Difference between revisions of "LOE Equipment List"
Line 13: | Line 13: | ||
Parry/Dodge:10+<br> | Parry/Dodge:10+<br> | ||
− | === | + | ===TECH MILIEU 1 ARMOURY=== |
− | ====Weapons==== | + | |
+ | ====Melee Weapons==== | ||
Dagger<br> | Dagger<br> | ||
Line 20: | Line 21: | ||
Attack: 9+<br> | Attack: 9+<br> | ||
Parry: 10+<br> | Parry: 10+<br> | ||
+ | 1 Slot<br> | ||
Sword<br> | Sword<br> | ||
Line 25: | Line 27: | ||
Attack: 9+<br> | Attack: 9+<br> | ||
Parry: 9+<br> | Parry: 9+<br> | ||
+ | 3 Slots<br> | ||
Spear<br> | Spear<br> | ||
− | Init: +0/+ | + | Init: +0/+3F<br> |
Attack: 9+<br> | Attack: 9+<br> | ||
Parry: 10+<br> | Parry: 10+<br> | ||
+ | 1 Slot<br> | ||
Mace/Axe<br> | Mace/Axe<br> | ||
Line 35: | Line 39: | ||
Attack: 9+ B<br> | Attack: 9+ B<br> | ||
Parry: 10+<br> | Parry: 10+<br> | ||
+ | 1 Slot<br> | ||
+ | |||
+ | Great Sword<br> | ||
+ | Sword<br> | ||
+ | Init: +2<br> | ||
+ | Attack: 8+T<br> | ||
+ | Parry: 8+<br> | ||
+ | 5 Slots<br> | ||
+ | |||
+ | Great Axe<br> | ||
+ | Init: +1<br> | ||
+ | Attack: 7+ B, T<br> | ||
+ | Parry: 10+<br> | ||
+ | 2 Slots<br> | ||
+ | |||
+ | Halberd<br> | ||
+ | Init: +3<br> | ||
+ | Attack 8+ B, T<br> | ||
+ | Parry: 9+<br> | ||
+ | 2 Slots<br> | ||
+ | |||
+ | ====Ranged Weapons==== | ||
+ | |||
+ | Bow<br> | ||
+ | Init: +0/+4R<br> | ||
+ | Attack: 9+<br> | ||
+ | Range: 10<br> | ||
+ | 1 Slot<br> | ||
+ | |||
+ | Crossbow<br> | ||
+ | Init:+0/+3R<br> | ||
+ | Attack: 9+ P1, S<br> | ||
+ | Range: 8<br> | ||
+ | 2 Slots<br> | ||
Longbow<br> | Longbow<br> | ||
− | Init: +0/+ | + | Init: +0/+4R<br> |
+ | Attack: 8+<br> | ||
+ | Range: 15<br> | ||
+ | 2 Slots<br> | ||
+ | |||
+ | Heavy Crossbow<br> | ||
+ | Init:+0/+3R<br> | ||
+ | Attack: 8+ P2, S<br> | ||
+ | Range: 10<br> | ||
+ | 3 Slots<br> | ||
+ | |||
+ | ====Exotic Weapons==== | ||
+ | |||
+ | Whip<br> | ||
+ | Init: 2<br> | ||
+ | Attack: 8+ EN, does no damage<br> | ||
+ | Parry: 10<br> | ||
+ | Exotic Weapon<br> | ||
+ | 1 Slot<br> | ||
+ | |||
+ | Short Chain Weapon<br> | ||
+ | Init: +2/+2R<br> | ||
Attack: 9+<br> | Attack: 9+<br> | ||
− | Range: | + | Parry: 10<br> |
+ | Range: 1<br> | ||
+ | Exotic Weapon<br> | ||
+ | 1 Slot<br> | ||
− | + | Long Chain Weapon<br> | |
− | Init:+ | + | Init: +1/+3R<br> |
− | Attack: | + | Attack: 8+ S, EN<br> |
+ | Parry: 10<br> | ||
Range: 2<br> | Range: 2<br> | ||
+ | Exotic Weapon<br> | ||
+ | 2 Slots<br> | ||
====Armor==== | ====Armor==== | ||
Line 50: | Line 115: | ||
Small Shield<br> | Small Shield<br> | ||
Parry 9+<br> | Parry 9+<br> | ||
+ | 1 Slot<br> | ||
Large Shield<br> | Large Shield<br> | ||
Parry 9+/8+F<br> | Parry 9+/8+F<br> | ||
+ | 2 Slots<br> | ||
Tower Shield<br> | Tower Shield<br> | ||
Parry 8+/7+F<br> | Parry 8+/7+F<br> | ||
− | -1 Init<br> | + | -1 Init value<br> |
-1 Move when deployed<br> | -1 Move when deployed<br> | ||
+ | 3 Slots<br> | ||
Light Armour<br> | Light Armour<br> | ||
− | + | Armour Save 9+<br> | |
+ | 1 Slot<br> | ||
Medium Armour<br> | Medium Armour<br> | ||
− | + | Armour Save 8+<br> | |
− | + | +1 increased Dodge difficulty<br> | |
+ | 2 Slots<br> | ||
Heavy Armour<br> | Heavy Armour<br> | ||
− | + | Armour Save 7+<br> | |
− | -1 Init<br> | + | -1 Init value<br> |
− | -2 Dodge <br> | + | +2 increased Dodge difficulty<br> |
+ | 3 Slots<br> | ||
+ | |||
+ | ====Melee modifications==== | ||
+ | |||
+ | '''1 Slot''' | ||
+ | Swordcatcher/Breaker: -1 reduced difficulty to parry weapons<br> | ||
+ | Weighted blade: +1 Penetration<br> | ||
+ | Well Balanced: 1 extra attack dice<br> | ||
+ | Poisoned: No soak, and death save only made on a 10 without antidote<br> | ||
+ | Long: +1 Init, -1 Parry<br> | ||
+ | Light: +1 Init, -1 attack damage<br> | ||
+ | Innocuous: Weapon needs a perception check to detect.<br> | ||
+ | Non-Lethal: -4 to opponents death save.<br> | ||
+ | |||
+ | '''2 Slots''' | ||
+ | Huge: -1 attack difficulty, -1 init, requires at least Strength 1 to wield, +1 difficulty for opponent to block, parry unless they have equal or greater strength.<br> | ||
+ | Superior Craftsmanship: -1 attack and parry difficulty (massive increase to cost)<br> | ||
+ | Wickedly Serrated: does two HP damage on any attack that penetrates armour (requires two soaks/death saves)<br> | ||
+ | |||
+ | ====Armour/Shield Modifications==== | ||
+ | |||
+ | '''1 Slot''' | ||
+ | Superior Craftsmanship: -1 Armour Save difficulty<br> | ||
+ | Spiky Bits: Automatic 1 dice attack when grappled/grappling, +1 dice for unarmed combat attacks.<br> | ||
+ | Hardened: -1 to AP effects including Piercing and Long Firearms.<br> | ||
+ | Light construction: -1 Init penalties, +1 to AP effects including Piercing and Long Firearms.<br> | ||
+ | Well Articulated: -1 Dodge Penalties<br> | ||
+ | Mirror Bright: -1 reduced difficulty to save against energy weapons, VERY easy to see.<br> | ||
+ | |||
+ | '''2 Slots''' | ||
+ | Extremely Heavy: -2 Armour Save difficulty, May not Dodge, -.5 Move<br> | ||
===Tech Milieu 2=== | ===Tech Milieu 2=== |
Revision as of 16:10, 17 December 2008
F = Formation – only useable by troops in close formation
B = Bashing – damage ignores light armour
P“X” = Piercing - +X against all armour (Piercing effects are reduced by 1 for every Milieu of armour over the weapon)
R = Ranged
x“X” = Multiple attacks – attacks X times a round
D = Death Weapon – kills on failed save
V = Vaporization Weapon – Ignores armour
Unarmed
Init:+0
Attack: 10+
Parry/Dodge:10+
TECH MILIEU 1 ARMOURY
Melee Weapons
Dagger
Init:+0
Attack: 9+
Parry: 10+
1 Slot
Sword
Init: +1
Attack: 9+
Parry: 9+
3 Slots
Spear
Init: +0/+3F
Attack: 9+
Parry: 10+
1 Slot
Mace/Axe
Init: +1
Attack: 9+ B
Parry: 10+
1 Slot
Great Sword
Sword
Init: +2
Attack: 8+T
Parry: 8+
5 Slots
Great Axe
Init: +1
Attack: 7+ B, T
Parry: 10+
2 Slots
Halberd
Init: +3
Attack 8+ B, T
Parry: 9+
2 Slots
Ranged Weapons
Bow
Init: +0/+4R
Attack: 9+
Range: 10
1 Slot
Crossbow
Init:+0/+3R
Attack: 9+ P1, S
Range: 8
2 Slots
Longbow
Init: +0/+4R
Attack: 8+
Range: 15
2 Slots
Heavy Crossbow
Init:+0/+3R
Attack: 8+ P2, S
Range: 10
3 Slots
Exotic Weapons
Whip
Init: 2
Attack: 8+ EN, does no damage
Parry: 10
Exotic Weapon
1 Slot
Short Chain Weapon
Init: +2/+2R
Attack: 9+
Parry: 10
Range: 1
Exotic Weapon
1 Slot
Long Chain Weapon
Init: +1/+3R
Attack: 8+ S, EN
Parry: 10
Range: 2
Exotic Weapon
2 Slots
Armor
Small Shield
Parry 9+
1 Slot
Large Shield
Parry 9+/8+F
2 Slots
Tower Shield
Parry 8+/7+F
-1 Init value
-1 Move when deployed
3 Slots
Light Armour
Armour Save 9+
1 Slot
Medium Armour
Armour Save 8+
+1 increased Dodge difficulty
2 Slots
Heavy Armour
Armour Save 7+
-1 Init value
+2 increased Dodge difficulty
3 Slots
Melee modifications
1 Slot
Swordcatcher/Breaker: -1 reduced difficulty to parry weapons
Weighted blade: +1 Penetration
Well Balanced: 1 extra attack dice
Poisoned: No soak, and death save only made on a 10 without antidote
Long: +1 Init, -1 Parry
Light: +1 Init, -1 attack damage
Innocuous: Weapon needs a perception check to detect.
Non-Lethal: -4 to opponents death save.
2 Slots
Huge: -1 attack difficulty, -1 init, requires at least Strength 1 to wield, +1 difficulty for opponent to block, parry unless they have equal or greater strength.
Superior Craftsmanship: -1 attack and parry difficulty (massive increase to cost)
Wickedly Serrated: does two HP damage on any attack that penetrates armour (requires two soaks/death saves)
Armour/Shield Modifications
1 Slot
Superior Craftsmanship: -1 Armour Save difficulty
Spiky Bits: Automatic 1 dice attack when grappled/grappling, +1 dice for unarmed combat attacks.
Hardened: -1 to AP effects including Piercing and Long Firearms.
Light construction: -1 Init penalties, +1 to AP effects including Piercing and Long Firearms.
Well Articulated: -1 Dodge Penalties
Mirror Bright: -1 reduced difficulty to save against energy weapons, VERY easy to see.
2 Slots
Extremely Heavy: -2 Armour Save difficulty, May not Dodge, -.5 Move
Tech Milieu 2
Weapons
Musket
Init: +1/+4R
Attack: 8+ P1
Range: 8
Rifle
Init: +1/+6R
Attack: 8+ P1
Range: 15
Tech Milieu 3
Rapid Fire Rifle
Init: +2/+6R
Attack: 7+ P1 x2
Range: 20
Light Body Armour
Defense +1
Full Body Armour
Defense +2
Heavy Body Armour
Defense +3
-1 Dodge
Tech Milieu 4
Advanced Rifle
Init: +2/+6R
Attack: 6+ P1 x2
Range: 30
Power Assisted Armour
Defense +3
Can carry more
Full Power Armour
Defense +4
+1 Melee damage
Can carry more
Tech Milieu 5
Disruptor
Init: +2/+6R
Attack: 5+ DV
Range: 50
Power Shields
Dodge +1