Difference between revisions of "Julius Bolter"

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Line 15: Line 15:
 
=====Damage and Stress=====
 
=====Damage and Stress=====
  
Damage: 0<br>  
+
Damage: 47<br>  
Wounds: 0<br>  
+
Wounds: 6<br>  
 
Stress: 0<br>  
 
Stress: 0<br>  
Trauma: 0<br>  
+
Trauma: 0<br>
 
 
  
 
=====Armor=====
 
=====Armor=====
Line 55: Line 54:
 
DUR:  35<br>
 
DUR:  35<br>
 
DR:    52<br>
 
DR:    52<br>
INIT:  60<br>
+
INIT:  80<br>
 
SPD:  2<br>
 
SPD:  2<br>
 
DB:    5<br>
 
DB:    5<br>
 
  
 
=====Aptitudes=====
 
=====Aptitudes=====
Line 126: Line 124:
 
0 Credits (30,000 Start)<br>
 
0 Credits (30,000 Start)<br>
  
 +
Armor | (See Character: Armor Section)<br>
 +
Implants | (See Morph: Implants, et al Section)<br>
 +
Nanobandage | 50<br>
 
Smart Clothing | 250 <br>
 
Smart Clothing | 250 <br>
 
Portable Sensor (x-ray) | 1000<br>
 
Portable Sensor (x-ray) | 1000<br>
Nanobandage | 50<br>
+
Weapons | (See Character: Equipment and Weapons Section)<br>
  
 
=====ID Notes:=====
 
=====ID Notes:=====
Line 140: Line 141:
 
=====Equipment/Weapons=====
 
=====Equipment/Weapons=====
  
Automatic Railgun Rifle*: 56 Flux Rounds, 76 Homing Rounds, 100 Biter Rounds, 100 AP Rounds (Typical loadout is 15 Homing/20 Biter/10 AP) | 5000<br>
+
Automatic Railgun Rifle*: 100 Regular Rounds, 100 AP Rounds (Typical loadout is 20/25 AP) | 5000<br>
 +
AP: -9, DV: 2d10+8, Modes: SA,FA,BF, RNG: 0-1350m
  
 
<nowiki>*Modified with the following</nowiki>:
 
<nowiki>*Modified with the following</nowiki>:
Line 149: Line 151:
 
*Flash Suppressor (-10 on Enemy Perception Test to locate flash of firing weapon) | 250
 
*Flash Suppressor (-10 on Enemy Perception Test to locate flash of firing weapon) | 250
  
Medium Railgun Pistol: 24 Homing Rounds, 24 Flux Rounds (6 Flux/6 Homing Per Clip) | 1000<br>  
+
Medium Railgun Pistol: 100 AP (Typical loadout is 12 AP) | 1000<br>  
 +
AP: -5, DV: 2d10+4, Modes: SA,FA,BF, RNG: 0-105m
  
Light Pistol**: 20 Flux Rounds (10 Flux Rounds Per Clip) | 250<br>
+
Light Pistol**: 100 Flux Rounds (10 Flux Rounds Per Clip) | 250<br>
 +
AP: 0, DV: 2d10, Modes: SA,FA,BF, RNG: 0-60m
  
 
<nowiki>**Modified with the following</nowiki>:
 
<nowiki>**Modified with the following</nowiki>:
Line 157: Line 161:
 
*Silencer (-10 on Enemy Perception Test to locate sound of firing weapon) | 1000
 
*Silencer (-10 on Enemy Perception Test to locate sound of firing weapon) | 1000
  
Total Ammunition (100 AP, 100 Flux, 100 Homing, 100 Biter) | 1000
+
Total Ammunition: 100 Regular, 200 AP, 100 Flux | 1000
 +
 
 +
==Temporary Morph==
 +
Type: Industrial Synth<br>
 +
Visible Gender: N/A<br>
 +
Visible Age: New<br>
 +
Description: Tall Android-like Synth.<br>
 +
 
 +
Aptitude Max: 30<br>
 +
Speed Mod: +1<br>
 +
Movement Rate: 4/20 <br>
 +
Durability: 50<br>
 +
Wound Threshold: 8<br>
 +
Armor: 10/10<br>
 +
 
 +
=====Morph Bonus=====
  
==Morph==
+
COG: 5<br>
 +
COO: 0<br>
 +
INT: 0<br>
 +
REF: 0<br>
 +
SAV: 0<br>
 +
SOM: 15<br>
 +
WIL: 0<br>
 +
 
 +
=====Implants et al=====
  
 +
Neurachem (1)<br>
 +
Medichines <br>
 +
Backup Systems <br>
 +
Skeletal/Muscular Enhancement <br>
  
 +
==Morph==
 
Type: Menton<br>
 
Type: Menton<br>
 
Visible Gender: Male<br>
 
Visible Gender: Male<br>
'''Visible Age:<br>'''
+
Visible Age: 35<br>
'''Description: <br>'''
+
Description: Tall, dark haired and handsome; Height about 5'9"; [http://img39.imageshack.us/img39/3874/juliusbolterlorenzo.jpg Image Available] (In normal clothing)<br>
  
 
Aptitude Max: 30<br>
 
Aptitude Max: 30<br>
Line 172: Line 204:
 
Durability: 35<br>
 
Durability: 35<br>
 
Wound Threshold: 7<br>
 
Wound Threshold: 7<br>
 
  
 
=====Morph Bonus=====
 
=====Morph Bonus=====
Line 183: Line 214:
 
SOM: 0<br>
 
SOM: 0<br>
 
WIL: 5<br>
 
WIL: 5<br>
 
  
 
=====Traits=====
 
=====Traits=====
Line 192: Line 222:
 
=====Implants et al=====
 
=====Implants et al=====
  
Bioweave Armor (light, 2/3 Armor)<br>
+
Bioweave Armor (light, 2/3 Armor) | 250<br>
'''Body Sculpting <br>'''
+
Body Sculpting (Genitalia resized, body more toned; See image above for details) | 250<br>
Circadian Regulation <br>
+
Circadian Regulation | 1000<br>
Clean Metabolism <br>
+
Clean Metabolism | 1000<br>
Direction Sense<br>
+
Direction Sense | 250<br>
Emotional Dampers (+30 to Deception and Impersonation Tests, -10 to Persuasion and other Social Skills)<br>
+
Emotional Dampers (+30 to Deception and Impersonation Tests, -10 to Persuasion and other Social Skills) | 250<br>
Enhanced Hearing (+20 to all hearing based Perception Tests)<br>
+
Enhanced Hearing (+20 to all hearing based Perception Tests) | 250<br>
Enhanced Smell (+20 to all smell based Perception or Kinesics Tests)<br>
+
Enhanced Smell (+20 to all smell based Perception or Kinesics Tests) | 250<br>
Enhanced Vision (+20 to all vision based Perception Tests)<br>
+
Enhanced Vision (+20 to all vision based Perception Tests) | 250<br>
Medichines <br>
+
Medichines | 250<br>
Mental Speed (+30 Initiative, 2 Complex Mental Actions per Action Turn when active)<br>
+
Mental Speed (+30 Initiative, 2 Complex Mental Actions per Action Turn when active) | 5000<br>
Neurachem (1) (+1 Speed Stat) <br>
+
Neurachem (1) (+1 Speed Stat) | 5000<br>
Oracles (+10 Investigation Tests, +30 Memory Tests, no distractions)<br>
+
Oracles (+10 Investigation Tests, +30 Memory Tests, no distractions) | 1000<br>
Skin Link <br>
+
Skin Link | 1000<br>
  
 
==Muse==
 
==Muse==
  
=====Name=====
+
=====Paladin=====
  
 
COG: 10<br>
 
COG: 10<br>
Line 224: Line 254:
 
LUC: 20<br>
 
LUC: 20<br>
 
IR: 40<br>
 
IR: 40<br>
 
  
 
=====Skills & Notes=====
 
=====Skills & Notes=====
Line 240: Line 269:
 
Perception: 30<br>
 
Perception: 30<br>
 
Research: 20<br>
 
Research: 20<br>
 +
 +
==Points and Credit Use==
 +
 +
Customization Points (CP)<br>
 +
*Knowledge Skills: 315
 +
*Active Skills: 405
 +
*Morph: 40
 +
*Attribute (+10 INT, +5 SAV): 150
 +
*Moxie (+2): 30
 +
*Rep (+150): 15
 +
*Credits (+25,000): 25
 +
*Traits Net: 10
 +
*Skill Specializations: 10<br>
 +
 +
Used/Total: (1000/1000)<br>
 +
 +
Credits (Cred)<br>
 +
*Morph Upgrades: 16,250
 +
*Armor: 950
 +
*Misc. Gear: 1300
 +
*Insurance: 250
 +
*Weapons: 11,250
 +
 +
Used/Total: (30,000/30,000)<br>
 +
 +
Rep Points (RP)<br>
 +
 +
Used/Total: (5/14)<br>
 +
*5 Rez points used for 5,000 credits; 4,000 used to buy temporary Pod morph.
 +
**500 credits gained from..."odd jobs"; 50 credits spent on repair spray.
 +
**Used 3 Moxie, got 3600 credits back.

Latest revision as of 16:20, 25 October 2009

Character

Name: Julius Bolter
Background: Martian
Faction: Argonaut
Morph: Menton
Gender Identity: Male
Actual Age:
Current Moxie: 3
Rez Points (Spent/Total): 0/0
Customization Points (Spent/Total): 1000/1000
Motivations: +Techno-Progressivism, +Socialism, +Research/Logic


Damage and Stress

Damage: 47
Wounds: 6
Stress: 0
Trauma: 0

Armor

Armour (Energy/Kinetic): 15/12
Bioweave Armor (Light): 2/3 | (Implant from Morph, see Morph for details)
Second Skin: 1/3 | 250
Armored Clothing: 12/6* | 50

*Modified with the following:

  • Ablative Patches: +4/+2 | 50
  • Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage. | 50
  • Immunogenic Systems | 250
  • Lotus Coating (+30 against Liquid Attacks) | 50
  • Refractive Coating: +3/+0 | 250
Reputation

@-Rep: 0
C-Rep: 50
E-Rep: 0
F-Rep: 50
G-Rep: 0
I-Rep: 50
R-Rep: 50


Stats

MOX: 3
TT: 8
LUC: 40
IR: 80
WT: 7
DUR: 35
DR: 52
INIT: 80
SPD: 2
DB: 5

Aptitudes

Total (Base/Morph)

COG: 30 (20/10)
COO: 15 (15/0)
INT: 30 (25/5)
REF: 10 (10/0)
SAV: 30 (25/5)
SOM: 10 (10/0)
WIL: 20 (15/5)


Skills

Total (Base/Morph/Other Bonus)

  • Knowledge Skills:

Academics (Political Science): 70 (60/10)
Academics (Economics): 80 (60/10/10)
Academics (Mathematics): 80 (60/10/10)
Academics (Old Earth History): 70 (60/10)
Art (Music): 50 (45/5)
Art (Theater): 50 (45/5)
Interest (Astrophysics): 40 (30/10)
Interest (Anthropology): 40 (30/10)
Interest (Firearms): 40 (30/10)
Language (English): 100 (70/0/30)
Language (Mandarin): 50 (45/5)
Language (Cantonese): 50 (45/5)
Language (Japanese): 50 (45/5)
Profession (Security Systems): 50 (30/10/10)

  • Active Skills:

Deception: 50 (45/5)
Impersonation: 60 (55/5)
Infosec (Security): 60 (50/10)
Interfacing: 60 (50/10)
Investigation (Logical Deduction): 50 (45/5)
Kinesics: 60 (55/5)
Kinetic Weapons: 60 (60/0)
Networking (Firewall): 40 (35/5)
Networking (Hypercorps): 60 (35/5/20)
Networking (Media): 40 (35/5)
Networking (Scientists): 60 (35/5/20)
Perception: 60 (55/5)
Persuasion: 60 (55/5)
Programming: 70 (60/10)
Protocol: 60 (55/5)
Research: 60 (50/10)


Traits

Fast Learner (-10 CP)
First Impression (-10 CP)
Situational Awareness (-10 CP)
Addiction: Sex - Moderate (+10 CP)


Gear

0 Credits (30,000 Start)

Armor | (See Character: Armor Section)
Implants | (See Morph: Implants, et al Section)
Nanobandage | 50
Smart Clothing | 250
Portable Sensor (x-ray) | 1000
Weapons | (See Character: Equipment and Weapons Section)

ID Notes:
Backup Notes:

Backup Insurance (1 month) | 250


Equipment/Weapons

Automatic Railgun Rifle*: 100 Regular Rounds, 100 AP Rounds (Typical loadout is 20/25 AP) | 5000
AP: -9, DV: 2d10+8, Modes: SA,FA,BF, RNG: 0-1350m

*Modified with the following:

  • Extended Magazine (15 extra rounds) | 250
  • Safety System | 250
  • Smartlink (+10 to Attack Tests) | 1000
  • Smart Magazine | 1000
  • Flash Suppressor (-10 on Enemy Perception Test to locate flash of firing weapon) | 250

Medium Railgun Pistol: 100 AP (Typical loadout is 12 AP) | 1000
AP: -5, DV: 2d10+4, Modes: SA,FA,BF, RNG: 0-105m

Light Pistol**: 100 Flux Rounds (10 Flux Rounds Per Clip) | 250
AP: 0, DV: 2d10, Modes: SA,FA,BF, RNG: 0-60m

**Modified with the following:

  • Arm-Slide | 250
  • Silencer (-10 on Enemy Perception Test to locate sound of firing weapon) | 1000

Total Ammunition: 100 Regular, 200 AP, 100 Flux | 1000

Temporary Morph

Type: Industrial Synth
Visible Gender: N/A
Visible Age: New
Description: Tall Android-like Synth.

Aptitude Max: 30
Speed Mod: +1
Movement Rate: 4/20
Durability: 50
Wound Threshold: 8
Armor: 10/10

Morph Bonus

COG: 5
COO: 0
INT: 0
REF: 0
SAV: 0
SOM: 15
WIL: 0

Implants et al

Neurachem (1)
Medichines
Backup Systems
Skeletal/Muscular Enhancement

Morph

Type: Menton
Visible Gender: Male
Visible Age: 35
Description: Tall, dark haired and handsome; Height about 5'9"; Image Available (In normal clothing)

Aptitude Max: 30
Speed Mod: +1
Movement Rate:
Durability: 35
Wound Threshold: 7

Morph Bonus

COG: 10
COO: 0
INT: 5
REF: 0
SAV: 5
SOM: 0
WIL: 5

Traits

Severe Allergy: Fresh Fruit - Moderate (+10 CP)


Implants et al

Bioweave Armor (light, 2/3 Armor) | 250
Body Sculpting (Genitalia resized, body more toned; See image above for details) | 250
Circadian Regulation | 1000
Clean Metabolism | 1000
Direction Sense | 250
Emotional Dampers (+30 to Deception and Impersonation Tests, -10 to Persuasion and other Social Skills) | 250
Enhanced Hearing (+20 to all hearing based Perception Tests) | 250
Enhanced Smell (+20 to all smell based Perception or Kinesics Tests) | 250
Enhanced Vision (+20 to all vision based Perception Tests) | 250
Medichines | 250
Mental Speed (+30 Initiative, 2 Complex Mental Actions per Action Turn when active) | 5000
Neurachem (1) (+1 Speed Stat) | 5000
Oracles (+10 Investigation Tests, +30 Memory Tests, no distractions) | 1000
Skin Link | 1000

Muse

Paladin

COG: 10
COO: 10
INT: 10
INT: 10
REF: 10
SAV: 10
SOM: 10
WIL: 19


TT: 4
LUC: 20
IR: 40

Skills & Notes
  • Knowledge Skills:

Profession (Security Systems): 80

  • Active Skills:

Beam Weapons: 30
Hardware (Electronics): 30
Infosec: 40
Interface: 40
Perception: 30
Research: 20

Points and Credit Use

Customization Points (CP)

  • Knowledge Skills: 315
  • Active Skills: 405
  • Morph: 40
  • Attribute (+10 INT, +5 SAV): 150
  • Moxie (+2): 30
  • Rep (+150): 15
  • Credits (+25,000): 25
  • Traits Net: 10
  • Skill Specializations: 10

Used/Total: (1000/1000)

Credits (Cred)

  • Morph Upgrades: 16,250
  • Armor: 950
  • Misc. Gear: 1300
  • Insurance: 250
  • Weapons: 11,250

Used/Total: (30,000/30,000)

Rep Points (RP)

Used/Total: (5/14)

  • 5 Rez points used for 5,000 credits; 4,000 used to buy temporary Pod morph.
    • 500 credits gained from..."odd jobs"; 50 credits spent on repair spray.
    • Used 3 Moxie, got 3600 credits back.