Difference between revisions of "IXalted"

From Sphere
Jump to navigation Jump to search
 
Line 127: Line 127:
 
*Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes
 
*Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes
  
===Mnemon Aurora===
+
===Vermilion Aurora (formerly Mnemon Aris)===
 +
[[File:Sane person 2.png|thumb]]
 
*STR: 11
 
*STR: 11
 
*DEX: 16
 
*DEX: 16

Latest revision as of 13:05, 2 July 2022

The Circle of Woe

Yushoto Komarin Harade

Player: Shrike

  • Str - 13 (+1)
  • Dex - 14 (+2)
  • Con - 13 (+1)
  • Int - 18 (+4)
  • Wis - 14 (+2)
  • Cha - 16 (+3)
  • Wil - 14 (+2)
  • HP: 96
  • Proficiency Bonus: +4
  • Level 4 Artificer/Artillerist
  • Level 3 Fighter/Samurai
  • Level 3 Warlock/Celestial
  • Background: Archeologist
  • Lucky
  • Proficiencies: Arcana, Investigation, History, Survival, Persuasion, Insight
  • Tool Proficiency: Cartographer's tools
  • Item: Hooded lantern
  • Fighting Style: Archery (+2 to hit)
  • Action Surge (1/rest)
  • Fighting Spirit (3/rest)
  • Healing Light (4d6/rest)
  • Eldritch Invocation
  • Arcane Gunslinger
  • Armor of Shadows
  • Eldritch Infusions
  • Replicate Magic Item
  • Repeating Shot
  • Enhanced Defense
  • Enhanced Weapon

Spells:

Cantrips
  • Mending
  • Thorn Whip
  • Light
  • Sacred Flame
  • Blade Ward
  • True Strike
Level 1 (x3)
  • Artificer list
Level 2 (x2)
  • Armor of Agathys
  • Mirror Image
  • Borrowed Knowledge
  • Misty Step

Luna Ultimus

Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship's captain.

Solar Exalted, Night Caste, human

Level 1 Gentlewomen Adventurer (Rogue)
Level 2 Rogue +9 hp Cunning action
Level 3 Rogue/Ninja +9 hp sneak attack 2d6 Mage Hand Legerdemain
Level 1 Monk +9 hp Unarmored Defence, Martial Arts 1d4
Level 2 Monk +9 hp +10 ft unarmored, Ki, Unarmored Movement, Dedicated Weapon (Optional)
Level 3 Monk (Way of the Shadow) +9 hp 3 ki points, Monastic Tradition, Deflect Missiles, Ki-Fueled Attack (Optional), Dedicated Weapon; Rapier.
Level 4 Monk (Way of the Shadow) +9 hp 4 ki points, Slow Fall, Ability Score Improvement converted to Feat.
Level 1 Sorcerer +9 hp
Level 2 Sorcerer +9 hp
Level 3 Sorcerer +9 hp, Cantrips 4, 4x1st-level slots, 2x2nd-level slots / Sorcery Points 3

Vital Statistics

90 HP, AC13
Ki Pool: (7/7)
Flurry of Blows. Spend 1 ki to make two bonus unarmed strikes after an attack action.
Patient Defense. Spend 1 ki for a bonus Dodge action.
Step of the Wind. Spend 1 ki to Disengage or Dash action as a bonus.
Sorcery Points (5/5) Extended spell, Distant spell, Subtle spell, Empowered spell
Cantrips: Poison Spray, Acid Splash, Friends, Message. First Level: Fog Cloud, Mage Armor. Second Level: Invisilibility, Misty Step.
Way of the Shadow. Spend 2 ki to cast darkness, darkvision, pass without trace or silence

Seal Techniques

Art of Illusion. You can spend 1 ki point to cast disguise self or silent image, or 2 ki points to cast mirror image.
Art of Transformation. You can spend 1 ki point to cast alter self.
Substitution Technique. Spend 1 ki point as a reaction whenever an opponent hits you with a weapon attack or unarmed strike. Roll Charisma (Deception) check aganist your opponent's attack roll. If you check higher then the opponent attack roll, their attack misses.

Attributes

Str – 11 (+0)
Dex – 17 (+3)
Con – 12 (+1)
Int – 10 (0)
Wis – 17 (+3)
Will – 11 (0)
Cha – 17 (+3)

Proficiencies

Background: Sailor (Athletics, Perception) (page 139)
Skill Proficiency: Deception, Persuasion (+2), Sleight of Hand, Stealth
Tool Proficiency: Thieves’ tools, Navigators tools, Vehicles (water)

Inventory

Shortsword, shortbow+20arrows, burglars pack, dungeoneers pack, leather armor, two daggers, thieves’ tools, a belaying pin, 50 feet of silk rope, lucky charm, common clothes
130 gp

Feats

Ships Passage
Expertise (thieves tools, stealth)
Sneak Attack, +2d6
Thieves Cant
Metamagic Adept
Martial Arts. Dex for Attack/Damage for unarmed strike and monk weapons. Make an unarmed strike as a bonus action when doing a unarmed/monk weapon attack.
Mage Slayer. When a creature within five feet casts a spell, you can use your reaction to make a melee weapon attack against that creature. When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You have advantage on saving throws against spells cast by creatures within five feet of you.

Seid

Player: MW

  • STR: 16
  • DEX: 10
  • CON: 16
  • INT: 10
  • WIS: 10
  • CHA: 10
  • WIL: 12
  • Level 1 Fighter
  • Background: Soldier
  • Feats: Shield Master
  • Proficiencies: Acrobatics, Arcana, Athletics, Intimidation, Perception
  • Tool Proficiencies: Dice, Land Vehicles, Martial Weapons, Simple Weapons, All Armor, Shields
  • Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes

Vermilion Aurora (formerly Mnemon Aris)

Sane person 2.png
  • STR: 11
  • DEX: 16
  • CON: 10
  • INT: 16
  • WIS: 12
  • CHA: 12
  • WIL: 12
  • Level 1 Monk
  • Feats: Martial Arts
  • Proficiency: Athletics, History, Insight, Religion
  • Tool Proficiency: Calligrapher's Supplies, short sword, simple weapons