Difference between revisions of "Mith Nara"

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[[Category: ReLOE]]
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[[Category: ReLOE]]
 
[[Category: ReLOE]]
  
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''And lo on the night of the third day, when the Orbat stood completed, did Arc say from on high 'My work shall be undone and redone, before I am finished.' and it was so.''<br>
 
''And lo on the night of the third day, when the Orbat stood completed, did Arc say from on high 'My work shall be undone and redone, before I am finished.' and it was so.''<br>
  
''So, some explanation of this is probably in order. Keyway is a super fantasy world with a ton of NPC powers, including but not limited to: Lolianthe Confederation, the Gorghannen, Dwarves, Azrozea, Mal's snake island and a minotaur island that became Mith Nara. Originally the Lolianthes and the Gorghannen were the dominant powers, who utterly loathed and despised each other and warred for centuries. The Lolianthes were savage jungle-dwelling close to nature types who employed vast armies of creatures. The Gorghannen lived in fortress-cities in the mountains and employed armies of golems. Their wars were at a stalemate for ages because neither side could meaningfully damage the other. The balance was upset when the Papacy forced the demons out of the system next door and they took up residence on Keyway. The demons outright attacked Azrozea, conquered it and set up a doomsday weapon in the island's central volcano. They also infiltrated and suborned the Lolianthes, who finally began organizing properly, destroyed several Gorghannen cities and also laid siege to the Dwarves.''<br>
+
''So, some explanation of this is probably in order. Keyway is a super fantasy world with a ton of NPC powers, including but not limited to: Liolanthe Confederation, the Gorghannen, Dwarves, Azrozea, Mal's snake island and a minotaur island that became Mith Nara. Originally the Lolianthes and the Gorghannen were the dominant powers, who utterly loathed and despised each other and warred for centuries. The Lolianthes were savage jungle-dwelling close to nature types who employed vast armies of creatures. The Gorghannen lived in fortress-cities in the mountains and employed armies of golems. Their wars were at a stalemate for ages because neither side could meaningfully damage the other. The balance was upset when the Papacy forced the demons out of the system next door and they took up residence on Keyway. The demons outright attacked Azrozea, conquered it and set up a doomsday weapon in the island's central volcano. They also infiltrated and suborned the Liolanthes, who finally began organizing properly, destroyed several Gorghannen cities and also laid siege to the Dwarves.''<br>
  
''So the Lolianthes/demons are well on their way toward global conquest. Fallen Gorghannen cities are burned and the people slaughtered or enslaved. Dissenters are being killed or enslaved, as is generally anyone else of any utility who isn't already in league with them. The dwarves and the Gorghannen continue to fight what seems to be a losing battle and only two places offer any kind of refuge. Mith Nara was very heavily fortified and had a relatively strong garrison, so it attracted the majority of the refugees attempting to flee the main continent. Offworld travel is largely blocked, which prevents any kind of reinforcements from coming in, as well as preventing people from escaping.''<br>
+
''So the Liolanthes/demons are well on their way toward global conquest. Fallen Gorghannen cities are burned and the people slaughtered or enslaved. Dissenters are being killed or enslaved, as is generally anyone else of any utility who isn't already in league with them. The dwarves and the Gorghannen continue to fight what seems to be a losing battle and only two places offer any kind of refuge. Mith Nara was very heavily fortified and had a relatively strong garrison, so it attracted the majority of the refugees attempting to flee the main continent. Offworld travel is largely blocked, which prevents any kind of reinforcements from coming in, as well as preventing people from escaping.''<br>
  
''So Mith Nara is a conglomeration of various refugee groups that have spent the past two years crash-militarizing and preparing to take some kind of action while the continental powers are occupied. What developed in LoE was a high magic nation with a bunch of creature races and armies based on beasts instead of constructs. It was wildly different and unique compared to any of LoE's other powers, but it made things overall very awkward and difficult to work with in the context of the majority of the game's player base. So, now things will move to what it should have been: a ramshackle organization comprising a kitchen sink of everything on Keyway, desperate and squabbling for resources and for say in the overall plan to save the world. Including more of the Lolianthes and the Gorghannen to dilute some of the extremes. All these dissimilar groups, some of which hate each other, will continue to work under common interests mostly owing to Rhodos. Though it's not because he's a particularly enlightened leader. Rhodos is not diplomatic by any stretch. He is blunt, decisive, intimidating and keenly aware of what things have to happen in order for any kind of government to function. While he is involved in high-level decisions, he doesn't absolutely dictate policy. What he does do is force the various parties together and to arrive at a consensus, then acts to keep the various factions aligned on global goals. It works because nobody wants to be the problem that makes Rhodos come down from his mountain to personally solve. <br>''
+
''So Mith Nara is a conglomeration of various refugee groups that have spent the past three years crash-militarizing and preparing to take some kind of action while the continental powers are occupied. What developed in LoE was a high magic nation with a bunch of creature races and armies based on beasts instead of constructs. It was wildly different and unique compared to any of LoE's other powers, but it made things overall very awkward and difficult to work with in the context of the majority of the game's player base. So, now things will move to what it should have been: a ramshackle organization comprising a kitchen sink of everything on Keyway, desperate and squabbling for resources and for say in the overall plan to save the world. Including more of the Liolanthes and the Gorghannen to dilute some of the extremes. All these dissimilar groups, some of which hate each other, will continue to work under common interests mostly owing to Rhodos. Though it's not because he's a particularly enlightened leader. Rhodos is not diplomatic by any stretch. He is blunt, decisive, intimidating and keenly aware of what things have to happen in order for any kind of government to function. While he is involved in high-level decisions, he doesn't absolutely dictate policy. What he does do is force the various parties together and to arrive at a consensus, then acts to keep the various factions aligned on global goals. It works because nobody wants to be the problem that makes Rhodos come down from his mountain to personally solve. <br>''
  
 
'''Level of Power''': Empire (? starting points)<br>
 
'''Level of Power''': Empire (? starting points)<br>
  
'''Empire Population''': 30 million = 30 SP (+15 Industry) + 1.2 million<br>
+
'''Empire Population''': 50 million = 50 SP (+25 Industry) + 1.2 million<br>
  
 
'''Infrastructure''':<br>
 
'''Infrastructure''':<br>
  
Industry: 74 production points/month + 15 Population (74 sp) <br>
+
Industry: 75 production points/month + 25 Population (75 sp) <br>
Wealth: 53 wealth/month (53 sp)<br>
+
Wealth: 62 wealth/month (62 sp)<br>
 
Research: 5 research/year (5 sp)<br>
 
Research: 5 research/year (5 sp)<br>
Ether Collection: 140 Ether/month (140 sp)<br>
+
Ether Collection: 150 Ether/month (150 sp)<br>
 
''There have been so many OOB revisions due to rules changes I can no longer tell if this is correct. But this is what my past self trusted. Let's hope that Past Me had good judgement.''<br>
 
''There have been so many OOB revisions due to rules changes I can no longer tell if this is correct. But this is what my past self trusted. Let's hope that Past Me had good judgement.''<br>
  
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WU: 233<br>
 
WU: 233<br>
 
Ether: 120<br>
 
Ether: 120<br>
''This is completely wrong for 1007, but it's not getting done if there's no more yearly upkeep. In fact all the upkeep values everywhere are wrong.''<br>
+
''This is completely wrong for 1007, but it's not getting done if there's no more yearly upkeep.''<br>
  
 
'''Terrain/Weather''' <br>
 
'''Terrain/Weather''' <br>
Line 100: Line 102:
  
 
=='''Advancement'''==
 
=='''Advancement'''==
Technology: 50 SP<br>
+
Technology: 0 SP<br>
Engineering: 250<br>
+
Engineering: 0<br>
Chemistry: 250<br>
+
Chemistry: 0<br>
 
Physics: 0<br>
 
Physics: 0<br>
 
Biology: 0<br>
 
Biology: 0<br>
 
Psychology: 0<br>
 
Psychology: 0<br>
''In retrospect, ML3 could've done everything that TL2 could've done with a minimum of effort on my part. But there are castles! Legit ones. But it's here now, and I'm rounding this up to TL 2.5.''<br>
+
''As part of the ongoing efforts to simplify LoE's system into something less convoluted, mixed advancement units were removed and replaced with units of my highest advancement level. No mixed advancement units means no TL2. This OOB contained TL2 units with ML5 mage caps, TL2 units with ML5 materials and ML5 mage caps, ML3 units with ML5 mage caps and ML4 units with ML5 mage caps. Along with straight ML5 units. A tally later showed this was fully half of my forces and confirmed that by all that is holy, this OOB is a nightmare.''<br>
  
 
Magic: 250 SP<br>
 
Magic: 250 SP<br>
Line 119: Line 121:
 
Total Advancement costs: 300 SP<br>
 
Total Advancement costs: 300 SP<br>
  
===Advantages (Total: 15 SP)===
+
===Advantages (Total: 25 SP)===
 
''So, the great reckoning begins. See these ads? They don't mean anything any more. Not a bit. The creature stuff is completely defunct, there is no more prospecting and no more artificing stuff with geodes. All for the better, yet some things remain behind. Look upon this, ye people of the future! Imagine this as a gargantuan monolith - a looming momument of weathered stone - a record of the folly of people who thought giant rocks in the middle of fields were the shit. And now we're blowing it up to make room for a new bypass.''<br>
 
''So, the great reckoning begins. See these ads? They don't mean anything any more. Not a bit. The creature stuff is completely defunct, there is no more prospecting and no more artificing stuff with geodes. All for the better, yet some things remain behind. Look upon this, ye people of the future! Imagine this as a gargantuan monolith - a looming momument of weathered stone - a record of the folly of people who thought giant rocks in the middle of fields were the shit. And now we're blowing it up to make room for a new bypass.''<br>
 
Terra Incognita Magicka (0 SP)<br>
 
Terra Incognita Magicka (0 SP)<br>
 
Ether Rich (15)<br>
 
Ether Rich (15)<br>
 +
Green Fields (10 SP)<br>
 +
''This was added with points leftover from the abolishment of TL2. It doesn't do very much, but fark it. At least ONE PC world is going to be a lush and vibrant place. It also represents a constant stream of refugees coming in to some place that can support them.''<br>
 
Creature Fest! (0)<br>
 
Creature Fest! (0)<br>
 
Native Creature Population - Minotaurs (0)<br>
 
Native Creature Population - Minotaurs (0)<br>
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===Disadvantages (Total: 75 SP)===
 
===Disadvantages (Total: 75 SP)===
''Disad farming was something you could list on your tax returns as an occupation in LoE. Past Me is guilty. So very guilty. But at least some of this should change now.''<br>
+
''Disad farming was something you could list on your tax returns as an occuption in LoE. Past Me is guilty. So very guilty. But at least some of this should change now.''<br>
 
Hostile World (25 SP) (Reduced down from 50 SP with TIM defunct)<br>
 
Hostile World (25 SP) (Reduced down from 50 SP with TIM defunct)<br>
 
''"You may as well take hostile world because I know what you're getting." Y-uuup''<br>
 
''"You may as well take hostile world because I know what you're getting." Y-uuup''<br>
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''I thought about nixing this one too, but I think it actually fits. With all this high magic, Mith Nara could've built an Exodus Gate and probably escaped Keyway. There's lots of other planets out there, but only one is home. Keyway is a mess, but these colors don't run.''<br>
 
''I thought about nixing this one too, but I think it actually fits. With all this high magic, Mith Nara could've built an Exodus Gate and probably escaped Keyway. There's lots of other planets out there, but only one is home. Keyway is a mess, but these colors don't run.''<br>
  
==Military: ==
+
==Military: 8657.5 PP==
 
''After I converted the RP from mages and also converted all my creature stuff to PP, this is what I wound up with. I don't know if this is a correct translation, but I have done some math on the subject of how much it would have worked out to if I had industry or research instead of all those creature advantages. It's actually pretty close.''<br>
 
''After I converted the RP from mages and also converted all my creature stuff to PP, this is what I wound up with. I don't know if this is a correct translation, but I have done some math on the subject of how much it would have worked out to if I had industry or research instead of all those creature advantages. It's actually pretty close.''<br>
Total: 8657.5 PP<br>
+
Army: 5532.5<br>
Army: 5889.5 PP<br>
+
:Cavalry : 2055<br>
Air: 535 PP<br>
+
:Infantry: 2802.5<br>
Naval Forces: 1100 PP<br>
+
:Artillery: 675<br>
Magic Users: 500 PP<br>
+
Air: 1530<br>
Forts: 633 PP<br>
+
Navy: 775<br>
 +
Forts: 820<br>
 
Creature Points: 1800(?)<br>
 
Creature Points: 1800(?)<br>
 
''I have no idea what the creature points mean. I can't tell if I spent some of them, all of them or none of them. Or...wait. Wait! I figured it out! I FIGURED IT OUT! HAHAHA! Take that, Past Me! It's...however many I gained in 1006. Whatever that number was. It was probably a lot.''<br>
 
''I have no idea what the creature points mean. I can't tell if I spent some of them, all of them or none of them. Or...wait. Wait! I figured it out! I FIGURED IT OUT! HAHAHA! Take that, Past Me! It's...however many I gained in 1006. Whatever that number was. It was probably a lot.''<br>
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Minotaurs (Native Population) (Class V)<br>
 
Minotaurs (Native Population) (Class V)<br>
+2 Strength<br>
+
+3 Strength<br>
+1 Speed<br>
 
 
+2 Toughness<br>
 
+2 Toughness<br>
 
Cost: 0<br>
 
Cost: 0<br>
Line 168: Line 172:
 
Template Cost: 1<br>
 
Template Cost: 1<br>
 
Batch Cost: 30<br>
 
Batch Cost: 30<br>
''I had a very strange physical description for them despite the name implying bird-like, trying way too hard to be different for the sake of being different. They were some kind of pterodactyl folks. Though that's actually kinda cool as a concept now that I think about it.''<br>
+
''I had a very strange physical description for them despite the name implying bird-like, trying way too hard to be different for the sake of being different. They were some kind of pterodactyl folks. Though that's actually kinda cool as a concept now that I think about it. I happened upon a better concept I think that spans the divide, though. Proto-birds in the vein of feathered dinosaurs. The few defining traits they have is an ingrained claustrophobia, and in general utilizing high skill/coordination tactics and ranged weapons because they're much weaker physically than most other Keyway denizens their own size.''<br>
  
 
Schecks (Class V) - Infantry<br>
 
Schecks (Class V) - Infantry<br>
Line 177: Line 181:
 
Cost: 1 <br>
 
Cost: 1 <br>
 
batch Cost: 30<br>
 
batch Cost: 30<br>
''Lizard/dinosaur folks. Pretty traditional fantasy stock really, though I notice I made everything the highest class it could be whether or not the concept demanded it.''<br>
+
''Lizard/dinosaur folks. Again, I had a completely bizarre description for them that was almost centauroid for no other reason than to be different for the sake of being different. What they really should be is some sort of ornithopod reptile with a long stride and a horned head. That sort of body plan puts most of their strength in their legs and body as compared to a humanoid, so they most effectively use melee weapons like lances and spears that they can put their body weight behind. They are much faster on the ground with better balance, though, and tend towards maneuver-based warfare with ranged weapons. That's not dramatically different from regular fantasy stock, though I notice I made everything the highest class it could be whether or not the concept demanded it.''<br>
  
 
Vehicle Types:<br>
 
Vehicle Types:<br>
Line 187: Line 191:
 
Cost: 1<br>
 
Cost: 1<br>
 
Batch Cost: 60<br>
 
Batch Cost: 60<br>
''This I think was supposed to be some kind of huge dinosaur, but now I can't help but think of it as a giant scaled fire-breathing serpentine wurm out of norse myth. I'm cool with that.''<br>
+
''This I think was supposed to be some kind of huge dinosaur, but now I can't help but think of it as a giant scaled fire-breathing serpentine wurm out of norse myth. I'm cool with that. But...it could also be an honest fire-breathing kaiju, and that's hard to resist. So very hard.''<br>
  
Extremely Big And Angry Armour-Plated Thing(Class VII) - Rare<br>
+
Armoursaur(Class VII) - Rare<br>
Lesser Titan (1 per 10)<br>
+
Monster Cavalry (1 per 10)<br>
 
+1 Agility<br>
 
+1 Agility<br>
 
+1 Speed<br>
 
+1 Speed<br>
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+2 Regeneration<br>
 
+2 Regeneration<br>
 
+1 Strength<br>
 
+1 Strength<br>
Batch Cost: 112<br>
+
''Rectifying some of Past Self's mistakes, these replace the poorly conceptualized giants. This is exactly what it says on the tin; huge plated dinosaurs. I have a theme here and we're sticking to it.''<br>
''I have no idea where this was supposed to fit in, militarily or thematically. It looks like at some point during one of the OOB re-writes I went 'Let's have a giant...thing! That's rare and expensive!' and put no effort into it. Losing some confidence in Past Self here.''<br>
 
 
 
Liolanthe Heavy Cavalry (Class V)<br>
 
+3 Stoneskin<br>
 
+1 Speed<br>
 
+1 Strength<br>
 
Cost: 5<br>
 
Batch Cost: 40<br>
 
  
Wyverns (Class V)<br>
+
Banorin (Class IV)<br>
 
+2 Stoneskin<br>
 
+2 Stoneskin<br>
+1 Advanced Mobility: Flight<br>
+
+2 Strength<br>
+1 Agility<br>
+
''The image I have in my head for these is something like a rhino with a carapace of rigid plates, complete with a horn on its nose. Keyway's unicorn.''<br>
+1 Strength<br>
 
Cost: 5<br>
 
Batch Cost: 60<br>
 
  
 
Pack Beast (Class V)<br>
 
Pack Beast (Class V)<br>
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+2 Large Size<br>
 
+2 Large Size<br>
 
+1 Speed<br>
 
+1 Speed<br>
Cost: 5<br>
 
Batch Cost: 30<br>
 
  
 
Air Types:<br>
 
Air Types:<br>
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+1 Senses<br>
 
+1 Senses<br>
 
+2 Sixth Sense<br>
 
+2 Sixth Sense<br>
Cost: 7<br>
+
''Legendary birds that could carry away elephants. As a true mythical creature, it has a magical power. It controls lightning. Pretty serious.''<br>
Batch Cost:112<br>
+
 
 +
Wyverns (Class IV)<br>
 +
+2 Agility<br>
 +
+2 Sixth Sense<br>
  
 
Mythical Creatures:<br>
 
Mythical Creatures:<br>
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Total Cost: 220 PP<br>
 
Total Cost: 220 PP<br>
  
20x Extremely Big And Angry Armour-Plated Thing With a Damn Hand Cannon (Class VII)<br>
+
20x Schech Siege Armoursaur<br>
''I'll rename them to Banorin once I actually have to field them, because this is a little bit cumbersome.''<br>
+
Monster Cavalry (1 per 10)<br>
Lesser Titan (1 per 10)<br>
 
 
+1 Agility<br>
 
+1 Agility<br>
 
+1 Speed<br>
 
+1 Speed<br>
Line 295: Line 288:
 
Equipment:<br>
 
Equipment:<br>
 
+2 Adamantium Armour<br>
 
+2 Adamantium Armour<br>
+2 Pyrite Hand Cannon.  Yes, Really.<br>
+
+2 Pyrite cannon On Its Back<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
+3 Mage (ML5)<br>
 
+3 Mage (ML5)<br>
Line 301: Line 294:
 
Total Cost: 160 PP<br>
 
Total Cost: 160 PP<br>
 
Upkeep(batch) 0 IUU, 1 WU, 3 Ether<br>
 
Upkeep(batch) 0 IUU, 1 WU, 3 Ether<br>
''As much as I might be disappointed for some of Past Self's decisions, I can't help but find this one amusing.''<br>
 
  
80x Extremely Big And Angry Armour-Plated Thing With a Damn Hand Cannon (Class VII)<br>
+
80x Schech Siege Armoursaur<br>
Lesser Titan (1 per 10)<br>
+
Monster Cavalry (1 per 10)<br>
 
+1 Agility<br>
 
+1 Agility<br>
 
+1 Speed<br>
 
+1 Speed<br>
Line 316: Line 308:
 
Total Cost: 480 PP<br>
 
Total Cost: 480 PP<br>
  
200x Schech Dinosaur Cavalry<br>
+
200x Liolanthe Banorin<br>
 
Very Heavy Cavalry (1 per 100)<br>
 
Very Heavy Cavalry (1 per 100)<br>
+1 Speed<br>
+
+2 Strength<br>
+3 Stoneskin<br>
+
+2 Stoneskin<br>
 
Equipment:<br>
 
Equipment:<br>
 
+2 Pyrite-Laden Ballista<br>
 
+2 Pyrite-Laden Ballista<br>
Line 329: Line 321:
 
Upkeep: 0 Ind, 2 WU, 2 Ether<br>
 
Upkeep: 0 Ind, 2 WU, 2 Ether<br>
  
400x Schech Dinosaur Cavalry<br>
+
900x Liolanthe Banorin<br>
 
Very Heavy Cavalry (1 per 100)<br>
 
Very Heavy Cavalry (1 per 100)<br>
+1 Speed<br>
+
+2 Strength<br>
+3 Stoneskin<br>
+
+2 Stoneskin<br>
 
Equipment:<br>
 
Equipment:<br>
 
+1 Adamantium Armour<br>
 
+1 Adamantium Armour<br>
Line 342: Line 334:
 
Upkeep: 0 IUU, 1.5 WU, 2 Ether<br>
 
Upkeep: 0 IUU, 1.5 WU, 2 Ether<br>
  
500x Liolanthe Continental Cavalry<br>
+
1000x Liolanthe Young Banorin<br>
(Very Heavy Cavalry: 1 per 100)<br>
 
+3 Stoneskin<br>
 
+1 Speed<br>
 
+1 Strength<br>
 
Equipment:<br>
 
+1 Adamantium Armour<br>
 
+1 Pyrite Ranged Weapon<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 55 PP<br>
 
Total Cost: 275 PP<br>
 
Upkeep: 0 IUU, 5 WU, 15 Ether<br>
 
''Why is this exactly like the other cavalry except with one more creature ability? I get the impression it was because 'Not everything should be Class V'. Not getting super points for the effort there, past self.''<br>
 
 
 
1000x Schech Recon Forces<br>
 
 
Heavy Cavalry (1 per 200)<br>
 
Heavy Cavalry (1 per 200)<br>
+1 Speed<br>
+
+2 Strength<br>
+3 Stoneskin<br>
+
+2 Stoneskin<br>
 
Equipment:<br>
 
Equipment:<br>
 
+1 Adamantium Armour<br>
 
+1 Adamantium Armour<br>
Line 369: Line 346:
 
Total Cost: 250 PP<br>
 
Total Cost: 250 PP<br>
 
Upkeep: 0 IUU, 5 WU, 15 Ether<br>
 
Upkeep: 0 IUU, 5 WU, 15 Ether<br>
''The quintessential Steiner Scout Lance''<br>
 
 
1600x Wyvern<br>
 
Heavy Cavalry (1 per 200)<br>
 
+1 Advanced Mobility: Flight<br>
 
+2 Stoneskin<br>
 
+1 Speed<br>
 
Equipment:<br>
 
+1 Mithril Armour<br>
 
+1 Sildron (Shields)<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 45 PP<br>
 
Total Cost: 360 PP<br>
 
Upkeep: 0 IUU, 8 WU, 16 Ether<br>
 
  
1000x Avian Strike Regiment<br>
+
1000x Schech Strike Regiment<br>
 
Medium Cavalry (1 per 1000)<br>
 
Medium Cavalry (1 per 1000)<br>
ML3<br>
 
+1 Advanced Mobility: Flight<br>
 
 
+2 Stoneskin<br>
 
+2 Stoneskin<br>
+1 Speed<br>
+
+2 Strength<br>
 
Equipment:<br>
 
Equipment:<br>
 +
(ML5)<br>
 
+1 Ranged Weapons<br>
 
+1 Ranged Weapons<br>
 
+1 Mobility<br>
 
+1 Mobility<br>
 
+1 Armour<br>
 
+1 Armour<br>
 
+2 Mage (ML5)<br>
 
+2 Mage (ML5)<br>
Batch Cost: 44 PP<br>
+
Batch Cost: 50 PP<br>
Total Cost: 44 PP<br>
+
Total Cost: 50 PP<br>
 
Upkeep: 1 Ind, 1 WU, 0 Ether<br>
 
Upkeep: 1 Ind, 1 WU, 0 Ether<br>
  
 
2000x Avian Scout Regiment<br>
 
2000x Avian Scout Regiment<br>
 
Light Cavalry (1 per 2000)<br>
 
Light Cavalry (1 per 2000)<br>
+1 Advanced Mobility: Flight<br>
+
+2 Advanced Mobility: Flight<br>
+2 Stoneskin<br>
+
+1 Tough<br>
 
+1 Speed<br>
 
+1 Speed<br>
 
Equipment:<br>
 
Equipment:<br>
+2 Mindex-Enchanced Tracking (Sensors)<br>
+
+2 Mindex-Enchanced Tracking<br>
+3 Ghost In the Wind (Insidium Cloak)<br>
+
+3 I Am Invisible<br>
 
+3 Mage (ML5)<br>
 
+3 Mage (ML5)<br>
 
Batch Cost: 65 PP<br>
 
Batch Cost: 65 PP<br>
Line 421: Line 383:
  
 
200 x Margrave's Elites<br>
 
200 x Margrave's Elites<br>
(Special Forces: 1 per 100)<br>
+
(Simple Special Forces: 1 per 100)<br>
 
Minotaurs<br>
 
Minotaurs<br>
+2 Strength<br>
+
+3 Strength<br>
+1 Speed<br>
 
 
+2 Toughness<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
Equipment:<br>
Line 436: Line 397:
  
 
100x Dragon's Legion Experiment<br>
 
100x Dragon's Legion Experiment<br>
(Special Forces: 1 per 100)<br>
+
(Simple Special Forces: 1 per 100)<br>
 
Minotaurs<br>
 
Minotaurs<br>
+2 Strength<br>
+
+3 Strength<br>
+1 Speed<br>
 
 
+2 Toughness<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
Equipment:<br>
Line 451: Line 411:
 
Batch Cost: 85 PP<br>
 
Batch Cost: 85 PP<br>
 
Total Cost: 85 PP<br>
 
Total Cost: 85 PP<br>
''What the heck are these things supposed to be? Why did I do this?''<br>
+
''What the heck are these things supposed to be? Why did I do this?''
  
700x Pride of Mith Nara<br>
+
300x Pride of Mith Nara<br>
Special Forces (1 per 100)<br>
+
Simple Special Forces (1 per 100)<br>
 
Minotaurs<br>
 
Minotaurs<br>
+2 Strength<br>
+
+3 Strength<br>
+1 Speed<br>
 
 
+2 Toughness<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
Equipment:<br>
(Eng 230, Chem 230)<br>
+
(ML5)<br>
+1 Melee Weapons<br>
+
+1 Adamantium Melee Weapons<br>
+1 Armour<br>
+
+1 Adamantium Armour<br>
 
+2 Mage (ML5)<br>
 
+2 Mage (ML5)<br>
Batch Cost: 41 PP<br>
+
Batch Cost: 50 PP<br>
Total Cost: 287 PP<br>
+
Total Cost: 150 PP<br>
 
Upkeep: 0 Ind, 6.6 WU, 0 Ether<br>
 
Upkeep: 0 Ind, 6.6 WU, 0 Ether<br>
  
Line 471: Line 430:
 
Very Heavy Infantry (1 per 200)<br>
 
Very Heavy Infantry (1 per 200)<br>
 
Minotaurs<br>
 
Minotaurs<br>
+2 Strength<br>
+
+3 Strength<br>
+1 Speed<br>
 
 
+2 Toughness<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
Equipment:<br>
 
(Eng 230, Chem 230)<br>
 
(Eng 230, Chem 230)<br>
+1 Melee<br>
+
+1 Adamantium Melee Weapons<br>
+1 Armour<br>
+
+1 Adamantium Armour<br>
 
+2 Mage (ML5)<br>
 
+2 Mage (ML5)<br>
Batch Cost: 41 PP<br>
+
Batch Cost: 50 PP<br>
Total Cost: 328 PP<br>
+
Total Cost: 400 PP<br>
 
Upkeep: 0 Ind, 8 WU, 0 Ether<br>
 
Upkeep: 0 Ind, 8 WU, 0 Ether<br>
  
8 000x Avian War Party<br>
+
20 000x Avian War Party<br>
 
(Avians)<br>
 
(Avians)<br>
 
+3 Advanced Mobility: Flight<br>
 
+3 Advanced Mobility: Flight<br>
Line 489: Line 447:
 
+1 Toughness<br>
 
+1 Toughness<br>
 
Elite Infantry (1 per 2000)<br>
 
Elite Infantry (1 per 2000)<br>
(Tranmog 3, Des 3)<br>
+
(ML5)<br>
+1 Speed<br>
+
+1 Mobility<br>
+1 Armour<br>
+
+1 Mythril Armour<br>
+1 Crossbow<br>
+
+1 Ambrium Crossbow<br>
 
+2 Mage (ML5)<br>
 
+2 Mage (ML5)<br>
Batch Cost: 47 PP<br>
+
Batch Cost: 55 PP<br>
Total Cost: 188 PP<br>
+
Total Cost: 550 PP<br>
 
Upkeep: 3 Ind, 3 WU, 0 Ether<br>
 
Upkeep: 3 Ind, 3 WU, 0 Ether<br>
''As part of some idea to preserve flavor I gave different races different ML and TL advancements. That was stupid.''<br>
+
 
 +
100 000x Schech Army<br>
 +
(Schechs)<br>
 +
+2 Speed<br>
 +
+1 Agility<br>
 +
+1 Toughness<br>
 +
+1 Strength<br>
 +
Skilled Infantry (1 per 20 000)<br>
 +
(ML5)<br>
 +
+1 Mythril Armour<br>
 +
+2 Powdered Pyrite Arquebus<br>
 +
+1 Mobility<br>
 +
+2 Mage (ML5)<br>
 +
Batch Cost: 55 PP<br>
 +
Total Cost: 275 PP<br>
 +
Upkeep: 0 Ind, 3 WU, 0 Ether<br>
  
 
80 000x Mith Nara Regulars<br>
 
80 000x Mith Nara Regulars<br>
 
Simple Skilled Infantry: 1 per 20 000<br>
 
Simple Skilled Infantry: 1 per 20 000<br>
 
Minotaurs<br>
 
Minotaurs<br>
+2 Strength<br>
+
+3 Strength<br>
+1 Speed<br>
 
 
+2 Toughness<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
Equipment:<br>
Line 517: Line 489:
 
Simple Skilled Infantry: 1 per 20 000<br>
 
Simple Skilled Infantry: 1 per 20 000<br>
 
(Minotaurs)<br>
 
(Minotaurs)<br>
+2 Strength<br>
+
+3 Strength<br>
+1 Speed<br>
 
 
+2 Toughness<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
Equipment:<br>
 
+1 Heavy Weapons (Anti-vehicle)<br>
 
+1 Heavy Weapons (Anti-vehicle)<br>
+1 Pyrite<br>
+
+1 Pyrite Hand Cannon<br>
 
+2 Mythril Armour<br>
 
+2 Mythril Armour<br>
 
+1 Mobility<br>
 
+1 Mobility<br>
Line 544: Line 515:
 
Upkeep: 0 Ind, 4 WU, 4 Ether<br>
 
Upkeep: 0 Ind, 4 WU, 4 Ether<br>
  
60 000x Schech Army<br>
+
200 000x Provincial Guard<br>
(Schechs)<br>
+
Simple Skilled Infantry (1 per 20 000)<br>
+2 Speed<br>
+
(ML5)<br>
+1 Agility<br>
+
+3 Strength<br>
+1 Toughness<br>
 
+1 Strength<br>
 
Skilled Infantry (1 per 20 000)<br>
 
(Transmog 3)<br>
 
+1 Armour<br>
 
+1 Melee Weapons<br>
 
+1 Mobility<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 47 PP<br>
 
Total Cost: 141 PP<br>
 
Upkeep: 0 Ind, 3 WU, 0 Ether<br>
 
 
 
40 000x Mith Nara Heavy Arms Regiment<br>
 
Skilled Infantry (1 per 20 000)<br>
 
(Minotaurs)<br>
 
+2 Strength<br>
 
+1 Speed<br>
 
 
+2 Toughness<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
Equipment:<br>
(Eng 230, Chem 230)<br>
+
+1 Adamantium Melee Weapons<br>
+2 Ranged Weapons (Arbalest)<br>
+
+2 Adamantium Armour<br>
+1 Jungle Warfare Training<br>
 
 
+2 Mage (ML5)<br>
 
+2 Mage (ML5)<br>
Batch Cost: 43 PP<br>
+
Batch Cost: 55 PP<br>
Total Cost: 86 PP<br>
+
Total Cost: 550 PP<br>
Upkeep: 2 Ind, 2 WU, 0 Ether<br>
 
 
 
320 000x Provincial Guard<br>
 
Skilled Infantry (1 per 20 000)<br>
 
(Eng 230, Chem 230)<br>
 
+2 Strength<br>
 
+1 Speed<br>
 
+2 Toughness<br>
 
Equipment:<br>
 
+1 Melee Weapons<br>
 
+1 Armour<br>
 
+1 Jungle Warfare Training<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 43 PP<br>
 
Total Cost: 688 PP<br>
 
 
Upkeep: 0 Ind, 14 WU, 0 Ether<br>
 
Upkeep: 0 Ind, 14 WU, 0 Ether<br>
  
1750x Experienced Scout<br>
 
(Avians)<br>
 
+3 Advanced Mobility: Flight<br>
 
+1 Stealth<br>
 
+1 Toughness<br>
 
Hunter (1 per 200)<br>
 
(Transmog 4, Ment 4, Move 4)<br>
 
+1 Mindex-enhanced Senses<br>
 
+2 Stealth<br>
 
+1 Mage (ML5)<br>
 
Batch Cost: 66 PP<br>
 
Total Cost: 578 PP<br>
 
Upkeep: 0 Ind, 0 WU, 0 Ether<br>
 
  
 
15x +1 Pyrite Ranged Weapons Infantry External<br>
 
15x +1 Pyrite Ranged Weapons Infantry External<br>
Line 611: Line 536:
 
==='''Artillery'''===
 
==='''Artillery'''===
  
400x Gunpowder Rocket Battery<br>
+
6000x Magepowder Rocket Battery<br>
 
Simple Artillery: 1 per 400<br>
 
Simple Artillery: 1 per 400<br>
(Eng 230, Chem 230)<br>
+
(ML5)<br>
 
+1 Range<br>
 
+1 Range<br>
 
+1 Mobility<br>
 
+1 Mobility<br>
+2 Mage (ML5)<br>
+
+1 Big Boom<br>
Cost: 16 PP per Batch<br>
+
Cost: 20 PP per Batch<br>
 +
Total Cost: 300 PP<br>
 
Upkeep: 1 Ind, 1 WU, 0 Ether<br>
 
Upkeep: 1 Ind, 1 WU, 0 Ether<br>
  
50x Canons<br>
+
750x Bombards<br>
 
Simple Very Heavy Artillery: 1 per 50<br>
 
Simple Very Heavy Artillery: 1 per 50<br>
(Eng 230, Chem 230)<br>
+
(ML5)<br>
+2 Firepower<br>
+
+1 Adamantium Barrel and Pyrite Powder<br>
+2 Mage (ML5)<br>
+
+1 Explosive Shot<br>
Cost: 16 PP per Batch<br>
+
+2 Range<br>
 +
Cost: 25 PP per Batch<br>
 +
Total Cost: 375 PP<br>
 
Upkeep: 2 Ind, 1 WU, 0 Ether<br>
 
Upkeep: 2 Ind, 1 WU, 0 Ether<br>
  
Line 687: Line 615:
 
Total Cost: 220 PP<br>
 
Total Cost: 220 PP<br>
  
=='''Naval Forces'''==
+
200x Wyvern<br>
''This navy was crash-built in a panic at the onset of the Island Crisis to move my armies across the ocean. If any of it survives, it may wind up ferrying me across the stars. Appropriately fantastical I suppose.''<br>
+
Flyer (1 per 25)<br>
 
+
+2 Agility<br>
90 x Huge Longship O' Doom<br>
+
+2 Sixth Sense<br>
Simple Cruiser: 1 per 4<br>
+
Equipment:<br>
(Eng 230, Chem 230)<br>
+
(ML5)<br>
+1 Adamantium Armour<br>
+
+1 Mithril Armour<br>
+2 Mage (ML5)<br>
+
+1 Sildron-Laced Armour<br>
Batch Cost: 17 PP<br>
+
+1 Wizard with a Ballista<br>
Total Cost: 382.5 PP<br>
 
0 IUU, 22.5 WU, 0 Ether<br>
 
 
 
20 x Carrier O' Doom<br>
 
Simple Escort Carrier: 1 per 4<br>
 
(Eng 230, Chem 230)<br>
 
+1 Adamantium Armour<br>
 
+2 Mage (ML5)<br>
 
Batch Cost: 17 PP<br>
 
Total Cost: 85 PP<br>
 
0 IUU, 5 WU, 0 Ether<br>
 
 
 
250 x Longship O' Somewhat Lesser Doom<br>
 
Simple Small Warship: 1 per 10<br>
 
(Eng 230, Chem 230)<br>
 
+1 Adamantium Armour<br>
 
 
+1 Mage (ML5)<br>
 
+1 Mage (ML5)<br>
Batch Cost: 12 PP<br>
+
Batch Cost: 45 PP<br>
Total Cost: 300 PP<br>
+
Total Cost: 360 PP<br>
Upkeep: 0 IUU, 25 WU, 0 Ether<br>
+
Upkeep: 0 IUU, 8 WU, 16 Ether<br>
 
 
25 x Longship O' Somewhat Lesser Doom<br>
 
Simple Small Warship: 1 per 10<br>
 
(Eng 230, Chem 230)<br>
 
+1 Mage (ML5)<br>
 
Batch Cost: 7 PP<br>
 
Total Cost: 17.5 PP<br>
 
Upkeep: 0 IUU, 2.5 WU, 0 Ether<br>
 
 
 
400 x Longboat O' Magic Doom<br>
 
Simple Freighter: 1 per 20<br>
 
(Trans 3)<br>
 
+1 Mage (ML5)<br>
 
Batch Cost: 7 PP<br>
 
Total Cost: 140 PP<br>
 
Upkeep: 0 IUU, 20 WU, 0 Ether<br>
 
 
 
500 x Longboat O' Doom<br>
 
Simple Freighter: 1 per 20<br>
 
(Eng 230, Chem 230)<br>
 
+1 Mage (ML5)<br>
 
Batch Cost: 7 PP<br>
 
Total Cost: 175 PP<br>
 
Upkeep: 0 IUU, 25 WU, 0 Ether<br>
 
 
 
=='''Magic Users'''==
 
 
 
''This section was subject to heavy errata. A significant amount of PP was gained after converting things from RP, which is now distributed as +mage caps amongst my forces.''<br>
 
  
 
[[Rhodos]] the Grey<br>
 
[[Rhodos]] the Grey<br>
 
''Rhodos remained a hero independent of my national OOB. My records for him are pretty terrible, but they exist. I don't actually know how that's supposed to work with the new national hero character business''.<br>
 
''Rhodos remained a hero independent of my national OOB. My records for him are pretty terrible, but they exist. I don't actually know how that's supposed to work with the new national hero character business''.<br>
 
  
 
Zathil<br>
 
Zathil<br>
(Gigantic Flyer)<br>
+
Mega Flyer: 5 per 1<br>
 +
<br>
 
(Dragon)<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+1 Etheric Metabolism<br>
Line 757: Line 641:
 
+1 Strength<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+2 Ranged Attack (Fwoosh!)<br>
+1 Toughness (or Large Size?)<br>
+
+1 Toughness<br>
 
Equipment:<br>
 
Equipment:<br>
(Des 5, Move 5, Ment 5, Crea 5, Trans 5)<br>
+
(ML5)<br>
 
+2 Sildron Enhanced Armor (Shields)<br>
 
+2 Sildron Enhanced Armor (Shields)<br>
 
+1 Telekinetic Bash<br>
 
+1 Telekinetic Bash<br>
 
+2 Casting Chamber<br>
 
+2 Casting Chamber<br>
 
+3 Mage (ML5)<br>
 
+3 Mage (ML5)<br>
Total Cost: 95 PP<br>
+
Total Cost: 115 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
  
 
Nerrental<br>
 
Nerrental<br>
(Gigantic Flyer)<br>
+
Mega Flyer: 5 per 1<br>
 
(Dragon)<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+1 Etheric Metabolism<br>
Line 776: Line 659:
 
+1 Strength<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+2 Ranged Attack (Fwoosh!)<br>
+1 Toughness (or Large Size?)<br>
+
+1 Toughness<br>
(Des 5, Move 5, Ment 5, Crea 5, Trans 5)<br>
+
Equipment:<br>
 +
(ML5)<br>
 
+2 Adamantium Armour<br>
 
+2 Adamantium Armour<br>
 
+1 Mindex (Sensors)<br>
 
+1 Mindex (Sensors)<br>
 
+2 Casting Chamber<br>
 
+2 Casting Chamber<br>
 
+3 Mage (ML5)<br>
 
+3 Mage (ML5)<br>
Total Cost: 95 PP<br>
+
Total Cost: 115 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
  
1x Elder Dragon<br>
+
1x Chailar<br>
(Gigantic Flyer)<br>
+
Gigantic Flyer: 1 per 1<br>
 
(Dragon)<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+1 Etheric Metabolism<br>
Line 794: Line 678:
 
+2 Ranged Attack (Fwoosh!)<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+1 Toughness (or Large Size?)<br>
 
+1 Toughness (or Large Size?)<br>
(Gigantic Flyer)<br>
+
Equipment:<br>
 +
(ML5)<br>
 
+1 Adamantium Armour<br>
 
+1 Adamantium Armour<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
 
+1 Sildron Enhanced Armor (Shields)<br>
Line 803: Line 688:
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
  
1x Elder Dragon<br>
+
1x Rethus<br>
(Gigantic Flyer)<br>
+
Gigantic Flyer: 1 per 1<br>
 
(Dragon)<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+1 Etheric Metabolism<br>
Line 813: Line 698:
 
+1 Toughness (or Large Size?)<br>
 
+1 Toughness (or Large Size?)<br>
 
Equipment:<br>
 
Equipment:<br>
 +
(ML5)<br>
 
+2 Adamantium Armour<br>
 
+2 Adamantium Armour<br>
 
+2 Melee<br>
 
+2 Melee<br>
 +
+1 Casting Chamber
 
+3 Mage (ML5)<br>
 
+3 Mage (ML5)<br>
Total Cost: 90 PP<br>
+
Total Cost: 95 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
  
 
1x Elder Dragon<br>
 
1x Elder Dragon<br>
(Gigantic Flyer)<br>
+
Gigantic Flyer: 1 per 1<br>
 
(Dragon)<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+1 Etheric Metabolism<br>
Line 827: Line 714:
 
+1 Strength<br>
 
+1 Strength<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+2 Ranged Attack (Fwoosh!)<br>
+1 Toughness (or Large Size?)<br>
+
+1 Toughness<br>
 +
Equipment:<br>
 +
(ML5)<br>
 +
+2 Adamantium Armour<br>
 +
+2 Melee<br>
 +
+1 Casting Chamber
 
+3 Mage (ML5)<br>
 
+3 Mage (ML5)<br>
Total Cost: 50 PP<br>
+
Total Cost: 95 PP<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
 
Upkeep: 1 Ind, 2 WU, 0 Ether<br>
  
15x Young Dragon<br>
+
20x Young Dragon<br>
(Huge Flyer)<br>
+
Huge Flyer: 1 per 10<br>
 
(Dragon)<br>
 
(Dragon)<br>
 
+1 Etheric Metabolism<br>
 
+1 Etheric Metabolism<br>
Line 841: Line 733:
 
+2 Ranged Attack (Fwoosh!)<br>
 
+2 Ranged Attack (Fwoosh!)<br>
 
+1 Toughness (or Large Size?)<br>
 
+1 Toughness (or Large Size?)<br>
 +
Equipment:<br>
 +
(ML5)<br>
 +
+1 Mythril Armour<br>
 +
+1 Melee<br>
 
+3 Mage (ML5)<br>
 
+3 Mage (ML5)<br>
Batch Cost: 50 PP<br>
+
Batch Cost: 60 PP<br>
Total Cost: 75 PP<br>
+
Total Cost: 120 PP<br>
 
Upkeep: 3 Ind, 4.5 WU, 0 Ether<br>
 
Upkeep: 3 Ind, 4.5 WU, 0 Ether<br>
 +
 +
=='''Naval Forces'''==
 +
''This navy was crash-built in a panic at the onset of the Island Crisis to move my armies across the ocean. If any of it survives, it may wind up ferrying me across the stars. Appropriately fantastical I suppose.''<br>
 +
 +
75x Longship O' Doom<br>
 +
Simple Cruiser: 1 per 5<br>
 +
(ML5)<br>
 +
+1 Adamantium Cladding<br>
 +
+1 Heavily Enchanted Gunpowder cannon Battery<br>
 +
+1 Levitated By A Wizard<br>
 +
+1 Mage (ML5)<br>
 +
Batch Cost: 25 PP<br>
 +
Total Cost: 375 PP<br>
 +
0 IUU, 22.5 WU, 0 Ether<br>
 +
 +
100x Longship O' Somewhat Lesser Doom<br>
 +
Simple Small Warship: 1 per 10<br>
 +
(ML5)<br>
 +
+1 Adamantium Armour<br>
 +
+1 Heavily Enchanted Gunpowder cannon Battery<br>
 +
+1 Levitated By A Wizard<br>
 +
+1 Mage (ML5)<br>
 +
Batch Cost: 25 PP<br>
 +
Total Cost: 250 PP<br>
 +
Upkeep: 0 IUU, 2.5 WU, 0 Ether<br>
 +
 +
300 Longboat O' Doom<br>
 +
Simple Freighter: 1 per 20<br>
 +
(ML5)<br>
 +
+1 Levitated By A Wizard<br>
 +
Batch Cost: 10 PP<br>
 +
Total Cost: 150 PP<br>
 +
Upkeep: 0 IUU, 25 WU, 0 Ether<br>
 +
 +
=='''Magic Users'''==
 +
 +
''This section was subject to heavy errata. A significant amount of PP was gained after converting things from RP, which is now distributed as +mage caps amongst my forces.''<br>
  
 
=='''Creatures'''==
 
=='''Creatures'''==
 +
 +
''This had a purpose at one point, but EVERYTHING is creatures.''<br>
  
 
=='''Forts'''==
 
=='''Forts'''==
''Castles! Everywhere. Wow. I guess it was called the fortress island for a reason. Now with a whole pile of raw magical power, these fortresses shall become goddam flying space castles.''<br>
+
''Castles! Everywhere. Wow. I guess it was called the fortress island for a reason. Now with a whole pile of raw magical power, these fortresses shall become goddam flying space castles. Though due to various rules difficulties and revisions, they must now poofle to different KINDS of fortresses. But they're all still literal stone-walled castles on islands of floating rock ripped from the earth by tremendous power. Wizards are awesome.''<br>
  
 
The Fortress of Iridas<br>
 
The Fortress of Iridas<br>
Citadel (10 per 1)<br>
+
Super Fort (5 per 1)<br>
(Eng 230, Chem 230)<br>
+
(ML5)<br>
+1 Particilarly Thick Stone Walls<br>
+
+1 Particularly Massive cannon Battery<br>
+1 Massive Canon Battery<br>
+
+1 Transmuted Stone Walls<br>
+3 Mage<br>
+
+1 Huge Island of Rock (Cargo)<br>
Cost: 39 PP<br>
+
+1 A Wizard Makes It Go<br>
 +
+2 Mage<br>
 +
Cost: 60 PP<br>
 
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br>
 
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br>
  
 
The Western Wall<br>
 
The Western Wall<br>
Citadel (10 per 1)<br>
+
Super Fort (5 per 1)<br>
(Eng 230, Chem 230)<br>
+
(ML5)<br>
+1 Particilarly Thick Stone Walls<br>
+
+1 Particularly Massive cannon Battery<br>
+1 Massive Canon Battery<br>
+
+1 Transmuted Stone Walls<br>
+3 Mage<br>
+
+1 Huge Island of Rock (Cargo)<br>
Cost: 39 PP<br>
+
+1 A Wizard Makes It Go<br>
 +
+2 Mage<br>
 +
Cost: 60 PP<br>
 
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br>
 
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br>
  
25x March District Fortress<br>
+
20x March District Fortress<br>
Castles (1 per 1)<br>
+
Battle Fort (2 per 1)<br>
(Eng 230, Chem 230)<br>
+
(ML5)<br>
+1 Heavy Canon Battery<br>
+
+1 Heavy Adamantium cannon Battery<br>
+1 Thick Stone Walls<br>
+
+0 Double Powder Charges<br>
+3 Mage<br>
+
+1 Transmuted Stone Walls<br>
Batch Cost: 21 PP<br>
+
+1 A Wizard Makes It Go<br>
Total Cost: 525 PP<br>
+
+2 Mage<br>
 +
Batch Cost: 35 PP<br>
 +
Total Cost: 700 PP<br>
 
Upkeep (War only): 30 Ind, 30 WU, 0 Ether<br>
 
Upkeep (War only): 30 Ind, 30 WU, 0 Ether<br>
 
5x March District Fortress<br>
 
Castles (1 per 1)<br>
 
(Eng 230, Chem 230)<br>
 
+1 Heavy Canon Battery<br>
 
+1 Thick Stone Walls<br>
 
Batch Cost: 6 PP<br>
 
Total Cost: 30 PP<br>
 

Revision as of 15:52, 22 February 2015


Mith Nara

Now with notes from Arc nine years later!

And lo on the night of the third day, when the Orbat stood completed, did Arc say from on high 'My work shall be undone and redone, before I am finished.' and it was so.

So, some explanation of this is probably in order. Keyway is a super fantasy world with a ton of NPC powers, including but not limited to: Liolanthe Confederation, the Gorghannen, Dwarves, Azrozea, Mal's snake island and a minotaur island that became Mith Nara. Originally the Lolianthes and the Gorghannen were the dominant powers, who utterly loathed and despised each other and warred for centuries. The Lolianthes were savage jungle-dwelling close to nature types who employed vast armies of creatures. The Gorghannen lived in fortress-cities in the mountains and employed armies of golems. Their wars were at a stalemate for ages because neither side could meaningfully damage the other. The balance was upset when the Papacy forced the demons out of the system next door and they took up residence on Keyway. The demons outright attacked Azrozea, conquered it and set up a doomsday weapon in the island's central volcano. They also infiltrated and suborned the Liolanthes, who finally began organizing properly, destroyed several Gorghannen cities and also laid siege to the Dwarves.

So the Liolanthes/demons are well on their way toward global conquest. Fallen Gorghannen cities are burned and the people slaughtered or enslaved. Dissenters are being killed or enslaved, as is generally anyone else of any utility who isn't already in league with them. The dwarves and the Gorghannen continue to fight what seems to be a losing battle and only two places offer any kind of refuge. Mith Nara was very heavily fortified and had a relatively strong garrison, so it attracted the majority of the refugees attempting to flee the main continent. Offworld travel is largely blocked, which prevents any kind of reinforcements from coming in, as well as preventing people from escaping.

So Mith Nara is a conglomeration of various refugee groups that have spent the past three years crash-militarizing and preparing to take some kind of action while the continental powers are occupied. What developed in LoE was a high magic nation with a bunch of creature races and armies based on beasts instead of constructs. It was wildly different and unique compared to any of LoE's other powers, but it made things overall very awkward and difficult to work with in the context of the majority of the game's player base. So, now things will move to what it should have been: a ramshackle organization comprising a kitchen sink of everything on Keyway, desperate and squabbling for resources and for say in the overall plan to save the world. Including more of the Liolanthes and the Gorghannen to dilute some of the extremes. All these dissimilar groups, some of which hate each other, will continue to work under common interests mostly owing to Rhodos. Though it's not because he's a particularly enlightened leader. Rhodos is not diplomatic by any stretch. He is blunt, decisive, intimidating and keenly aware of what things have to happen in order for any kind of government to function. While he is involved in high-level decisions, he doesn't absolutely dictate policy. What he does do is force the various parties together and to arrive at a consensus, then acts to keep the various factions aligned on global goals. It works because nobody wants to be the problem that makes Rhodos come down from his mountain to personally solve.

Level of Power: Empire (? starting points)

Empire Population: 50 million = 50 SP (+25 Industry) + 1.2 million

Infrastructure:

Industry: 75 production points/month + 25 Population (75 sp)
Wealth: 62 wealth/month (62 sp)
Research: 5 research/year (5 sp)
Ether Collection: 150 Ether/month (150 sp)
There have been so many OOB revisions due to rules changes I can no longer tell if this is correct. But this is what my past self trusted. Let's hope that Past Me had good judgement.

...Hope springs eternal, but this is a cynical world we live in. Why did you do this, Past Me? Why did you inflict this on me?

Current to January, 1007:

Stockpiles:

IUU: 292.5
Cash Left: 454.5
Ether Left: 2477.7
Geodes: 103
Research: 0
Prepared Spells:
10x D5/5
Cost: 7 ether each
Total Cost: 70 Ether

2x Move 5/5 - Shield
Cost: 7 ether each
Total Cost: 14 ether

10x D5
Cost: 2 ether each
Total Cost: 20 Ether

20x D4/3
Cost: 3 ether each
Total Cost: 60 Ether

20x Move 4/3 Shield
Cost: 4 ether each
Total Cost: 80 ether

Upkeep for 1006 (Paid):
IUU: 9 (Army), 81 (Mages)
WU: 233
Ether: 120
This is completely wrong for 1007, but it's not getting done if there's no more yearly upkeep.

Terrain/Weather
Total: 13 SP (3 free)

6x Wild Terrain:
Northeastern Province
Southeastern Province
Southwestern Province
Northwestern Province
The Western Walls (Shoreline facing continent)
Iridas & Surround (Base of Central Mountains)

4x Very Difficult Terrain
Northern Mountains (Special Feature: Travenil, a massive icy peak)
Central Mountains
Southern Mountains

Intervening Terrain:
3x Wild (The Straights of Mith Nara, Two Bordering Ocean)

Climate: Temperate

Weather:
Summer: Normal
Winter:
Cold (1 SP)
Stormy Skies (1 SP)
Storms (1 SP)
Why the heck did I spent points to make the weather worse?

Total Infrastructure Capacity:
(Tech)
66 Industry
26 Million Pop
(Magic)
126 Industry
126 Million Pop

Advancement

Technology: 0 SP
Engineering: 0
Chemistry: 0
Physics: 0
Biology: 0
Psychology: 0
As part of the ongoing efforts to simplify LoE's system into something less convoluted, mixed advancement units were removed and replaced with units of my highest advancement level. No mixed advancement units means no TL2. This OOB contained TL2 units with ML5 mage caps, TL2 units with ML5 materials and ML5 mage caps, ML3 units with ML5 mage caps and ML4 units with ML5 mage caps. Along with straight ML5 units. A tally later showed this was fully half of my forces and confirmed that by all that is holy, this OOB is a nightmare.

Magic: 250 SP
Destruction: 500
Creation: 500
Movement: 500
Mental: 500
Transmogrification: 500

Fusion: Zip

Total Advancement costs: 300 SP

Advantages (Total: 25 SP)

So, the great reckoning begins. See these ads? They don't mean anything any more. Not a bit. The creature stuff is completely defunct, there is no more prospecting and no more artificing stuff with geodes. All for the better, yet some things remain behind. Look upon this, ye people of the future! Imagine this as a gargantuan monolith - a looming momument of weathered stone - a record of the folly of people who thought giant rocks in the middle of fields were the shit. And now we're blowing it up to make room for a new bypass.
Terra Incognita Magicka (0 SP)
Ether Rich (15)
Green Fields (10 SP)
This was added with points leftover from the abolishment of TL2. It doesn't do very much, but fark it. At least ONE PC world is going to be a lush and vibrant place. It also represents a constant stream of refugees coming in to some place that can support them.
Creature Fest! (0)
Native Creature Population - Minotaurs (0)
Nobody ever called me on it to my face, but holy shit. There's so many beautiful snowflakes in here I can't see anything but a dizzying whitespace. I just know this spot is where it started. What was I thinking?

Disadvantages (Total: 75 SP)

Disad farming was something you could list on your tax returns as an occuption in LoE. Past Me is guilty. So very guilty. But at least some of this should change now.
Hostile World (25 SP) (Reduced down from 50 SP with TIM defunct)
"You may as well take hostile world because I know what you're getting." Y-uuup
Tech Dumb (25 SP)
To be honest this was a total gimmie. Mith Nara can't actually make any complex units. But they're an isolated fantasy civilization that's hardly ever *encountered* complex technology. And nobody's just going to up and give me a pile of machine guns.
Fourth Law (0 SP)
This was here because the Gorghannen, the golem dudes, were a traditional enemy. But they're not the enemy any more.
Home is Where the Heart Is (25)
I thought about nixing this one too, but I think it actually fits. With all this high magic, Mith Nara could've built an Exodus Gate and probably escaped Keyway. There's lots of other planets out there, but only one is home. Keyway is a mess, but these colors don't run.

Military: 8657.5 PP

After I converted the RP from mages and also converted all my creature stuff to PP, this is what I wound up with. I don't know if this is a correct translation, but I have done some math on the subject of how much it would have worked out to if I had industry or research instead of all those creature advantages. It's actually pretty close.
Army: 5532.5

Cavalry : 2055
Infantry: 2802.5
Artillery: 675

Air: 1530
Navy: 775
Forts: 820
Creature Points: 1800(?)
I have no idea what the creature points mean. I can't tell if I spent some of them, all of them or none of them. Or...wait. Wait! I figured it out! I FIGURED IT OUT! HAHAHA! Take that, Past Me! It's...however many I gained in 1006. Whatever that number was. It was probably a lot.

Template Points Available: 50
Templates:
These don't matter any more!

Infantry:

Minotaurs (Native Population) (Class V)
+3 Strength
+2 Toughness
Cost: 0
I get that the island was a minotaur island, but it would've worked way better if I'd had a more normal base population with all these creatures filling in around it. An actual kitchen sink of fantasy stuff, some more traditional and some radical, instead of being fully poised on the extreme end of the scale.

Avians (Class V) - Infantry
+3 Advanced Mobility: Flight
+1 Stealth
+1 Toughness
Template Cost: 1
Batch Cost: 30
I had a very strange physical description for them despite the name implying bird-like, trying way too hard to be different for the sake of being different. They were some kind of pterodactyl folks. Though that's actually kinda cool as a concept now that I think about it. I happened upon a better concept I think that spans the divide, though. Proto-birds in the vein of feathered dinosaurs. The few defining traits they have is an ingrained claustrophobia, and in general utilizing high skill/coordination tactics and ranged weapons because they're much weaker physically than most other Keyway denizens their own size.

Schecks (Class V) - Infantry
+2 Speed
+1 Agility
+1 Toughness
+1 Strength
Cost: 1
batch Cost: 30
Lizard/dinosaur folks. Again, I had a completely bizarre description for them that was almost centauroid for no other reason than to be different for the sake of being different. What they really should be is some sort of ornithopod reptile with a long stride and a horned head. That sort of body plan puts most of their strength in their legs and body as compared to a humanoid, so they most effectively use melee weapons like lances and spears that they can put their body weight behind. They are much faster on the ground with better balance, though, and tend towards maneuver-based warfare with ranged weapons. That's not dramatically different from regular fantasy stock, though I notice I made everything the highest class it could be whether or not the concept demanded it.

Vehicle Types:

Landwyrm (Class V) - Titan - Rare
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Melee
Cost: 1
Batch Cost: 60
This I think was supposed to be some kind of huge dinosaur, but now I can't help but think of it as a giant scaled fire-breathing serpentine wurm out of norse myth. I'm cool with that. But...it could also be an honest fire-breathing kaiju, and that's hard to resist. So very hard.

Armoursaur(Class VII) - Rare
Monster Cavalry (1 per 10)
+1 Agility
+1 Speed
+3 Stoneskin
+2 Regeneration
+1 Strength
Rectifying some of Past Self's mistakes, these replace the poorly conceptualized giants. This is exactly what it says on the tin; huge plated dinosaurs. I have a theme here and we're sticking to it.

Banorin (Class IV)
+2 Stoneskin
+2 Strength
The image I have in my head for these is something like a rhino with a carapace of rigid plates, complete with a horn on its nose. Keyway's unicorn.

Pack Beast (Class V)
+2 Beast of Burden
+2 Large Size
+1 Speed

Air Types:

Roc (Class VII)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Sixth Sense
Legendary birds that could carry away elephants. As a true mythical creature, it has a magical power. It controls lightning. Pretty serious.

Wyverns (Class IV)
+2 Agility
+2 Sixth Sense

Mythical Creatures:

Elder Wyrm Nerrental: 1
Elder Wyrm Zathil: 2

Leftover Template Points: 15
Does. Not. Matter!

Pool: 150
This doesn't matter any more either!

Army

1x Landwyrm
(Titan: 1 per 1)
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Strength
Equipment
+2 Adamantium Armour
+2 Casting Chamber
+1 Sildron Enhanced Armour (Shields)
+3 Mage (ML5)
Cost: 70 PP Upkeep: 0 Ind, 1 WU, 3 Ether
I guess this one is layered down in metal plates and has a howdah on its back with mages. Sure. OK.

2x Landwyrm
(Titan: 1 per 1)
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Strength
Equipment
+2 Adamantium Armour
+1 Even More Fwoosh (Ranged Weapon)
+1 Sildron Enhanced Armor (Shields)
+1 Mindex Scrying
+3 Mage (ML5)
Batch Cost: 70 PP
Total Cost: 140 PP
Upkeep: 0 Ind, 2 WU, 6 Ether
I remember having this idea similar to a lot of fantasy where intelligence isn't rare at all and these sorts of things didn't need handlers. Even so, how does this work?

4x Landwyrm
(Titan: 1 per 1)
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Strength
Equipment
+2 Adamantium Armour
+3 Mage (ML5)
Batch Cost: 55 PP
Total Cost: 220 PP

20x Schech Siege Armoursaur
Monster Cavalry (1 per 10)
+1 Agility
+1 Speed
+2 Stoneskin
+1 Strength
+2 Regeneration
Equipment:
+2 Adamantium Armour
+2 Pyrite cannon On Its Back
+1 Sildron Enhanced Armor (Shields)
+3 Mage (ML5)
Batch Cost: 80 PP
Total Cost: 160 PP
Upkeep(batch) 0 IUU, 1 WU, 3 Ether

80x Schech Siege Armoursaur
Monster Cavalry (1 per 10)
+1 Agility
+1 Speed
+2 Stoneskin
+1 Strength
+2 Regeneration
Equipment:
+2 Adamantium Armour
+2 Mage (ML5)
Batch Cost: 60 PP
Total Cost: 480 PP

200x Liolanthe Banorin
Very Heavy Cavalry (1 per 100)
+2 Strength
+2 Stoneskin
Equipment:
+2 Pyrite-Laden Ballista
+1 Mobility
+2 Adamantium Armour
+2 Mage (ML5)
Batch Cost: 60 PP
Total Cost: 120 PP
Upkeep: 0 Ind, 2 WU, 2 Ether

900x Liolanthe Banorin
Very Heavy Cavalry (1 per 100)
+2 Strength
+2 Stoneskin
Equipment:
+1 Adamantium Armour
+1 Pyrite Ranged Weapon
+1 Sildron Enhanced Armor (Shields)
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 200 PP
Upkeep: 0 IUU, 1.5 WU, 2 Ether

1000x Liolanthe Young Banorin
Heavy Cavalry (1 per 200)
+2 Strength
+2 Stoneskin
Equipment:
+1 Adamantium Armour
+1 Pyrite Ranged Weapon
+1 Sildron-laced Armour (Shields)
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 250 PP
Upkeep: 0 IUU, 5 WU, 15 Ether

1000x Schech Strike Regiment
Medium Cavalry (1 per 1000)
+2 Stoneskin
+2 Strength
Equipment:
(ML5)
+1 Ranged Weapons
+1 Mobility
+1 Armour
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 50 PP
Upkeep: 1 Ind, 1 WU, 0 Ether

2000x Avian Scout Regiment
Light Cavalry (1 per 2000)
+2 Advanced Mobility: Flight
+1 Tough
+1 Speed
Equipment:
+2 Mindex-Enchanced Tracking
+3 I Am Invisible
+3 Mage (ML5)
Batch Cost: 65 PP
Total Cost: 65 PP
Upkeep: 0 Ind, 1 WU, 4 Ether

20 000 x Pack Beast
(Beast of Burden: 1 per 2000)
+2 Beast of Burden
+2 Large Size
+1 Speed
Batch Cost: 30 PP
Total Cost: 300 PP

200 x Margrave's Elites
(Simple Special Forces: 1 per 100)
Minotaurs
+3 Strength
+2 Toughness
Equipment:
+2 Mythril Armour
+2 Adamantium Weapons
+1 Mobility
+3 Mage (ML5)
Batch Cost: 70 PP
Total Cost: 140 PP
Upkeep: 0 Industry, 2 WU, 0 Ether

100x Dragon's Legion Experiment
(Simple Special Forces: 1 per 100)
Minotaurs
+3 Strength
+2 Toughness
Equipment:
+2 Mythril Armour
+2 Adamantium Weapons
+1 Sildron Mobility
+1 Wolfsbane
+1 Titan Juice
+1 Natural Pyrite Ranged Weaponry
+3 Mage (ML5)
Batch Cost: 85 PP
Total Cost: 85 PP
What the heck are these things supposed to be? Why did I do this?

300x Pride of Mith Nara
Simple Special Forces (1 per 100)
Minotaurs
+3 Strength
+2 Toughness
Equipment:
(ML5)
+1 Adamantium Melee Weapons
+1 Adamantium Armour
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 150 PP
Upkeep: 0 Ind, 6.6 WU, 0 Ether

1600x Minotaur Champion
Very Heavy Infantry (1 per 200)
Minotaurs
+3 Strength
+2 Toughness
Equipment:
(Eng 230, Chem 230)
+1 Adamantium Melee Weapons
+1 Adamantium Armour
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 400 PP
Upkeep: 0 Ind, 8 WU, 0 Ether

20 000x Avian War Party
(Avians)
+3 Advanced Mobility: Flight
+1 Stealth
+1 Toughness
Elite Infantry (1 per 2000)
(ML5)
+1 Mobility
+1 Mythril Armour
+1 Ambrium Crossbow
+2 Mage (ML5)
Batch Cost: 55 PP
Total Cost: 550 PP
Upkeep: 3 Ind, 3 WU, 0 Ether

100 000x Schech Army
(Schechs)
+2 Speed
+1 Agility
+1 Toughness
+1 Strength
Skilled Infantry (1 per 20 000)
(ML5)
+1 Mythril Armour
+2 Powdered Pyrite Arquebus
+1 Mobility
+2 Mage (ML5)
Batch Cost: 55 PP
Total Cost: 275 PP
Upkeep: 0 Ind, 3 WU, 0 Ether

80 000x Mith Nara Regulars
Simple Skilled Infantry: 1 per 20 000
Minotaurs
+3 Strength
+2 Toughness
Equipment:
+2 Mythril Armour
+2 Adamantium Weapons
+1 Mobility
+2 Mage (ML5)
Batch Cost: 65 PP
Total Cost: 260 PP
Upkeep: 0 Ind, 2.75 WU, 0 Ether

30 000x Mith Nara Assault Regiment
Simple Skilled Infantry: 1 per 20 000
(Minotaurs)
+3 Strength
+2 Toughness
Equipment:
+1 Heavy Weapons (Anti-vehicle)
+1 Pyrite Hand Cannon
+2 Mythril Armour
+1 Mobility
+2 Mage (ML5)
Batch Cost: 65 PP
Total Cost: 97.5 PP
Upkeep: 0 IUU, 1 WU, 1 Ether

80 000x Mith Nara Arbalestiers
Simple Skilled Infantry: 1 per 20 000
Minotaurs
+2 Strength
+1 Speed
+2 Toughness
Equipment:
+1 Mythril Armour
+1 Pyrite Arbalest (Ranged Weapons)
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 200 PP
Upkeep: 0 Ind, 4 WU, 4 Ether

200 000x Provincial Guard
Simple Skilled Infantry (1 per 20 000)
(ML5)
+3 Strength
+2 Toughness
Equipment:
+1 Adamantium Melee Weapons
+2 Adamantium Armour
+2 Mage (ML5)
Batch Cost: 55 PP
Total Cost: 550 PP
Upkeep: 0 Ind, 14 WU, 0 Ether


15x +1 Pyrite Ranged Weapons Infantry External
Adds +1 Ether

4x +1 Adamantium Melee External

Artillery

6000x Magepowder Rocket Battery
Simple Artillery: 1 per 400
(ML5)
+1 Range
+1 Mobility
+1 Big Boom
Cost: 20 PP per Batch
Total Cost: 300 PP
Upkeep: 1 Ind, 1 WU, 0 Ether

750x Bombards
Simple Very Heavy Artillery: 1 per 50
(ML5)
+1 Adamantium Barrel and Pyrite Powder
+1 Explosive Shot
+2 Range
Cost: 25 PP per Batch
Total Cost: 375 PP
Upkeep: 2 Ind, 1 WU, 0 Ether

Air Forces

5x Young Roc
Deadly Flyer (1 per 5)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Sixth Sense
Equipment:
+2 Ambruim Lightning Generator (Des)
+2 Levistones (Fo/Fi)
+1 Mindex-Enhanced Senses
+3 Mage (ML5)
Batch Cost: 80 PP
Total Cost: 80 PP
Upkeep: 0 Ind, 1 WU, 6 Ether

10x Young Roc
Deadly Flyer (1 per 5)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Sixth Sense
Equipment:
+1 Ambruim Lightning Generator
+1 Casting Chamber
+2 Levistones (Fo/Fi)
+1 Mindex-Enhanced Senses
+3 Mage (ML5)
Batch Cost: 80 PP
Total Cost: 160 PP

5x Young Roc
Deadly Flyer (1 per 5)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Sixth Sense
Equipment:
+1 Ambruim Lightning Generator
+1 Casting Chamber
+1 Levistones (Fo/Fi)
+1 Mythril Armour
+3 Mage (ML5)
Batch Cost: 75 PP
Total Cost: 75 PP

100x Flyer
(Flyer: 1 per 25)
+2 Agility
+1 Speed
+2 Sixth Sense
Equipment:
+2 Levistones
+1 Ambruim Lightning Generator (Des)
+2 Mage (ML5)
Batch Cost: 55 PP
Total Cost: 220 PP

200x Wyvern
Flyer (1 per 25)
+2 Agility
+2 Sixth Sense
Equipment:
(ML5)
+1 Mithril Armour
+1 Sildron-Laced Armour
+1 Wizard with a Ballista
+1 Mage (ML5)
Batch Cost: 45 PP
Total Cost: 360 PP
Upkeep: 0 IUU, 8 WU, 16 Ether

Rhodos the Grey
Rhodos remained a hero independent of my national OOB. My records for him are pretty terrible, but they exist. I don't actually know how that's supposed to work with the new national hero character business.

Zathil
Mega Flyer: 5 per 1

(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness
Equipment:
(ML5)
+2 Sildron Enhanced Armor (Shields)
+1 Telekinetic Bash
+2 Casting Chamber
+3 Mage (ML5)
Total Cost: 115 PP
Upkeep: 1 Ind, 2 WU, 0 Ether

Nerrental
Mega Flyer: 5 per 1
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness
Equipment:
(ML5)
+2 Adamantium Armour
+1 Mindex (Sensors)
+2 Casting Chamber
+3 Mage (ML5)
Total Cost: 115 PP
Upkeep: 1 Ind, 2 WU, 0 Ether

1x Chailar
Gigantic Flyer: 1 per 1
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness (or Large Size?)
Equipment:
(ML5)
+1 Adamantium Armour
+1 Sildron Enhanced Armor (Shields)
+1 Mindex Sensor-Deal (Sensors)
+2 Casting Chamber
+3 Mage (ML5)
Total Cost: 95 PP
Upkeep: 1 Ind, 2 WU, 0 Ether

1x Rethus
Gigantic Flyer: 1 per 1
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness (or Large Size?)
Equipment:
(ML5)
+2 Adamantium Armour
+2 Melee
+1 Casting Chamber +3 Mage (ML5)
Total Cost: 95 PP
Upkeep: 1 Ind, 2 WU, 0 Ether

1x Elder Dragon
Gigantic Flyer: 1 per 1
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness
Equipment:
(ML5)
+2 Adamantium Armour
+2 Melee
+1 Casting Chamber +3 Mage (ML5)
Total Cost: 95 PP
Upkeep: 1 Ind, 2 WU, 0 Ether

20x Young Dragon
Huge Flyer: 1 per 10
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness (or Large Size?)
Equipment:
(ML5)
+1 Mythril Armour
+1 Melee
+3 Mage (ML5)
Batch Cost: 60 PP
Total Cost: 120 PP
Upkeep: 3 Ind, 4.5 WU, 0 Ether

Naval Forces

This navy was crash-built in a panic at the onset of the Island Crisis to move my armies across the ocean. If any of it survives, it may wind up ferrying me across the stars. Appropriately fantastical I suppose.

75x Longship O' Doom
Simple Cruiser: 1 per 5
(ML5)
+1 Adamantium Cladding
+1 Heavily Enchanted Gunpowder cannon Battery
+1 Levitated By A Wizard
+1 Mage (ML5)
Batch Cost: 25 PP
Total Cost: 375 PP
0 IUU, 22.5 WU, 0 Ether

100x Longship O' Somewhat Lesser Doom
Simple Small Warship: 1 per 10
(ML5)
+1 Adamantium Armour
+1 Heavily Enchanted Gunpowder cannon Battery
+1 Levitated By A Wizard
+1 Mage (ML5)
Batch Cost: 25 PP
Total Cost: 250 PP
Upkeep: 0 IUU, 2.5 WU, 0 Ether

300 Longboat O' Doom
Simple Freighter: 1 per 20
(ML5)
+1 Levitated By A Wizard
Batch Cost: 10 PP
Total Cost: 150 PP
Upkeep: 0 IUU, 25 WU, 0 Ether

Magic Users

This section was subject to heavy errata. A significant amount of PP was gained after converting things from RP, which is now distributed as +mage caps amongst my forces.

Creatures

This had a purpose at one point, but EVERYTHING is creatures.

Forts

Castles! Everywhere. Wow. I guess it was called the fortress island for a reason. Now with a whole pile of raw magical power, these fortresses shall become goddam flying space castles. Though due to various rules difficulties and revisions, they must now poofle to different KINDS of fortresses. But they're all still literal stone-walled castles on islands of floating rock ripped from the earth by tremendous power. Wizards are awesome.

The Fortress of Iridas
Super Fort (5 per 1)
(ML5)
+1 Particularly Massive cannon Battery
+1 Transmuted Stone Walls
+1 Huge Island of Rock (Cargo)
+1 A Wizard Makes It Go
+2 Mage
Cost: 60 PP
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether

The Western Wall
Super Fort (5 per 1)
(ML5)
+1 Particularly Massive cannon Battery
+1 Transmuted Stone Walls
+1 Huge Island of Rock (Cargo)
+1 A Wizard Makes It Go
+2 Mage
Cost: 60 PP
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether

20x March District Fortress
Battle Fort (2 per 1)
(ML5)
+1 Heavy Adamantium cannon Battery
+0 Double Powder Charges
+1 Transmuted Stone Walls
+1 A Wizard Makes It Go
+2 Mage
Batch Cost: 35 PP
Total Cost: 700 PP
Upkeep (War only): 30 Ind, 30 WU, 0 Ether