NPC Generator
NPC Designer
When Designing a NPC Planet
First decide the Theme of the planet. A short one sentence description to give you a feel of the place. EG: "Japanese Cyberpunk Samurai on a Dying Mars" or "Communist Empire in the midst of a dead megacity". Second define the NPCs you have on the planet. There is no set limit, with up to 1-20 (if you have alot of little tribes) on a planet. Three build their military for big and medium NPCs, you don't have to be fancy. Fourth pick a demeanor for the NPCs:
- Friendly: Will go along as long as they don't get eaten
- Unfriendly: Requires active posting to go along
- Hostile: Will shoot you
- Aggressive: Will attempt to invade other NPCs or PCs
Fifth: Determine the loot on the planet. There are two ways.
- First there is a point budget method: 200 points
- 5 Common Roll
- 10 Rare Rolls
- 30 Ultra-Rare
- 5 Common Roll
- Second is 25 gacha rolls and let dice fall where they lie.
6th (optional) map making
Taranis Cluster or big NPCs
- Major House: 12 trade power, 40/40 military and industry, 2000$ starting military
- Minor House: 6 trade ower, 25/25 military and industry, 1000$ starting military
- City State: 5 trade power. 10/10, 500$
- No unit restrictions
Pleiadian Empire
- Major House: 25 trade power, 100/100 military and industry, 5000$ starting military
- Minor House: 10 trade power, 40/40 military and industry, 3000$ starting military
- City State: 5 trade power. 25/25, 1500$
- No unit restrictions
- has access to psionic units
- No unit restrictions
Church Synods
- Enoch: 45 trade power 150/150 military and industry: 6500 military
- Major Sector: Represents for each sector they have as strong influence in, the various amount of resources they have available there.
- 80 trade power, 40/40 military and industry, 1000$ starting military
- No unit restrictions
- has access to faithful units
- No unit restrictions
Colonial Sectors
- Early Star Age
- Large Nation: 25 trade power, 30/30, 1500$
- Medium Nation: 10 trade power, 15/15, 1200$
- Small Nation: 5 trade power, 5/5, 300$
- Restricted to first generation warships, archer and knight mortarheads
Early Solar Age / Information Age
- Large Nation: 10 trade power, 20/20, 1200$
- Medium Nation: 5 trade power, 15/15, 800$
- Small Nation: 1 trade power, 5/5, 300$
- Restricted to orbital monitors, archer class mortarheads
Technobarbarian
- Large Tribe: 5 trade power, 20/20, 600$
- Medium Large Tribe: 1 trade power, 15/15, 100$
- Small Tribe: 0 trade power, 5/5, 80$
- no space presence, salvaged mortarheads maybe allowed