Lasthaven

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Last Haven

Once, long ago, or so the story says, there was a girl called Semtesuyara. She was born bellow the earth, in the bowels of one of the great under havens of the Dokkar. The girl named Semtesuyara was born to a poor family of merchants, barely getting by. When she wasn’t helping with the family she was reading books, all the books she could but especially those on magic.

There were opportunities for a girl as bright as Semtesuyara and in due time she was able to study magic. Semtesuyara found she was very good at magic and somewhere along the line decided that perhaps she should rule the world. After all, what were the petty kings and emperors and lords of the world beside an intellect like hers, one that had come up from such miserable roots and now stood as one of the most gifted mages in all the land?

And so Semtesuyara became a Necromancer and joined with others of her sort to take the world through the most fell magic.

Once, long ago, or so the story says, there was a god, the most handsome king in all the distant land he ruled. The king enjoy himself in every way that it is possible for a man to enjoy himself and several which for humans would be quiet beyond possibility. The king, you see was a god, a corrupt and fallen god but divinity none the less. And his name was Mni, lord of debauchery.

Mni was ruler of all he surveyed, his power rivalling that of a god. And so, immortal, debauched and devoted to his own enjoyment Mni began to grow bored.

To the Necromancer Queen Semtesuyara it became clear that the Necromancers would lose. They were factious and divided for all their power, unable to truly trust one another. For this reason she journeyed far from the Necromancer’s centre of power and set up her own haven, and in due time began to construct the most wondrous edifice of sorcery in her career.

The spell would pull open a spirit node and draw through and bind one of the demon kings to Semtesuyara’s power, which would allow her in turn she believed to annihilate both her foes and erstwhile allies. Pulling on vast amounts of power from the Necromancer’s taps on the sea of Chaos she began her summoning. It almost worked. The summoning was in its final hours when the mana flow suddenly cut. Semtesuyara fought the spell, drawing on all the local mana she could to try to keep it going.

But it was not quiet enough. The diety Mni was summoned, though he was cut off from some considerable amount of his power. To survive he devoured the town nearest to the spot in which he’d been summoned, sucking out the souls of all within. Mni was summoned, he was not however completely bound to Semtesuyara. Rather they were bound together. For as long as Mni survived Semtesuyara could not die. In a way they fell in love with one another, though they also hated one another. Thediety’s beauty was enough to make even Semtesuyara’s Adamantium control slip and bring a fluster to her tone, while for his part Mni had never found a woman more desirable than the seemingly unattainable Necromancer Queen.

Semtesuyara still wishes to rule the world and Mni finds the idea amusing. And so in their underground shelter they wait, plot and build up their power for the inevitable day when they shall do so.
Races Dark Elves 20 points

Domains Barrier Mountains
Mountain
Fortifications
Town
Levistone Quarry
35 points

The Capital
Underdark
Associated with Barrier Mountains
Underhold
Keep
Wizards Tower
X2 Adamantium Mine
125 points

The Gardens
Wastes
Associated with
Underdark Light Field
Major River
Genesis
Fortifications
45 points

The Epicentre
Cursed Wastes
Air Node
Abandoned Town 55points

The Hollow

Associated with Epicentre
Underdark
Fortifications
Town
Gold Mine
45 Points


Army
70 points
Mages 5000 4 Archmage 3000 gold equivalent 750 gold equivalent each Mni Semtesuyara Ketrinca (Semtesuyara apprentice) Lilandra (Semtesuyara Apprentice)

Masters 2100 300 gold equivalent each 7 Masters

Adepts 1500 20 Adepts

Army 10900

4 Elfin Warlocks 700 gold each 2800 Elfin Weave Plate and Mail Alfar Blade Long swords Admantium Full Shields

20 Men at Arms 175 gold each 3500 Elfin Weave Plate and Mail Combination Spear/Alabasts

20 Mule Trains 20 gold each 400

4 Knightstriders 750 gold each Admantium Battle Plate Concussion bows

500 mana spare

Special ability God power Rather than craft spells from mana Gods draw direction on mana to create their spells. This ability allows wizards to have it to use mana rather than books to create spells at a rage of 5 mana to 1 book.

1450 gold
2375 mana
110 books
10 food
10 Levstones
500 Adamantium