Difference between revisions of "Jonas Flavius"

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:Stubble  
 
:Stubble  
 
Inflects respect vibes on Elves of CZ Centeral
 
Inflects respect vibes on Elves of CZ Centeral
===Core Stats===
+
====Core Stats===
:Physique 5
+
:Physique 3
:Senses 6
+
:Senses 4
:Intellect 6
+
:Intellect 4 (+1)
:Aether 4
+
:Aether 1
  
:Adrenaline 5
+
:Adrenaline - 3
:Focus 6
+
:Focus - 4
:Willpower 6
+
:Willpower - 5
:Core Ether 4
+
:Core Ether - 1
  
 
===Skills===
 
===Skills===
'''General Skills'''
+
'''Core Skills'''
:Alertness 2  
+
:Alertness 2
:Athleticism 1
+
:Athleticism 2
:Intuition 5
+
:Intuition 3 (+2 Eleutherian Patrician)
:Stealth 2
+
:Concentration 2
 +
:Aether Channel 2
 
'''Combat Skills'''
 
'''Combat Skills'''
:Firearms 3
+
:Firearms 2
 
:Melee Weapons 2
 
:Melee Weapons 2
:Quick Draw 2
+
:Tactics 4 (+2 Eleutherian Patrician)
:Tactics 4
+
:Unarmed 2
:Unarmed 1
+
:Leadership 5 (+2 Eleutherian Patrician)
:Weapon Systems 3
+
'''Vehicle Skills'''
'''Academic Skills'''
+
:Weapon Systems 5 (+2 Eleutherian Patrician)
:Problem Solving 2
+
:Technical Systems 2
:Military Theory 2
+
:Drive 4
 +
'''Covert Skills'''
 +
:Stealth 2
 +
:Deception 3
 +
:Codes 2
 
'''Social Skills'''
 
'''Social Skills'''
:Noble Circles 3
+
:Graces 3  
:City Elf Circles 2
+
:Languages 2 [Eleutherian, Olbold]
:Pleb Circles 1
+
:Social Circles: 4 [Plebs, Republic Military/Resistance, CZ Central Nobles, CZ Central Underworld] (Free: Elves, Red Brigades)
:Republic Military Circles 1
+
:Conversation 4 (+2 Eleutherian Patrician)
:Conversations 5
+
:One Liners 2  
:Deception 3
 
:Graces 3
 
:Leadership 5 (+2 when dealing with Elves)
 
:Quick Uptick 2
 
:One Liner 1
 
 
'''Technical Skills'''
 
'''Technical Skills'''
:Drive 3
+
:Theory 2
:Mecha Pilot 6
+
:Local Knowledge 2
'''Aetheric Skills'''
+
:Critical Thinking 2  
:Aether Channel 3
+
'''Etheric Skills'''
 
 
 
 
 
 
Stress  <br>
 
Max: 15 <br>
 
Mental Stress  <br>
 
Max: 10 <br>
 
 
 
===Traits===
 
'''Physique Traits'''
 
 
 
Shake it Off (X): Cancel a Light Wound by spending 1 Adrenaline.
 
 
 
Physical Training (X): Gain +5 maximum Physical Stress level.
 
 
 
The Rush (X): Gain 2 Adrenaline every time you roll initiative.
 
 
 
'''Senses Traits'''
 
 
 
Extended Overwatch (X): Gain a free Shoot action while in Overwatch.
 
 
 
Fallback (X): This character Can spend one Focus to automatically retreat from an advancing enemy over whom they hold initiative so long as they have actions remaining and are in Overwatch.
 
 
 
Combat Veteran (X): This character increases all cover against ranged attacks by one step.
 
 
 
'''Intellect Traits'''
 
 
 
Combat Re-assessment (X): This character can spend one Willpower to force a reroll of all initiative for the current combat at the start of the combat round.  This ability can only be used once per round, but can be used in any round, including the first round of combat.
 
 
 
Natural Pilot: Combat Senses (X): Can apply the Combat Senses ability to vehicles with a maneuverability rating of X or greater.
 
 
 
Just as Planned (X): When combat is declared, but before the first round begins, this character can spend one Willpower to conduct a Tactics roll to influence the current combat.
 
 
 
Powerful Orator (X): When rolling a Social action against a group of 10 or more people, this character critically succeeds on a 9 or a 10.<br>
 
 
 
'''Aether Traits'''
 
 
 
'''General Traits'''
 
 
 
'''Negative Traits'''
 
  
  

Revision as of 13:26, 15 April 2017

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"What the Republic was about. The Republic was about death and futility, and a massive ego trip by a bunch of wannabe Chosen. Look at this pompos ass. He'd have you believe you can all be soldiers in his army, for some great cause, but he'll just get you all killed."
"No it was about laws, justice, order... A world where man could stand without the Chosen, certainly not hiding in the shadows and killing innocents."

"Too long you've been held back, trying to protect something that is dying."
"I. . ."
"I'm sorry Jonas, I didn't know. But had you asked, I would have said yes. Even over Armiger. But fate was always against us. My fate was with another, and now so is yours."
Convictions:

Grand: Republican virtue!
Personal: The honor and bonds of comradely

Fears:

Grand: Our dreams, our way of life becoming not even a memory.
Personal: The deaths of my troops

Goals:
Grand Goal: Restore the dream that was the Republic
Personal Goal: Protect my troops

Hero Level: Local Hero

  • Officer
    • Mecha Ace

Distinguishing features

Eyepatch
Stubble

Inflects respect vibes on Elves of CZ Centeral

=Core Stats

Physique 3
Senses 4
Intellect 4 (+1)
Aether 1
Adrenaline - 3
Focus - 4
Willpower - 5
Core Ether - 1

Skills

Core Skills

Alertness 2
Athleticism 2
Intuition 3 (+2 Eleutherian Patrician)
Concentration 2
Aether Channel 2

Combat Skills

Firearms 2
Melee Weapons 2
Tactics 4 (+2 Eleutherian Patrician)
Unarmed 2
Leadership 5 (+2 Eleutherian Patrician)

Vehicle Skills

Weapon Systems 5 (+2 Eleutherian Patrician)
Technical Systems 2
Drive 4

Covert Skills

Stealth 2
Deception 3
Codes 2

Social Skills

Graces 3
Languages 2 [Eleutherian, Olbold]
Social Circles: 4 [Plebs, Republic Military/Resistance, CZ Central Nobles, CZ Central Underworld] (Free: Elves, Red Brigades)
Conversation 4 (+2 Eleutherian Patrician)
One Liners 2

Technical Skills

Theory 2
Local Knowledge 2
Critical Thinking 2

Etheric Skills


XP

Banked: 4XP

Session 1 "A Worthy Enemy": 3XP + bonus skills
Bonus Skills: +1 City Elf Circles, +2 Leadership when dealing with Elves
+1 to One Liner
+1 to Quick Uptake
+1 to Conversation
Session 2 "The Ball, Part 1": 3XP
+1 to Pleb Circle
+1 Conversation
+1 to Grace
Session 3 "The Ball, Part 2/Redemption:" 4XP
+1 to Leadership
+1 to Elf Circle
+1 to Republic Military Circles
Side Story: "Baka Jonas! :[": 2XP
+1 to Intuition
Session 4 "What dreams may come": 13XP
-2 banked XP for rerolls
+1 to Tactics
+1 to Leadership
+1 to Military Theory
+1 to Intellect (5XP)
+1 Athleticism
Session 5 "The Battle of Railway Road": 6XP
-1 banked XP for reroll
+1 to Conversation
+1 to intution
Session 6 "The Heart of a Patriot": 4XP
-4 banked XP for rerolls
Session 7 "Ingriaception": 2XP
+1 Problem Solving
+1 Military Theory
+1 Firearms
+1 Drive
+1 Aether Channel