INTACT Mobile Weapon Armory

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Mecha Fighting

Alpha Edge Sword

Beam Saber


Gunnery

Kinetic Weapons

Most projectile weapon designs currently in service date back to the System War or before, having achieved a high degree of technical maturity during the consolidation era and subsequently seen relatively minor changes. Kinetic weapons were standard on mecha during the System War, it was only the introduction of compact and cheap hypercapacitors that led to their progressive replacement by beam guns. Nonetheless there is an immense amount of war surplus weaponry in explored space and many prefer the rugged reliability of kinetic weapons.

Compact Autorail

Accuracy: 2
Burst: 3
Range: 5
Penetration: 4
Strength: 0
Size: 2

Autorail

Accuracy: 2
Burst: 4
Range: 8
Penetration: 5
Strength: 0
Size: 3

Gatling Array

Accuracy: 1
Burst: 8
Range: 5
Penetration: 4
Strength: 0
Size: 4
Special: Limited Ammunition: 6

Assault Gatling Array

Accuracy: 1
Burst: 10
Range: 5
Penetration: 5
Strength: 0
Size: 6
Special: Limited Ammunition: 4

Heavy Railgun

Accuracy: 0
Burst: 0
Range: 12
Penetration: 12
Strength: 0
Size: 4

Shotcannon

Accuracy: 3
Burst: 0
Range: 3
Penetration: 5
Strength: 0
Size: 3
Special: Reduces target's Agility by 3 (to a minimum of 0)

Smart Grenade Launcher

Accuracy: 3
Burst: 0
Range: 5
Penetration: 3
Strength: 2
Size: 3
Special: Limited Ammunition: 6

Gunlauncher

Accuracy: 2
Burst: 0
Range: 12
Penetration: 7
Strength: 2
Size: 4
Special: Limited Ammunition: 6

Bazooka

Accuracy: 0
Burst: 0
Range: 4
Penetration: 10
Strength: 5
Size: 3
Special: Limited Ammunition: 3


Energy Weapons

While energy weapons have been in service since the 21st century, it was the introduction of hypercapacitors during the System War that made them a truly viable alternative and indeed superior option to projectil-firing weapons. Most energy weapons are particle accelerators, colloquially known simply as 'beam weapons' and are powered by removable energy caps. The Solar Federation has completely phased beam weapons into service, with other states lagging behind.

Beam Pistol

Accuracy: 2
Burst: 0
Range: 6
Penetration: 5 [1]
Strength: 0
Size: 2

Beam Rifle

Accuracy: 2
Burst: 0
Range: 10
Penetration: 6 [1]
Strength: 0
Size: 3

Beam Cannon

Accuracy: 0
Burst: 0
Range: 15
Penetration: 5 [3]
Strength: 1
Size: 4

Sniper Beam Rifle

Accuracy: 0
Burst: 0
Range: 15
Penetration: 5 [2]
Strength: 0
Size: 4
Special: Gains +1 Penetration for every success on the to-hit roll.

Artillery

Neural Interfacing