Mith Nara

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Mith Nara
Now with notes from Arc nine years later!

Level of Power: Empire (? starting points)

Empire Population: 30 million = 30 SP (+15 Industry) + 1.2 million

Infrastructure:

Industry: 28 production points/month + 15 Population (28 sp)
Wealth: 48 wealth/month (48 sp)
Research: 40 research/year (40 sp)
Ether Collection: 100 Ether/month (100 sp)
There have been so many OOB revisions due to rules changes I can no longer tell if this is correct. But this is what my past self trusted. Let's hope that Past Me had good judgement.

Current to December, 1006:

Stockpiles:

IUU: 292.5
Cash Left: 454.5
Ether Left: 2477.7
Geodes: 103
Research: 0


Upkeep for 1006 (Paid):
IUU: 9 (Army), 81 (Mages)
WU: 233
Ether: 120
This is completely wrong for 1007, but it's not getting done if there's no more yearly upkeep.

[b]Terrain/Weather[/b]
Total: 13 SP (3 free)

6x Wild Terrain:
Northeastern Province
Southeastern Province
Southwestern Province
Northwestern Province
The Western Walls (Shoreline facing continent)
Iridas & Surround (Base of Central Mountains)

4x Very Difficult Terrain
Northern Mountains (Special Feature: Travenil, a massive icy peak)
Central Mountains
Southern Mountains

Intervening Terrain:
3x Wild (The Straights of Mith Nara, Two Bordering Ocean)

Climate: Temperate

Weather:
Summer: Normal
Winter:
Cold (1 SP)
Stormy Skies (1 SP)
Storms (1 SP)
Why the heck did I spent points to make the weather worse?

Total Infrastructure Capacity:
(Tech)
66 Industry
26 Million Pop
(Magic)
126 Industry
126 Million Pop

[b]Advancement[/b]:
Technology: 46 SP
Engineering: 230
Chemistry: 230
Physics: 0
Biology: 0
Psychology: 0
In retrospect, ML3 could've done everything that TL2 could've done with a minimum of effort on my part. But there are castles! Legit ones.

Magic: 250 SP
Destruction: 500
Creation: 500
Movement: 500
Mental: 500
Transmogrification: 500

Fusion: Zip

Total Advancement costs: 296 SP

Advantages (Total: 100 SP)
Terra Incognita Magicka (50 SP)
Ether Rich (15)
Creature Fest! (25)
Native Creature Population - Minotaurs (10)
Nobody ever called me on it to my face, but holy shit. There's so many beautiful snowflakes in here I can't see anything but a dizzying whitespace. I just know this spot is where it started. What was I thinking?

Disadvantages (Total: 110 SP)
Hostile World (50 SP)
Tech Dumb (25 SP)
Fourth Law (10 SP)
Home is Where the Heart Is (25)
"You may as well take hostile world because I know what you're getting." Y-uuup

Military: 3392 PP
Army: 2050 PP
Air: 250 PP
Magic Users: 860 PP
Forts: 232 PP
Creature Points: 1432
I have no idea what the creature points mean. I can't tell if I spent some of them, all of them or none of them.


Template Points Available: 50
Templates:

Infantry:

Minotaurs (Native Population) (Class V)
+2 Strength
+1 Speed
+2 Toughness
Cost: 0
I get that the island was a minotaur island, but it would've worked way better if I'd had a more normal base population with all these creatures filling in around it. An actual kitchen sink of fantasy stuff, some more traditional and some radical, instead of being fully poised on the extreme end of the scale.

Avians (Class V) - Infantry
+3 Advanced Mobility: Flight
+1 Stealth
+1 Toughness
Template Cost: 1
Batch Cost: 30
I had a very strange physical description for them despite the name implying bird-like, trying way too hard to be different for the sake of being different. They were some kind of pterodactyl folks. Though that's actually kinda cool as a concept now that I think about it.

Schecks (Class V) - Infantry
+2 Speed
+1 Agility
+1 Toughness
+1 Strength
Cost: 1
batch Cost: 30
Lizard/dinosaur folks. Pretty traditional fantasy stock really, though I notice I made everything the highest class it could be whether or not the concept demanded it.

Vehicle Types:

Landwyrm (Class V) - Titan - Rare
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Melee
Cost: 1
Batch Cost: 60
This I think was supposed to be some kind of huge dinosaur, but now I can't help but think of it as a giant scaled fire-breathing serpentine wurm out of norse myth. I'm cool with that.

Extremely Big And Angry Armour-Plated Thing(Class VII) - Rare
Lesser Titan (1 per 10)
+1 Agility
+1 Speed
+3 Stoneskin
+2 Regeneration
+1 Strength
Batch Cost: 112
I have no idea where this was supposed to fit in, militarily or thematically. It looks like at some point during one of the OOB re-writes I went 'Let's have a giant...thing! That's rare and expensive!' and put no effort into it. Losing some confidence in Past Self here.

Rhino Cav (Class V)
+3 Stoneskin
+1 Speed
+1 Strength
Cost: 5
Batch Cost: 40

Wyverns (Class V)
+2 Stoneskin
+1 Advanced Mobility: Flight
+1 Agility
+1 Strength
Cost: 5
Batch Cost: 60

Pack Beast (Class V)
+2 Beast of Burden
+2 Large Size
+1 Speed
Cost: 5
Batch Cost: 30

Air Types:

Roc (Class VII)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Sixth Sense
Cost: 7
Batch Cost:112

Mythical Creatures:

Elder Wyrm Nerrental: 1
Elder Wyrm Zathil: 2

Leftover Template Points: 15

Pool: 150

Army

1x Landwyrm
(Titan: 1 per 1)
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Strength
Equipment
+2 Adamantium Armour
+2 Casting Chamber
+1 Sildron Enhanced Armour (Shields)
Upkeep: 0 Ind, 1 WU, 3 Ether
I guess this one is layered down in metal plates and has a howdah on its back with mages. Sure. OK.

2x Landwyrm
(Titan: 1 per 1)
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Strength
Equipment
+2 Adamantium Armour
+1 Even More Fwoosh (Ranged Weapon)
+1 Sildron Enhanced Armor (Shields)
+1 Mindex Scrying
Batch Cost: 35 PP
Total Cost: 70 PP
Upkeep: 0 Ind, 2 WU, 6 Ether
I remember having this idea similar to a lot of fantasy where intelligence isn't rare at all and these sorts of things didn't need handlers. Even so, how does this work?

4x Landwyrm
(Titan: 1 per 1)
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Strength
Equipment
+2 Adamantium Armour

20x Extremely Big And Angry Armour-Plated Thing With a Damn Hand Cannon (Class VII)
Lesser Titan (1 per 10)
+1 Agility
+1 Speed
+2 Stoneskin
+1 Strength
+2 Regeneration
Equipment:
+2 Adamantium Armour
+2 Pyrite Hand Cannon. Yes, Really.
+1 Sildron Enhanced Armor (Shields)
Upkeep(batch) 0 IUU, 1 WU, 3 Ether
As much as I might be disappointed for some of Past Self's decisions, I can't help but find this one amusing.

80x Extremely Big And Angry Armour-Plated Thing With a Damn Hand Cannon (Class VII)
Lesser Titan (1 per 10)
+1 Agility
+1 Speed
+2 Stoneskin
+1 Strength
+2 Mind
Equipment:
+2 Adamantium Armour

200x Banorin
Very Heavy Cavalry (1 per 100)
+1 Speed
+3 Stoneskin
Equipment:
+2 Pyrite-Laden Ballista
+1 Mobility
+2 Adamantium Armour
Cost of Caps: 25 PP
Total Cost: 36 PP
Upkeep: 0 Ind, 2 WU, 2 Ether

400x Banorin
Very Heavy Cavalry (1 per 100)
+1 Speed
+3 Stoneskin
Equipment:
+1 Adamantium Armour
+1 Pyrite Ranged Weapon
+1 Sildron Enhanced Armor (Shields)
Upkeep: 0 IUU, 1.5 WU, 2 Ether

500x Rhino Cav
(Very Heavy Cavalry: 1 per 100)
+3 Stoneskin
+1 Speed
+1 Strength
Equipment:
+1 Adamantium Armour
+1 Pyrite Ranged Weapon
+1 Sildron Enhanced Armor (Shields)
Upkeep: 0 IUU, 5 WU, 15 Ether
Why is this exactly like the other cavalry except with one more creature ability? I get the impression it was because 'Not everything should be Class V'. Not getting super points for the effort there, past self.

1000x Young Banorin
Heavy Cavalry (1 per 200)
+1 Speed
+3 Stoneskin
Equipment:
+1 Adamantium Armour
+1 Pyrite Ranged Weapon
+1 Sildron-laced Armour (Shields)
Upkeep: 0 IUU, 5 WU, 15 Ether

1600x Wyvern
Heavy Cavalry (1 per 200)
+1 Advanced Mobility: Flight
+2 Stoneskin
+1 Speed
Equipment:
+1 Mithril Armour
+1 Sildron (Shields)
Upkeep: 0 IUU, 8 WU, 16 Ether

1000x Strike Regiment
Medium Cavalry (1 per 1000)
ML3
+1 Advanced Mobility: Flight
+2 Stoneskin
+1 Speed
Equipment:
+1 Ranged Weapons
+1 Mobility
+1 Armour
Total Cost: 17PP per Batch
Upkeep: 1 Ind, 1 WU, 0 Ether

2000x Scout Regiment
Light Cavalry (1 per 2000)
+1 Advanced Mobility: Flight
+2 Stoneskin
+1 Speed
Equipment:
+2 Mindex-Enchanced Tracking (Sensors)
+3 Ghost In the Wind (Insidium Cloak)
Cost of Caps: 20 PP Per Batch
Total Cost: 28 PP Per Batch
Upkeep: 0 Ind, 1 WU, 4 Ether

20 000 x Pack Beast
(Beast of Burden: 1 per 2000)
+2 Beast of Burden
+2 Large Size
+1 Speed

200 x Margrave's Elites
(Special Forces: 1 per 100)
Minotaurs
+2 Strength
+1 Speed
+2 Toughness
Equipment:
+2 Mythril Armour
+2 Adamantium Weapons
+1 Mobility
Cost: 30 PP
Upkeep: 0 Industry, 2 WU, 0 Ether

50x Dragon's Legion Experiment
(Special Forces: 1 per 100)
Minotaurs
+2 Mythril Armour
+2 Adamantium Weapons
+1 Sildron Mobility
+1 Wolfsbane
+1 Titan Juice
x1 Pyrite Ranged Weaponry
What the heck are these things supposed to be? Why did I do this?

700x Pride of Mith Nara
Special Forces (1 per 100)
Minotaurs
+2 Strength
+1 Speed
+2 Toughness
Equipment:
(Eng 230, Chem 230)
+1 Melee Weapons
+1 Armour
Total Cost: 6 PP per batch
Upkeep: 0 Ind, 6.6 WU, 0 Ether

1600x Minotaur Champion
Very Heavy Infantry (1 per 200)
Minotaurs
+2 Strength
+1 Speed
+2 Toughness
Equipment:
(Eng 230, Chem 230)
+1 Melee
+1 Armour
Total Cost: 6 PP per batch
Upkeep: 0 Ind, 8 WU, 0 Ether

8 000x Avian War Party
(Avians)
Elite Infantry (1 per 2000)
(Tranmog 3, Des 3)
+1 Speed
+1 Armour
+1 Crossbow
Upkeep: 3 Ind, 3 WU, 0 Ether
As part of some idea to preserve flavor I gave different races different ML and TL advancements. That was stupid.

80 000x Mith Nara Regulars
Simple Skilled Infantry: 1 per 20 000
Minotaurs
+2 Strength
+1 Speed
+2 Toughness
Equipment:
+2 Mythril Armour
+2 Adamantium Weapons
+1 Mobility
Cost: 30 PP per Batch
Upkeep: 0 Ind, 2.75 WU, 0 Ether

30 000x Mith Nara Assault Regiment
Simple Skilled Infantry: 1 per 20 000
(Minotaurs)
Equipment:
+1 Heavy Weapons (Anti-vehicle)
+1 Pyrite
+2 Mythril Armour
+1 Mobility
Upkeep: 0 IUU, 1 WU, 1 Ether

80 000x Mith Nara Arbalestiers
Simple Skilled Infantry: 1 per 20 000
Minotaurs
+2 Strength
+1 Speed
+2 Toughness
Equipment:
+1 Mythril Armour
+1 Pyrite Arbalest (Ranged Weapons)
Cost: 15 PP per Batch
Upkeep: 0 Ind, 4 WU, 4 Ether

60 000x Schech Army
(Schechs)
Skilled Infantry (1 per 20 000)
(Transmog 3)
+1 Armour
+1 Melee Weapons
+1 Mobility
Total Cost: 12 PP per Batch
Upkeep: 0 Ind, 3 WU, 0 Ether

40 000x Mith Nara Heavy Arms Regiment
Skilled Infantry (1 per 20 000)
(Minotaurs)
Equipment:
(Eng 230, Chem 230)
+2 Ranged Weapons (Arbalest)
+1 Jungle Warfare Training
Cost: 8 PP
Upkeep: 2 Ind, 2 WU, 0 Ether

320 000x Provincial Guard
(Minotaurs)
Skilled Infantry (1 per 20 000)
(Eng 230, Chem 230)
+1 Melee Weapons
+1 Armour
+1 Jungle Warfare Training
Cost: 8 PP
Upkeep: 0 Ind, 14 WU, 0 Ether

1750x Experienced Scout
(Avians)
Hunter (1 per 200)
(Transmog 4, Ment 4, Move 4)
+1 Mindex-enhanced Senses
+2 Stealth
Total Cost: 16 PP per Batch
Upkeep: 0 Ind, 0 WU, 0 Ether

15x +1 Pyrite Ranged Weapons Infantry External
Adds +1 Ether

4x +1 Adamantium Melee External

Air Forces

5x Young Roc
Deadly Flyer (1 per 5)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Mind
Equipment:
+2 Ambruim Lightning Generator (Des)
+2 Levistones (Fo/Fi)
+1 Mindex-Enhanced Senses
Batch Cost: 35 PP
Upkeep: 0 Ind, 1 WU, 6 Ether

10x Young Roc
Deadly Flyer (1 per 5)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Mind
Equipment:
+1 Ambruim Lightning Generator
+1 Casting Chamber
+2 Levistones (Fo/Fi)
+1 Mindex-Enhanced Senses

5x Young Roc
Deadly Flyer (1 per 5)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Mind
Equipment:
+1 Ambruim Lightning Generator
+1 Casting Chamber
+1 Levistones (Fo/Fi)
+1 Mythril Armour

75x Flyer
(Flyer: 1 per 25)
+2 Agility
+1 Speed
+2 Sixth Sense
Equipment:
+2 Levistones
+1 Ambruim Lightning Generator (Des)

Artillery

1200x Particularly Fancy Ballista
Simple Artillery: 1 per 400
(Mat 5)
Upkeep: 3 Ind, 3 WU, 0 Ether

400x Gunpowder Rocket Battery
Simple Artillery: 1 per 400
(Eng 230, Chem 230)
+1 Range
+1 Mobility
Cost: 6 PP per Batch
Upkeep: 1 Ind, 1 WU, 0 Ether

50x Canons
Simple Very Heavy Artillery: 1 per 50
(Eng 230, Chem 230)
+2 Firepower
Cost: 6 PP per Batch
Upkeep: 2 Ind, 1 WU, 0 Ether

Naval Forces
This navy was crash-built in a panic at the onset of the Island Crisis to move my armies across the ocean. If any of it survives, it may wind up ferrying me across the stars. Appropriately fantastical I suppose.

90 x Huge Longship O' Doom
Simple Cruiser: 1 per 4
(Eng 230, Chem 230)
+1 Adamantium Armour
0 IUU, 22.5 WU, 0 Ether

20 x Carrier O' Doom
Simple Escort Carrier: 1 per 4
(Eng 230, Chem 230)
+1 Adamantium Armour
0 IUU, 5 WU, 0 Ether

250 x Longship O' Somewhat Lesser Doom
Simple Small Warship: 1 per 10
(Eng 230, Chem 230)
+1 Adamantium Armour
Upkeep: 0 IUU, 25 WU, 0 Ether

25 x Longship O' Somewhat Lesser Doom
Simple Small Warship: 1 per 10
(Eng 230, Chem 230)
Upkeep: 0 IUU, 2.5 WU, 0 Ether

400 x Longboat O' Magic Doom
Simple Freighter: 1 per 20
(Trans 3)
Upkeep: 0 IUU, 20 WU, 0 Ether

500 x Longboat O' Doom
Simple Freighter: 1 per 20
(Eng 230, Chem 230)
Upkeep: 0 IUU, 25 WU, 0 Ether

Magic Users

Rhodos the Grey
Rhodos remained a hero independent of my national OOB. My records for him are pretty terrible, but they exist. I don't actually know how that's supposed to work with the new national hero character buiness.

1x Oracle
(5 per 1)
(Des 5, Move 5, Crea 5, Ment 5, Trans 5)
+1 Battlemage
+2 Warrior Skills
+1 Seer
Cost: 45 PP
Upkeep: 5 Ind, 5 WU, 5 Ether
I don't even know who this is. That seems particularly awful when they're supposed to be an unequalled paragon of magic that often dictates the fates of nations. And no, it's not Savan Lisk. It was totally in my half-builds and I just flubbed on character development.

Zathil
(Gigantic Flyer)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness (or Large Size?)
Equipment:
(Des 5, Move 5, Ment 5, Crea 5, Trans 5)
+2 Sildron Enhanced Armor (Shields)
+1 Telekinetic Bash
+2 Casting Chamber
Archmage (1 per 1)
(Des 5/Move 5/Ment 5)
+1 Battlemage
+2 Warrior Skills
+1 Invincible!
+1 Ghosts and Shadows
Total Cost: 75 PP
Upkeep: 1 Ind, 2 WU, 0 Ether
I'll be honest. I have no idea how much these dragons actually cost. At some point I paid for them but there were never any rules for Mythical Creatures that I can remember, except each one cost template points. I don't even know the base cost for a Gigantic Flyer. Lost to the ages. All I can say is that sure is a lot of numbers.

Nerrental
(Gigantic Flyer)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness (or Large Size?)
(Des 5, Move 5, Ment 5, Crea 5, Trans 5)
+2 Adamantium Armour
+1 Mindex (Sensors)
+2 Casting Chamber
Archmage (1 per 1)
(Move 5/Crea 5/Ment 5)
+1 Battlemage
+2 Warrior Skills
+1 Mage Sight
+1 Invincible!
Total Cost: 75 PP
Upkeep: 1 Ind, 2 WU, 0 Ether

1x Elder Dragon
(Dragon)
(Gigantic Flyer)
+1 Adamantium Armour
+1 Sildron Enhanced Armor (Shields)
+1 Mindex Sensor-Deal (Sensors)
+2 Casting Chamber
(Archmage: 1 per 1)
+1 Battlemage
+2 Warrior-Skills
Total Cost: 75 PP
Upkeep: 1 Ind, 2 WU, 0 Ether

1x Elder Dragon
(Dragon)
(Gigantic Flyer)
(Archmage: 1 per 1)
+1 Battlemage
+2 Warrior-Skills
Equipment:
+2 Adamantium Armour
+2 Melee
Total Cost: 70 PP
Upkeep: 1 Ind, 2 WU, 0 Ether

1x Elder Dragon
(Dragon)
(Gigantic Flyer)
(Archmage: 1 per 1)
+1 Battlemage
+2 Warrior-Skills
Total Cost: 50 PP
Upkeep: 1 Ind, 2 WU, 0 Ether

15x Young Dragon
(Dragon)
(Huge Flyer)
Master (1 per 5)
(10x Des 4/Move4)
+1 Battlemage
+2 Warrior Skills
Total Cost: 78 PP
Upkeep: 3 Ind, 4.5 WU, 0 Ether

Alderix
(Avian)
1x Move 5/Ment 5/Crea 5
+1 Battlemage
+2 Warrior Skills
+1 Ghosts and Shadows
Infantry Caps:
+2 Mythril Armour
+1 Sildron Mobility
+2 Insidium Stealth
Total Cost: 25.6 PP
Upkeep: 1 Ind, 1 WU, 1 Ether

12x Archmage
Class V
(Archmage: 1 per 1)
(10x Des5/Move5/Ment5, 4x Des 5/Move 5/Crea 5, 2x Des 5/Move5/Trans5)
Total Cost: 60 PP
Upkeep: 12 Ind, 12 WU, 12 Ether

40 x Master
Class V
(10x Des 4/Move 4, 10x Des3/Move3/Ment2, 10x Des 3/Move 3/Crea 2, 5x Des2/Move3/Ment3, 5x Move3/Trans2/Crea3)
Master Mage (1 per 5)
Total Cost: 40 PP
Upkeep: 8 Ind, 8 WU, 8 Ether

25x Adept
Class V
(Adept: 1 per 10)
(Des3/Move3)
+1 Battlemage
+2 Warrior Skills
Total Cost: 30 PP
Upkeep: 2.5 Ind, 2.5 WU, 2.5 Ether

190x Advanced Specialist
Class V
(Advanced Specialist: 1 per 5)
(115x Trans 5, 25x Des 5, 20x Move 5, 10x Ment 5, 10x Crea 5)
Total Cost: 190 PP
Upkeep: 38 Ind, 38 WU, 38 Ether
These are for artificing. With the changes to the production system I will probably roll them into different types of mages.

240x Healer
Class V
Specialist (1 per 20)
(Crea3)
Total Cost: 27 PP
Upkeep: 12 Ind, 12 WU, 12 Ether

100x Mental Specialist
Class V
(Specialist: 1 per 20)
(Ment 3)
+1 Covert Skills
Upkeep: 5 IUU, 5 WU, 5 Ether

100x Disciple
Class V
(Disciple: 1 per 50)
+1 Battlemage
+1 Warrior Skills

1000x Postulant
Class V
(Postulant: 1 per 250)
+1 Warrior Skills

Creatures

Forts:
Castles! Everywhere. Wow. I guess it was called the fortress island for a reason.

The Fortress of Iridas
Citadel (5 per 1)
(Eng 230, Chem 230)
+1 Weapons
+1 Armour
Cost: 14 PP
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether

The Western Wall
Citadel (5 per 1)
(Eng 230, Chem 230)
+1 Weapons
+1 Armour
Cost (14 PP)
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether

34x March District Fortress
Castles (1 per 1)
(Eng 230, Chem 230)
+1 Weapons
+1 Armour
Upkeep (War only): 34 Ind, 34 WU, 0 Ether