Mage 1920

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Mage 1920

This is an imaginatively named Old World of Darkness Mage campaign set in the 1920s.

Setting

Part of the data here is my interpretation of Mage and the 1920s. Mostly I don't go into great detail since you can look up the history yourself and I assume you have the book.

The Time

The game begins in 1924. The 1920s is a time of great change, some of it good, some of it very bad. The world has recently seen the end of the Great War, the defeat of the Bolshevik hordes at the gates of Warsaw, German hyper-inflation, and the rise of Fascism under the leadership of Benito Mussolini. On the domestic scale there is the emancipation of women, the campaign for prohibition, and a growing fear of communist subversion.

Beneath the surface the age has caused upheavals for most supernatural beings. Even mages aren't nearly as removed from the concerns of sleepers as they like to think they are. The Technocracy is divided on the issue of Indirect (Capitalism) vs Direct (Communism) control of the sleepers, with many backing a Third Way (Fascism) as a good compromise. With their enemy distracted and the consensus weakened the Traditions have been able to make gains, how long lasting they will be is another matter.

The Traditions

Some brief notes on how the Traditions are different in the 1920s, as well as any particular problems they're facing.

The Akashic Brotherhood

Though the world around them is in turmoil the Akashic Brotherhood are still safe in their Himalayan strongholds. Though they do, occasionally, try to spread their teachings this is generally an age of withdrawal for them.

Celestial Chorus

Rather than an Annus Horribilis they're having a Decadus Horribilis, no other traditions has had worse setbacks during this period. In Russia and Mexico the atheist government is systematically destroying the Church, which includes hunting down charismatic Choristers. Elsewhere the war has left people disillusioned and looking for new answers, even the Middle-East, traditionally a stronghold of the Choristers, is turning towards Ataturks Way. Elsewhere consumerism is taking peoples minds off the transcendent, a particular problem for the Choristers.

The Cult of Ecstasy

Though you might think that the Jazz Age was a great time for the Cult of Ecstacy, you'd only be half right. Though there is a sense of freedom, of relief, of letting yourself go to indulge in dance, drink, and countless other pleasures it lacks the true Dionysian passion. Much of the modern age is filled with people who don't want to experience passion as much as they want to numb the pain. Still, the Cult of Ecstasy is doing better than many other tribes.

Dreamspeakers

The Dreamspeakers have just about hit their nadir; their tribes killed, placed in reservations, or forcibly civilized by colonial lords. Foreign missionaries and foreign merchants are both discrediting the old ways, one by showing their impotence the other by showing how much better modernity is at providing comforts. Though their tribes may be romanticized they are still seen as savages to be civilized.

Euthanatos

The Euthanatos are starting to recover from the destruction of the Thuggees, and they're certainly busy these days; lots of people need killing.

The Order of Hermes

The Hermetics are still the largest and best organised mystical Tradition. Moreover they are benefiting from the general occult revival, but not as much as they had hoped for. Their attempts to bring astrology, spiritualism, and other practises to the masses often devolve into newspaper columns and parlour games. The only comfort is that many newly awakened mages still like the orderly way that the Hermetics study and teach magic, thus ensuring a steady stream of new recruits.

Sons of Ether

This is the one Tradition that the Technocracy really worries about, since they know enough about the Timeplan and Enlightened Science to really throw a spanner in the Technocrat works. They are also one of the largest and richest traditions, on the grounds that they brought with them a lot of their secret bases when they defected. Additionally they have a great deal of power over sleeper society, since they still retain extensive connections in academia and industry.

Their biggest problem is that though they generally share the same paradigm right now, this is starting to change. Certainly this change won't be really noticeable for a decade or two, but slowly the paradigms are starting to split. Their resource base is also shrinking, partly because the Sons of Ether aren't always that good at managing their funds, partly because of incessant Technocracy interference.

Players should note that the Sons of Ether are not yet the stereotypical mad scientists they will be in modern Mage. Instead they are unorthodox but respected scientists, with a keen understanding of conventional science and engineering. They are organised roughly in the manner of a university, with an Executive Committee, Faculties, Departments, Shared Facilities, and special offices for managing outside relations and finance. In other words they are still one organisation, though a factitious one, and can pull their act together if necessary. Of course this is slowly changing.

Verbena

The Verbena have a renaissance of sorts, or so they like to think. In Germany and Southern Europe the ideas of blood and nation are once more coming to significance, but often in a twisted way that brings with it ideas of eugenics and scientific racism. Not that the Verbena are necessarily opposed to racism, as a way of keeping culture and bloodlines together, but it's the science aspects that offends them. Even so some younger Verbena have secretly presented a watered down version of their tradition to the world at large, though with mixed success.

Other Crafts

Various groups that aren't members of the council but are still important enough to mention. Given how rare mages are there really aren't a lot of these, given that most traditions are a massive melange you're generally better of defining your mage as a member of a faction of an existing tradition.

The Black Sun Society

The Black Sun is part a Craft and part a Chantry, since they take members from other traditions. The Black Sun is primarily a European organisation, but due to the Japanese obsession with everything Europe and modern there is a chapter there too.

They believe in Tradition, Enlightenment, Self-Mastery, Nationalism, and a Quest for Accomplishment. The Black Sun seeks to bring about an idealized and orderly version of the traditional world, while retaining the advances of technology for the sleepers. Many members dislike both the Traditions and the Technocracy, seeing them as too timid and divided, unable to take the bold actions that the modern age needs.

Though secretive and still in its formative phase mentioning the Black Sun in enlightened society is a sure fire way of causing an argument.

Orphans

Genuine orphans are starting to be rare, but tend to view their magic in terms of what their culture teaches.

Resources

Despite the Traditions view of themselves as the underdogs, they still wield enormous resources. Many Traditions have Horizon Realms or other hideaways with tens of thousands, or even the low hundreds of thousands, of sleepers in them. Even in the mundane world most Traditions have extensive hideouts, resources, and retainers.

Beginning mages of course may have only limited access to this resource base, one of the ways that many traditions keep together is by linking access to such resources with adherence to the paradigm. Or in other words they must toe the party line and do the scutwork, or else lose their allowance. Of course mages are unusually strong willed individuals and some of them actually do head out on their own.

In general then if a mage is not from an ascetic tradition he or she will be used to a lifestyle commensurate with three or four dots in Resources. Additionally most mages will have bodyservants, most of which are purely mundane but don't count as a witness for purposes of Vulgar magic.

War of Hearts and Minds

This is a brief list of the main battlefield in the war between the Technocracy and the Traditions.

Spiritualism

Despite having started in the 1890s and then lost some ground in the period prior to 1914, Spiritualism is back. The interest in spirit photography, séances, and anything related to spiritualism is so great that do it yourself spiritual séance books are big sellers. Many sleeper scientists and other opinion makers accept the claims of spiritualism and make it a subject of serious research.

This has the effect of making a séance, even one that has materialisations, entirely coincidental so long as you follow all the rules and the audience is at least neutral rather than sceptical. Note that this is not exclusive to the Spirit Sphere; any magic will be coincidental so long as it can be cloaked in the guide of a séance. Given the rather stringent requirements for a séance (no lights or only a red light, holding hands, etc) this is not as much of a benefit as you might think.

Occult Revival

But if the progress of physical science has not prevented the rehabilitation of much of ancient alchemy by the later researches into chemical change, and if psychology now finds a place for explanations of spiritualism and witchcraft which involve the admission of the empirical facts under a new theory (as in the case of the divining rod, &c.), it is at least conceivable that some new synthesis might once more justify part at all events of ancient and medieval astromancy, to the extent of admitting the empirical facts where provable, and substituting for the supposed influence of the stars as such, some deeper theory which would be consistent with an application to other forms of prophecy, and thus might reconcile the possibility of dipping into futurity with certain interrelations of the universe, different indeed from those assumed by astrological theory, but underlying and explaining it.

As the text from the 1911 Encyclopedia Britannica shows the Occult did make a great revival from the 1900s on, but it really began picking up speed in the 1920s. Astrology, previously ridiculed and nearly extinct, has had a particular revival, with astrology columns now appearing in virtually every newspaper.

Western Esotericism is also having a great revival, as people disillusioned with their faith and their leaders try to find new truths. Every week there are new lodges and jurisdictions, wherever you look there seems to be activity. Certainly this development is not as visible to the common sleeper, but it draws in quite a few new intellectuals. Some of the more megalomaniacal Hermetics are secretly hoping that this new movement can supplant Christianity, thus finally granting the Hermetics victory over the Celestial Chorus. On a different note the success of Theosophy has introduced eastern religious concepts to Europe, though often in a corrupted and watered down form.

The effect of this is that astrological predictions are now entirely coincidental. Additionally the new Esoteric lodges provide surroundings where low key vulgar magic may count as coincidental, provided of course that it fits in with their paradigm.

Science

In philosophy, mathematics, or theology there are deep and permanent truths, but in science there is only the faith of the masses. Thus it's not strange that science is a battlefield, though after the defection of the Sons of Ether the Traditions have been far more successful.

Quantum Mechanics vs Newtonian Physics

Quantum Mechanics does not guarantee Free Will, but it does guarantee randomness. In this the Sons of Ether has the support of the other Tradition, if for no other reason than to throw a spanner into Newton's clockwork.

Big Bang vs Steady State

The Big Bang is a definite beginning to the universe, something that the Technocracy are very much opposed to. In co-operation with the Celestial Chorus the Sons of the Ether have steadily wormed the concept of the Big Bang further and further into scientific consensus. It is particularly valuable in that the sleepers will easily accept it.

Land Bridges vs Plate Tectonics

The fabled continent of Lemuria was postulated to explain how certain species were found in India, Madagascar, and Australia, but nowhere else. Originally a simple scientific theory it now seems that with the rise of Theosophy it may have created openings to other, more mystical places. The Technocracy are thus forced to revisit their entire theory of geophysics, least the consequences be quite unpleasant to them.

The Ether vs General Relativity

This might also be called the Ether vs Vacuum, it is the core issue to the Sons of Ether and one that no one else cares about. Thus though they've been able to make great progress in messing up far more important aspects of Technocracy cosmology their own core issue is slowly slipping away. That said despite the lack of help from other Traditions they are still slugging away and it will be many decades before the ether is entirely gone.

Archeology

An Age of Exploration

Tibet

Central and South America

The Colonies

The Campaign

The Albatross

The Albatross is Lothar Graf von Wolfenbach's greatest invention, a magnificent airship


Characters

Making a character

List of Characters

NPCs

Traditions

Other

Story so far

Nothing here yet.

Memorable quotes