Difference between revisions of "Jonas Flavius"
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:Stubble | :Stubble | ||
Inflects respect vibes on Elves of CZ Centeral | Inflects respect vibes on Elves of CZ Centeral | ||
− | ===Core Stats=== | + | ====Core Stats=== |
− | :Physique | + | :Physique 3 |
− | :Senses | + | :Senses 4 |
− | :Intellect | + | :Intellect 4 (+1) |
− | :Aether | + | :Aether 1 |
− | :Adrenaline | + | :Adrenaline - 3 |
− | :Focus | + | :Focus - 4 |
− | :Willpower | + | :Willpower - 5 |
− | :Core Ether | + | :Core Ether - 1 |
===Skills=== | ===Skills=== | ||
− | ''' | + | '''Core Skills''' |
− | :Alertness 2 | + | :Alertness 2 |
− | :Athleticism | + | :Athleticism 2 |
− | :Intuition | + | :Intuition 3 (+2 Eleutherian Patrician) |
− | : | + | :Concentration 2 |
+ | :Aether Channel 2 | ||
'''Combat Skills''' | '''Combat Skills''' | ||
− | :Firearms | + | :Firearms 2 |
:Melee Weapons 2 | :Melee Weapons 2 | ||
− | : | + | :Tactics 4 (+2 Eleutherian Patrician) |
− | : | + | :Unarmed 2 |
− | : | + | :Leadership 5 (+2 Eleutherian Patrician) |
− | :Weapon Systems | + | '''Vehicle Skills''' |
− | ''' | + | :Weapon Systems 5 (+2 Eleutherian Patrician) |
− | : | + | :Technical Systems 2 |
− | : | + | :Drive 4 |
+ | '''Covert Skills''' | ||
+ | :Stealth 2 | ||
+ | :Deception 3 | ||
+ | :Codes 2 | ||
'''Social Skills''' | '''Social Skills''' | ||
− | : | + | :Graces 3 |
− | : | + | :Languages 2 [Eleutherian, Olbold] |
− | : | + | :Social Circles: 4 [Plebs, Republic Military/Resistance, CZ Central Nobles, CZ Central Underworld] (Free: Elves, Red Brigades) |
− | :Republic Military | + | :Conversation 4 (+2 Eleutherian Patrician) |
− | : | + | :One Liners 2 |
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'''Technical Skills''' | '''Technical Skills''' | ||
− | : | + | :Theory 2 |
− | : | + | :Local Knowledge 2 |
− | + | :Critical Thinking 2 | |
− | + | '''Etheric Skills''' | |
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Revision as of 13:26, 15 April 2017
Error creating thumbnail: File missing
"Too long you've been held back, trying to protect something that is dying."
"I. . ."
"I'm sorry Jonas, I didn't know. But had you asked, I would have said yes. Even over Armiger. But fate was always against us. My fate was with another, and now so is yours."
Convictions:
- Grand: Republican virtue!
- Personal: The honor and bonds of comradely
Fears:
- Grand: Our dreams, our way of life becoming not even a memory.
- Personal: The deaths of my troops
Goals:
Grand Goal: Restore the dream that was the Republic
Personal Goal: Protect my troops
Hero Level: Local Hero
- Officer
- Mecha Ace
Distinguishing features
- Eyepatch
- Stubble
Inflects respect vibes on Elves of CZ Centeral
=Core Stats
- Physique 3
- Senses 4
- Intellect 4 (+1)
- Aether 1
- Adrenaline - 3
- Focus - 4
- Willpower - 5
- Core Ether - 1
Skills
Core Skills
- Alertness 2
- Athleticism 2
- Intuition 3 (+2 Eleutherian Patrician)
- Concentration 2
- Aether Channel 2
Combat Skills
- Firearms 2
- Melee Weapons 2
- Tactics 4 (+2 Eleutherian Patrician)
- Unarmed 2
- Leadership 5 (+2 Eleutherian Patrician)
Vehicle Skills
- Weapon Systems 5 (+2 Eleutherian Patrician)
- Technical Systems 2
- Drive 4
Covert Skills
- Stealth 2
- Deception 3
- Codes 2
Social Skills
- Graces 3
- Languages 2 [Eleutherian, Olbold]
- Social Circles: 4 [Plebs, Republic Military/Resistance, CZ Central Nobles, CZ Central Underworld] (Free: Elves, Red Brigades)
- Conversation 4 (+2 Eleutherian Patrician)
- One Liners 2
Technical Skills
- Theory 2
- Local Knowledge 2
- Critical Thinking 2
Etheric Skills
XP
Banked: 4XP
- Session 1 "A Worthy Enemy": 3XP + bonus skills
- Bonus Skills: +1 City Elf Circles, +2 Leadership when dealing with Elves
- +1 to One Liner
- +1 to Quick Uptake
- +1 to Conversation
- Session 2 "The Ball, Part 1": 3XP
- +1 to Pleb Circle
- +1 Conversation
- +1 to Grace
- Session 3 "The Ball, Part 2/Redemption:" 4XP
- +1 to Leadership
- +1 to Elf Circle
- +1 to Republic Military Circles
- Side Story: "Baka Jonas! :[": 2XP
- +1 to Intuition
- Session 4 "What dreams may come": 13XP
- -2 banked XP for rerolls
- +1 to Tactics
- +1 to Leadership
- +1 to Military Theory
- +1 to Intellect (5XP)
- +1 Athleticism
- Session 5 "The Battle of Railway Road": 6XP
- -1 banked XP for reroll
- +1 to Conversation
- +1 to intution
- Session 6 "The Heart of a Patriot": 4XP
- -4 banked XP for rerolls
- Session 7 "Ingriaception": 2XP
- +1 Problem Solving
- +1 Military Theory
- +1 Firearms
- +1 Drive
- +1 Aether Channel