Kaija Rintaala

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TODO: Get physical description, possibly picture. Generate weight/height


Character Info

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Game Statistics

All directly usable in-game statistics, background, inventory, experience, and game constructs.

Quick Reference

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Background

Spy (Modification of Criminal)
Skill Proficiencies: Deception, Insight
Tool Proficiencies: Forgery Kit, Thieves' Tools
Equipment: A set of traveler's cloths, a forgery kit, a set of false documents, a belt pouch containing 15 gp.
Feature: Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver message s for you.

Vital Stats

Hit Points: 10

Proficiency Bonus: +2
Bonus applies to:

Saves: Dex, Int
Tools: Thieves' Tools, Forgery Kit, Disguise Kit
Skills: Deception, Insight, Investigation, Perception*, Sleight of Hand*, Stealth
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Ability Scores
Ability Base Modifier
Strength 10 +0
Dexterity 16 +3
Constitution 14 +2
Intelligence 14 +2
Wisdom 14 +2
Charisma 11 +1

Alignment: Neutral Good.

Abilities

Sneak Attack: One per turn, deal an extra 1d6 damage on any target you have advantage on (or there is is another active enemy of the target within 5 feet of the target, and you don't have disadvantage), provided the weapon is a finesse or ranged weapon.

Expertise: Double proficiency bonus on - Perception, Sleight of Hand (marked with * in proficiency list above).

Thieves' Cant: You understand Thieves' Cant, a secret language and set of symbols used by criminals to convey short messages without being detected (ie, such as marking territory, or advertising illegal services).

Current Inventory

A set of traveler's cloths, a forgery kit, a set of false documents, a belt pouch containing 15 gp, rapier, shortbow + 20 arrows, burgler's pack (backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin, 50 feet of hempen rope), leather armor, two daggers, thieves' tools

TODO: Explode kit contents and organize; possibly trade out or dispose of some bp items.