Mage: The Ascension Legacies

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Traditionalist

Cross-Tradition

Akashic Brotherhood

Celestial Chorus

Cult of Ecstasy

Dreamspeaker

Euthanatos

Golden Chalice

Alpha Protocol

Alpha Protocol's Legacy provides its initiates with an unprecedented ability to manipulate and a little bit of firepower. Even Nephandic Adsinistrati would be impressed. Well, until the moment they get stabbed to death. Then they'd be rather peeved.

Primary Sphere: Mind
Secondary Sphere: Time
Oblations: ???
1st Attainment: House of Lies (Subterfuge 4, Arete 3, Mind 2, optional Time 2)
The Mage adds her Mind sphere rating as dice to all rolls to lie. Against Sleepers, the mage adds automatic successes instead.
With Time 2, the mage may replace her surface thoughts with what she was thinking in the past or in the future. This adds automatic successes equal to the Mage's Time sphere rating to any attempts to fool mind reading.
2nd Attainment: That One Perfect Moment (Arete 5, Mind 3, optional Time 3)
The mage may strike incredibly lethally in a single moment. The mage may, when attacking someone who trusts him or her, add her Mind dots to her attack accuracy and damage. This does not work in combat, or if the character sees the attack coming.
With Time 3, this becomes absurdly lethal, as the character may mercilessly attack an additional number of targets equal to her Time sphere rating one per scene. This suffers from the same restrictions-none of the victims may be engaged in combat, nor can they see the attack coming. If the victims do not trust the character but merely are not suspicious, they merely do not suffer the bonus accuracy and damage.
3rd Attainment: I Was Never There(Arete 7, Mind 4, Time 4)
The mage is incredibly easy to forget about. Even if they left an entire chantry unconscious or dead, the few living witnesses don't know what happened. A character with an Intelligence or Perception (choose the higher of the two) lower than the mage's Mind sphere will forget about the mage's presence at the end of the scene. Mages may add their rating in the Mind sphere to resist, and this obviously does not affect recordings.
With Time 4, the mage is hard to record, as well. Time seems to have stopped for the recording devices when the mage's actions happen. This does not affect magical methods of recording, merely mundane ones.

Omega Protocol

The Omega Protocol brands its initiates with low-subtlety, high-intensity magic for its operations, which are often full of gunfights and explosions.

Primary Sphere: Life
Secondary Sphere: Forces
Oblations: Combat training, reading stories of heroism, brazen daylight assassinations of high-value targets
1st Attainment: Inexorable March of Fate(a combat ability at 5, Arete 3, Life 2, optional Forces 2)
The mage adds her Life sphere to her Stamina for the purposes of soaking damage.
With Forces 2, these bonus soak dice may soak lethal and aggravated damage at normal difficulty as long as the attack would be one soakable by Forces magic.
2nd Attainment: Lethal Weapon (Arete 5, Forces 3, optional Forces 3)
Any attack that the mage inflicts on a living target deals an extra number of damage dice equal to the mage's rating in Life.
With Forces 3, this bonus damage applies to all targets and can be applied to more than 1 target ("lucky ricochets", "explosive rounds", etc.)
3rd Attainment: Death Of a Thousand Cuts (Arete 7, Life 4)
If a mage successfully deals (7 - Life dots) levels of damage to a target with a single attack, that target loses a dot from a chosen physical attribute, to a minimum of 1. This may be cured by life magic, but otherwise the crippling remains until all the damage the character has suffered heals.

Order of Hermes

Sons of Ether

Verbena

Virtual Adepts

Technocratic

Cross-Convention

Iteration X

Progenitor

New World Order

Syndicate

Void Engineer