Difference between revisions of "ND Rules"

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='''Infrastructure'''=
 
='''Infrastructure'''=
  
=='''Industry'''==
+
==='''Industry'''===
  
=='''Population'''==
+
==='''Population'''===
  
=='''Research'''==
+
==='''Research'''===
  
=='''Wealth'''==
+
==='''Wealth'''===
  
=='''Energy'''==
+
==='''Energy'''===
  
=='''Food'''==
+
==='''Food'''===
  
 
='''Social Modifiers'''=
 
='''Social Modifiers'''=

Revision as of 20:02, 11 August 2009

Overview

Adaption of the Gurps 3d6 roll under system to an Empire SD format.

Technology

Infrastructure

Industry

Population

Research

Wealth

Energy

Food

Social Modifiers

Economic Strength

  • Robust
    • 100%
    • Wealth Bonus: x4
    • Upkeep:
  • Very Strong
    • 81%-99%
    • Wealth Bonus: x3
    • Upkeep:
  • Strong
    • 61%-80%
    • Wealth Bonus: x2
    • Upkeep:
  • Average
    • 41%-60%
    • Wealth Bonus: x1
    • Upkeep:
  • Weak
    • 21-40%
    • Wealth Bonus: x0.5
    • Upkeep:
  • Very Weak
    • 1-20%
    • Wealth Bonus: x0.25
    • Upkeep:
  • Depression
    • 0%
    • Wealth Bonus: x0.1
    • Upkeep: Free!

Domestic Support

  • Absolute
    • 100%
    • Wealth: x0.25
    • Draft: 90%
  • Very Strong
    • 81%-99%
    • Wealth: x0.50
    • Draft: 70%
  • Strong
    • 61%-80%
    • Wealth: x0.75
    • Draft: 50%
  • Average
    • 41%-60%
    • Wealth: x1
    • Draft: 30%
  • Weak
    • 21-40%
    • Wealth: x2
    • Draft: 10%
  • Very Weak
    • 1-20%
    • Wealth: x3
    • Draft: 5%
  • Non-Existent
    • 0%
    • Wealth: x4
    • Draft: 1%

Corruption

Resources

Strategic

Luxury

Design and Production

Conventional

WMD

Combat

Mechanics

Resolution

Salvage

Veterancy

Moral