Difference between revisions of "Legionary Veteran"

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Legion Tactical Armour<br>
 
Legion Tactical Armour<br>
Armour: 10DR, Coverage: 6, Ballistic Layer: Reduces physical wounds by 1.<br>
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Armour: 10DR, Coverage: 8, Ballistic Layer: Reduces physical wounds by 1.<br>
  
 
Zenshades<br>
 
Zenshades<br>

Revision as of 14:35, 9 August 2015

Quote: "The Republic, Family. . . Revenge. Man needs at least one thing in his life he's willing to die for."

Age: 20-40, Sex: 75% M / 25% F
Features: Laconic, cynical, quietly fanatical.
Clothes: Rugged civilian worker's wear, grey body armour and combat jacket.

The surviving soldiers of the Republic's Legions are the hardest of the hard-core. Those who have refused to lay down arms over the years due to a lingering fanaticism. They are experienced killers all, who have faced and escaped death numerous times. Their faith in their cause and their leadership keeps them together, and the renewed hopes of victory in the aftermath of the Silen War have boosted morale and brought many who drifted away over the years back to the ranks.

Convictions:
(G) The Republic is a cause worth dying for.
Fears:
(G) Failing my comrades.
Goals:
(G) Defeat the enemies of the Republic.

Physique: 3, Senses: 5, Intellect: 3, Aether: 1

Adrenaline: 3
Focus: 5
Willpower: 3
Core Aether: 1

Max Physical Stress: 18
Max Mental Stress: 8

Skill Slate: 30 points - actual skills may vary slightly depending on role and assignment

General Skills

Alertness: 2
Athleticism: 3
Physical Conditioning: 2
Intuition: 1
Stealth: 3

Combat Skills

Firearms: 5
Melee Weapons: 1
Quick Draw: 2
Unarmed: 1
Weapon Systems: 3
Tactics: 3

Social Skills

Republic Military Circle: 1

Technical Skills

Drive: 1
Electrotech: 1
Mechanic: 1


Traits

Physical Training II (X): Gain +10 maximum Physical Stress level.

Combat Veteran (X): This character has been in a few firefights in their day, and knows how to make the most of available cover. Improve all cover against ranged attacks or ranged detection by one step.

Nerves of Steel (X): Does not suffer from the “Distracted” Bad Vibe effect

Fanatic (X): This character gains 2 CP is they can explain or justify an action - no matter how extreme - by citing one of their greater Convictions.


Equipment

1 x Prion-Matchless M15
Ammunition: 6mm Crusade-Long, Range 50m, recoil +4, Scope: +1, Shots: 25 or 75, Fully Automatic

1 x Underslung 40mm grenade launcher, Range 50, recoil +10, Shots: one

10 x 15CL magazines, Crusade-long bullets (4d6 Physical)
1 x 15CL magazine, AP bullets (2d6 x 4AP Physical)
1 x Matchless 75 large drum.


6 x 40mm Frag Grenades
Damage: 3d6 Physical, radius 15m
3 x 40mm Gas Grenades
Damage: 2d6 Chemical - non-lethal, Coverage -3, Radius 10m, Duration:1d3+3 rounds
1 x 40mm Flash Grenade
Damage: 3d10 Energy, AN5, radius 30m

5 x Frag Grenades
Damage: 4d6 Physical, radius 20m
3 x Smoke Grenades

Legion Tactical Armour
Armour: 10DR, Coverage: 8, Ballistic Layer: Reduces physical wounds by 1.

Zenshades
Cancels Low and Limited Visibility, provides High Visibility on targets within 250m or designated.

IRIS Tactical Radio
Provides encrypted radio and burst text communication out to 5km.


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