Difference between revisions of "Krinleaf"

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== Politics ==
 
== Politics ==
The people of Krinleaf are ruled by the Dominator. The Dominator is the supreme leader of the Dokkar people. His people view him nas a living god. The Dominator has ruled the Krinleaf people since they broke off from their Alfar bretheren, and he shows no signs of dying anytime soon. He has lived an unaturally long life, even for a Dokkar. He appoints Ministers of various parts of state to do the normal day to day running of the nation.
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The people of Krinleaf are ruled by the Dominator. The Dominator is the supreme leader of the Dokkar people. His people view him as a living god. The Dominator has ruled the Krinleaf people since they broke off from their Alfar bretheren, and he shows no signs of dying anytime soon. He has lived an unaturally long life, even for a Dokkar. He appoints Ministers from the noble class. These ministers do the day to day running of the state.
  
  
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== Religion ==
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The people of Krinleaf worship the Dominator as God-King of the Dokkar people, rather than the tradional 'gods'. This was not intentional on the part of the Dominator, but he has used it to full effect. As the savior of the Dokkar people, the Dominator has long been respected. Not only did he found the nation and defend it from all attacks, he is the single oldest Dokkar in living memory, well past the age lesser dokkar reach, and still yotuhful in appearance. He is also the most powerful sorcerer in the kingdom of Krinleaf. This powerful combination led a radical minority to think of the Dominator as a god sent from heaven to save them. This faction gained popularity among the people after the Necromantic war, and the ministry, sensing a way to solidify their power with the people, made it the offical 'religon'. While not a religion in the traditional sense, as people do not pray to the Dominator, commoners feel that he is infalible, and practically worship him. The ministers and nobles are not so faithful, but they do honor and respect their leader, and very few would replace him given the chance.
 
== Persons of note ==
 
== Persons of note ==
  

Revision as of 14:03, 16 October 2009

Dominator of Xel'da'kor
Politics and Religion
Capital: Krinia
Religion: Matter
Government: Monarchy
Ruler: 'The Dominator'
Primary Magic: Dojutsu
Population and Economy
Population: Dokkar
Languages: Dark Alfar
Tax Revenue: 2,638
Resources: Mana 1,350
Food surplus 3
Adamantium 250
Levistone 10
Books 120
Common Draft 12 (halved)
Noble Draft 2
Horses 30
Beasts 25


History

The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar who wanted nothing to do with the nearly global empire that their bretheren created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many others to view the Dokkar as a mere fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during the war. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers.


Politics

The people of Krinleaf are ruled by the Dominator. The Dominator is the supreme leader of the Dokkar people. His people view him as a living god. The Dominator has ruled the Krinleaf people since they broke off from their Alfar bretheren, and he shows no signs of dying anytime soon. He has lived an unaturally long life, even for a Dokkar. He appoints Ministers from the noble class. These ministers do the day to day running of the state.


Religion

The people of Krinleaf worship the Dominator as God-King of the Dokkar people, rather than the tradional 'gods'. This was not intentional on the part of the Dominator, but he has used it to full effect. As the savior of the Dokkar people, the Dominator has long been respected. Not only did he found the nation and defend it from all attacks, he is the single oldest Dokkar in living memory, well past the age lesser dokkar reach, and still yotuhful in appearance. He is also the most powerful sorcerer in the kingdom of Krinleaf. This powerful combination led a radical minority to think of the Dominator as a god sent from heaven to save them. This faction gained popularity among the people after the Necromantic war, and the ministry, sensing a way to solidify their power with the people, made it the offical 'religon'. While not a religion in the traditional sense, as people do not pray to the Dominator, commoners feel that he is infalible, and practically worship him. The ministers and nobles are not so faithful, but they do honor and respect their leader, and very few would replace him given the chance.

Persons of note

The Dominator
Absolute ruler of Xel'da'kor. Savior of the race. Led a group of dissident alfar away from mainstream society and forged his own nation

Minister Gruul Freedon
The current high commander of the army. A war monger, always seeking an excuse to attack and conquer.

Minister Nash'al Forlief
The current commander of the Xol'da'kar airforce. A calmer head than Freedon.

Minister Mel'kun
Advisor to the Dominator on foreign policy. Views violence and force as a last resort.

Captain Draemore
Young military commander of the first trading fleet expedition.

Envoy Draa'k
The first transcontinental ambassidor from Krinleaf. She is a rising young star in the minstry ranks.

Domains

KRINIA (95)

 Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible.
 Fortifications (+10) (Must be seized)
 Underhold (+50) -4 food, +700g, +500 mana, +30 books, +5 common, +2 noble.
 Goldmine (+10) +250g.

KRINIAN (40)

 Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible.
 Town (+10) -1 food, +200g, +10 books, +2 common.
 The deeps (+0) -25%g output, attritional, horrors.
 Fortifications (+10) (Must be seized).

MELFORT (25)

 Countryside (+10) +2 food, +100g, +3 common, Horses.
 Major River (+5) +1 food, +50g, (potentially) defensible, river transport.
 Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses.

GREYLEAF (50)

 Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold, beasts, defensible.
 Town (+10) -1 food, +200g, +10 books, +2 common.
 Goldmine (+10) +250g.
 Adamantium Mine (+10) +250 Adamantium.

THE GARDENS OF THE LOST (30)

 Elven wilds (+10) +2 food, +50g, +50 mana, +3 common (somewhat) defensible.
 Town (+10) -1 food, +200g, +10 books, +2 common.
 Wizards tower (+10) +50 books

THE KRINIAN DEPTHS (45)

 Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts.
 Genesis (+10) +1 food, +50 mana, units heal rapidly, +1 common.
 Goldmine (+10) +250g.
 Stockades (+10) -1 food, -1 common, +25 Beasts.

THE XELDARAN CASCADES (25)

 Mountains (+5) +50g, very defensible, adamantium, levistone, gold.
 Levistone Quarry (+10) +10 levistones
 Town (+10) -1 food, +200g, +10 books, +2 common.


Military

Bowmen

The Arrowfolk Cohorts
10X men-at-arms
Equipment
Alfar longbows
Skirmisher Armour

Total Cost: 900g
Upkeep: +50g

Cavalry

Defenders of the Dark
5X Knights
Equipment
Great swords
(Lightsword)
Full Plate
(Embodied Armor)
War Spiders (Abilities:It's Ginormous!,Nightmare Fuel)

Total Cost: 1,675g +200 Mana +80 Beasts (1000 Gold Equivalent)
Upkeep: +100g +20 Mana (20 gold equivalent)

Infantry

The royal Cohorts
10X men-at-arms
Equipment
Pike
Plated Mail
(Elven Weave)

Total Cost: 870g +25 adamantium +50 mana (75 Gold Equivalent)
Upkeep: +5g +5 mana

The noble Cohorts
10X men-at-arms
Equipment
Sidesword
(Adamantium Weapon)
Partial Plate
(Adamantium Plates)
Full shield

Total Cost: 1100g +50 Adamantium (50 Gold Equivalent)
Upkeep: +5g

The holy brothers
20X Men-at-arms
Equipment
Leadcasters
(Adamantium casing)
Skirmisher Armour
(Barrier Jacket)

Total Cost:2000g +1300 mana +80 Adamantium (1,300 Gold Equivalent)
Upkeep: +40g +120 mana

The homeguard
30X Men-at-arms
Equipment
Halberd
Mail

Total cost: 2550g
Upkeep: +90g

Artillery

Lead Walkers
5X Scout Striders
Equipment
Giant Leadcaster
Skirmish Plate

Total Cost: 500 adamantium, 625g, 500 mana
Upkeep: 75 mana, 50g

Bow Walkers
5X Scout Striders
Equipment
Concussion Bow
Skirmisher Plate

Total Cost: 500g, 875 mana, 500 adamantium
Upkeep: 150 mana, 25g

Airforce

Trader Fleet
3X Air Galley
Equipment
Falconet

Total cost: 6 levistones, 371g, 225 mana
Upkeep: 30 mana, 39g.

Defence Fleet 1
1X Sky Ship
Equipment
Lightning Launcher
Adamantium Cladding (reduces weapon mounts by one)

Total Cost: 4 levistones, 295g, 300 mana, 400 adamantium
Upkeep: 25g, 44 mana

Magicians

3X Adepts
Total cost: +15 books, +150 mana (150 Gold Equivalent)
Upkeep: +9g, +18 mana (18 Gold Equivalent)

1X Archmage Total cost: +100 books, +250 mana (250 Gold Equivalent)
Upkeep: +10g, +40 mana

TOTAL POINTS

 DOMAINS (310)
 DOKKAR (20)
 MILITARY (66) (16,666 not counting upkeep)
 LEFTOVER (4)