Motarhead Duels

From Sphere
Revision as of 12:08, 31 May 2018 by Silence (talk | contribs)
Jump to navigation Jump to search

Dueling

  • Duels are between named characters.

Character Creation

Characters start off with one point in each of the categories except endurance and 5 more to customized. 10 if they have enhance genetics.

  • Pilot Melee: 1
  • Pilot Archery: 1
  • Pilot Dodge: 1
  • Pilot Defense: 1
  • Pilot Endurance: 5

Mortarhead Stats

Archer base stats:

  • Mecha Melee: 1
  • Mecha Archery: 5
  • Mecha Defense: 2
  • Mecha Durability: 8

Knight base stats

  • Mecha Melee: 3
  • Mecha Archery: 3
  • Mecha Defense: 3
  • Mecha Durability: 10

Wizard base stats

  • Mecha Melee: 5
  • Mecha Archery; 1
  • Mecha Defense: 5
  • Mecha Durability 6

Combat Formula

  • MHA+PA)-(PD+MD) against TN 7 if unfavored, 6 if favored, each sux is a point against durability
  • Every natural ten results in a 1d10 against opposing pilot endurance TN 8, if success they lose a point, every 5 rounds pilot endurance goes down by one (tiredness of non stop fighting)

Special Moves

  • Every three point into a pilot stat gives access to special move which can be used once in battle freely. Or they can spend two durablity to activate it again. Every 5 points adds a [Pefect] skill

List of moves: Perfect Attacks

  • [Archer/Knight] Blast all
  • [Wizard] Sword Flash

Perfect Defense

  • [Wizard] Flash Step

Normal Attacks

  • Furious Assault: rolls twice takes the highest value
  • Counterstrike: allows a hit, but perfect attacks the attacker
  • Headshot: at TN9 attempts to hit the cockpit to attack the pilot endurance directly
  • Aim: +2 modifier for defense and next attack round

Normal defense

  • Five Steps Backwards, fire: retreat out of melee range into archery and fire with +2 modifier

Length

Combat is 9 rounds.