Difference between revisions of "Justin Cross"

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69/65 XP + 4f
 
69/65 XP + 4f
 
: Bioengineering (Life) 3 (17+14XP)
 
: Bioengineering (Life) 3 (17+14XP)
 +
: Dimensional Science 2 (0+18XP)
 
: Neuroscience (Mind) 2 (18)
 
: Neuroscience (Mind) 2 (18)
 
: Temporal Physics (Time) 3 (34)
 
: Temporal Physics (Time) 3 (34)

Revision as of 20:13, 11 December 2013

Name: Justin Cross
Concept: Paris 2.0 beta test variant
Convention: Progenitors
Metholodogy: Ethical Compliance
Nature: Quester (Heroic/Doomed), regain WP when doing something grand to achieve ultimate goal or finding a clue to what it is
Demeanor: Investigator (Inquisitiveness/Curiosity), regain WP when your investigations turn up something important
Eidolon: Primordial

Attributes

Physical/Mental/Social

10 freebie

Physical

64/64 XP

Strength 3 + 3 (12) [Vicious]
Dexterity 5 + 2 (40) [Agile]
Stamina 3 + 3 (12) [Durable]

Mental

48/54 XP

Perception 4 [Animalistic] (12+12)
Intelligence 3 (12)
Wits 4 [Tactical] (24)

Social

32/24 XP + 6r + 10f

Charisma 3 (12)
Manipulation 3 (12)
Appearance 4 [Beautiful] (24)

Abilities

Skills/Talents/Knowledges

44f

Skills

40/39 XP + 1f

Firearms 5 + 1 (13) [Precision Targeting]
Hypertech 3 (9)
Technology 3 (9)
Stealth 3 (9)
All other not-obscure Skills 1 (Jack of All Trades)

Talents

46/27 XP + 19f

Alertness 4 [Threat Detection] (9 + 6)
Awareness 2 (5)
Athletics 3 (9)
Brawl 2 (5)
Dodge 3 (9)
Expression 3 (9)
Intimidation 1 (0 + 3)
Subterfuge 3 (9)

Knowledges

30/15 XP + 24f

Academics (Philosophy) 4 (9) [Bioethics]
Investigation 4 (9) [Nephandi-Hunting]
Linguistics 3 (6) [English, French, Arabic, Chinese, Latin]
RD Data: Infernalists 4 (9) [Technocratic Barrabi]
RD Data: Werebeasts 4 (9) [Wyrmspawn]
Science (Biology) 4 (9) [Bioweapons]
All other not-obscure Knowledges 1 (Jack of All Trades)

Willpower, Paradox, Quintessence, and Health

18f

Willpower

Willpower 8 (18f)

Temp WP 7/8

Quintessence & Paradox

Avatar 4

Quintessence 1/4

Paradox 6

4 Permanent Paradox

Health

-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead

Regenerate 1 HL/turn
Soak 6d against all damage

Standing Effects

Enlightenment & Enlightened Science

Arete 4

Spheres

69/65 XP + 4f

Bioengineering (Life) 3 (17+14XP)
Dimensional Science 2 (0+18XP)
Neuroscience (Mind) 2 (18)
Temporal Physics (Time) 3 (34)

Backgrounds

21/21 XP + 27f

-12 for Avatar 4
-15 for Device 5
-15 for Enhancements 5
-3 for Influence 1
-3 for Requisitions 2

Avatar 4

Device 5

Bionanotech Integration

+3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs.

Enhancements 5

5 genetic flaws

Physical Structure Enhancement (+3 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
Sense Amplifiers (-1 difficulty for all senses when active, if exposed to extreme stimuli will overload for 1 minute unless a diff 8 Stamina roll is made)

Influence 1

As a member of Ethical Compliance he still has friends in the guys who sign off on whether your experiments are kosher or not, even while transferred.

Requisitions 1

Even on temporary psychological leave (light duty allowable) Cross is allowed limited requisitions access.

Merits and Flaws

Merits

Code of Honor (-3XP): Never take bribes, never deal with dark powers, never negotiate with nephandi
Higher Purpose (-3XP): To root out all cancers which affect the Technocracy and to do so with prejudice.
Prodigy: Firearms (-9): He's just naturally talented at shooting things. Wonder why? Might be the odd DNA base he uses? Nah, couldn't be.
Jack of All Trades (-15): He had a very broad education in the clone tanks, being a high-end 'cost is no expense' Damage Control construct.

Flaws

Construct (-6): A high-end R-series clone supersoldier, Cross is fully artificial and proud of it. The next generation of augmented warriors. Faster and tougher than a shapeshifter, smarter and more flexible than a HITMark, and backed by enlightened science to boot.
Curse (-6): He keeps getting in trouble with women somehow, generally involving them asking him a question and him having no possible correct answer. Nobody knows why, least of all him.
Overconfident (-3): "You are one of the elite. A highly enhanced agent and enforcer." With a descriptor like that, who wouldn't be overconfident? Not everything about him is defined by his genetic predecessor.
Primal Marks (-6): Looks more than a bit like one of those actors from Troy.

Genetic Flaws

Hyperactive Metabolism
Room-temperature body temperature
Occasional muscle cramps
Constant skin color (doesn't tan or lighten)
Special nutritional requirements

Freebie Points

127/105+21 flaws

10 for Attributes
44 for Abilities
4 for Spheres
27 for Backgrounds
18 for Willpower
24 for Merits

Experience

50/50

1 for Ability overflow
9 for RD Data [Werebeasts] 4
6 for Merits
14 for Life 3
9 for Subterfuge 3
8 for Manipulation 3
3 for Biology 4

Game Experience

Session 1: Vampires: The Dying (6 XP)
Session 2: Investigation (5 XP, 11 total)
Session 3: Pre-Raid (5 XP, 16 total)
Session 4: Raiding (6 XP, 21 total)
Makeup XP (10, 31 total)
Perception 4 (-12, 19 total)
Alertness 4 (-6, 13 total)
Intimidation 1 (-3, 10 total)
Session 5: Kazakhs (4 XP, 14/35 total)
Session 6: Vampire Cyborgs (2 XP, 17/37 total)
Session 7: Raid (4 XP, 21/37 total)
Dimensional Science 2 (-18, 3 total)