Hydra

From Sphere
Revision as of 06:01, 29 July 2009 by MJ12 Commando (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Hydra
Concept: Sociopathic teragen heartthrob
Nature: Hedonist
Archetype: Monster
Allegiance: Teragen
Original name: Unknown, thought to be of Greek extraction
Age: 24

Hydra is a comparatively new Terat on the public scene, who spends his time socialising and sleeping from city to city, financing his activities with a little criminality on the side. Unfortunately for his lifestyle, he was arrested last year after the sudden eruption of a bystander during an attack, which also resulted in the loss of his prized Eufibre colony. Now however he is out of prison (to the delight of teragen fangirls everywhere) and determined to get his life back on track.
Hydra affects a cool and collected attitude at all times, but is in reality a very active person. Even when pretending to relax so as not to appear unfashionably bothered by things, he is always planning his next move, whether it is into a bank vault, into the clothes of the attractive woman across the room, or back into the Teragen's good books after behaving slightly too sociopathically towards a fellow nova.

Attributes:
Physical:
• Strength 4 (athletic) + M1 (precision)
• Dexterity 4 (evasive) + M3 (fluid)
• Stamina 4 (energetic) + M2 (regeneration)
Mental:
• Perception 3 (observant)
• Intelligence 3
• Wits 4 (cunning) + M1 (natural empath)
Social:
• Appearance 4 (bishie) + M2 (seductive looks)
• Manipulation 3 + M1 (the voice)
• Charisma 4 (charming) + M2 (dreadful mien, soothe)

Abilities:
Physical:
• Might 2 (6+5) • Athletics 3 (8+1)
• Legerdemain 2 (6+1)
• Martial Arts 4 (8+3, grapples)
• Stealth 4 (8+3, hiding in shadows)
• Resistance 3 (7+2)
• Endurance 3 (7+2)
Mental:
• Awareness 2 (5)
• Intrusion 4 (7, electronic alarms)
• Linguistics 4 [Chinese, English, French, Japanese] (7)
• Medicine 4 (7, drugs)
• Science 4 (7, marine biology)
• Rapport 4 (8+1)
Social:
• Intimidation 2 (6+2)
• Style 5 (9+2, fashion)
• Streetwise 3 (6+1)
• Subterfuge 5 (8+1, seduction)
• Ettiquette 2 (6+2)

Backgrounds:
• Attunement 3
• Backing 2
• Cipher 2
• Eufiber 0 (formerly 5)
• Influence 3
• Node 3
• Resources 3

Etc:
• Willpower: 3
• Initiative: 14
• Speed: walk 7m, run 20m, sprint 44m
• Soak: 7B, 3L

Quantum:
• Quantum: 4
• Quantum pool: 28 (28)
• Powers:
o Body modification (water-breathing)
o Body modification (up to nine 6m water-tendrils)
o Bodymorph 5 (water; reduce density 2, invulnerability 2 [piercing], invulnerability 1 [slashing])
o Elemental anima 4 (water; blast, movement, shaping, wall)
o Poison 4
• Taint: 6 (androgynous, unearthly beauty, bad luck)

Power details:
• Watermorph (2q): 40m water speed, half physical damage (received and dealt), +2 dodge dice, +12 piercing soak, +6 slashing soak, asphyxiation maneuver, flexibility, move through cracks at 1m/turn
• Water blast (3q): [8]+12 B, range 80m
• Water movement (3q): 24m tactical, 160kph strategic
• Water shaping (3q): 12 cubic m, range 40m
• Water wall (3q): +8 soak vs. appropriate attacks, 8 cubic m
• Poison (2q): roll 8+[6]

Health levels: 4 + 2 + 3 = 9 + 1 Bruised
• [ ][ ] Bruised: -0
• [ ][ ] Hurt: -0
• [ ][ ] Injured: -0
• [ ][ ] Wounded: -0
• [ ][ ] Maimed: -1
• [ ][ ][ ][ ][ ][ ] Crippled: -2
• [ ][ ][ ][ ][ ][ ] Incapacitated
• [ ] Dead