MoralestanS2

From Sphere
Jump to navigation Jump to search

The Paths

Exploration Era

Exp-1) World Type

Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World

Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
We've defeated everything this world could throw at us.

Exp-6) Precursor Relics

Limited (+ 150 dust, + 5 SP)
Most worlds with complex biospheres were seeded in the distant past by the Precursors and now the ancient relics of their technologies lies locked in the rocks below.

Exp-7) Feral Drones

None (+ 60 population, + 100 Wealth)
Feral drones generally left G-type stars alone.

Exp-8) Posthuman Footsteps

Untouched (+20 SP, SP limit for options increased by +5)
I guess this was just a really boring star system.

Exp-9) Location

Backwater (+ 100 PIP)
Nice and quiet.

Colonization Era

Col-1) Axis Of Colonization

UN-Authorized (+2,500 military, + 30 Population, + 50 CIP, + 100 PIP, + 100 Dust, +10 SP, Go to Col-5)
  • Go to Col-7 afterwards for Local Affairs
United Nations

Col-5) United Nations Civil Colonization Agency

Outer Expanse (+ 120 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 1 logistics, + 20 Transgene)

Col-5B) UN Transgenic Relations

Our Blue And Pure World (+ 60 Pop, + 10 SP, -20 Transgene)

Col-5C) UN Managed Economics

People Power (+ 240 Population, +100 PIP, + 250 Wealth, - 10 Transgene)

Col-5D) UN Colonial Demographics Go to Col-6D, -6E, and -6F


Col-6D) Colonial Demographics

Idealists (+ morale)
Some decided to go to space to make their dreams of a better society come true.

Col-6E) Backing

Corporate Sponsorship (+100 Wealth)
Profit, not charity motivates your colonies backers

Col-6F) Colonists

Outer Haven (+2,500 military)
A world where the warrior will not be looked down upon!
Local Events

Col-7A) Local Affairs

Natural Disaster (+morale, go to Col-7E)
The fury of nature is not felt only on mother Gaia

Col-7E) Natural Disaster

Na'vi Attack (+200 Wealth, + 2,500 military)

Breakdown Era

Break-1) Economic Upsets

Stability! (no modifiers)
Some people emerged from the breakdown's economic chaos more or less where they started.
United Nations

Break-5) Collapse of the UN Civil Colonization Agency

Cut Off (Go to Break-5C)

Break-5C) Cut-Off UN Policies

Juche! (+ 100 PIP, + 100 applications, +4 Logistics, + Morale, +10,000 military)

War Era and Aftermath

War-1) Choose Your Side

Make My Own Bloc (+100 Wealth, + 10,000 military, + 300 PIP, +1 logistics, League Tech Paradigm, +5 morale, Go to War-7) *Must be UN or Longshot, negates Dust to Dust
The League

War-7A) League Politics

Ideological Purification (++ Morale, + 200 PIP, - 100 CIP, - relations)
We don't want anything to do with you heathens/backsliders/socialists/etc.... mostly.

War-7B) League Economies

Mao Mode (+ 2,500 military, + 100 PIP, + doctrines, + stockpiles, + morale, -100 CIP, - 2 Global Techlevel)
Back to basics. With stirring songs.

War-7C) League Military

Guts (+ 5,000 military, ++ doctrines, ++ morale)
You will die for the cause, and you're equipped to take others with you.

War-7D) A Solomic Peace (League)

Magnate War Orphans (+60 population, -2500 military)
The sad plight of these individuals will only be visited once the wounds of the war have became distant.

Current Era

Cur-1) The Business of Government

Future Government (Freedom!) (+2 Morale, +100 AI application)

Chaotic Events

Found Religion (+ Morale, - 100 Wealth)
Religion is the opiate of the masses.

Covert Route

Participatory Pancopticon (+5 Security, +50 wealth, only available to Multiparty Democracies or Future Governments, Societal Closure must be 0)
When everyone can observe anyone else, keeping a truly low profile becomes nigh-impossible and privacy the most valued treasure of all.

SP Expenditure

+120 CIP (15)
+120 Dust (15)
+15 Tech Indices (10)
+30 Doctrines (15)

Totals

3 Tech Levels 4 Doctrines 5 Secrets 5.1 Bonuses 5.2 Per Quarter 6 Morale 6.1 Points, Bonuses 6.2 Purchases 6.3 Totals 7 Genetic Templates