Difference between revisions of "Isis Lenhart"

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:Powers:
 
:Powers:
:Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. This Enhancement requires 1 Quantum to activate for a scene.  
+
:Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. This Enhancement requires 1 Quantum to activate for a scene.
 +
 
 +
:Mods:
 +
:Hyper-Flexible (4 XP): The character can bend and disolate her limbs in disconcerting ways, which +3 to any roll which may benefit from this superhuman flexibility. Rolls which are generally valid include Stealth, Legerdemain (for contortion or escaping restraints), and certain types of Performance rolls. 
  
  

Revision as of 16:05, 1 July 2011

Name: Isis Lenhart
Type: Nova
Nature: Hedonist
Willpower: 10
Quantum: 5
Quantum Pool: 41
Health Levels: -0 x 11/-1 x 5/ -2 x 8/-4 x 10/Incap
Permanent Taint: 1
Temp Taint(as of latest session): 0
Soak:
Natural: 16B/11L/8A
Natural w/ Att Biomods: 22B/14L/11A
Natural w/ All Biomods: 27B/19L/11A
Equipment Soak: 11B/11L
Total w/ Equipment: 38B/30L/11A
Attributes:
Primary(7)
Str: 1 + 4 + 3 Mods = 8 +1 Biomod = 9(Athletic Powerhouse) (Mega 3)(Ferocity)
Dex: 5 (Athletic) (Mega 4) (Rapid Strike)
Stam: 4 + 1 + 3 Mods= 8 (Resilient) (Mega 3)(Resiliency x2,Hard Body)
Secondary(5)
Wits: 2 + 3 = 5 (Mega 2)(Multi-tasking, Quickness)
Int: 5(Something that modifies powers)(Mega 2)(Fast Learner)
Per: 1 + 4 = 5(Observative)(Mega 2) (Quantum Attunement)
Tertiary(3)
Cha: 1 + 4 = 5(Convincing)
Manip: 1 + 3 = 4(Persuasive)
App: 4 + 1 + 3 Mods = 8 (Amazonian)(Mega 3 - Enticing)(Seductive Looks)(Identity Shield)
Powers:
Mental Blast - 1
Agg. Claws - 4
Feedback Forcefield - 1
Precognition - 1
Disintegrate - 2
Nova Points(50)
20 Extra Attributes: 10
84 Extra Abilities: 14
2 extra Willpower: 2
3 extra Quantum(2x taint): 9
120 xp of Biomods: 15
Abilities (23)
Brawl: 3 + 2 = 5
Athletics: 3 + 2 +1 = 6
Drive: 1 + 2 = 3
Firearms: 3 + 2 = 5
Heavy Weapons: +5 = 5
Stealth: 1 + 4 = 5
Endurance: 3 + 2 = 5
Resistance: 3 + 2 = 5
Gunnery: +5 = 5
Languages: +2 = 2
Computers: +2 = 2
Awareness: 3 + 2 = 5
Investigation: 1 + 4 = 5
Tactics: + 3 = 3
Strategy: + 3 = 3
Survival: + 1 = 1
Command: + 3 = 3
Intimidation: 1 + 4 = 5
Style: 1 + 4 = 5
Interrogation: +5 = 5
Streetwise: +5 = 5
Subterfuge: +5 = 5
Etiquette: +5 = 5
Intrusion: +5 = 5
Rapport: +5 = 5
Medicine: 1(bonus)
Piloting: 1(bonus)
Background:
Node: 2
Attunement: 2
Resources: 3 (Hidden stash of gold!)
Sanctum: 2(Bitchin' Yacht)
Body mods: 117 (5 free)
Tough Skin (3)
Ambidexterity (2)
Redundant Organs/Vital Organ Shielding 3 (3 -2/ 6 -4) (6)
Hyperdense Skeleton (6)
Dense Musculature (10)
Extrasensory Access: (12)
Pain Editor
Weakpoints
Enhanced Reactions (10)
Physical Structure Enchancement(Str) 3 (12)
Physical Structure Enchancement(Stam) 3 (12)
Somatic Calibration(App) 3 (12)
Fluidity(4)
Hyperflexible(4)
Pheromones(2)
Rangefinder(4)
Ultralight Body 2(12)
Inhuman Dexterity(6)
Bonus Points
Athletics Prodigy(3 BP)
Extra Ability(2 BP)
5 Extra Willpower(10 BP)
Equipment:

McAllister Special Body Suit:

  • Quantum 1 = 5NP
  • Armor 3 = 6NP
    • Impervious = 2NP
  • Mega-Sta Additive 1 = 6NP
    • Adaptability
  • Redundant Systems x 8 = 2NP
Total Effects: 9B/9L Impervious Soak
Aberrations:
Aberrant Irises
Exp: 269
Spent: 221
1x Mega Int: 6 XP
1x Mega Per: 6 XP
1x Mega App: 6 XP
2x Mega Strength: 11 XP
1x Mega Stam: 6 XP
1x Mega Dex: 6 XP
Precognition 1: 9 XP
Forcefield 1: 6 XP
Claws: 3 XP
M-Stam 1->2: FREE
M-Per 1->2: FREE
M-Int 1->2: FREE
M-App 1->2: FREE OPTIONAL
Forcefield Extra(Feedback): 10 XP
Taint Resistance: 10 XP
Claws Extra: Aggravated: 10 XP
Mega Appearance 2->3: 10 XP
Claws 1->4: 12 XP
Mega Wits 0->2: 11 XP
Mega Stam 2->3: 10 XP
Mega Dex 1->2: 5 XP
Mega Str 2->3: 10 XP
Sexy: 2 XP
Mega Stamina Enhancement - Resiliency 0->2: 10 XP
Mega Wits Enhancement - Multi-Tasking: 5 XP
Mega Dex Enhancement - Gifted Dexterity: 5 XP
Art(cooking) 0->1: 1 temporary taint
M-App Enhancement: Identity Shield: 5 XP
Mental Blast 1: 6 XP
Mega Dex 2->3: 10 XP
Tainted Quantum 5: 16 XP, 2 Perm Taint -> -2 Perm taint, -4 Quantum Pool, Cosmetic Abberation: Aberrant Irises(Process 418 effects), +2 Body Mods
Disintegrate 2: 16 XP
Mega Dex 3->4: 15 XP
References
Attacks:
Agg. Claws Damage: 9 Agg (4 Claws + 5 Q = 9) + 23d Lethal(Base + Mega Atts) + 2 Hyperdense Skeleton + 1 Dense Musculature + 2 Rapid Strike = 28L/8A [6] -> 28L/9A [6] w/ Equip
Bodymod Soak Effects: +2B/1L(Hyperdense Skeleton) + 1B/2L(Tough Skin) +2B/2L(Dense Musculature) = 5B/5L
Body Mod HL Effects: 3x -2/6x -4(Redundant Organs/Organ Shielding) + 1x -0 (Dense Musculature)
Extra -0 HLs from Quantum: 4x -0
Extra -0 HLs from Megas: 2x -0 from M-str, 3x -0/3x -1/3x -2/3x -4 from M-Sta = 5x -0/3x -1/ 3x -2/ 3x -4
Forcefield HLs: 4(Q)+5(STA)+4(M-STA)+2(FF) = 15 <-Note Feedback FF deals back damage to FF back to attacker
Anything involving appearance roll: 8(app) + 5(social stat) + [3](Mega-App) + 2 Sexy = d15 [3]
Init bonus: 5(Dex) + 5(Wits) + 2(M-Dex) + 2(M-Wits) + 3 (Enhanced Reactions) = +17


Powers:
Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. This Enhancement requires 1 Quantum to activate for a scene.
Mods:
Hyper-Flexible (4 XP): The character can bend and disolate her limbs in disconcerting ways, which +3 to any roll which may benefit from this superhuman flexibility. Rolls which are generally valid include Stealth, Legerdemain (for contortion or escaping restraints), and certain types of Performance rolls.


Status Tracking:
Session 1: +1 M-Sta,M-App,M-Per,M-Int, -1 Taint, 15 and change XP
Session 2: 10 timeskip + 15 XP
Session 3: 11 XP
Learning Session: Sanctum 2(Bitchin' yacht)
Session 4: 13 XP
Bahrain(OP session): 5 XP, Bitchin' Bodysuit, Ancient Centerfolds!
Session 5(Dress Up Session!): 16 XP
Session 6(Session after Dress Up Session): 16 XP
Session 7(Britain Session): 16 XP
Session 8(HOLY SHIT WTF Britain): 16 XP
Session 9(Invasion! Attack of the Radio-Lizards): 23 XP
Session 9.1(Post-Session 9 Interview): 1 XP
Session 10(FSA labbing): 21 XP