NPC Generator

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NPC Designer

When Designing a NPC Planet

First decide the Theme of the planet. A short one sentence description to give you a feel of the place. EG: "Japanese Cyberpunk Samurai on a Dying Mars" or "Communist Empire in the midst of a dead megacity". Second define the NPCs you have on the planet. There is no set limit, with up to 1-20 (if you have alot of little tribes) on a planet. Three build their military for big and medium NPCs, you don't have to be fancy. Fourth pick a demeanor for the NPCs:

  • Friendly: Will go along as long as they don't get eaten
  • Unfriendly: Requires active posting to go along
  • Hostile: Will shoot you
  • Aggressive: Will attempt to invade other NPCs or PCs

Fifth: Determine the loot on the planet. There are two ways.

First there is a point budget method: 200 points
5 Common Roll
10 Rare Rolls
30 Ultra-Rare
Second is 25 gacha rolls and let dice fall where they lie.

6th (optional) map making

Taranis Cluster or big NPCs

Major House: 12 trade power, 40/40 military and industry, 2000$ starting military
Minor House: 6 trade ower, 25/25 military and industry, 1000$ starting military
City State: 5 trade power. 10/10, 500$
  • No unit restrictions

Pleiadian Empire

Major House: 25 trade power, 100/100 military and industry, 5000$ starting military
Minor House: 10 trade power, 40/40 military and industry, 3000$ starting military
City State: 5 trade power. 25/25, 1500$
  • No unit restrictions
    • has access to psionic units

Church Synods

Enoch: 45 trade power 150/150 military and industry: 6500 military
Major Sector: Represents for each sector they have as strong influence in, the various amount of resources they have available there.
80 trade power, 40/40 military and industry, 1000$ starting military
  • No unit restrictions
    • has access to faithful units

Colonial Sectors

Early Star Age
Large Nation: 25 trade power, 30/30, 1500$
Medium Nation: 10 trade power, 15/15, 1200$
Small Nation: 5 trade power, 5/5, 300$
  • Restricted to first generation warships, archer and knight mortarheads

Early Solar Age / Information Age

Large Nation: 10 trade power, 20/20, 1200$
Medium Nation: 5 trade power, 15/15, 800$
Small Nation: 1 trade power, 5/5, 300$
  • Restricted to orbital monitors, archer class mortarheads

Technobarbarian

Large Tribe: 5 trade power, 20/20, 600$
Medium Large Tribe: 1 trade power, 15/15, 100$
Small Tribe: 0 trade power, 5/5, 80$
  • no space presence, salvaged mortarheads maybe allowed