INTACT Mobile Weapon Armory
Mecha Fighting
Alpha Edge Sword
Beam Saber
Gunnery
Kinetic Weapons
Most projectile weapon designs currently in service date back to the System War or before, having achieved a high degree of technical maturity during the consolidation era and subsequently seen relatively minor changes. Kinetic weapons were standard on mecha during the System War, it was only the introduction of compact and cheap hypercapacitors that led to their progressive replacement by beam guns. Nonetheless there is an immense amount of war surplus weaponry in explored space and many prefer the rugged reliability of kinetic weapons.
Compact Autorail
- Accuracy: 2
- Burst: 3
- Range: 5
- Penetration: 4
- Strength: 0
- Size: 2
Autorail
- Accuracy: 2
- Burst: 4
- Range: 8
- Penetration: 5
- Strength: 0
- Size: 3
Gatling Array
- Accuracy: 1
- Burst: 8
- Range: 5
- Penetration: 4
- Strength: 0
- Size: 4
- Special: Limited Ammunition: 6
Assault Gatling Array
- Accuracy: 1
- Burst: 10
- Range: 5
- Penetration: 5
- Strength: 0
- Size: 6
- Special: Limited Ammunition: 4
Heavy Railgun
- Accuracy: 0
- Burst: 0
- Range: 12
- Penetration: 12
- Strength: 0
- Size: 4
Shotcannon
- Accuracy: 3
- Burst: 0
- Range: 3
- Penetration: 5
- Strength: 0
- Size: 3
- Special: Reduces target's Agility by 3 (to a minimum of 0)
Smart Grenade Launcher
- Accuracy: 3
- Burst: 0
- Range: 5
- Penetration: 3
- Strength: 2
- Size: 3
- Special: Limited Ammunition: 6
Gunlauncher
- Accuracy: 2
- Burst: 0
- Range: 12
- Penetration: 7
- Strength: 2
- Size: 4
- Special: Limited Ammunition: 6
Bazooka
- Accuracy: 0
- Burst: 0
- Range: 4
- Penetration: 10
- Strength: 5
- Size: 3
- Special: Limited Ammunition: 3
Energy Weapons
While energy weapons have been in service since the 21st century, it was the introduction of hypercapacitors during the System War that made them a truly viable alternative and indeed superior option to projectil-firing weapons. Most energy weapons are particle accelerators, colloquially known simply as 'beam weapons' and are powered by removable energy caps. The Solar Federation has completely phased beam weapons into service, with other states lagging behind.
Beam Pistol
- Accuracy: 2
- Burst: 0
- Range: 6
- Penetration: 5 [1]
- Strength: 0
- Size: 2
Beam Rifle
- Accuracy: 2
- Burst: 0
- Range: 10
- Penetration: 6 [1]
- Strength: 0
- Size: 3
Beam Cannon
- Accuracy: 0
- Burst: 0
- Range: 15
- Penetration: 5 [3]
- Strength: 1
- Size: 4
Sniper Beam Rifle
- Accuracy: 0
- Burst: 0
- Range: 15
- Penetration: 5 [2]
- Strength: 0
- Size: 4
- Special: Gains +1 Penetration for every success on the to-hit roll.