Minecraft

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The #lords Minecraft crew plays on the SB minecraft server.

People

Andronicus - Evinlea
Arc - ibuilditbreaks
gg - G_G2
gbro - Docdorden
Heronet - Heromanicus
Hieyeck - hieyeck
Kerrus - Kerrus
Koffee - DukeSilence
Mal - Sangessei
OP - OmegaPaladin144
Shikuchi - shikuchi
Shrike - iotimoline

Tekkit

aka Ethercraft

Mods in Use

All Tekkit Mods are in use, though Nether Ores does not appear to be enabled. Additionally, testing has revealed the rock crusher from Railcraft and the Alchemical Tome from Equivalent Exchange to be disabled. Also note that mod ores are not found near spawn, so move well away from there to find copper, tin, gems, etc.

Copper / Tin / Uranium - IndustrialCraft Materials Oil Deposits (fluid like water) - BuildCraft Materials Basalt / Marble / Gems / Nicolite - Redpower2 Materials

Places of Interest

Most places are connected via Nether Highway.

  • MalSpire (Abandoned)
  • ArcShrike Industries
The first site of major quarry and oil activity
  • Rex's Lair
  • OP's Bunker Complex -
  • Los Alamos Complex -
  • Stronghold Oil Deposit -

Engineering

Reactor Designs

Gordian Knot NPS - RaGan's Mark II-11

Cascade Breeder Reactor - DuncanS's Mark II-1 Positive Breeder

A Certain Afghan Simulator

Safety Regulations

General

  • Maintain radio silence in the ingame chat during operations.

Entrances

  • Face the direction of decreasing X and increasing Z whenever possible to avoid detection by UAV. The isometric map does not normally see from that direction.
  • Should ideally be completely invisible from outside.
The safest way to do this is to build a sand entrance against a dune slope and support the entrance blocks with torch.
Alternatively, put the entrance in one of the exposed dirt or smooth stone areas to have the entrance blocks be self-supporting. Always seal up with the exact same block. Roast up some smooth stone if you have to. Do not use exposed cobble.
  • No visible exterior lighting. Complete darkness when viewed from outside during the night.
  • All features should be camouflaged from top-down observation: be of the same material as surrounding areas and no more than a few blocks higher or lower.

Infrastructure

  • Avoid large buildings or excavations of any sort when in association with genuinely important storage.
  • Store only what you need to. Use it or lose it. See if someone else can use it. Otherwise, sell it.
  • Mines should be temporary. Mine underneath villages (but don't base there). The point is to keep the village crops planted as well. Bread equals food security.
  • Keep all team members appraised of your solo excavations.
  • Stay clear of the Core.

Junktown

  • Due to hackers and abusive donators, no town is 100% safe at any time.
  • Towns are mostly safe most of the time for storage but become liabilities during wartime.
  • All major structural components should be obsidian or bedrock.
  • Always have a roof over your head.
  • Beware of the /top command which all players have access to.
  • Unknown explosive abilities are used during wartime. Build in order to minimise repair efforts. Assume that it'll all face explosions during war and aim to limit repairs to replacing the interior decorations.

Sites

Mal's Insurgent Bases

These bases use the above-described entrance-against-slope method. In all cases the described block is directly ajacent to the first block of entrance coverage. As actual bases they have slightly more amenities but are very dangerous to enter and leave too often. They are suited only for supporting nearby missions with some storage and spawn logistics. Do not use them at all unless you have to.

2309/3067

Well organised and stocked. All existing chests are protected.

2697/211

Barely there.

1530/1527

Small cubbyhole used for mining obsidian and harvesting cloth.

Kerrus Caches

These are simple caches buried three blocks deep from the surface. They are a single chest with help packages inside. Vulnerable to X-Ray hacks or (illegal) textures.

-2458/-2171
256/-1182