Difference between revisions of "Melee Combat Traits"

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(Created page with "Return to AI:L Trait List<br> '''Jibrilite Duelling Style (1 trait point)'''<br> A formalized duelling style created in Jibril for tests of etheric and martial prowess...")
 
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A formalized duelling style created in Jibril for tests of etheric and martial prowess between nobles.  It makes full use of the Arclave's ability to create and cleave through matter, and allows the duelist to apply their thaumatechnical knowledge.<br>
 
A formalized duelling style created in Jibril for tests of etheric and martial prowess between nobles.  It makes full use of the Arclave's ability to create and cleave through matter, and allows the duelist to apply their thaumatechnical knowledge.<br>
  
When in Offensive Stance gain +1 Edge to initiative
+
When in Offensive Stance gain +1 Edge to initiative.<br>
As a standard action can spend 1 Aether and roll Physique + Thaumatech against a threshold of 5 to give the light trails of the Arclave physical form.  Each success creates one trail.  Trails can be used to:
+
As a standard action can spend 1 Aether and roll Physique + Thaumatech against a threshold of 5 to give the light trails of the Arclave physical form.  Each success creates one trail.  Trails can be used to:<br>
 
::Add a +2 to defensive actions
 
::Add a +2 to defensive actions
 
::Add 5 DR (etheric, charged) against ranged attacks
 
::Add 5 DR (etheric, charged) against ranged attacks

Revision as of 17:50, 28 May 2019

Return to AI:L Trait List


Jibrilite Duelling Style (1 trait point)
A formalized duelling style created in Jibril for tests of etheric and martial prowess between nobles. It makes full use of the Arclave's ability to create and cleave through matter, and allows the duelist to apply their thaumatechnical knowledge.

When in Offensive Stance gain +1 Edge to initiative.
As a standard action can spend 1 Aether and roll Physique + Thaumatech against a threshold of 5 to give the light trails of the Arclave physical form. Each success creates one trail. Trails can be used to:

Add a +2 to defensive actions
Add 5 DR (etheric, charged) against ranged attacks
Conduct a 20m thrown ranged attack with the sword as a standard action (this attack does not benefit from physical factor multipliers)

The light trails cannot leave the square in which they were created and will dissipate if the duellist leaves. The duellist cannot have more light trails active than their Intellect + Thaumatech skill at any one time.


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