Difference between revisions of "Jonas Flavius"

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===Skills===
 
===Skills===
 +
'''General Skills'''
 
:Alertness 2  
 
:Alertness 2  
 
:Intuition 4
 
:Intuition 4
 
:Stealth 2
 
:Stealth 2
 +
'''Combat Skills'''
 
:Firearms 2
 
:Firearms 2
 
:Melee Weapons 2
 
:Melee Weapons 2
Line 38: Line 40:
 
:Unarmed 1
 
:Unarmed 1
 
:Weapon Systems 3
 
:Weapon Systems 3
 +
'''Academic Skills'''
 
:Problem Solving 1
 
:Problem Solving 1
:Mecha Pilot 6
 
 
:Military Theory 1
 
:Military Theory 1
:Drive 2
+
'''Social Skills'''
 
:Noble Circles 3
 
:Noble Circles 3
 
:City Elf Circles 2
 
:City Elf Circles 2
Line 47: Line 49:
 
:Republic Military Circles 1
 
:Republic Military Circles 1
 
:Conversations 4
 
:Conversations 4
:Leadership 5 (+2 when dealing with Elves)
 
 
:Deception 3
 
:Deception 3
:Aether Channel 2
 
 
:Graces 3
 
:Graces 3
 +
:Leadership 5 (+2 when dealing with Elves)
 
:Quick Uptick 2
 
:Quick Uptick 2
 
:One Liner 1
 
:One Liner 1
 +
'''Technical Skills'''
 +
:Drive 2
 +
:Mecha Pilot 6
 +
'''Aetheric Skills'''
 +
:Aether Channel 2
 +
 +
  
 
Stress  <br>  
 
Stress  <br>  

Revision as of 12:17, 6 August 2015

Convictions:

Grand: Republican virtue!
Personal: The honor and bonds of comradely

Fears:

Grand: Our dreams, our way of life becoming not even a memory.
Personal: The deaths of my troops

Goals:
Grand Goal: Restore the dream that was the Republic
Personal Goal: Protect my troops

Hero Level: Local Hero

  • Officer
    • Mecha Ace

Distinguishing features

Eyepatch
Stubble

Inflects respect vibes on Elves of CZ Centeral

Core Stats

Physique 5
Senses 6
Intellect 5
Aether 4
Adrenaline 5
Focus 5
Willpower 5
Core Ether 4

Skills

General Skills

Alertness 2
Intuition 4
Stealth 2

Combat Skills

Firearms 2
Melee Weapons 2
Quick Draw 2
Tactics 4
Unarmed 1
Weapon Systems 3

Academic Skills

Problem Solving 1
Military Theory 1

Social Skills

Noble Circles 3
City Elf Circles 2
Pleb Circles 1
Republic Military Circles 1
Conversations 4
Deception 3
Graces 3
Leadership 5 (+2 when dealing with Elves)
Quick Uptick 2
One Liner 1

Technical Skills

Drive 2
Mecha Pilot 6

Aetheric Skills

Aether Channel 2


Stress
Max: 15
Mental Stress
Max: 10

Traits

Physique Traits

Shake it Off (X): Cancel a Light Wound by spending 1 Adrenaline.

Physical Training (X): Gain +5 maximum Physical Stress level.

The Rush (X): Gain 2 Adrenaline every time you roll initiative.

Senses Traits

Extended Overwatch (X): Gain a free Shoot action while in Overwatch.

Fallback (X): This character Can spend one Focus to automatically retreat from an advancing enemy over whom they hold initiative so long as they have actions remaining and are in Overwatch.

Combat Crawl (X): This character can automatically Hunker whenever behind cover.

Intellect Traits

Combat Re-assessment (X): This character can spend one Willpower to force a reroll of all initiative for the current combat at the start of the combat round. This ability can only be used once per round, but can be used in any round, including the first round of combat.

Natural Pilot: Combat Senses (X): Can apply the Combat Senses ability to vehicles with a maneuverability rating of X or greater.

Just as Planned (X): When combat is declared, but before the first round begins, this character can spend one Willpower to conduct a Tactics roll to influence the current combat.

Aether Traits

General Traits

Negative Traits


XP

Session 1 "A Worthy Enemy": 3XP + bonus skills
Bonus Skills: +1 City Elf Circles, +2 Leadership when dealing with Elves
+1 to One Liner
+1 to Quick Uptake
+1 to Conversation
Session 2 "The Ball, Part 1": 3XP
+1 to Pleb Circle
+1 Conversation
+1 to Grace
Session 3 "The Ball, Part 2/Redemption:" 4XP
+1 to Leadership
+1 to Elf Circle
+1 to Republic Military Circles
Side Story: "Baka Jonas! :[": 2XP
+1 to Intuition
Session 4 "What dreams may come": 13XP
-2 banked XP for rerolls
+1 to Tactics
+1 to Leadership
+1 to Military Theory