
: Reinforced latex catsuit. Enchantment effect: +1d soak (total 2d).
  
=Magic=
 
==Paths==
 
Note: Paths are static magic and cost (current rating x 7) XP to raise.
 
: Code Property Edits (Enchantment) 1 (-7): Uses Int + Computers to create minor, static magic Devices. Although not truly affected by paradox, they "go bad" with prolonged exposure to Sleepers. Requires 1-3 days per level to produce an item and 1 point of temporary Willpower, roll is difficulty (4 + Enchantment Level). Items must be handmade by crafter, unless they have a close personal connection.
 
:: Level 1: May add 1 (or more rarely, 2) dots to an Attribute or Ability, but not above human maximums, lower difficulties by 1, add +1d to attack damage or soak. Alternatively, they may have some minor boon.
 
==Numina==
 
Note: All Numina cost (current rating x 7) XP to raise. Numina can be found in Sorcerer. Note that Numina ''are static magic'' and do not gain paradox.
 
: Cyberkinesis 1: Who'd have thought a Digital Web construct would have the ability to hack computers with her brain? Dice pool is Manipulation + Computer.
 
:: Cyberkinesis 1 (Switch): Can switch computers or electronic equipment off and on. Difficulty 6 for electronic on/off switches, 8 for physical relays.
 
 
==Innate Effects==
 
: Blessing 4
 
:: One point of Blessing cost mitigated by remaining point of Enhancement.
 
:: "Operator. I need some hardware." Matter 2/Correspondence 2 Blessing. Roll Wits + Blessing to activate. Success gets her guns. Lots of guns.
 
: Enhancements 5
 
:: Weak Point Detection (Entropy 1 + Matter 1 sight, roll Per + Awareness to either add damage to attacks or reduce the effectiveness of enemy soak)
 
:: Physical Structure Enhancement (+1/3/1 Str/Dex/Sta, -0 HL, soaks Aggravated damage w/Stamina)
 
 
==Charms==
 
: Read & Write
 
: Speech
 
  
 
=Merits & Flaws=
 
=Merits & Flaws=
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: Eidetic Memory 2
 
: Eidetic Memory 2
 
:: Roll Perception + Alertness to memorize something forever.
 
:: Roll Perception + Alertness to memorize something forever.
: Legendary Dexterity 5
 
:: Natural Dexterity maximum 6. Multiple Action Penalties reduced by 1.
 
 
: Unaging 2
 
: Unaging 2
 
:: A computer program doesn't age? Fancy that!
 
:: A computer program doesn't age? Fancy that!

Revision as of 19:04, 5 October 2014

Nemissa.png

Overview

Appearance

A tall, beautiful, nearly amazonian woman with icy blue hair and pale skin, Nemesis seems custom-made to draw eyes towards her, and that may be literally true. She's enarly six feet tall, speaks in a clear, almost melodic voice, though with a hint of gentle authority. She appears to be in her early thirties, and usually wears dark casual clothes, though occasionally she'll opt for something more provocative, like a latex catsuit or skimpy workout clothes, for no reason other than to embarrass Noanth.

Background

An entity that was once Noanth's Avatar, and appears to once again taken up the role. She doesn't seem to follow the rules of her existence though, and before she sacrificed her life in 2004, she claimed to be "something more." Dun dun dunn...?

Vital Statistics

Name// Nemesis
Mage// Noanth
Concept// Big-sister spirit guide
Image Song// Atsushi Kitajoh - Posession by Nemissa
Nature// Caregiver
Demeanor// Celebrant

Things to Track

Willpower// 7
Temporary Willpower// 7
Health Levels//
[ ]-0
[ ]-0
[ ]-1
[ ]-1
[ ]-2
[ ]-2
[ ]-5
[ ]-Incapacitated
[ ]-Derezzed
Current Damage// 0
Essence// 1
Essence points// 1
Assume Essence can be used as Mana for Linear Magic (i.e. reduces its difficulties). This is because otherwise Nemesiscould end up with two different random pools she needs to track.
Paradox// 0

Attributes

Strength 4// Lithe
Dexterity 5// Agile
Stamina 4// Tough
Perception 3//
Intelligence 4// Creative
Wits 3//
Charisma 2//
Manipulation 2//
Appearance 5// Otherworldly

Abilities

TALENTS/

Alertness 3//
Athletics 3//
Awareness 3//
Brawl 4// I Know Kung Fu
Dodge 3//
Streetwise 3//

SKILLS/

Crafts 3//
Drive 4// Stunt Driving
Firearms 4// John Woo
Melee 3//
Stealth 3//

KNOWLEDGES/

Computer 3//
Occult 5// Awakened History

Background

Hypercram 3// Roll (Perception + Hypercram) after successfully meditating. The successes can be substituted as dots in the relevant ability for the following day.
Infamy 3// What the hell IS she?

Equipment

Weapons

Two modified 9mm machine pistols (Damage 6L, Magazine 20, RoF 3A, Range 30). Enchantment effect: -1 difficulty to attack rolls when firing bursts or full-auto.
Reinforced latex catsuit. Enchantment effect: +1d soak (total 2d).


Merits & Flaws

Merits

Ambidextrous 1
+1d to any attack rolls as long as attacks are being made with 2 hands (or a weapon in each hand).
Common Sense 1
"I'm not sure that's a good idea."
Eidetic Memory 2
Roll Perception + Alertness to memorize something forever.
Unaging 2
A computer program doesn't age? Fancy that!

Flaws

Echoes (The Matrix Has You) 3
If she dies in the Matrix, she dies in real life. :(
Also, she's got the fashion sense of someone in the Matrix.
Uncanny 3
+3d to Perception rolls to notice, -3d to Stealth rolls. Can disguise Uncanny at Difficulty 6.