Difference between revisions of "ND Rules"
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− | + | ='''Overview'''= | |
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Adaption of the Gurps 3d6 roll under system, this version tailored specifically to a Warzone 2100 style post apoc setting. This very much a work in progress, and is being posted here for review and comment by fresh eyes and ears. Please note that the rules here are still in a quite rough shape, and will be simplified before use.<br> | Adaption of the Gurps 3d6 roll under system, this version tailored specifically to a Warzone 2100 style post apoc setting. This very much a work in progress, and is being posted here for review and comment by fresh eyes and ears. Please note that the rules here are still in a quite rough shape, and will be simplified before use.<br> | ||
− | + | ='''Technology'''= | |
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− | + | ='''Infrastructure'''= | |
− | ''' | + | =='''Industry'''== |
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− | ==''' | + | =='''Population'''== |
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− | + | =='''Research'''== | |
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− | + | =='''Wealth'''== | |
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− | + | =='''Energy'''== | |
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− | ''' | + | =='''Food'''== |
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− | + | ='''Social Modifiers'''= | |
+ | =='''Economic Strength'''== | ||
*Robust | *Robust | ||
**100% | **100% | ||
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**Upkeep: Free! | **Upkeep: Free! | ||
− | + | =='''Domestic Support'''== | |
− | '''Domestic Support | ||
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*Absolute | *Absolute | ||
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**Draft: 1% | **Draft: 1% | ||
− | + | =='''Corruption'''== | |
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− | ==''' | ||
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+ | ='''Resources'''= | ||
− | ''' | + | =='''Strategic'''== |
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− | '' | + | =='''Luxury'''== |
− | '' | + | ='''Design and Production'''= |
− | + | =='''Conventional'''== | |
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− | + | =='''WMD'''== | |
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− | + | ='''Combat '''= | |
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− | ''' | + | =='''Mechanics'''== |
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− | + | =='''Resolution'''== | |
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− | ==''' | ||
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==='''Salvage'''=== | ==='''Salvage'''=== | ||
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==='''Veterancy'''=== | ==='''Veterancy'''=== | ||
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==='''Moral'''=== | ==='''Moral'''=== | ||
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Revision as of 19:45, 11 August 2009
Overview
Adaption of the Gurps 3d6 roll under system, this version tailored specifically to a Warzone 2100 style post apoc setting. This very much a work in progress, and is being posted here for review and comment by fresh eyes and ears. Please note that the rules here are still in a quite rough shape, and will be simplified before use.
Technology
Infrastructure
Industry
Population
Research
Wealth
Energy
Food
Social Modifiers
Economic Strength
- Robust
- 100%
- Wealth Bonus: x4
- Upkeep:
- Very Strong
- 81%-99%
- Wealth Bonus: x3
- Upkeep:
- Strong
- 61%-80%
- Wealth Bonus: x2
- Upkeep:
- Average
- 41%-60%
- Wealth Bonus: x1
- Upkeep:
- Weak
- 21-40%
- Wealth Bonus: x0.5
- Upkeep:
- Very Weak
- 1-20%
- Wealth Bonus: x0.25
- Upkeep:
- Depression
- 0%
- Wealth Bonus: x0.1
- Upkeep: Free!
Domestic Support
- Absolute
- 100%
- Wealth: x0.25
- Draft: 90%
- Very Strong
- 81%-99%
- Wealth: x0.50
- Draft: 70%
- Strong
- 61%-80%
- Wealth: x0.75
- Draft: 50%
- Average
- 41%-60%
- Wealth: x1
- Draft: 30%
- Weak
- 21-40%
- Wealth: x2
- Draft: 10%
- Very Weak
- 1-20%
- Wealth: x3
- Draft: 5%
- Non-Existent
- 0%
- Wealth: x4
- Draft: 1%