Difference between revisions of "Lords of Ether: 20th Anniversary Edition"

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Welcome to Lords of Ether: 20th Anniversary Edition!
 
Welcome to Lords of Ether: 20th Anniversary Edition!
  
Lords of Ether was a Science-Fantasy Story Debate started by IXJac in 2002 when the internet was a much younger and different place. It soon became a peerless experience its players found unforgettable, and would go on for almost six years before finally dying - as all games do - in 2006. Its influence can be seen in the DNA of many later Story Debates and Grand Strategy Games its players would go on to write here on Spacebattles and elsewhere. With IXJac's formal permission and guidance, Silence has brought Lords of Ether back on its twentieth anniversary for a new generation of players to enjoy.
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Lords of Ether was a Science-Fantasy Story Debate started by IXJac in 2002 when the internet was a much younger and different place. It soon became a peerless experience that became a legend, and would go on for almost six years before finally dying - as all games do - in 2006. Its influence can be seen in the DNA of many later Story Debates and Grand Strategy Games its players would go on to write here on Spacebattles and elsewhere. With IXJac's formal permission and guidance, Silence has brought Lords of Ether back on its twentieth anniversary for a new generation of players to enjoy.
  
What's it about? Lords of Ether is an epic Science-Fantasy kitchen sink game, where players navigate states, interstellar organizations, and even bands of heroes through a dangerous cosmos full of powers greater than their own - a setting in which survival is its own triumph. Its then unprecedented rules made it possible for entire nations of wholly unique technology, magic, and aesthetics to interact in the same world coherently, whether in peaceful trade or outright war waged by large combined arms armies. The detailed and comprehensive rules permitted immersive resolution of complex events like massive military campaigns either through quick consultations with a GM or live action roleplaying sessions with the GM known as "Sims". Players use these results in the process of telling stories about their power and others straightaway, rather than waiting for the outcome of their plans to be written by a GM or playing a wargame.  
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What's it about? Lords of Ether is an epic Science-Fantasy kitchen sink game, where players navigate states, interstellar organizations, and even bands of heroes through a dangerous cosmos full of powers greater than their own - a setting in which survival is its own triumph. Its then unprecedented rules - detailed and comprehensive - made it possible for entire nations of wholly unique technology, magic, and aesthetics to interact in the same world coherently, whether in peaceful trade or outright war waged by large combined arms armies. Players determine the resources available to them through budgets calculated at the start of each in-game year and month to tell the stories about their power straightaway, without having to wait on a GM to describe the outcome of their plans. Complex events like battles and massive military campaigns are resolved either through quick consultations with a GM or live action roleplaying sessions known as "Sims".  
  
 
Got Ether?
 
Got Ether?
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No? Then what are you waiting for. . .
 
No? Then what are you waiting for. . .
  
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=Rules=
 +
==Quick Start Guides==
 +
==Full Rules==
 +
===Playing a State===
 +
===Playing a Transtellar===
 +
===Playing a Hero===
 +
=Links=
 +
==Sign-Up/OOC Thread==
 +
==Approved OOB Thread==
 +
==Quick Start Guide==
 
=Historical Links=
 
=Historical Links=
=Quick Start Guide=
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[https://forums.spacebattles.com/forums/lords-of-ether-archived.46/ The Lords of Ether Archive]
 
 
 
 
 
[[Category: Lords of Ether 20th Anniversary Edition]]
 
[[Category: Lords of Ether 20th Anniversary Edition]]

Revision as of 23:07, 27 October 2022

Welcome to Lords of Ether: 20th Anniversary Edition!

Lords of Ether was a Science-Fantasy Story Debate started by IXJac in 2002 when the internet was a much younger and different place. It soon became a peerless experience that became a legend, and would go on for almost six years before finally dying - as all games do - in 2006. Its influence can be seen in the DNA of many later Story Debates and Grand Strategy Games its players would go on to write here on Spacebattles and elsewhere. With IXJac's formal permission and guidance, Silence has brought Lords of Ether back on its twentieth anniversary for a new generation of players to enjoy.

What's it about? Lords of Ether is an epic Science-Fantasy kitchen sink game, where players navigate states, interstellar organizations, and even bands of heroes through a dangerous cosmos full of powers greater than their own - a setting in which survival is its own triumph. Its then unprecedented rules - detailed and comprehensive - made it possible for entire nations of wholly unique technology, magic, and aesthetics to interact in the same world coherently, whether in peaceful trade or outright war waged by large combined arms armies. Players determine the resources available to them through budgets calculated at the start of each in-game year and month to tell the stories about their power straightaway, without having to wait on a GM to describe the outcome of their plans. Complex events like battles and massive military campaigns are resolved either through quick consultations with a GM or live action roleplaying sessions known as "Sims".

Got Ether?

No? Then what are you waiting for. . .

Rules

Quick Start Guides

Full Rules

Playing a State

Playing a Transtellar

Playing a Hero

Links

Sign-Up/OOC Thread

Approved OOB Thread

Quick Start Guide

Historical Links

The Lords of Ether Archive