Difference between revisions of "Mith Nara"

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[[Category: ReLOE]]
 
  
='''Mith Nara'''=
 
''Now with notes from Arc nine years later!''<br>
 
 
''So, some explanation of this is probably in order. Keyway is a super fantasy world with a ton of NPC powers, including but not limited to: Lolianthe Confederation, the Gorghannen, Dwarves, Azrozea, Mal's snake island and a minotaur island that became Mith Nara. Originally the Lolianthes and the Gorghannen were the dominant powers, who utterly loathed and despised each other and warred for centuries. The Lolianthes were savage jungle-dwelling close to nature types who employed vast armies of creatures. The Gorghannen lived in fortress-cities in the mountains and employed armies of golems. Their wars were at a stalemate for ages because neither side could meaningfully damage the other. The balance was upset when the Papacy forced the demons out of the system next door and they took up residence on Keyway. The demons outright attacked Azrozea, conquered it and set up a doomsday weapon in the island's central volcano. They also infiltrated and suborned the Lolianthes, who finally began organizing properly, destroyed several Gorghannen cities and also laid siege to the Dwarves.''<br>
 
 
''So the Lolianthes/demons are well on their way toward global conquest. Fallen Gorghannen cities are burned and the people slaughtered or enslaved. Dissenters are being killed or enslaved, as is generally anyone else of any utility who isn't already in league with them. The dwarves and the Gorghannen continue to fight what seems to be a losing battle and only two places offer any kind of refuge. Mith Nara was very heavily fortified and had a relatively strong garrison, so it attracted the majority of the refugees attempting to flee the main continent. Offworld travel is largely blocked, which prevents any kind of reinforcements from coming in, as well as preventing people from escaping.''<br>
 
 
''So Mith Nara is a conglomeration of various refugee groups that have spent the past two years crash-militarizing and preparing to take some kind of action while the continental powers are occupied. What developed in LoE was a high magic nation with a bunch of creature races and armies based on beasts instead of constructs. It was wildly different and unique compared to any of LoE's other powers, but it made things overall very awkward and difficult to work with in the context of the majority of the game's player base. So, now things will move to what it should have been: a ramshackle organization comprising a kitchen sink of everything on Keyway, desperate and squabbling for resources and for say in the overall plan to save the world. Including more of the Lolianthes and the Gorghannen to dilute some of the extremes. All these dissimilar groups, some of which hate each other, will continue to work under common interests mostly owing to Rhodos. Though it's not because he's a particularly enlightened leader. Rhodos is not diplomatic by any stretch. He is blunt, decisive, intimidating and keenly aware of what things have to happen in order for any kind of government to function. While he is involved in high-level decisions, he doesn't absolutely dictate policy. What he does do is force the various parties together and to arrive at a consensus, then acts to keep the various factions aligned on global goals. It works because nobody wants to be the problem that makes Rhodos come down from his mountain to personally solve. <br>''
 
 
'''Level of Power''': Empire (? starting points)<br>
 
 
'''Empire Population''': 30 million = 30 SP (+15 Industry) + 1.2 million<br>
 
 
'''Infrastructure''':<br>
 
 
Industry: 28 production points/month + 15 Population (28 sp) <br>
 
Wealth: 48 wealth/month (48 sp)<br>
 
Research: 40 research/year (40 sp)<br>
 
Ether Collection: 100 Ether/month (100 sp)<br>
 
''There have been so many OOB revisions due to rules changes I can no longer tell if this is correct. But this is what my past self trusted. Let's hope that Past Me had good judgement.''<br>
 
 
Current to December, 1006:<br>
 
 
Stockpiles:<br>
 
 
IUU: 292.5<br>
 
Cash Left: 454.5<br>
 
Ether Left: 2477.7<br>
 
Geodes: 103<br>
 
Research: 0<br>
 
Prepared Spells:<br>
 
10x D5/5<br>
 
Cost: 7 ether each<br>
 
Total Cost: 70 Ether<br>
 
 
2x Move 5/5 - Shield<br>
 
Cost: 7 ether each<br>
 
Total Cost: 14 ether<br>
 
 
10x D5<br>
 
Cost: 2 ether each<br>
 
Total Cost: 20 Ether<br>
 
 
20x D4/3<br>
 
Cost: 3 ether each<br>
 
Total Cost: 60 Ether<br>
 
 
20x Move 4/3 Shield<br>
 
Cost: 4 ether each<br>
 
Total Cost: 80 ether<br>
 
 
Upkeep for 1006 (Paid):<br>
 
IUU: 9 (Army), 81 (Mages)<br>
 
WU: 233<br>
 
Ether: 120<br>
 
''This is completely wrong for 1007, but it's not getting done if there's no more yearly upkeep.''<br>
 
 
'''Terrain/Weather''' <br>
 
Total: 13 SP (3 free)<br>
 
 
6x Wild Terrain:<br>
 
Northeastern Province<br>
 
Southeastern Province<br>
 
Southwestern Province<br>
 
Northwestern Province<br>
 
The Western Walls (Shoreline facing continent)<br>
 
Iridas & Surround (Base of Central Mountains)<br>
 
 
4x Very Difficult Terrain<br>
 
Northern Mountains (Special Feature: Travenil, a massive icy peak)<br>
 
Central Mountains <br>
 
Southern Mountains<br>
 
 
Intervening Terrain:<br>
 
3x Wild (The Straights of Mith Nara, Two Bordering Ocean)<br>
 
 
Climate: Temperate<br>
 
 
Weather:<br>
 
Summer: Normal<br>
 
Winter:<br>
 
Cold (1 SP)<br>
 
Stormy Skies (1 SP)<br>
 
Storms (1 SP)<br>
 
''Why the heck did I spent points to make the weather worse?''<br>
 
 
Total Infrastructure Capacity: <br>
 
(Tech)<br>
 
66 Industry<br>
 
26 Million Pop<br>
 
(Magic)<br>
 
126 Industry<br>
 
126 Million Pop<br>
 
 
=='''Advancement'''==
 
Technology: 46 SP<br>
 
Engineering: 230<br>
 
Chemistry: 230<br>
 
Physics: 0<br>
 
Biology: 0<br>
 
Psychology: 0<br>
 
''In retrospect, ML3 could've done everything that TL2 could've done with a minimum of effort on my part. But there are castles! Legit ones.''<br>
 
 
Magic: 250 SP<br>
 
Destruction: 500<br>
 
Creation: 500<br>
 
Movement: 500<br>
 
Mental: 500<br>
 
Transmogrification: 500<br>
 
 
Fusion: Zip<br>
 
 
Total Advancement costs: 296 SP<br>
 
 
===Advantages (Total: 100 SP)===
 
Terra Incognita Magicka (50 SP)<br>
 
Ether Rich (15)<br>
 
Creature Fest! (25)<br>
 
Native Creature Population - Minotaurs (10)<br>
 
''Nobody ever called me on it to my face, but holy shit. There's so many beautiful snowflakes in here I can't see anything but a dizzying whitespace. I just know this spot is where it started. What was I thinking?''<br>
 
 
===Disadvantages (Total: 110 SP)===
 
Hostile World (50 SP)<br>
 
Tech Dumb (25 SP)<br>
 
Fourth Law (10 SP)<br>
 
Home is Where the Heart Is (25)<br>
 
''"You may as well take hostile world because I know what you're getting." Y-uuup''<br>
 
 
==Military: 3392 PP==
 
Army: 2050 PP<br>
 
Air: 250 PP<br>
 
Magic Users: 860 PP<br>
 
Forts: 232 PP<br>
 
Creature Points: 1432<br>
 
''I have no idea what the creature points mean. I can't tell if I spent some of them, all of them or none of them.''<br>
 
 
 
Template Points Available: 50<br>
 
Templates:<br>
 
 
Infantry:<br>
 
 
Minotaurs (Native Population) (Class V)<br>
 
+2 Strength<br>
 
+1 Speed<br>
 
+2 Toughness<br>
 
Cost: 0<br>
 
''I get that the island was a minotaur island, but it would've worked way better if I'd had a more normal base population with all these creatures filling in around it. An actual kitchen sink of fantasy stuff, some more traditional and some radical, instead of being fully poised on the extreme end of the scale.''<br>
 
 
Avians (Class V) - Infantry<br>
 
+3 Advanced Mobility: Flight<br>
 
+1 Stealth<br>
 
+1 Toughness<br>
 
Template Cost: 1<br>
 
Batch Cost: 30<br>
 
''I had a very strange physical description for them despite the name implying bird-like, trying way too hard to be different for the sake of being different. They were some kind of pterodactyl folks. Though that's actually kinda cool as a concept now that I think about it.''<br>
 
 
Schecks (Class V) - Infantry<br>
 
+2 Speed<br>
 
+1 Agility<br>
 
+1 Toughness<br>
 
+1 Strength<br>
 
Cost: 1 <br>
 
batch Cost: 30<br>
 
''Lizard/dinosaur folks. Pretty traditional fantasy stock really, though I notice I made everything the highest class it could be whether or not the concept demanded it.''<br>
 
 
Vehicle Types:<br>
 
 
Landwyrm (Class V) - Titan - Rare<br>
 
+3 Stoneskin<br>
 
+1 Ranged Attack (Fwoosh!)<br>
 
+1 Melee<br>
 
Cost: 1<br>
 
Batch Cost: 60<br>
 
''This I think was supposed to be some kind of huge dinosaur, but now I can't help but think of it as a giant scaled fire-breathing serpentine wurm out of norse myth. I'm cool with that.''<br>
 
 
Extremely Big And Angry Armour-Plated Thing(Class VII) - Rare<br>
 
Lesser Titan (1 per 10)<br>
 
+1 Agility<br>
 
+1 Speed<br>
 
+3 Stoneskin<br>
 
+2 Regeneration<br>
 
+1 Strength<br>
 
Batch Cost: 112<br>
 
''I have no idea where this was supposed to fit in, militarily or thematically. It looks like at some point during one of the OOB re-writes I went 'Let's have a giant...thing! That's rare and expensive!' and put no effort into it. Losing some confidence in Past Self here.''<br>
 
 
Rhino Cav (Class V)<br>
 
+3 Stoneskin<br>
 
+1 Speed<br>
 
+1 Strength<br>
 
Cost: 5<br>
 
Batch Cost: 40<br>
 
 
Wyverns (Class V)<br>
 
+2 Stoneskin<br>
 
+1 Advanced Mobility: Flight<br>
 
+1 Agility<br>
 
+1 Strength<br>
 
Cost: 5<br>
 
Batch Cost: 60<br>
 
 
Pack Beast (Class V)<br>
 
+2 Beast of Burden<br>
 
+2 Large Size<br>
 
+1 Speed<br>
 
Cost: 5<br>
 
Batch Cost: 30<br>
 
 
Air Types:<br>
 
 
Roc (Class VII)<br>
 
+2 Ranged Attack<br>
 
+2 Agility<br>
 
+1 Senses<br>
 
+2 Sixth Sense<br>
 
Cost: 7<br>
 
Batch Cost:112<br>
 
 
Mythical Creatures:<br>
 
 
Elder Wyrm Nerrental: 1<br>
 
Elder Wyrm Zathil: 2<br>
 
 
Leftover Template Points: 15<br>
 
 
Pool: 150<br>
 
 
=='''Army'''==
 
 
1x Landwyrm<br>
 
(Titan: 1 per 1)<br>
 
+3 Stoneskin<br>
 
+1 Ranged Attack (Fwoosh!)<br>
 
+1 Strength<br>
 
Equipment<br>
 
+2 Adamantium Armour<br>
 
+2 Casting Chamber<br>
 
+1 Sildron Enhanced Armour (Shields)<br>
 
Upkeep: 0 Ind, 1 WU, 3 Ether<br>
 
''I guess this one is layered down in metal plates and has a howdah on its back with mages. Sure. OK.''<br>
 
 
2x Landwyrm<br>
 
(Titan: 1 per 1)<br>
 
+3 Stoneskin<br>
 
+1 Ranged Attack (Fwoosh!)<br>
 
+1 Strength<br>
 
Equipment<br>
 
+2 Adamantium Armour<br>
 
+1 Even More Fwoosh (Ranged Weapon)<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
+1 Mindex Scrying<br>
 
Batch Cost: 35 PP<br>
 
Total Cost: 70 PP<br>
 
Upkeep: 0 Ind, 2 WU, 6 Ether<br>
 
''I remember having this idea similar to a lot of fantasy where intelligence isn't rare at all and these sorts of things didn't need handlers. Even so, how does this work?''<br>
 
 
4x Landwyrm<br>
 
(Titan: 1 per 1)<br>
 
+3 Stoneskin<br>
 
+1 Ranged Attack (Fwoosh!)<br>
 
+1 Strength<br>
 
Equipment<br>
 
+2 Adamantium Armour<br>
 
 
20x Extremely Big And Angry Armour-Plated Thing With a Damn Hand Cannon (Class VII)<br>
 
Lesser Titan (1 per 10)<br>
 
+1 Agility<br>
 
+1 Speed<br>
 
+2 Stoneskin<br>
 
+1 Strength<br>
 
+2 Regeneration<br>
 
Equipment:<br>
 
+2 Adamantium Armour<br>
 
+2 Pyrite Hand Cannon.  Yes, Really.<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
Upkeep(batch) 0 IUU, 1 WU, 3 Ether<br>
 
''As much as I might be disappointed for some of Past Self's decisions, I can't help but find this one amusing.''<br>
 
 
80x Extremely Big And Angry Armour-Plated Thing With a Damn Hand Cannon (Class VII)<br>
 
Lesser Titan (1 per 10)<br>
 
+1 Agility<br>
 
+1 Speed<br>
 
+2 Stoneskin<br>
 
+1 Strength<br>
 
+2 Mind<br>
 
Equipment:<br>
 
+2 Adamantium Armour<br>
 
 
200x Banorin<br>
 
Very Heavy Cavalry (1 per 100)<br>
 
+1 Speed<br>
 
+3 Stoneskin<br>
 
Equipment:<br>
 
+2 Pyrite-Laden Ballista<br>
 
+1 Mobility<br>
 
+2 Adamantium Armour<br>
 
Cost of Caps: 25 PP<br>
 
Total Cost: 36 PP<br>
 
Upkeep: 0 Ind, 2 WU, 2 Ether<br>
 
 
400x Banorin<br>
 
Very Heavy Cavalry (1 per 100)<br>
 
+1 Speed<br>
 
+3 Stoneskin<br>
 
Equipment:<br>
 
+1 Adamantium Armour<br>
 
+1 Pyrite Ranged Weapon<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
Upkeep: 0 IUU, 1.5 WU, 2 Ether<br>
 
 
500x Rhino Cav<br>
 
(Very Heavy Cavalry: 1 per 100)<br>
 
+3 Stoneskin<br>
 
+1 Speed<br>
 
+1 Strength<br>
 
Equipment:<br>
 
+1 Adamantium Armour<br>
 
+1 Pyrite Ranged Weapon<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
Upkeep: 0 IUU, 5 WU, 15 Ether<br>
 
''Why is this exactly like the other cavalry except with one more creature ability? I get the impression it was because 'Not everything should be Class V'. Not getting super points for the effort there, past self.''<br>
 
 
1000x Young Banorin<br>
 
Heavy Cavalry (1 per 200)<br>
 
+1 Speed<br>
 
+3 Stoneskin<br>
 
Equipment:<br>
 
+1 Adamantium Armour<br>
 
+1 Pyrite Ranged Weapon<br>
 
+1 Sildron-laced Armour (Shields)<br>
 
Upkeep: 0 IUU, 5 WU, 15 Ether<br>
 
 
1600x Wyvern<br>
 
Heavy Cavalry (1 per 200)<br>
 
+1 Advanced Mobility: Flight<br>
 
+2 Stoneskin<br>
 
+1 Speed<br>
 
Equipment:<br>
 
+1 Mithril Armour<br>
 
+1 Sildron (Shields)<br>
 
Upkeep: 0 IUU, 8 WU, 16 Ether<br>
 
 
1000x Strike Regiment<br>
 
Medium Cavalry (1 per 1000)<br>
 
ML3<br>
 
+1 Advanced Mobility: Flight<br>
 
+2 Stoneskin<br>
 
+1 Speed<br>
 
Equipment:<br>
 
+1 Ranged Weapons<br>
 
+1 Mobility<br>
 
+1 Armour<br>
 
Total Cost: 17PP per Batch<br>
 
Upkeep: 1 Ind, 1 WU, 0 Ether<br>
 
 
2000x Scout Regiment<br>
 
Light Cavalry (1 per 2000)<br>
 
+1 Advanced Mobility: Flight<br>
 
+2 Stoneskin<br>
 
+1 Speed<br>
 
Equipment:<br>
 
+2 Mindex-Enchanced Tracking (Sensors)<br>
 
+3 Ghost In the Wind (Insidium Cloak)<br>
 
Cost of Caps: 20 PP Per Batch<br>
 
Total Cost: 28 PP Per Batch<br>
 
Upkeep: 0 Ind, 1 WU, 4 Ether<br>
 
 
20 000 x Pack Beast<br>
 
(Beast of Burden: 1 per 2000)<br>
 
+2 Beast of Burden<br>
 
+2 Large Size<br>
 
+1 Speed<br>
 
 
200 x Margrave's Elites<br>
 
(Special Forces: 1 per 100)<br>
 
Minotaurs<br>
 
+2 Strength<br>
 
+1 Speed<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
+2 Mythril Armour<br>
 
+2 Adamantium Weapons<br>
 
+1 Mobility<br>
 
Cost: 30 PP<br>
 
Upkeep: 0 Industry, 2 WU, 0 Ether<br>
 
 
50x Dragon's Legion Experiment<br>
 
(Special Forces: 1 per 100)<br>
 
Minotaurs<br>
 
+2 Mythril Armour<br>
 
+2 Adamantium Weapons<br>
 
+1 Sildron Mobility<br>
 
+1 Wolfsbane<br>
 
+1 Titan Juice<br>
 
x1 Pyrite Ranged Weaponry<br>
 
''What the heck are these things supposed to be? Why did I do this?''
 
 
700x Pride of Mith Nara<br>
 
Special Forces (1 per 100)<br>
 
Minotaurs<br>
 
+2 Strength<br>
 
+1 Speed<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
(Eng 230, Chem 230)<br>
 
+1 Melee Weapons<br>
 
+1 Armour<br>
 
Total Cost: 6 PP per batch<br>
 
Upkeep: 0 Ind, 6.6 WU, 0 Ether<br>
 
 
1600x Minotaur Champion<br>
 
Very Heavy Infantry (1 per 200)<br>
 
Minotaurs<br>
 
+2 Strength<br>
 
+1 Speed<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
(Eng 230, Chem 230)<br>
 
+1 Melee<br>
 
+1 Armour<br>
 
Total Cost: 6 PP per batch<br>
 
Upkeep: 0 Ind, 8 WU, 0 Ether<br>
 
 
8 000x Avian War Party<br>
 
(Avians)<br>
 
Elite Infantry (1 per 2000)<br>
 
(Tranmog 3, Des 3)<br>
 
+1 Speed<br>
 
+1 Armour<br>
 
+1 Crossbow<br>
 
Upkeep: 3 Ind, 3 WU, 0 Ether<br>
 
''As part of some idea to preserve flavor I gave different races different ML and TL advancements. That was stupid.''<br>
 
 
80 000x Mith Nara Regulars<br>
 
Simple Skilled Infantry: 1 per 20 000<br>
 
Minotaurs<br>
 
+2 Strength<br>
 
+1 Speed<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
+2 Mythril Armour<br>
 
+2 Adamantium Weapons<br>
 
+1 Mobility<br>
 
Cost: 30 PP per Batch<br>
 
Upkeep: 0 Ind, 2.75 WU, 0 Ether<br>
 
 
30 000x Mith Nara Assault Regiment<br>
 
Simple Skilled Infantry: 1 per 20 000<br>
 
(Minotaurs)<br>
 
Equipment:<br>
 
+1 Heavy Weapons (Anti-vehicle)<br>
 
+1 Pyrite<br>
 
+2 Mythril Armour<br>
 
+1 Mobility<br>
 
Upkeep: 0 IUU, 1 WU, 1 Ether<br>
 
 
80 000x Mith Nara Arbalestiers<br>
 
Simple Skilled Infantry: 1 per 20 000<br>
 
Minotaurs<br>
 
+2 Strength<br>
 
+1 Speed<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
+1 Mythril Armour<br>
 
+1 Pyrite Arbalest (Ranged Weapons)<br>
 
Cost: 15 PP per Batch<br>
 
Upkeep: 0 Ind, 4 WU, 4 Ether<br>
 
 
60 000x Schech Army<br>
 
(Schechs)<br>
 
Skilled Infantry (1 per 20 000)<br>
 
(Transmog 3)<br>
 
+1 Armour<br>
 
+1 Melee Weapons<br>
 
+1 Mobility<br>
 
Total Cost: 12 PP per Batch<br>
 
Upkeep: 0 Ind, 3 WU, 0 Ether<br>
 
 
40 000x Mith Nara Heavy Arms Regiment<br>
 
Skilled Infantry (1 per 20 000)<br>
 
(Minotaurs)<br>
 
Equipment:<br>
 
(Eng 230, Chem 230)<br>
 
+2 Ranged Weapons (Arbalest)<br>
 
+1 Jungle Warfare Training<br>
 
Cost: 8 PP<br>
 
Upkeep: 2 Ind, 2 WU, 0 Ether<br>
 
 
320 000x Provincial Guard<br>
 
(Minotaurs)<br>
 
Skilled Infantry (1 per 20 000)<br>
 
(Eng 230, Chem 230)<br>
 
+1 Melee Weapons<br>
 
+1 Armour<br>
 
+1 Jungle Warfare Training<br>
 
Cost: 8 PP<br>
 
Upkeep: 0 Ind, 14 WU, 0 Ether<br>
 
 
1750x Experienced Scout<br>
 
(Avians)<br>
 
Hunter (1 per 200)<br>
 
(Transmog 4, Ment 4, Move 4)<br>
 
+1 Mindex-enhanced Senses<br>
 
+2 Stealth<br>
 
Total Cost: 16 PP per Batch<br>
 
Upkeep: 0 Ind, 0 WU, 0 Ether<br>
 
 
15x +1 Pyrite Ranged Weapons Infantry External<br>
 
Adds +1 Ether<br>
 
 
4x +1 Adamantium Melee External<br>
 
 
==='''Artillery'''===
 
 
1200x Particularly Fancy Ballista<br>
 
Simple Artillery: 1 per 400<br>
 
(Mat 5)<br>
 
Upkeep: 3 Ind, 3 WU, 0 Ether<br>
 
 
400x Gunpowder Rocket Battery<br>
 
Simple Artillery: 1 per 400<br>
 
(Eng 230, Chem 230)<br>
 
+1 Range<br>
 
+1 Mobility<br>
 
Cost: 6 PP per Batch<br>
 
Upkeep: 1 Ind, 1 WU, 0 Ether<br>
 
 
50x Canons<br>
 
Simple Very Heavy Artillery: 1 per 50<br>
 
(Eng 230, Chem 230)<br>
 
+2 Firepower<br>
 
Cost: 6 PP per Batch<br>
 
Upkeep: 2 Ind, 1 WU, 0 Ether<br>
 
 
=='''Air Forces'''==
 
 
5x Young Roc<br>
 
Deadly Flyer (1 per 5)<br>
 
+2 Ranged Attack<br>
 
+2 Agility<br>
 
+1 Senses<br>
 
+2 Mind<br>
 
Equipment:<br>
 
+2 Ambruim Lightning Generator (Des)<br>
 
+2 Levistones (Fo/Fi)<br>
 
+1 Mindex-Enhanced Senses<br>
 
Batch Cost: 35 PP<br>
 
Upkeep: 0 Ind, 1 WU, 6 Ether<br>
 
 
10x Young Roc<br>
 
Deadly Flyer (1 per 5)<br>
 
+2 Ranged Attack<br>
 
+2 Agility<br>
 
+1 Senses<br>
 
+2 Mind<br>
 
Equipment:<br>
 
+1 Ambruim Lightning Generator<br>
 
+1 Casting Chamber<br>
 
+2 Levistones (Fo/Fi)<br>
 
+1 Mindex-Enhanced Senses<br>
 
 
5x Young Roc<br>
 
Deadly Flyer (1 per 5)<br>
 
+2 Ranged Attack<br>
 
+2 Agility<br>
 
+1 Senses<br>
 
+2 Mind<br>
 
Equipment:<br>
 
+1 Ambruim Lightning Generator<br>
 
+1 Casting Chamber<br>
 
+1 Levistones (Fo/Fi)<br>
 
+1 Mythril Armour<br>
 
 
75x Flyer<br>
 
(Flyer: 1 per 25)<br>
 
+2 Agility<br>
 
+1 Speed<br>
 
+2 Sixth Sense<br>
 
Equipment:<br>
 
+2 Levistones <br>
 
+1 Ambruim Lightning Generator (Des)<br>
 
 
=='''Naval Forces'''==
 
''This navy was crash-built in a panic at the onset of the Island Crisis to move my armies across the ocean. If any of it survives, it may wind up ferrying me across the stars. Appropriately fantastical I suppose.''<br>
 
 
90 x Huge Longship O' Doom<br>
 
Simple Cruiser: 1 per 4<br>
 
(Eng 230, Chem 230)<br>
 
+1 Adamantium Armour<br>
 
0 IUU, 22.5 WU, 0 Ether<br>
 
 
20 x Carrier O' Doom<br>
 
Simple Escort Carrier: 1 per 4<br>
 
(Eng 230, Chem 230)<br>
 
+1 Adamantium Armour<br>
 
0 IUU, 5 WU, 0 Ether<br>
 
 
250 x Longship O' Somewhat Lesser Doom<br>
 
Simple Small Warship: 1 per 10<br>
 
(Eng 230, Chem 230)<br>
 
+1 Adamantium Armour<br>
 
Upkeep: 0 IUU, 25 WU, 0 Ether<br>
 
 
25 x Longship O' Somewhat Lesser Doom<br>
 
Simple Small Warship: 1 per 10<br>
 
(Eng 230, Chem 230)<br>
 
Upkeep: 0 IUU, 2.5 WU, 0 Ether<br>
 
 
400 x Longboat O' Magic Doom<br>
 
Simple Freighter: 1 per 20<br>
 
(Trans 3)<br>
 
Upkeep: 0 IUU, 20 WU, 0 Ether<br>
 
 
500 x Longboat O' Doom<br>
 
Simple Freighter: 1 per 20<br>
 
(Eng 230, Chem 230)<br>
 
Upkeep: 0 IUU, 25 WU, 0 Ether<br>
 
 
=='''Magic Users'''==
 
 
[[Rhodos]] the Grey<br>
 
''Rhodos remained a hero independent of my national OOB. My records for him are pretty terrible, but they exist. I don't actually know how that's supposed to work with the new national hero character buiness''.<br>
 
 
1x Oracle<br>
 
(5 per 1)<br>
 
(Des 5, Move 5, Crea 5, Ment 5, Trans 5)<br>
 
+1 Battlemage<br>
 
+2 Warrior Skills<br>
 
+1 Seer<br>
 
Cost: 45 PP<br>
 
Upkeep: 5 Ind, 5 WU, 5 Ether<br>
 
''I don't even know who this is. That seems particularly awful when they're supposed to be an unequalled paragon of magic that often dictates the fates of nations. And no, it's not Savan Lisk. It was totally in my half-builds and I just flubbed on character development.''<br>
 
 
Zathil<br>
 
(Gigantic Flyer)<br>
 
+1 Etheric Metabolism<br>
 
+2 Self-Generating Ether<br>
 
+3 Stoneskin<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+1 Toughness (or Large Size?)<br>
 
Equipment:<br>
 
(Des 5, Move 5, Ment 5, Crea 5, Trans 5)<br>
 
+2 Sildron Enhanced Armor (Shields)<br>
 
+1 Telekinetic Bash<br>
 
+2 Casting Chamber<br>
 
Archmage (1 per 1)<br>
 
(Des 5/Move 5/Ment 5)<br>
 
+1 Battlemage<br>
 
+2 Warrior Skills<br>
 
+1 Invincible!<br>
 
+1 Ghosts and Shadows<br>
 
Total Cost: 75 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
''I'll be honest. I have no idea how much these dragons actually cost. At some point I paid for them but there were never any rules for Mythical Creatures that I can remember, except each one cost template points. I don't even know the base cost for a Gigantic Flyer. Lost to the ages. All I can say is that sure is a lot of numbers.''<br>
 
 
Nerrental<br>
 
(Gigantic Flyer)<br>
 
+1 Etheric Metabolism<br>
 
+2 Self-Generating Ether<br>
 
+3 Stoneskin<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+1 Toughness (or Large Size?)<br>
 
(Des 5, Move 5, Ment 5, Crea 5, Trans 5)<br>
 
+2 Adamantium Armour<br>
 
+1 Mindex (Sensors)<br>
 
+2 Casting Chamber<br>
 
Archmage (1 per 1)<br>
 
(Move 5/Crea 5/Ment 5)<br>
 
+1 Battlemage<br>
 
+2 Warrior Skills<br>
 
+1 Mage Sight<br>
 
+1 Invincible!<br>
 
Total Cost: 75 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
 
1x Elder Dragon<br>
 
(Dragon)<br>
 
(Gigantic Flyer)<br>
 
+1 Adamantium Armour<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
+1 Mindex Sensor-Deal (Sensors)<br>
 
+2 Casting Chamber<br>
 
(Archmage: 1 per 1)<br>
 
+1 Battlemage<br>
 
+2 Warrior-Skills<br>
 
Total Cost: 75 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
 
1x Elder Dragon<br>
 
(Dragon)<br>
 
(Gigantic Flyer)<br>
 
(Archmage: 1 per 1)<br>
 
+1 Battlemage<br>
 
+2 Warrior-Skills<br>
 
Equipment:<br>
 
+2 Adamantium Armour<br>
 
+2 Melee<br>
 
Total Cost: 70 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
 
1x Elder Dragon<br>
 
(Dragon)<br>
 
(Gigantic Flyer)<br>
 
(Archmage: 1 per 1)<br>
 
+1 Battlemage<br>
 
+2 Warrior-Skills<br>
 
Total Cost: 50 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
 
15x Young Dragon<br>
 
(Dragon)<br>
 
(Huge Flyer)<br>
 
Master (1 per 5)<br>
 
(10x Des 4/Move4)<br>
 
+1 Battlemage<br>
 
+2 Warrior Skills<br>
 
Total Cost: 78 PP<br>
 
Upkeep: 3 Ind, 4.5 WU, 0 Ether<br>
 
 
Alderix<br>
 
(Avian)<br>
 
1x Move 5/Ment 5/Crea 5<br>
 
+1 Battlemage<br>
 
+2 Warrior Skills<br>
 
+1 Ghosts and Shadows<br>
 
Infantry Caps:<br>
 
+2 Mythril Armour<br>
 
+1 Sildron Mobility<br>
 
+2 Insidium Stealth<br>
 
Total Cost: 25.6 PP<br>
 
Upkeep: 1 Ind, 1 WU, 1 Ether<br>
 
 
12x Archmage<br>
 
Class V<br>
 
(Archmage: 1 per 1)<br>
 
(10x Des5/Move5/Ment5, 4x Des 5/Move 5/Crea 5, 2x Des 5/Move5/Trans5)<br>
 
Total Cost: 60 PP<br>
 
Upkeep: 12 Ind, 12 WU, 12 Ether<br>
 
 
40 x Master<br>
 
Class V<br>
 
(10x Des 4/Move 4, 10x Des3/Move3/Ment2, 10x Des 3/Move 3/Crea 2, 5x Des2/Move3/Ment3, 5x Move3/Trans2/Crea3)<br>
 
Master Mage (1 per 5) <br>
 
Total Cost: 40 PP<br>
 
Upkeep: 8 Ind, 8 WU, 8 Ether<br>
 
 
25x Adept<br>
 
Class V<br>
 
(Adept: 1 per 10)<br>
 
(Des3/Move3)<br>
 
+1 Battlemage<br>
 
+2 Warrior Skills<br>
 
Total Cost: 30 PP<br>
 
Upkeep: 2.5 Ind, 2.5 WU, 2.5 Ether<br>
 
 
190x Advanced Specialist <br>
 
Class V<br>
 
(Advanced Specialist: 1 per 5)<br>
 
(115x Trans 5, 25x Des 5, 20x Move 5, 10x Ment 5, 10x Crea 5) <br>
 
Total Cost: 190 PP<br>
 
Upkeep: 38 Ind, 38 WU, 38 Ether<br>
 
''These are for artificing. With the changes to the production system I will probably roll them into different types of mages.''<br>
 
 
240x Healer<br>
 
Class V<br>
 
Specialist (1 per 20)<br>
 
(Crea3)<br>
 
Total Cost: 27 PP<br>
 
Upkeep: 12 Ind, 12 WU, 12 Ether<br>
 
 
100x Mental Specialist<br>
 
Class V<br>
 
(Specialist: 1 per 20)<br>
 
(Ment 3)<br>
 
+1 Covert Skills<br>
 
Upkeep: 5 IUU, 5 WU, 5 Ether<br>
 
 
100x Disciple<br>
 
Class V<br>
 
(Disciple: 1 per 50)<br>
 
+1 Battlemage<br>
 
+1 Warrior Skills<br>
 
 
1000x Postulant<br>
 
Class V<br>
 
(Postulant: 1 per 250)<br>
 
+1 Warrior Skills<br>
 
 
=='''Creatures'''==
 
 
=='''Forts'''==
 
''Castles! Everywhere. Wow. I guess it was called the fortress island for a reason.''<br>
 
 
The Fortress of Iridas<br>
 
Citadel (5 per 1)<br>
 
(Eng 230, Chem 230)<br>
 
+1 Weapons<br>
 
+1 Armour<br>
 
Cost: 14 PP<br>
 
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br>
 
 
The Western Wall<br>
 
Citadel (5 per 1)<br>
 
(Eng 230, Chem 230)<br>
 
+1 Weapons<br>
 
+1 Armour<br>
 
Cost (14 PP)<br>
 
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br>
 
 
34x March District Fortress<br>
 
Castles (1 per 1)<br>
 
(Eng 230, Chem 230)<br>
 
+1 Weapons<br>
 
+1 Armour<br>
 
Upkeep (War only): 34 Ind, 34 WU, 0 Ether<br>
 

Latest revision as of 20:00, 25 March 2015