Difference between revisions of "Kajiyashiki Asahi"

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== Experience Gains ==
 
== Experience Gains ==
Experience Total/Spent/Unspent (29/29/0)
+
Experience Total/Spent/Unspent (33/32/1)
 
* Session 1 (4)
 
* Session 1 (4)
 
* Session 2 (4)
 
* Session 2 (4)
Line 200: Line 200:
 
* Environmental Contributions (3)
 
* Environmental Contributions (3)
 
* Session 5 (4 +1)
 
* Session 5 (4 +1)
* Session 5 (4 +1)
+
* Session 6 (4 +1)
 +
* Session 7 (3 +1)
  
 
== Experience Spending ==
 
== Experience Spending ==
Experience Total/Spent/Unspent (29/29/0)
+
Experience Total/Spent/Unspent (33/32/1)
 
* Correspondence 1 (10)
 
* Correspondence 1 (10)
 
* Correspondence 2 (8)
 
* Correspondence 2 (8)
 
* Resources 6 (3)
 
* Resources 6 (3)
 
* Charisma 3 (8)
 
* Charisma 3 (8)
 +
* Awareness 1 (3)
  
 
== Freebies ==
 
== Freebies ==

Latest revision as of 14:54, 23 June 2019

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Useful Notes

  • 鍛冶屋敷- Blacksmith’s Mansion
  • 光皐陽 - Ray of Light on The Shore

Lore (Asahi)

Social Links

Overview

Appearance

Background

Objectives

Lessons

Vital Statistics

Name// Kajiyashiki Asahi
Tradition// ???
Concept// Tokusatsu Hero
Image Song// ???
Nature// Crusader (Zeal/Fanaticism)
Demeanor// Machine (Diligent, Stoic/Creepy and Prone to Burn-Out)
Essence// Questing
Chantry// ???

Things to Track

Willpower// 5
Temporary Willpower// 5
Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
Current Damage// 0
Arete// 3
Quintessence// 1/1
Tass//
Paradox//

Attributes

Strength 3//
Dexterity 3//
Stamina 4// Bulletproof
Perception 3//
Intelligence 3//
Wits 5// Clever
Charisma 3//
Manipulation 2//
Appearance 3//

Abilities

TALENTS/

Athletics 1//
Alertness 1//
Blatancy 3//
Expression 3//
Intimidation 1//

SKILLS/

Crafts 3// Armor
Disguise 3//
Elusion 1//
Martial Arts 3//
Technology 3//

KNOWLEDGES/

Computer 3//
Conspiracy Theory 3//
Propaganda 3//

Paradigm

Foci and Spheres

Correspondence 2//
Common Foci// Programs, Devices
Life 3/
Common Foci// Autosuggestion, Drug/Supplements, Devices
Mind 2/
Common Foci// Psychology, Semiotics, Branding, Devices
Matter 2
Common Foci// Programs, Chemistry/Material Science, Devices
Time 3/
Specialty Sphere
Common Foci// Autosuggestion, Programs, Drugs/Supplements, Devices

Rotes

Backgrounds

Arcane 1//
Avatar 1//
Cult 5// the Masked Hero Fan Club
Legend 5// the Masked Hero
Resources 6// distant, wealthy parents and also investment into the Second Japanese Miracle

Equipment

Hero's Shield (Modified Wooden Shield)// painted in red with gold, white and black accents
Soak: 2/+2
Penalty: -0

Outfits

Hero's Heavily Armored Cosplay (Modified Cosplay Armor)// painted in red with gold, white and black accents
Soak: 4
Penalty: 0

Transport

Weapons

Misc

Merits and Flaws

Martial Arts

Hard Style - Shorinji Kempo/
Death Strike// strike with Lethal force
Dex + MA, dif 5
Damage: Str +2L
Snake Step// evade with improved skill
Dex + MA +3, dif 6
Damage: Str +2L
Flying Kick// move and strike together with even greater force
Dex + MA, dif 7
Damage: Str +2B

Merits

Too Tough To Die// Soak Lethal with raw Stamina.
Mechanical Affinity// -2 dif on relevant rolls to maintain mechanical devices and technology.

Flaws

Child 1//
Short Fuse//

Chargen

Attributes

Physical 44 +4/44

  • Strength 3 (12)
  • Dexterity 3 (12)
  • Stamina 4 (24)

Mental 64/64

  • Perception 3(12)
  • Wits 3 (12)
  • Intelligence 5(40)

Social 20/24

  • Charisma 2 (4)
  • Manipulation 2 (4)
  • Appearance 3 (12)

Abilities

Talents 27/27

  • Athletics 1 (3)
  • Alertness 1 (3)
  • Blatancy 3 (9)
  • Expression 3 (9)
  • Intimidation 1 (3)

Skills 39/39

  • Crafts 3 (9)
  • Disguise 3 (9)
  • Elusion 1 (3)
  • Martial Arts 3 (9)
  • Technology 3 (9)

Knowledges 15/15

  • Computer 3 (5)
  • Conspiracy Theory 3 (5)
  • Propaganda 3 (5)

Backgrounds

Background Points 21/21

  • Avatar 1 (3)
  • Arcane 1 (3)
  • Resources 5 (15)

Spheres

Sphere Points 65/65

  • Life 3 (31)
  • Time 3 (34)

Freebie Points

Freebie Points 84/75 +9

  • Child 1 (+3)
  • Short Fuse (+6)
  • Matter 2 (18)
  • Mind 2 (18)
  • Legend 5 (15)
  • Cult 5 (15)
  • Too Tough To Die (15)
  • Mechanical Affinity (3)

XP

Experience Gains

Experience Total/Spent/Unspent (33/32/1)

  • Session 1 (4)
  • Session 2 (4)
  • Session 3 (4)
  • Session 4 (4)
  • Environmental Contributions (3)
  • Session 5 (4 +1)
  • Session 6 (4 +1)
  • Session 7 (3 +1)

Experience Spending

Experience Total/Spent/Unspent (33/32/1)

  • Correspondence 1 (10)
  • Correspondence 2 (8)
  • Resources 6 (3)
  • Charisma 3 (8)
  • Awareness 1 (3)

Freebies