Difference between revisions of "Julius Bolter"

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(Created page with '==Character== Name: Julius Bolter<br> Background: Martian<br> Faction: Argonaut<br> Morph: Menton<br> Gender Identity: Male<br> Actual Age:<br> Current Moxie: 3<br> Rez Po…')
 
 
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Morph: Menton<br>  
 
Morph: Menton<br>  
 
Gender Identity: Male<br>  
 
Gender Identity: Male<br>  
Actual Age:<br>  
+
'''Actual Age:<br> '''
 
Current Moxie: 3<br>  
 
Current Moxie: 3<br>  
 
Rez Points (Spent/Total): 0/0<br>  
 
Rez Points (Spent/Total): 0/0<br>  
 +
Customization Points (Spent/Total): 1000/1000<br>
 
Motivations: +Techno-Progressivism, +Socialism, +Research/Logic<br>
 
Motivations: +Techno-Progressivism, +Socialism, +Research/Logic<br>
  
  
''Damage and Stress''<br>
+
=====Damage and Stress=====
  
 
+
Damage: 47<br>  
Damage: 0<br>  
+
Wounds: 6<br>  
Wounds: 0<br>  
 
 
Stress: 0<br>  
 
Stress: 0<br>  
Trauma: 0<br>  
+
Trauma: 0<br>
  
 +
=====Armor=====
  
 
Armour (Energy/Kinetic): 15/12<br>
 
Armour (Energy/Kinetic): 15/12<br>
Bioweave Armor (Light): 2/3 (Implant from Morph, see Morph for details)<br>  
+
Bioweave Armor (Light): 2/3 | (Implant from Morph, see Morph for details)<br>  
Second Skin: 1/3<br>
+
Second Skin: 1/3 | 250<br>
Armored Clothing: 12/6*<br>
+
Armored Clothing: 12/6* | 50<br>
  
*Modified with the following:<br>
+
<nowiki>*Modified with the following</nowiki>:
- Ablative Patches: +4/+2<br>
+
* Ablative Patches: +4/+2 | 50<br>
- Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage.<br>
+
* Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage. | 50<br>
- Immunogenic Systems<br>
+
* Immunogenic Systems | 250<br>
- Lotus Coating<br>
+
* Lotus Coating (+30 against Liquid Attacks) | 50<br>
- Refractive Coating: +3/+0<br>
+
* Refractive Coating: +3/+0 | 250<br>
  
@-Rep:<br>
+
=====Reputation=====
C-Rep:<br>
 
E-Rep:<br>
 
F-Rep:<br>
 
G-Rep:<br>
 
I-Rep:<br>
 
R-Rep:<br>
 
  
 +
@-Rep: 0<br>
 +
C-Rep: 50<br>
 +
E-Rep: 0<br>
 +
F-Rep: 50<br>
 +
G-Rep: 0<br>
 +
I-Rep: 50<br>
 +
R-Rep: 50<br>
  
''Stats''<br>
 
  
MOX:<br>
+
=====Stats=====
TT:<br>
 
LUC:<br>
 
IR:<br>
 
WT:<br>
 
DUR:<br>
 
DR:<br>
 
INIT:<br>
 
SPD:<br>
 
DB<br>
 
  
 +
MOX:  3<br>
 +
TT:    8<br>
 +
LUC:  40<br>
 +
IR:    80<br>
 +
WT:    7<br>
 +
DUR:  35<br>
 +
DR:    52<br>
 +
INIT:  80<br>
 +
SPD:  2<br>
 +
DB:    5<br>
  
''Aptitudes''<br>
+
=====Aptitudes=====
  
 
Total (Base/Morph)<br>
 
Total (Base/Morph)<br>
  
COG:<br>
+
COG: 30 (20/10)<br>
COO:<br>
+
COO: 15 (15/0) <br>
INT:<br>
+
INT: 30 (25/5)<br>
REF:<br>
+
REF: 10 (10/0)<br>
SAV: <br>
+
SAV: 30 (25/5)<br>
SOM:<br>
+
SOM: 10 (10/0)<br>
WIL:<br>
+
WIL: 20 (15/5)<br>
 +
 
 +
 
 +
=====Skills=====
 +
 
 +
Total (Base/Morph/Other Bonus)<br>
 +
 
 +
*Knowledge Skills:
 +
 
 +
Academics (Political Science): 70 (60/10) <br>
 +
Academics (Economics): 80 (60/10/10) <br>
 +
Academics (Mathematics): 80 (60/10/10)<br>
 +
Academics (Old Earth History): 70 (60/10)<br>
 +
Art (Music): 50 (45/5)<br>
 +
Art (Theater): 50 (45/5)<br>
 +
Interest (Astrophysics): 40 (30/10)<br>
 +
Interest (Anthropology): 40 (30/10)<br>
 +
Interest (Firearms): 40 (30/10)<br>
 +
Language (English): 100 (70/0/30)<br>
 +
Language (Mandarin): 50 (45/5)<br>
 +
Language (Cantonese): 50 (45/5)<br>
 +
Language (Japanese): 50 (45/5)<br>
 +
Profession (Security Systems): 50 (30/10/10)<br>
 +
 
 +
*Active Skills:
 +
 
 +
Deception: 50 (45/5) <br>
 +
Impersonation: 60 (55/5)<br>
 +
Infosec (Security): 60 (50/10)<br>
 +
Interfacing: 60 (50/10)<br>
 +
Investigation (Logical Deduction): 50 (45/5)<br>
 +
Kinesics: 60 (55/5) <br>
 +
Kinetic Weapons: 60 (60/0) <br>
 +
Networking (Firewall): 40 (35/5)<br>
 +
Networking (Hypercorps): 60 (35/5/20)<br>
 +
Networking (Media): 40 (35/5)<br>
 +
Networking (Scientists): 60 (35/5/20)<br>
 +
Perception: 60 (55/5)<br>
 +
Persuasion: 60 (55/5)<br>
 +
Programming: 70 (60/10)<br>
 +
Protocol: 60 (55/5)<br>
 +
Research: 60 (50/10)<br>
 +
 
 +
 
 +
=====Traits=====
 +
 
 +
Fast Learner (-10 CP)<br>
 +
First Impression (-10 CP)<br>
 +
Situational Awareness (-10 CP)<br>
 +
Addiction: Sex - Moderate (+10 CP)<br>
 +
 
 +
 
 +
=====Gear=====
 +
 
 +
0 Credits (30,000 Start)<br>
 +
 
 +
Armor | (See Character: Armor Section)<br>
 +
Implants | (See Morph: Implants, et al Section)<br>
 +
Nanobandage | 50<br>
 +
Smart Clothing | 250 <br>
 +
Portable Sensor (x-ray) | 1000<br>
 +
Weapons | (See Character: Equipment and Weapons Section)<br>
  
 +
=====ID Notes:=====
  
''Skills''<br>
 
  
 +
=====Backup Notes:=====
  
''Traits''<br>
+
Backup Insurance (1 month) | 250
  
  
''Gear''<br>
+
=====Equipment/Weapons=====
  
 +
Automatic Railgun Rifle*: 100 Regular Rounds, 100 AP Rounds (Typical loadout is 20/25 AP) | 5000<br>
 +
AP: -9, DV: 2d10+8, Modes: SA,FA,BF, RNG: 0-1350m
  
''ID Notes:''<br>
+
<nowiki>*Modified with the following</nowiki>:
 +
*Extended Magazine (15 extra rounds) | 250
 +
*Safety System | 250
 +
*Smartlink (+10 to Attack Tests) | 1000
 +
*Smart Magazine | 1000
 +
*Flash Suppressor (-10 on Enemy Perception Test to locate flash of firing weapon) | 250
  
 +
Medium Railgun Pistol:  100 AP (Typical loadout is 12 AP) | 1000<br>
 +
AP: -5, DV: 2d10+4, Modes: SA,FA,BF, RNG: 0-105m
  
''Backup Notes:''<br>
+
Light Pistol**: 100 Flux Rounds (10 Flux Rounds Per Clip) | 250<br>
 +
AP: 0, DV: 2d10, Modes: SA,FA,BF, RNG: 0-60m
  
 +
<nowiki>**Modified with the following</nowiki>:
 +
*Arm-Slide | 250
 +
*Silencer (-10 on Enemy Perception Test to locate sound of firing weapon) | 1000
  
''Equipment/Weapons''
+
Total Ammunition: 100 Regular, 200 AP, 100 Flux | 1000
 +
 
 +
==Temporary Morph==
 +
Type: Industrial Synth<br>
 +
Visible Gender: N/A<br>
 +
Visible Age: New<br>
 +
Description: Tall Android-like Synth.<br>
 +
 
 +
Aptitude Max: 30<br>
 +
Speed Mod: +1<br>
 +
Movement Rate: 4/20 <br>
 +
Durability: 50<br>
 +
Wound Threshold: 8<br>
 +
Armor: 10/10<br>
 +
 
 +
=====Morph Bonus=====
 +
 
 +
COG: 5<br>
 +
COO: 0<br>
 +
INT: 0<br>
 +
REF: 0<br>
 +
SAV: 0<br>
 +
SOM: 15<br>
 +
WIL: 0<br>
 +
 
 +
=====Implants et al=====
 +
 
 +
Neurachem (1)<br>
 +
Medichines <br>
 +
Backup Systems <br>
 +
Skeletal/Muscular Enhancement <br>
  
 
==Morph==
 
==Morph==
 +
Type: Menton<br>
 +
Visible Gender: Male<br>
 +
Visible Age: 35<br>
 +
Description: Tall, dark haired and handsome; Height about 5'9"; [http://img39.imageshack.us/img39/3874/juliusbolterlorenzo.jpg Image Available] (In normal clothing)<br>
 +
 +
Aptitude Max: 30<br>
 +
Speed Mod: +1<br>
 +
'''Movement Rate: <br>'''
 +
Durability: 35<br>
 +
Wound Threshold: 7<br>
 +
 +
=====Morph Bonus=====
  
 +
COG: 10<br>
 +
COO: 0<br>
 +
INT: 5<br>
 +
REF: 0<br>
 +
SAV: 5<br>
 +
SOM: 0<br>
 +
WIL: 5<br>
  
Type:<br>
+
=====Traits=====
Visible Gender:<br>
 
Visible Age:<br>
 
Description:<br>
 
  
 +
Severe Allergy: Fresh Fruit - Moderate (+10 CP)<br>
  
Aptitude Max:<br>
 
Speed Mod:<br>
 
Movement Rate:<br>
 
Durability:<br>
 
Wound Threshold:<br>
 
  
 +
=====Implants et al=====
  
''Morph Bonus''
+
Bioweave Armor (light, 2/3 Armor) | 250<br>
COG:<br>
+
Body Sculpting (Genitalia resized, body more toned; See image above for details) | 250<br>
COO:<br>
+
Circadian Regulation | 1000<br>
INT:<br>
+
Clean Metabolism | 1000<br>
REF:<br>
+
Direction Sense | 250<br>
SAV:<br>
+
Emotional Dampers (+30 to Deception and Impersonation Tests, -10 to Persuasion and other Social Skills) | 250<br>
SOM:<br>
+
Enhanced Hearing (+20 to all hearing based Perception Tests) | 250<br>
WIL:<br>
+
Enhanced Smell (+20 to all smell based Perception or Kinesics Tests) | 250<br>
 +
Enhanced Vision (+20 to all vision based Perception Tests) | 250<br>
 +
Medichines | 250<br>
 +
Mental Speed (+30 Initiative, 2 Complex Mental Actions per Action Turn when active) | 5000<br>
 +
Neurachem (1) (+1 Speed Stat) | 5000<br>
 +
Oracles (+10 Investigation Tests, +30 Memory Tests, no distractions) | 1000<br>
 +
Skin Link  | 1000<br>
  
 +
==Muse==
  
''Traits''<br>
+
=====Paladin=====
  
 +
COG: 10<br>
 +
COO: 10<br>
 +
INT: 10<br>
 +
INT: 10<br>
 +
REF: 10<br>
 +
SAV: 10<br>
 +
SOM: 10<br>
 +
WIL: 19<br>
  
''Implants et al''
 
  
 +
TT: 4<br>
 +
LUC: 20<br>
 +
IR: 40<br>
  
==Muse==
+
=====Skills & Notes=====
 +
 
 +
*Knowledge Skills:
 +
 
 +
Profession (Security Systems): 80
 +
 
 +
*Active Skills:
 +
 
 +
Beam Weapons: 30<br>
 +
Hardware (Electronics): 30<br>
 +
Infosec: 40<br>
 +
Interface: 40<br>
 +
Perception: 30<br>
 +
Research: 20<br>
 +
 
 +
==Points and Credit Use==
 +
 
 +
Customization Points (CP)<br>
 +
*Knowledge Skills: 315
 +
*Active Skills: 405
 +
*Morph: 40
 +
*Attribute (+10 INT, +5 SAV): 150
 +
*Moxie (+2): 30
 +
*Rep (+150): 15
 +
*Credits (+25,000): 25
 +
*Traits Net: 10
 +
*Skill Specializations: 10<br>
  
COG:<br>
+
Used/Total: (1000/1000)<br>
COO:<br>
 
INT:<br>
 
INT:<br>
 
REF:<br>
 
SAV:<br>
 
SOM:<br>
 
WIL:<br>
 
  
 +
Credits (Cred)<br>
 +
*Morph Upgrades: 16,250
 +
*Armor: 950
 +
*Misc. Gear: 1300
 +
*Insurance: 250
 +
*Weapons: 11,250
  
TT:<br>
+
Used/Total: (30,000/30,000)<br>
LUC:<br>
 
IR:<br>
 
  
 +
Rep Points (RP)<br>
  
''Skills & Notes''
+
Used/Total: (5/14)<br>
 +
*5 Rez points used for 5,000 credits; 4,000 used to buy temporary Pod morph.
 +
**500 credits gained from..."odd jobs"; 50 credits spent on repair spray.
 +
**Used 3 Moxie, got 3600 credits back.

Latest revision as of 16:20, 25 October 2009

Character

Name: Julius Bolter
Background: Martian
Faction: Argonaut
Morph: Menton
Gender Identity: Male
Actual Age:
Current Moxie: 3
Rez Points (Spent/Total): 0/0
Customization Points (Spent/Total): 1000/1000
Motivations: +Techno-Progressivism, +Socialism, +Research/Logic


Damage and Stress

Damage: 47
Wounds: 6
Stress: 0
Trauma: 0

Armor

Armour (Energy/Kinetic): 15/12
Bioweave Armor (Light): 2/3 | (Implant from Morph, see Morph for details)
Second Skin: 1/3 | 250
Armored Clothing: 12/6* | 50

*Modified with the following:

  • Ablative Patches: +4/+2 | 50
  • Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage. | 50
  • Immunogenic Systems | 250
  • Lotus Coating (+30 against Liquid Attacks) | 50
  • Refractive Coating: +3/+0 | 250
Reputation

@-Rep: 0
C-Rep: 50
E-Rep: 0
F-Rep: 50
G-Rep: 0
I-Rep: 50
R-Rep: 50


Stats

MOX: 3
TT: 8
LUC: 40
IR: 80
WT: 7
DUR: 35
DR: 52
INIT: 80
SPD: 2
DB: 5

Aptitudes

Total (Base/Morph)

COG: 30 (20/10)
COO: 15 (15/0)
INT: 30 (25/5)
REF: 10 (10/0)
SAV: 30 (25/5)
SOM: 10 (10/0)
WIL: 20 (15/5)


Skills

Total (Base/Morph/Other Bonus)

  • Knowledge Skills:

Academics (Political Science): 70 (60/10)
Academics (Economics): 80 (60/10/10)
Academics (Mathematics): 80 (60/10/10)
Academics (Old Earth History): 70 (60/10)
Art (Music): 50 (45/5)
Art (Theater): 50 (45/5)
Interest (Astrophysics): 40 (30/10)
Interest (Anthropology): 40 (30/10)
Interest (Firearms): 40 (30/10)
Language (English): 100 (70/0/30)
Language (Mandarin): 50 (45/5)
Language (Cantonese): 50 (45/5)
Language (Japanese): 50 (45/5)
Profession (Security Systems): 50 (30/10/10)

  • Active Skills:

Deception: 50 (45/5)
Impersonation: 60 (55/5)
Infosec (Security): 60 (50/10)
Interfacing: 60 (50/10)
Investigation (Logical Deduction): 50 (45/5)
Kinesics: 60 (55/5)
Kinetic Weapons: 60 (60/0)
Networking (Firewall): 40 (35/5)
Networking (Hypercorps): 60 (35/5/20)
Networking (Media): 40 (35/5)
Networking (Scientists): 60 (35/5/20)
Perception: 60 (55/5)
Persuasion: 60 (55/5)
Programming: 70 (60/10)
Protocol: 60 (55/5)
Research: 60 (50/10)


Traits

Fast Learner (-10 CP)
First Impression (-10 CP)
Situational Awareness (-10 CP)
Addiction: Sex - Moderate (+10 CP)


Gear

0 Credits (30,000 Start)

Armor | (See Character: Armor Section)
Implants | (See Morph: Implants, et al Section)
Nanobandage | 50
Smart Clothing | 250
Portable Sensor (x-ray) | 1000
Weapons | (See Character: Equipment and Weapons Section)

ID Notes:
Backup Notes:

Backup Insurance (1 month) | 250


Equipment/Weapons

Automatic Railgun Rifle*: 100 Regular Rounds, 100 AP Rounds (Typical loadout is 20/25 AP) | 5000
AP: -9, DV: 2d10+8, Modes: SA,FA,BF, RNG: 0-1350m

*Modified with the following:

  • Extended Magazine (15 extra rounds) | 250
  • Safety System | 250
  • Smartlink (+10 to Attack Tests) | 1000
  • Smart Magazine | 1000
  • Flash Suppressor (-10 on Enemy Perception Test to locate flash of firing weapon) | 250

Medium Railgun Pistol: 100 AP (Typical loadout is 12 AP) | 1000
AP: -5, DV: 2d10+4, Modes: SA,FA,BF, RNG: 0-105m

Light Pistol**: 100 Flux Rounds (10 Flux Rounds Per Clip) | 250
AP: 0, DV: 2d10, Modes: SA,FA,BF, RNG: 0-60m

**Modified with the following:

  • Arm-Slide | 250
  • Silencer (-10 on Enemy Perception Test to locate sound of firing weapon) | 1000

Total Ammunition: 100 Regular, 200 AP, 100 Flux | 1000

Temporary Morph

Type: Industrial Synth
Visible Gender: N/A
Visible Age: New
Description: Tall Android-like Synth.

Aptitude Max: 30
Speed Mod: +1
Movement Rate: 4/20
Durability: 50
Wound Threshold: 8
Armor: 10/10

Morph Bonus

COG: 5
COO: 0
INT: 0
REF: 0
SAV: 0
SOM: 15
WIL: 0

Implants et al

Neurachem (1)
Medichines
Backup Systems
Skeletal/Muscular Enhancement

Morph

Type: Menton
Visible Gender: Male
Visible Age: 35
Description: Tall, dark haired and handsome; Height about 5'9"; Image Available (In normal clothing)

Aptitude Max: 30
Speed Mod: +1
Movement Rate:
Durability: 35
Wound Threshold: 7

Morph Bonus

COG: 10
COO: 0
INT: 5
REF: 0
SAV: 5
SOM: 0
WIL: 5

Traits

Severe Allergy: Fresh Fruit - Moderate (+10 CP)


Implants et al

Bioweave Armor (light, 2/3 Armor) | 250
Body Sculpting (Genitalia resized, body more toned; See image above for details) | 250
Circadian Regulation | 1000
Clean Metabolism | 1000
Direction Sense | 250
Emotional Dampers (+30 to Deception and Impersonation Tests, -10 to Persuasion and other Social Skills) | 250
Enhanced Hearing (+20 to all hearing based Perception Tests) | 250
Enhanced Smell (+20 to all smell based Perception or Kinesics Tests) | 250
Enhanced Vision (+20 to all vision based Perception Tests) | 250
Medichines | 250
Mental Speed (+30 Initiative, 2 Complex Mental Actions per Action Turn when active) | 5000
Neurachem (1) (+1 Speed Stat) | 5000
Oracles (+10 Investigation Tests, +30 Memory Tests, no distractions) | 1000
Skin Link | 1000

Muse

Paladin

COG: 10
COO: 10
INT: 10
INT: 10
REF: 10
SAV: 10
SOM: 10
WIL: 19


TT: 4
LUC: 20
IR: 40

Skills & Notes
  • Knowledge Skills:

Profession (Security Systems): 80

  • Active Skills:

Beam Weapons: 30
Hardware (Electronics): 30
Infosec: 40
Interface: 40
Perception: 30
Research: 20

Points and Credit Use

Customization Points (CP)

  • Knowledge Skills: 315
  • Active Skills: 405
  • Morph: 40
  • Attribute (+10 INT, +5 SAV): 150
  • Moxie (+2): 30
  • Rep (+150): 15
  • Credits (+25,000): 25
  • Traits Net: 10
  • Skill Specializations: 10

Used/Total: (1000/1000)

Credits (Cred)

  • Morph Upgrades: 16,250
  • Armor: 950
  • Misc. Gear: 1300
  • Insurance: 250
  • Weapons: 11,250

Used/Total: (30,000/30,000)

Rep Points (RP)

Used/Total: (5/14)

  • 5 Rez points used for 5,000 credits; 4,000 used to buy temporary Pod morph.
    • 500 credits gained from..."odd jobs"; 50 credits spent on repair spray.
    • Used 3 Moxie, got 3600 credits back.