Difference between revisions of "Marawa Solameini"

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(Created page with "== The Astropath == Character Name: Marawa Solameini<br> Player Name: Norseman<br> Home World: Imperial World, Bon Aqua in the Lagaffe system<br> Birthright: Child of the Creed....")
 
 
(24 intermediate revisions by 2 users not shown)
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Trials and Travails: Dark Voyage<br>
 
Trials and Travails: Dark Voyage<br>
 
Motivation: Prestige<br>
 
Motivation: Prestige<br>
Career Rank: Astropath Level 1<br>
+
Career Rank: Astropath Level 2<br>
Description: An attractive woman somewhere in her first century most likely.
+
Description: Marawa is a short, rather cute looking brunette, who is maybe a tiny bit overweight. Usually she dresses in a long green robe with a hood, and a golden hem embroidered with protective runes. She also wears a white silken blindfold with golden embroideries on it. Beneath the blind fold her eyes are blue, quite blue in fact since they've been replaced with crystal orbs filled with sacred water from Earth. Hanging from her belt is a single skull censer, as well as her warhammer. Her psy-focus is a long staff she always carries with her.
  
 
=== Statistics ===
 
=== Statistics ===
Line 19: Line 19:
 
:Toughness: 30 (25+5)
 
:Toughness: 30 (25+5)
 
:Agility: 30 (25+5)
 
:Agility: 30 (25+5)
:Intelligence: 50 (25+25)
+
:Intelligence: 55 (25+25+5)
 
:Perception: 50 (25+25)
 
:Perception: 50 (25+25)
:Willpower: 56 (25+25+3+3)
+
:Willpower: 76 (25+25+3+3+20)
 
:Fellowship: 45 (25+20)
 
:Fellowship: 45 (25+20)
  
Line 27: Line 27:
  
 
:Wounds: 11
 
:Wounds: 11
 +
::Current: 11
 
::Fatigue: 0
 
::Fatigue: 0
 
::Critical Damage: 0
 
::Critical Damage: 0
Line 44: Line 45:
  
 
Untrained Basic Skills
 
Untrained Basic Skills
:Common Lore (Imperial Creed)
+
:Common Lore (Imperial Creed)(Int)
 
:Common Lore (Imperium) (Int)
 
:Common Lore (Imperium) (Int)
 
:Common Lore (War)
 
:Common Lore (War)
:Literacy (Int)
 
  
 
Trained
 
Trained
:Awareness (Per)
+
:Ciphers (Astropath Sign)(Int)
:Ciphers (Astropath Sign)
 
 
:Common Lore (Adeptus Astra Telepathica)(Int)
 
:Common Lore (Adeptus Astra Telepathica)(Int)
 +
:Common Lore (Administratum)(Int)
 +
:Dodge (Agi)
 
:Forbidden Lore (Psykers)(Int-5)
 
:Forbidden Lore (Psykers)(Int-5)
 +
:Forbidden Lore (Warp)(Int-5)
 
:Invocation (WP)
 
:Invocation (WP)
:Literacy
+
:Literacy (Int)
 
:Psyniscience (Per)
 
:Psyniscience (Per)
 
:Scholastic Lore (Cryptology)(Int)
 
:Scholastic Lore (Cryptology)(Int)
:Scholastic Lore (Occult)
+
:Scholastic Lore (Occult) (Int)
:Secret Tongue (Rogue Trader)
+
:Scrutiny (Per)
 +
:Secret Tongue (Rogue Trader) (Int)
 
:Speak Language (High Gothic)(Int)
 
:Speak Language (High Gothic)(Int)
 
:Speak Language (Low Gothic)(Int)
 
:Speak Language (Low Gothic)(Int)
 +
 +
Trained +10
 +
:Awareness (Per)
  
 
Talents
 
Talents
 
:Armour of Contempt (Resist Corruption)
 
:Armour of Contempt (Resist Corruption)
 +
:Enemy (House Arenberg)
 +
:Foresight (+10 to next action after contemplation)
 
:Heightened Senses (Sound)(+10 to sound)
 
:Heightened Senses (Sound)(+10 to sound)
 +
:Peer (House Kolapsch)
 
:Pistol Weapon Training (Universal)
 
:Pistol Weapon Training (Universal)
:Psy Rating 2
+
:Psy Rating 4
 
:Resistance (Fear)(+10 to Fear rolls)
 
:Resistance (Fear)(+10 to Fear rolls)
 +
:Rite of Sanctioning (Fear)(Reduces Psychic Phenomena)
 
:Unshakeable Faith (Reroll Fear Tests)
 
:Unshakeable Faith (Reroll Fear Tests)
 +
:Warp Affinity (Reroll Psychic Phenomena)
  
 
Traits
 
Traits
Line 75: Line 86:
 
:Duty to the Throne (-10 Fellowship with outsiders)
 
:Duty to the Throne (-10 Fellowship with outsiders)
  
Psyker Powers
+
Psyker Powers (Rating 4)
 
:Telepathy
 
:Telepathy
 
::Basic
 
::Basic
 
:::Astral Telepathy (WP)
 
:::Astral Telepathy (WP)
 +
:::Short Range Telepathy (WP)
 
::Telepathic Domination
 
::Telepathic Domination
:::Delude (Opposed Willpower)
+
:::Delude (Opposed Willpower, +30 Fel)
 +
:::Compell (Opposed Willpower)
 +
:::Sensory Deprivation (Opposed Willpower)
  
 
=== Equipment ===
 
=== Equipment ===
Line 91: Line 105:
 
<br>
 
<br>
 
Misc
 
Misc
:Charm
+
:Charm (holy water eyes)
 
:Void suit
 
:Void suit
 
:Micro-bead
 
:Micro-bead
:Psy-focus
+
:Psy-focus (long staff with an Aquila on top)
 
:Extensive wardrobe
 
:Extensive wardrobe
 +
 +
'''Crucis-pattern Murder Servitor'''
 +
"I, uh, am safety conscious." - Marawa
 +
:''Wounds:'' 18
 +
:''Movement:'' 4/8/12/24
 +
:''Attributes:'' Weapon Skill: 40, Ballistic Skill: 20, Strength: 50 (x2), Toughness: 50 (x2), Agility: 40, Intelligence: 30, Perception: 30, Willpower: 40, Fellowship: 10
 +
:''Skill:'' Awareness +10 (Per), Dodge +20 (Ag), Contortionist +20 (Ag), Shadowing +10 (Per), Concealment +10 (Ag), Acrobatics +20 (Ag), Speak Language (Low Gothic), Speak Language (Binary Chatter)
 +
:''Talents:'' Melee Weapon Training (Universal), Pistol Weapon Training (Universal), Two Weapon Fighting (Melee), Ambidextrous, Berserk Charge, Blademaster, Assassin Strike, Combat Master, Wall of Steel, Step Aside, Disarm, Autosanguine, Prosanguine, Leap Up, Lightning Attack, Furious Assault, Quick Draw, Talented (Dodge), Talented (Contortionist), Hard Target
 +
:''Traits:'' Machine (4), Darksight, Unnatural Strength, Unnatural Toughness
 +
:''Armor:'' TB 10 + Machine 4 + Buckler 20, 14 All, 34 R-Arm
 +
:''Weapons:'' Crucis-pattern Power Rapier 1d10+4E Pen: 7, Power Field, Balanced (+10 Parry), Lathe Buckler: 1d5+3 Pen: 2, Defensive (-10 Attack, +20 Parry), Best Quality (+10 Attack), Lathe
 +
:''Gear:'' Internal Vox Bead, Cameoline Cloak
  
 
===Points Spent ===
 
===Points Spent ===
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100 XP - Secret Tongue (Rogue Trader) <br>
 
100 XP - Secret Tongue (Rogue Trader) <br>
 
100 XP – Psychic Technique<br>
 
100 XP – Psychic Technique<br>
 +
200 XP – Dodge<br>
 +
500 XP – Warp Affinity<br>
 +
200 XP – Psychic Technique (Compel)<br>
 +
100 XP – Common Lore (Administratum)<br>
 +
100 XP – Willpower +5<br>
 +
250 XP – Willpower +10<br>
 +
100 XP – Intelligence +5<br>
 +
200 XP – Awareness +10<br>
 +
100 XP – Forbidden Lore (Warp)<br>
 +
500 XP – Rite of Sanctioning<br>
 +
300 XP – Psy Rating 3<br>
 +
200 XP – Scrutiny<br>
 +
200 XP – Foresight<br>
 +
100 XP – Short Range Telepathy<br>
 +
200 XP – Sensory Deprivation<br>
 +
500 XP – Willpower +15<br>
 +
750 XP – Willpower +20<br>
 +
200 XP – Psy Rating 4<br>
  
 
<br>
 
<br>
5000 XP spent
+
10 200 XP spent<br>
N/A
+
10 300 XP total<br>
  
 
=== Points Earned ===
 
=== Points Earned ===
 +
Session 1 (Casino Inferno) – 400 XP<br>
 +
Session 2 (Creepy Crawlies) – 1000 XP<br>
 +
Session 3 (Wheels of Justice) – 250 XP<br>
 +
Session 4 (Merry Orkish Pirates) – 250 XP<br>
 +
Session 5 (Mutants and Madmen) – 2000 XP<br>
 +
Session 6 (Blindman's Bluff) – 400 XP<br>
 +
Session 7 (Orcish Clowncar) – 300 XP<br>
 +
Special Session (Thrills and Spills) 200 XP<br>
 +
Session 8 (Headhunting) – 500 XP<br>
 +
Session 9 (Tomb Raiders) – 300 XP<br>
  
 
=== Background ===
 
=== Background ===

Latest revision as of 23:15, 29 October 2011

The Astropath

Character Name: Marawa Solameini
Player Name: Norseman
Home World: Imperial World, Bon Aqua in the Lagaffe system
Birthright: Child of the Creed.
Lure of the Void: Duty Bound (Duty to the Throne)
Trials and Travails: Dark Voyage
Motivation: Prestige
Career Rank: Astropath Level 2
Description: Marawa is a short, rather cute looking brunette, who is maybe a tiny bit overweight. Usually she dresses in a long green robe with a hood, and a golden hem embroidered with protective runes. She also wears a white silken blindfold with golden embroideries on it. Beneath the blind fold her eyes are blue, quite blue in fact since they've been replaced with crystal orbs filled with sacred water from Earth. Hanging from her belt is a single skull censer, as well as her warhammer. Her psy-focus is a long staff she always carries with her.

Statistics

Attributes

Weapon Skill: 27 (25+5-3)
Ballistic Skill: 30 (25+5)
Strength: 30 (25+5)
Toughness: 30 (25+5)
Agility: 30 (25+5)
Intelligence: 55 (25+25+5)
Perception: 50 (25+25)
Willpower: 76 (25+25+3+3+20)
Fellowship: 45 (25+20)

Status

Wounds: 11
Current: 11
Fatigue: 0
Critical Damage: 0
Fate Points: 3
Current: 3
Insanity Points: 5
Degree of Madness: 0
Disorders: None
Corruption Points: 0
Degree of Corruption: 0
Malignancies: None

Mutations

None

Skills and Traits

Untrained Basic Skills

Common Lore (Imperial Creed)(Int)
Common Lore (Imperium) (Int)
Common Lore (War)

Trained

Ciphers (Astropath Sign)(Int)
Common Lore (Adeptus Astra Telepathica)(Int)
Common Lore (Administratum)(Int)
Dodge (Agi)
Forbidden Lore (Psykers)(Int-5)
Forbidden Lore (Warp)(Int-5)
Invocation (WP)
Literacy (Int)
Psyniscience (Per)
Scholastic Lore (Cryptology)(Int)
Scholastic Lore (Occult) (Int)
Scrutiny (Per)
Secret Tongue (Rogue Trader) (Int)
Speak Language (High Gothic)(Int)
Speak Language (Low Gothic)(Int)

Trained +10

Awareness (Per)

Talents

Armour of Contempt (Resist Corruption)
Enemy (House Arenberg)
Foresight (+10 to next action after contemplation)
Heightened Senses (Sound)(+10 to sound)
Peer (House Kolapsch)
Pistol Weapon Training (Universal)
Psy Rating 4
Resistance (Fear)(+10 to Fear rolls)
Rite of Sanctioning (Fear)(Reduces Psychic Phenomena)
Unshakeable Faith (Reroll Fear Tests)
Warp Affinity (Reroll Psychic Phenomena)

Traits

Blessed Ignorance (-5 Forbidden Lore)
Duty to the Throne (-10 Fellowship with outsiders)

Psyker Powers (Rating 4)

Telepathy
Basic
Astral Telepathy (WP)
Short Range Telepathy (WP)
Telepathic Domination
Delude (Opposed Willpower, +30 Fel)
Compell (Opposed Willpower)
Sensory Deprivation (Opposed Willpower)

Equipment

Weapons

Best-Craftsmanship laspistol (BS+10; Range 30M; RoF S; Dmg 1d10+3E; Penetration 0; Reliable)
Best Craftmanship Mono-Warhammer "Pariah Crusher" (WS+10; Dmg: 1d10+3 I; Pen: 3)


Armour

Guard flak armour.


Misc

Charm (holy water eyes)
Void suit
Micro-bead
Psy-focus (long staff with an Aquila on top)
Extensive wardrobe

Crucis-pattern Murder Servitor "I, uh, am safety conscious." - Marawa

Wounds: 18
Movement: 4/8/12/24
Attributes: Weapon Skill: 40, Ballistic Skill: 20, Strength: 50 (x2), Toughness: 50 (x2), Agility: 40, Intelligence: 30, Perception: 30, Willpower: 40, Fellowship: 10
Skill: Awareness +10 (Per), Dodge +20 (Ag), Contortionist +20 (Ag), Shadowing +10 (Per), Concealment +10 (Ag), Acrobatics +20 (Ag), Speak Language (Low Gothic), Speak Language (Binary Chatter)
Talents: Melee Weapon Training (Universal), Pistol Weapon Training (Universal), Two Weapon Fighting (Melee), Ambidextrous, Berserk Charge, Blademaster, Assassin Strike, Combat Master, Wall of Steel, Step Aside, Disarm, Autosanguine, Prosanguine, Leap Up, Lightning Attack, Furious Assault, Quick Draw, Talented (Dodge), Talented (Contortionist), Hard Target
Traits: Machine (4), Darksight, Unnatural Strength, Unnatural Toughness
Armor: TB 10 + Machine 4 + Buckler 20, 14 All, 34 R-Arm
Weapons: Crucis-pattern Power Rapier 1d10+4E Pen: 7, Power Field, Balanced (+10 Parry), Lathe Buckler: 1d5+3 Pen: 2, Defensive (-10 Attack, +20 Parry), Best Quality (+10 Attack), Lathe
Gear: Internal Vox Bead, Cameoline Cloak

Points Spent

Novice

100 XP – Literacy
100 XP - Ciphers (Astropath Sign)
100 XP - Scholastic Lore (Occult)
100 XP - Secret Tongue (Rogue Trader)
100 XP – Psychic Technique
200 XP – Dodge
500 XP – Warp Affinity
200 XP – Psychic Technique (Compel)
100 XP – Common Lore (Administratum)
100 XP – Willpower +5
250 XP – Willpower +10
100 XP – Intelligence +5
200 XP – Awareness +10
100 XP – Forbidden Lore (Warp)
500 XP – Rite of Sanctioning
300 XP – Psy Rating 3
200 XP – Scrutiny
200 XP – Foresight
100 XP – Short Range Telepathy
200 XP – Sensory Deprivation
500 XP – Willpower +15
750 XP – Willpower +20
200 XP – Psy Rating 4


10 200 XP spent
10 300 XP total

Points Earned

Session 1 (Casino Inferno) – 400 XP
Session 2 (Creepy Crawlies) – 1000 XP
Session 3 (Wheels of Justice) – 250 XP
Session 4 (Merry Orkish Pirates) – 250 XP
Session 5 (Mutants and Madmen) – 2000 XP
Session 6 (Blindman's Bluff) – 400 XP
Session 7 (Orcish Clowncar) – 300 XP
Special Session (Thrills and Spills) 200 XP
Session 8 (Headhunting) – 500 XP
Session 9 (Tomb Raiders) – 300 XP

Background