Difference between revisions of "Mith Nara"

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[[Category: ReLOE]]
 
  
[[Category: ReLOE]]
 
 
='''Mith Nara'''=
 
''Now with notes from Arc nine years later!''<br>
 
 
''And lo on the night of the third day, when the Orbat stood completed, did Arc say from on high 'My work shall be undone and redone, before I am finished.' and it was so.''<br>
 
 
''So, some explanation of this is probably in order. Keyway is a super fantasy world with a ton of NPC powers, including but not limited to: Liolanthe Confederation, the Gorghannen, Dwarves, Azrozea, Mal's snake island and a minotaur island that became Mith Nara. Originally the Lolianthes and the Gorghannen were the dominant powers, who utterly loathed and despised each other and warred for centuries. The Lolianthes were savage jungle-dwelling close to nature types who employed vast armies of creatures. The Gorghannen lived in fortress-cities in the mountains and employed armies of golems. Their wars were at a stalemate for ages because neither side could meaningfully damage the other. The balance was upset when the Papacy forced the demons out of the system next door and they took up residence on Keyway. The demons outright attacked Azrozea, conquered it and set up a doomsday weapon in the island's central volcano. They also infiltrated and suborned the Liolanthes, who finally began organizing properly, destroyed several Gorghannen cities and also laid siege to the Dwarves.''<br>
 
 
''So the Liolanthes/demons are well on their way toward global conquest. Fallen Gorghannen cities are burned and the people slaughtered or enslaved. Dissenters are being killed or enslaved, as is generally anyone else of any utility who isn't already in league with them. The dwarves and the Gorghannen continue to fight what seems to be a losing battle and only two places offer any kind of refuge. Mith Nara was very heavily fortified and had a relatively strong garrison, so it attracted the majority of the refugees attempting to flee the main continent. Offworld travel is largely blocked, which prevents any kind of reinforcements from coming in, as well as preventing people from escaping.''<br>
 
 
''So Mith Nara is a conglomeration of various refugee groups that have spent the past three years crash-militarizing and preparing to take some kind of action while the continental powers are occupied. What developed in LoE was a high magic nation with a bunch of creature races and armies based on beasts instead of constructs. It was wildly different and unique compared to any of LoE's other powers, but it made things overall very awkward and difficult to work with in the context of the majority of the game's player base. So, now things will move to what it should have been: a ramshackle organization comprising a kitchen sink of everything on Keyway, desperate and squabbling for resources and for say in the overall plan to save the world. Including more of the Liolanthes and the Gorghannen to dilute some of the extremes. All these dissimilar groups, some of which hate each other, will continue to work under common interests mostly owing to Rhodos. Though it's not because he's a particularly enlightened leader. Rhodos is not diplomatic by any stretch. He is blunt, decisive, intimidating and keenly aware of what things have to happen in order for any kind of government to function. While he is involved in high-level decisions, he doesn't absolutely dictate policy. What he does do is force the various parties together and to arrive at a consensus, then acts to keep the various factions aligned on global goals. It works because nobody wants to be the problem that makes Rhodos come down from his mountain to personally solve. <br>''
 
 
'''Level of Power''': Empire (? starting points)<br>
 
 
'''Empire Population''': 50 million = 50 SP (+25 Industry) + 1.2 million<br>
 
 
'''Infrastructure''':<br>
 
 
Industry: 75 production points/month + 25 Population (75 sp) <br>
 
Wealth: 62 wealth/month (62 sp)<br>
 
Research: 5 research/year (5 sp)<br>
 
Ether Collection: 150 Ether/month (150 sp)<br>
 
''There have been so many OOB revisions due to rules changes I can no longer tell if this is correct. But this is what my past self trusted. Let's hope that Past Me had good judgement.''<br>
 
 
''...Hope springs eternal, but this is a cynical world we live in. Why did you do this, Past Me? Why did you inflict this on me?''<br>
 
 
Current to January, 1007:<br>
 
 
Stockpiles:<br>
 
 
IUU: 292.5<br>
 
Cash Left: 454.5<br>
 
Ether Left: 2477.7<br>
 
Geodes: 103<br>
 
Research: 0<br>
 
Prepared Spells:<br>
 
10x D5/5<br>
 
Cost: 7 ether each<br>
 
Total Cost: 70 Ether<br>
 
 
2x Move 5/5 - Shield<br>
 
Cost: 7 ether each<br>
 
Total Cost: 14 ether<br>
 
 
10x D5<br>
 
Cost: 2 ether each<br>
 
Total Cost: 20 Ether<br>
 
 
20x D4/3<br>
 
Cost: 3 ether each<br>
 
Total Cost: 60 Ether<br>
 
 
20x Move 4/3 Shield<br>
 
Cost: 4 ether each<br>
 
Total Cost: 80 ether<br>
 
 
Upkeep for 1006 (Paid):<br>
 
IUU: 9 (Army), 81 (Mages)<br>
 
WU: 233<br>
 
Ether: 120<br>
 
''This is completely wrong for 1007, but it's not getting done if there's no more yearly upkeep.''<br>
 
 
'''Terrain/Weather''' <br>
 
Total: 13 SP (3 free)<br>
 
 
6x Wild Terrain:<br>
 
Northeastern Province<br>
 
Southeastern Province<br>
 
Southwestern Province<br>
 
Northwestern Province<br>
 
The Western Walls (Shoreline facing continent)<br>
 
Iridas & Surround (Base of Central Mountains)<br>
 
 
4x Very Difficult Terrain<br>
 
Northern Mountains (Special Feature: Travenil, a massive icy peak)<br>
 
Central Mountains <br>
 
Southern Mountains<br>
 
 
Intervening Terrain:<br>
 
3x Wild (The Straights of Mith Nara, Two Bordering Ocean)<br>
 
 
Climate: Temperate<br>
 
 
Weather:<br>
 
Summer: Normal<br>
 
Winter:<br>
 
Cold (1 SP)<br>
 
Stormy Skies (1 SP)<br>
 
Storms (1 SP)<br>
 
''Why the heck did I spent points to make the weather worse?''<br>
 
 
Total Infrastructure Capacity: <br>
 
(Tech)<br>
 
66 Industry<br>
 
26 Million Pop<br>
 
(Magic)<br>
 
126 Industry<br>
 
126 Million Pop<br>
 
 
=='''Advancement'''==
 
Technology: 0 SP<br>
 
Engineering: 0<br>
 
Chemistry: 0<br>
 
Physics: 0<br>
 
Biology: 0<br>
 
Psychology: 0<br>
 
''As part of the ongoing efforts to simplify LoE's system into something less convoluted, mixed advancement units were removed and replaced with units of my highest advancement level. No mixed advancement units means no TL2. This OOB contained TL2 units with ML5 mage caps, TL2 units with ML5 materials and ML5 mage caps, ML3 units with ML5 mage caps and ML4 units with ML5 mage caps. Along with straight ML5 units. A tally later showed this was fully half of my forces and confirmed that by all that is holy, this OOB is a nightmare.''<br>
 
 
Magic: 250 SP<br>
 
Destruction: 500<br>
 
Creation: 500<br>
 
Movement: 500<br>
 
Mental: 500<br>
 
Transmogrification: 500<br>
 
 
Fusion: Zip<br>
 
 
Total Advancement costs: 300 SP<br>
 
 
===Advantages (Total: 25 SP)===
 
''So, the great reckoning begins. See these ads? They don't mean anything any more. Not a bit. The creature stuff is completely defunct, there is no more prospecting and no more artificing stuff with geodes. All for the better, yet some things remain behind. Look upon this, ye people of the future! Imagine this as a gargantuan monolith - a looming momument of weathered stone - a record of the folly of people who thought giant rocks in the middle of fields were the shit. And now we're blowing it up to make room for a new bypass.''<br>
 
Terra Incognita Magicka (0 SP)<br>
 
Ether Rich (15)<br>
 
Green Fields (10 SP)<br>
 
''This was added with points leftover from the abolishment of TL2. It doesn't do very much, but fark it. At least ONE PC world is going to be a lush and vibrant place. It also represents a constant stream of refugees coming in to some place that can support them.''<br>
 
Creature Fest! (0)<br>
 
Native Creature Population - Minotaurs (0)<br>
 
''Nobody ever called me on it to my face, but holy shit. There's so many beautiful snowflakes in here I can't see anything but a dizzying whitespace. I just know this spot is where it started. What was I thinking?''<br>
 
 
===Disadvantages (Total: 75 SP)===
 
''Disad farming was something you could list on your tax returns as an occuption in LoE. Past Me is guilty. So very guilty. But at least some of this should change now.''<br>
 
Hostile World (25 SP) (Reduced down from 50 SP with TIM defunct)<br>
 
''"You may as well take hostile world because I know what you're getting." Y-uuup''<br>
 
Tech Dumb (25 SP)<br>
 
''To be honest this was a total gimmie. Mith Nara can't actually make any complex units. But they're an isolated fantasy civilization that's hardly ever *encountered* complex technology. And nobody's just going to up and give me a pile of machine guns.''<br>
 
Fourth Law (0 SP)<br>
 
''This was here because the Gorghannen, the golem dudes, were a traditional enemy. But they're not the enemy any more.''<br>
 
Home is Where the Heart Is (25)<br>
 
''I thought about nixing this one too, but I think it actually fits. With all this high magic, Mith Nara could've built an Exodus Gate and probably escaped Keyway. There's lots of other planets out there, but only one is home. Keyway is a mess, but these colors don't run.''<br>
 
 
==Military==
 
''After I converted the RP from mages and also converted all my creature stuff to PP, this is what I wound up with. I don't know if this is a correct translation, but I have done some math on the subject of how much it would have worked out to if I had industry or research instead of all those creature advantages. It's actually pretty close.''<br>
 
Total: 8657.5 PP<br>
 
Army: 5532.5<br>
 
:Cavalry : 2055<br>
 
:Infantry: 2802.5<br>
 
:Artillery: 675<br>
 
Air: 1530<br>
 
Navy: 775<br>
 
Forts: 820<br>
 
Creature Points: 1800(?)<br>
 
''I have no idea what the creature points mean. I can't tell if I spent some of them, all of them or none of them. Or...wait. Wait! I figured it out! I FIGURED IT OUT! HAHAHA! Take that, Past Me! It's...however many I gained in 1006. Whatever that number was. It was probably a lot.''<br>
 
 
Template Points Available: 50<br>
 
Templates:<br>
 
''These don't matter any more!''<br>
 
 
Infantry:<br>
 
 
Minotaurs (Native Population) (Class V)<br>
 
+3 Strength<br>
 
+2 Toughness<br>
 
Cost: 0<br>
 
''I get that the island was a minotaur island, but it would've worked way better if I'd had a more normal base population with all these creatures filling in around it. An actual kitchen sink of fantasy stuff, some more traditional and some radical, instead of being fully poised on the extreme end of the scale.''<br>
 
 
Avians (Class V) - Infantry<br>
 
+3 Advanced Mobility: Flight<br>
 
+1 Stealth<br>
 
+1 Toughness<br>
 
Template Cost: 1<br>
 
Batch Cost: 30<br>
 
''I had a very strange physical description for them despite the name implying bird-like, trying way too hard to be different for the sake of being different. They were some kind of pterodactyl folks. Though that's actually kinda cool as a concept now that I think about it. I happened upon a better concept I think that spans the divide, though. Proto-birds in the vein of feathered dinosaurs. The few defining traits they have is an ingrained claustrophobia, and in general utilizing high skill/coordination tactics and ranged weapons because they're much weaker physically than most other Keyway denizens their own size.''<br>
 
 
Schecks (Class V) - Infantry<br>
 
+2 Speed<br>
 
+1 Agility<br>
 
+1 Toughness<br>
 
+1 Strength<br>
 
Cost: 1 <br>
 
batch Cost: 30<br>
 
''Lizard/dinosaur folks. Again, I had a completely bizarre description for them that was almost centauroid for no other reason than to be different for the sake of being different. It was very difficult to write for and I've decided what they really should be is some sort of ornithopod reptile with a long stride and a horned head. That sort of body plan puts most of their strength in their legs and body as compared to a humanoid, so they most effectively use melee weapons like lances and spears that they can put their body weight behind. They are much faster on the ground with better balance, though, and tend towards maneuver-based warfare with ranged weapons. That's not dramatically different from regular fantasy stock, though I notice I made everything the highest class it could be whether or not the concept demanded it.''<br>
 
 
Vehicle Types:<br>
 
 
Landwyrm (Class V) - Titan - Rare<br>
 
+3 Stoneskin<br>
 
+1 Ranged Attack (Fwoosh!)<br>
 
+1 Melee<br>
 
Cost: 1<br>
 
Batch Cost: 60<br>
 
''This I think was supposed to be some kind of huge dinosaur, but now I can't help but think of it as a giant scaled fire-breathing serpentine wurm out of norse myth. I'm cool with that. But...it could also be an honest fire-breathing kaiju, and that's hard to resist. So very hard. Impossible even.''<br>
 
 
Armoursaur(Class VII) - Rare<br>
 
Monster Cavalry (1 per 10)<br>
 
+1 Agility<br>
 
+1 Speed<br>
 
+3 Stoneskin<br>
 
+2 Regeneration<br>
 
+1 Strength<br>
 
''Rectifying some of Past Self's mistakes, these replace the poorly conceptualized giants. This is exactly what it says on the tin; huge plated dinosaurs. I have a theme here and we're sticking to it.''<br>
 
 
Banorin (Class IV)<br>
 
+2 Stoneskin<br>
 
+2 Strength<br>
 
''The image I have in my head for these is something like a rhino with a carapace of rigid plates, complete with a horn on its nose. Keyway's unicorn.''<br>
 
 
Pack Beast (Class V)<br>
 
+2 Beast of Burden<br>
 
+2 Large Size<br>
 
+1 Speed<br>
 
 
Air Types:<br>
 
 
Roc (Class VII)<br>
 
+2 Ranged Attack<br>
 
+2 Agility<br>
 
+1 Senses<br>
 
+2 Sixth Sense<br>
 
''Legendary birds that could carry away elephants. As a true mythical creature, it has a magical power. It controls lightning. Pretty serious.''<br>
 
 
Wyverns (Class IV)<br>
 
+2 Agility<br>
 
+2 Sixth Sense<br>
 
 
Mythical Creatures:<br>
 
 
Elder Wyrm Nerrental: 1<br>
 
Elder Wyrm Zathil: 2<br>
 
 
Leftover Template Points: 15<br>
 
''Does. Not. Matter!''<br>
 
 
Pool: 150<br>
 
''This doesn't matter any more either!''<br>
 
 
=='''Army'''==
 
 
==='''Cavalry'''===
 
 
1x Landwyrm<br>
 
(Titan: 1 per 1)<br>
 
+3 Stoneskin<br>
 
+1 Ranged Attack (Fwoosh!)<br>
 
+1 Strength<br>
 
Equipment<br>
 
+2 Adamantium Armour<br>
 
+2 Casting Chamber<br>
 
+1 Sildron Enhanced Armour (Shields)<br>
 
+3 Mage (ML5)<br>
 
Cost: 70 PP
 
Upkeep: 0 Ind, 1 WU, 3 Ether<br>
 
''I guess this one is layered down in metal plates and has a howdah on its back with mages. Sure. OK.''<br>
 
 
2x Landwyrm<br>
 
(Titan: 1 per 1)<br>
 
+3 Stoneskin<br>
 
+1 Ranged Attack (Fwoosh!)<br>
 
+1 Strength<br>
 
Equipment<br>
 
+2 Adamantium Armour<br>
 
+1 Even More Fwoosh (Ranged Weapon)<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
+1 Mindex Scrying<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 70 PP<br>
 
Total Cost: 140 PP<br>
 
Upkeep: 0 Ind, 2 WU, 6 Ether<br>
 
''I remember having this idea similar to a lot of fantasy where intelligence isn't rare at all and these sorts of things didn't need handlers. Even so, how does this work?''<br>
 
 
4x Landwyrm<br>
 
(Titan: 1 per 1)<br>
 
+3 Stoneskin<br>
 
+1 Ranged Attack (Fwoosh!)<br>
 
+1 Strength<br>
 
Equipment<br>
 
+2 Adamantium Armour<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 55 PP<br>
 
Total Cost: 220 PP<br>
 
 
20x Schech Siege Armoursaur<br>
 
Monster Cavalry (1 per 10)<br>
 
+1 Agility<br>
 
+1 Speed<br>
 
+2 Stoneskin<br>
 
+1 Strength<br>
 
+2 Regeneration<br>
 
Equipment:<br>
 
+2 Adamantium Armour<br>
 
+2 Pyrite Cannon On Its Back<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 80 PP<br>
 
Total Cost: 160 PP<br>
 
Upkeep(batch) 0 IUU, 1 WU, 3 Ether<br>
 
 
80x Schech Siege Armoursaur<br>
 
Monster Cavalry (1 per 10)<br>
 
+1 Agility<br>
 
+1 Speed<br>
 
+2 Stoneskin<br>
 
+1 Strength<br>
 
+2 Regeneration<br>
 
Equipment:<br>
 
+2 Adamantium Armour<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 60 PP<br>
 
Total Cost: 480 PP<br>
 
 
200x Liolanthe Banorin<br>
 
Very Heavy Cavalry (1 per 100)<br>
 
+2 Strength<br>
 
+2 Stoneskin<br>
 
Equipment:<br>
 
+2 Pyrite-Laden Ballista<br>
 
+1 Mobility<br>
 
+2 Adamantium Armour<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 60 PP<br>
 
Total Cost: 120 PP<br>
 
Upkeep: 0 Ind, 2 WU, 2 Ether<br>
 
 
900x Liolanthe Banorin<br>
 
Very Heavy Cavalry (1 per 100)<br>
 
+2 Strength<br>
 
+2 Stoneskin<br>
 
Equipment:<br>
 
+1 Adamantium Armour<br>
 
+1 Pyrite Ranged Weapon<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 50 PP<br>
 
Total Cost: 200 PP<br>
 
Upkeep: 0 IUU, 1.5 WU, 2 Ether<br>
 
 
1000x Liolanthe Young Banorin<br>
 
Heavy Cavalry (1 per 200)<br>
 
+2 Strength<br>
 
+2 Stoneskin<br>
 
Equipment:<br>
 
+1 Adamantium Armour<br>
 
+1 Pyrite Ranged Weapon<br>
 
+1 Sildron-laced Armour (Shields)<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 50 PP<br>
 
Total Cost: 250 PP<br>
 
Upkeep: 0 IUU, 5 WU, 15 Ether<br>
 
 
1000x Schech Strike Regiment<br>
 
Medium Cavalry (1 per 1000)<br>
 
+2 Stoneskin<br>
 
+2 Strength<br>
 
Equipment:<br>
 
(ML5)<br>
 
+1 Ranged Weapons<br>
 
+1 Mobility<br>
 
+1 Armour<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 50 PP<br>
 
Total Cost: 50 PP<br>
 
Upkeep: 1 Ind, 1 WU, 0 Ether<br>
 
 
2000x Avian Scout Regiment<br>
 
Light Cavalry (1 per 2000)<br>
 
+2 Advanced Mobility: Flight<br>
 
+1 Tough<br>
 
+1 Speed<br>
 
Equipment:<br>
 
+2 Mindex-Enchanced Tracking<br>
 
+3 I Am Invisible<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 65 PP<br>
 
Total Cost: 65 PP<br>
 
Upkeep: 0 Ind, 1 WU, 4 Ether<br>
 
 
20 000 x Pack Beast<br>
 
(Beast of Burden: 1 per 2000)<br>
 
+2 Beast of Burden<br>
 
+2 Large Size<br>
 
+1 Speed<br>
 
Batch Cost: 30 PP<br>
 
Total Cost: 300 PP<br>
 
 
==='''Infantry'''===
 
 
200 x Margrave's Elites<br>
 
(Simple Special Forces: 1 per 100)<br>
 
Minotaurs<br>
 
+3 Strength<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
+2 Mythril Armour<br>
 
+2 Adamantium Weapons<br>
 
+1 Mobility<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 70 PP<br>
 
Total Cost: 140 PP<br>
 
Upkeep: 0 Industry, 2 WU, 0 Ether<br>
 
 
100x Dragon's Legion Experiment<br>
 
(Simple Special Forces: 1 per 100)<br>
 
Minotaurs<br>
 
+3 Strength<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
+2 Mythril Armour<br>
 
+2 Adamantium Weapons<br>
 
+1 Sildron Mobility<br>
 
+1 Wolfsbane<br>
 
+1 Titan Juice<br>
 
+1 Natural Pyrite Ranged Weaponry<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 85 PP<br>
 
Total Cost: 85 PP<br>
 
''What the heck are these things supposed to be? Why did I do this?''
 
 
300x Pride of Mith Nara<br>
 
Simple Special Forces (1 per 100)<br>
 
Minotaurs<br>
 
+3 Strength<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
(ML5)<br>
 
+1 Adamantium Melee Weapons<br>
 
+1 Adamantium Armour<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 50 PP<br>
 
Total Cost: 150 PP<br>
 
Upkeep: 0 Ind, 6.6 WU, 0 Ether<br>
 
 
1600x Minotaur Champion<br>
 
Very Heavy Infantry (1 per 200)<br>
 
Minotaurs<br>
 
+3 Strength<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
(Eng 230, Chem 230)<br>
 
+1 Adamantium Melee Weapons<br>
 
+1 Adamantium Armour<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 50 PP<br>
 
Total Cost: 400 PP<br>
 
Upkeep: 0 Ind, 8 WU, 0 Ether<br>
 
 
20 000x Avian War Party<br>
 
(Avians)<br>
 
+3 Advanced Mobility: Flight<br>
 
+1 Stealth<br>
 
+1 Toughness<br>
 
Elite Infantry (1 per 2000)<br>
 
(ML5)<br>
 
+1 Mobility<br>
 
+1 Mythril Armour<br>
 
+1 Ambrium Crossbow<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 55 PP<br>
 
Total Cost: 550 PP<br>
 
Upkeep: 3 Ind, 3 WU, 0 Ether<br>
 
 
100 000x Schech Army<br>
 
(Schechs)<br>
 
+2 Speed<br>
 
+1 Agility<br>
 
+1 Toughness<br>
 
+1 Strength<br>
 
Skilled Infantry (1 per 20 000)<br>
 
(ML5)<br>
 
+1 Mythril Armour<br>
 
+2 Powdered Pyrite Arquebus<br>
 
+1 Mobility<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 55 PP<br>
 
Total Cost: 275 PP<br>
 
Upkeep: 0 Ind, 3 WU, 0 Ether<br>
 
 
80 000x Mith Nara Regulars<br>
 
Simple Skilled Infantry: 1 per 20 000<br>
 
Minotaurs<br>
 
+3 Strength<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
+2 Mythril Armour<br>
 
+2 Adamantium Weapons<br>
 
+1 Mobility<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 65 PP<br>
 
Total Cost: 260 PP<br>
 
Upkeep: 0 Ind, 2.75 WU, 0 Ether<br>
 
 
30 000x Mith Nara Assault Regiment<br>
 
Simple Skilled Infantry: 1 per 20 000<br>
 
(Minotaurs)<br>
 
+3 Strength<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
+1 Heavy Weapons (Anti-vehicle)<br>
 
+1 Pyrite Hand Cannon<br>
 
+2 Mythril Armour<br>
 
+1 Mobility<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 65 PP<br>
 
Total Cost: 97.5 PP<br>
 
Upkeep: 0 IUU, 1 WU, 1 Ether<br>
 
 
80 000x Mith Nara Arbalestiers<br>
 
Simple Skilled Infantry: 1 per 20 000<br>
 
Minotaurs<br>
 
+2 Strength<br>
 
+1 Speed<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
+1 Mythril Armour<br>
 
+1 Pyrite Arbalest (Ranged Weapons)<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 50 PP<br>
 
Total Cost: 200 PP<br>
 
Upkeep: 0 Ind, 4 WU, 4 Ether<br>
 
 
200 000x Provincial Guard<br>
 
Simple Skilled Infantry (1 per 20 000)<br>
 
(ML5)<br>
 
+3 Strength<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
+1 Adamantium Melee Weapons<br>
 
+2 Adamantium Armour<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 55 PP<br>
 
Total Cost: 550 PP<br>
 
Upkeep: 0 Ind, 14 WU, 0 Ether<br>
 
 
 
15x +1 Pyrite Ranged Weapons Infantry External<br>
 
Adds +1 Ether<br>
 
 
4x +1 Adamantium Melee External<br>
 
 
==='''Artillery'''===
 
 
6000x Magepowder Rocket Battery<br>
 
Simple Artillery: 1 per 400<br>
 
(ML5)<br>
 
+1 Range<br>
 
+1 Mobility<br>
 
+1 Big Boom<br>
 
Cost: 20 PP per Batch<br>
 
Total Cost: 300 PP<br>
 
Upkeep: 1 Ind, 1 WU, 0 Ether<br>
 
 
750x Bombards<br>
 
Simple Very Heavy Artillery: 1 per 50<br>
 
(ML5)<br>
 
+1 Adamantium Barrel and Pyrite Powder<br>
 
+1 Explosive Shot<br>
 
+2 Range<br>
 
Cost: 25 PP per Batch<br>
 
Total Cost: 375 PP<br>
 
Upkeep: 2 Ind, 1 WU, 0 Ether<br>
 
 
=='''Air Forces'''==
 
 
5x Young Roc<br>
 
Deadly Flyer (1 per 5)<br>
 
+2 Ranged Attack<br>
 
+2 Agility<br>
 
+1 Senses<br>
 
+2 Sixth Sense<br>
 
Equipment:<br>
 
+2 Ambruim Lightning Generator (Des)<br>
 
+2 Levistones (Fo/Fi)<br>
 
+1 Mindex-Enhanced Senses<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 80 PP<br>
 
Total Cost: 80 PP<br>
 
Upkeep: 0 Ind, 1 WU, 6 Ether<br>
 
 
10x Young Roc<br>
 
Deadly Flyer (1 per 5)<br>
 
+2 Ranged Attack<br>
 
+2 Agility<br>
 
+1 Senses<br>
 
+2 Sixth Sense<br>
 
Equipment:<br>
 
+1 Ambruim Lightning Generator<br>
 
+1 Casting Chamber<br>
 
+2 Levistones (Fo/Fi)<br>
 
+1 Mindex-Enhanced Senses<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 80 PP<br>
 
Total Cost: 160 PP<br>
 
 
5x Young Roc<br>
 
Deadly Flyer (1 per 5)<br>
 
+2 Ranged Attack<br>
 
+2 Agility<br>
 
+1 Senses<br>
 
+2 Sixth Sense<br>
 
Equipment:<br>
 
+1 Ambruim Lightning Generator<br>
 
+1 Casting Chamber<br>
 
+1 Levistones (Fo/Fi)<br>
 
+1 Mythril Armour<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 75 PP<br>
 
Total Cost: 75 PP<br>
 
 
100x Flyer<br>
 
(Flyer: 1 per 25)<br>
 
+2 Agility<br>
 
+1 Speed<br>
 
+2 Sixth Sense<br>
 
Equipment:<br>
 
+2 Levistones <br>
 
+1 Ambruim Lightning Generator (Des)<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 55 PP<br>
 
Total Cost: 220 PP<br>
 
 
200x Wyvern<br>
 
Flyer (1 per 25)<br>
 
+2 Agility<br>
 
+2 Sixth Sense<br>
 
Equipment:<br>
 
(ML5)<br>
 
+1 Mithril Armour<br>
 
+1 Sildron-Laced Armour<br>
 
+1 Wizard with a Ballista<br>
 
+1 Mage (ML5)<br>
 
Batch Cost: 45 PP<br>
 
Total Cost: 360 PP<br>
 
Upkeep: 0 IUU, 8 WU, 16 Ether<br>
 
 
[[Rhodos]] the Grey<br>
 
''Rhodos remained a hero independent of my national OOB. My records for him are pretty terrible, but they exist. I don't actually know how that's supposed to work with the new national hero character business''.<br>
 
 
Zathil<br>
 
Mega Flyer: 5 per 1<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+2 Self-Generating Ether<br>
 
+3 Stoneskin<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+1 Toughness<br>
 
Equipment:<br>
 
(ML5)<br>
 
+2 Sildron Enhanced Armor (Shields)<br>
 
+1 Telekinetic Bash<br>
 
+2 Casting Chamber<br>
 
+3 Mage (ML5)<br>
 
Total Cost: 115 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
''I'll admit that I changed the unit types of Zathil and Nerrental, because while stumbling through the old Simple Air Units stuff I realized they were the wrong template for what they are. They're elder dragons and they're enormous.''<br>
 
 
Nerrental<br>
 
Mega Flyer: 5 per 1<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+2 Self-Generating Ether<br>
 
+3 Stoneskin<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+1 Toughness<br>
 
Equipment:<br>
 
(ML5)<br>
 
+2 Adamantium Armour<br>
 
+1 Mindex (Sensors)<br>
 
+2 Casting Chamber<br>
 
+3 Mage (ML5)<br>
 
Total Cost: 115 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
 
1x Chailar<br>
 
Gigantic Flyer: 1 per 1<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+2 Self-Generating Ether<br>
 
+3 Stoneskin<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+1 Toughness (or Large Size?)<br>
 
Equipment:<br>
 
(ML5)<br>
 
+1 Adamantium Armour<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
+1 Mindex Sensor-Deal (Sensors)<br>
 
+2 Casting Chamber<br>
 
+3 Mage (ML5)<br>
 
Total Cost: 95 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
''Chailar and Rethus both rode inside a Sceptan supercarrier during the Crusade. All five of these guys were called elder dragons, but they weren't all part of the same generation as the ones that actually ruled Azrozea. Zathil and Nerrental represent the survivors of the ruling cabal of elders, but these other three were always younger and smaller and represent the most capable of the adults born after the storms began.''<br>
 
 
1x Rethus<br>
 
Gigantic Flyer: 1 per 1<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+2 Self-Generating Ether<br>
 
+3 Stoneskin<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+1 Toughness (or Large Size?)<br>
 
Equipment:<br>
 
(ML5)<br>
 
+2 Adamantium Armour<br>
 
+2 Melee<br>
 
+1 Casting Chamber
 
+3 Mage (ML5)<br>
 
Total Cost: 95 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
 
1x Adult Dragon<br>
 
Gigantic Flyer: 1 per 1<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+2 Self-Generating Ether<br>
 
+3 Stoneskin<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+1 Toughness<br>
 
Equipment:<br>
 
(ML5)<br>
 
+2 Adamantium Armour<br>
 
+2 Melee<br>
 
+1 Casting Chamber
 
+3 Mage (ML5)<br>
 
Total Cost: 95 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
 
20x Young Dragon<br>
 
Huge Flyer: 1 per 10<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+2 Self-Generating Ether<br>
 
+3 Stoneskin<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+1 Toughness (or Large Size?)<br>
 
Equipment:<br>
 
(ML5)<br>
 
+1 Mythril Armour<br>
 
+1 Melee<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 60 PP<br>
 
Total Cost: 120 PP<br>
 
Upkeep: 3 Ind, 4.5 WU, 0 Ether<br>
 
 
=='''Naval Forces'''==
 
''The original navy was crash-built in a panic at the onset of the Island Crisis to move my armies across the ocean. If any of it survives, it may wind up ferrying me across the stars. Appropriately fantastical I suppose.''<br>
 
 
75x Longship O' Doom<br>
 
Simple Cruiser: 1 per 5<br>
 
(ML5)<br>
 
+1 Adamantium Cladding<br>
 
+1 Heavily Enchanted Gunpowder Cannon Battery<br>
 
+1 Levitated By A Wizard<br>
 
+1 Mage (ML5)<br>
 
Batch Cost: 25 PP<br>
 
Total Cost: 375 PP<br>
 
0 IUU, 22.5 WU, 0 Ether<br>
 
 
100x Longship O' Somewhat Lesser Doom<br>
 
Simple Small Warship: 1 per 10<br>
 
(ML5)<br>
 
+1 Adamantium Armour<br>
 
+1 Heavily Enchanted Gunpowder Cannon Battery<br>
 
+1 Levitated By A Wizard<br>
 
+1 Mage (ML5)<br>
 
Batch Cost: 25 PP<br>
 
Total Cost: 250 PP<br>
 
Upkeep: 0 IUU, 2.5 WU, 0 Ether<br>
 
 
300 Longboat O' Doom<br>
 
Simple Freighter: 1 per 20<br>
 
(ML5)<br>
 
+1 Levitated By A Wizard<br>
 
Batch Cost: 10 PP<br>
 
Total Cost: 150 PP<br>
 
Upkeep: 0 IUU, 25 WU, 0 Ether<br>
 
 
=='''Magic Users'''==
 
 
''This section was subject to heavy errata. A significant amount of PP was gained after converting things from RP, which is now distributed as +mage caps amongst my forces.''<br>
 
 
=='''Creatures'''==
 
 
''This had a purpose at one point, but EVERYTHING is creatures.''<br>
 
 
=='''Forts'''==
 
''Castles! Everywhere. Wow. I guess it was called the fortress island for a reason. Now with a whole pile of raw magical power, these fortresses shall become goddam flying space castles. Though due to various rules difficulties and revisions, they must now poofle to different KINDS of fortresses. But they're all still literal stone-walled castles on islands of floating rock ripped from the earth by tremendous power. Wizards are awesome.''<br>
 
 
The Fortress of Iridas<br>
 
Super Fort (5 per 1)<br>
 
(ML5)<br>
 
+1 Particularly Massive Cannon Battery<br>
 
+1 Transmuted Stone Walls<br>
 
+1 Huge Island of Rock (Cargo)<br>
 
+1 A Wizard Makes It Go<br>
 
+2 Mage<br>
 
Cost: 60 PP<br>
 
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br>
 
 
The Western Wall<br>
 
Super Fort (5 per 1)<br>
 
(ML5)<br>
 
+1 Particularly Massive Cannon Battery<br>
 
+1 Transmuted Stone Walls<br>
 
+1 Huge Island of Rock (Cargo)<br>
 
+1 A Wizard Makes It Go<br>
 
+2 Mage<br>
 
Cost: 60 PP<br>
 
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br>
 
 
20x March District Fortress<br>
 
Battle Fort (2 per 1)<br>
 
(ML5)<br>
 
+1 Heavy Adamantium Cannon Battery<br>
 
+0 Double Powder Charges<br>
 
+1 Transmuted Stone Walls<br>
 
+1 A Wizard Makes It Go<br>
 
+2 Mage<br>
 
Batch Cost: 35 PP<br>
 
Total Cost: 700 PP<br>
 
Upkeep (War only): 30 Ind, 30 WU, 0 Ether<br>
 

Latest revision as of 20:00, 25 March 2015