Metal Catgear Solid

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What I played . . .


Error creating thumbnail: File missing
. . . what I expected . . .


Error creating thumbnail: File missing
. . . what I got


Game Concept

It is 2040 and the world is at war. Not the big wars of fiction pitting tank corps against tank corps on massive frontages, but dirty little intercine conflicts as the world collapses under the pressures of continued globalism, nationalism, capitalism, socialism, accelerationism, conservatism and a dozen other -isms, all fueled by advanced technology. What will the Earth be like when it emerges from this? Nobody knows, certainly not you. You're more interested in your next paycheck.

Character Creation

Archetype

All characters have an Archetype. This is what is special about them and their core competencies (beyond shooting people, anyhow). In addition to skills and skill points, archetypes also grant Affinities; these multiply the effect from spending character generation points on the field in question.

Supersoldier

The simplest and most familiar archetype is the Supersoldier. These men and women are highly-trained and highly-skilled, often the veterans of elite national military formations. With minds and bodies honed to razor edges, they are in effect living weapons and are home on the battlefields of Sudan as they are of Camden, New Jersey. Many will have picked up some minor cybernetic ugprades or replacements.

Skill Points: ?
Attribute Affinity: 4
Skill Affinity: 2
Cybernetic Affinity: 2
Equipment Affinity: 2
Power Affinity: 1

Themed Superpower

Nobody is quite sure what to make of these - unscientific nonsense like telepathy, unnatural luck, the ability to speak to animals or the dead . . . some people speak of nanomachines, others of ancient mysticism, still others of recessive and dominant genes. Most simply consider them mass delusions of the battlefield, especially since they seem to difficult to capture on recording devices. They may even be right.

Skill Points: ?
Attribute Affinity: 3
Skill Affinity: 1
Cybernetic Affinity: 1
Equipment Affinity: 1
Power Affinity: 4

Cyborg

Cyborgization (also known as mechanization or simply 'borging) has become a mature science by 2050 and many fighters - and wannabe fighters - have replaced much if not all of their bodies with machinery. These posthuman warriors are stronger and faster than any meat body, but they are also often unfit for civilized company - it is all but impossible to disguise the fact that one is a 'borg.

Skill Points: ?
Attribute Affinity: 2
Skill Affinity: 1
Cybernetic Affinity: 4
Equipment Affinity: 1
Power Affinity: 0

Hardsuit Pilot

Using much of the same mechanical technology as cyborgs, hardsuits are armored exoskeletons, ranging from power armor to miniature multiped AFVs. Most carry heavier weapons and stronger armor than regular foot toops, at the price of being bulkier than cyborgs and requiring more dedicated training to use. More importantly, you can walk into a bar without having half a dozen guns pointed at you.

Skill Points: ?
Attribute Affinity: 2
Skill Affinity: 1
Cybernetic Affinity: 1
Equipment Affinity: 1 (5 Hardsuit)
Power Affinity: 0

Spook

Sppooks are the knowledge brokers, the intelligence operatives and shady characters that surround and bind together the myriad conflict zones of the 21st century. Some operate entirely from the shadows, others fight from the front lines with their own pet drones.

Skill Points: ?
Attribute Affinity: 2
Skill Affinity: 3
Cybernetic Affinity: 1
Equipment Affinity: 2
Power Affinity: 1